stendhal/data/conf/items/helmets.xml

434 lines
13 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<items xmlns="stendhal" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="stendhal ../equipment.xsd">
<item name="leather helmet">
<type class="helmet" subclass="leather_helmet" tileid="-1"/>
<description>You see a leather helmet, it seems more like a hat than a defensive item.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="1"/>
<min_level value="0"/>
</attributes>
<weight value="2.0"/>
<value value="7"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="head"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="trophy helmet">
<type class="helmet" subclass="golden_horned_barbute" tileid="-1"/>
<description>You see a Trophy Helmet. Those who were brave and finished the death match, win this helmet.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="1"/>
<autobind value=""/>
<min_level value="0"/>
</attributes>
<weight value="10.0"/>
<value value="7"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="head"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="robins hat">
<type class="helmet" subclass="robins_hat" tileid="-1"/>
<description>You see a robins hat. It's cute but that's about it.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="2"/>
<min_level value="1"/>
</attributes>
<weight value="6.0"/>
<value value="56"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="head"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="studded helmet">
<type class="helmet" subclass="studded_helmet" tileid="-1"/>
<description>You see a studded helmet, it should protect your head against cuts but perhaps not hard blows.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="2"/>
<min_level value="1"/>
</attributes>
<weight value="3.0"/>
<value value="56"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="head"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="elvish hat">
<type class="helmet" subclass="elvish_hat" tileid="-1"/>
<description>You see an elvish hat. The elf craftmanship has made the leafy material stronger than one would think.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="3"/>
<min_level value="3"/>
</attributes>
<weight value="1.0"/>
<value value="7"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="head"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="chain helmet">
<type class="helmet" subclass="chain_helmet" tileid="-1"/>
<description>You see a solid chain helmet, it will be excellent protection for your head.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="4"/>
<min_level value="5"/>
</attributes>
<weight value="6.0"/>
<value value="448"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="head"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="viking helmet">
<type class="helmet" subclass="horned_helmet" tileid="-1"/>
<description>You see a viking helmet. The previous owner wore it to many battles.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="5"/>
<min_level value="7"/>
</attributes>
<weight value="6.0"/>
<value value="875"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="head"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="aventail">
<type class="helmet" subclass="aventail" tileid="-1"/>
<description>You see an aventail. It's a clever design.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="6"/>
<min_level value="10"/>
</attributes>
<weight value="6.0"/>
<value value="1512"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="head"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="blue helmet">
<type class="helmet" subclass="blue_helmet" tileid="-1"/>
<description>You see a brand new blue helmet.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="7"/>
<min_level value="15"/>
</attributes>
<weight value="8.0"/>
<value value="3012"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="head"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="red helmet">
<type class="helmet" subclass="red_helmet" tileid="-1"/>
<description>You see a red helmet, it reminds you of a jester's hat but you can be sure it has better protection than that.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="7"/>
<min_level value="15"/>
</attributes>
<weight value="6.0"/>
<value value="1512"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="head"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="golden helmet">
<type class="helmet" subclass="golden_helmet" tileid="-1"/>
<description>You see a heavy golden helmet. The thick metal should protect you against almost anything.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="9"/>
<min_level value="20"/>
</attributes>
<weight value="15.0"/>
<value value="5103"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="head"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="horned golden helmet">
<type class="helmet" subclass="enhanced_golden_helmet" tileid="-1"/>
<description>You see a horned golden helmet.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="12"/>
<min_level value="30"/>
</attributes>
<weight value="15.0"/>
<value value="12096"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="head"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="shadow helmet">
<type class="helmet" subclass="shadow_helmet" tileid="-1"/>
<description>You see a heavy shadow helmet. Instead of shining, it darkly gleams.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="10"/>
<min_level value="30"/>
</attributes>
<weight value="15.0"/>
<value value="7000"/>
<susceptibility type="light" value="1.4"/>
<susceptibility type="dark" value="0.85"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="head"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<!-- xeno notes
Some other possible DEF : LVL values:
15 : 70-80
17-21 : 90-105
23 : 115-125
25 : 135-145
27-28 : 155-195
Possible drops:
xenocium at 1.5%
Possibly add to weekly item quest. -->
<item name="xeno helmet">
<type class="helmet" subclass="xeno_helmet" tileid="-1"/>
<description>You see a xeno helmet.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="13"/>
<min_level value="45"/>
</attributes>
<weight value="4.0"/>
<value value="75000"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="head"/>
</equipable>
</item>
<item name="chaos helmet">
<type class="helmet" subclass="chaos_helmet" tileid="-1"/>
<description>You see a chaos helmet.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="14"/>
<min_level value="65"/>
</attributes>
<weight value="15.0"/>
<value value="19208"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="head"/>
</equipable>
</item>
<item name="mainio helmet">
<type class="helmet" subclass="mainio_helmet" tileid="-1"/>
<description>You see a strange mainio helmet. You can barely see when wearing it, but it protects your head very well.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="16"/>
<min_level value="85"/>
</attributes>
<weight value="15.0"/>
<value value="39208"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="head"/>
</equipable>
</item>
<item name="magic chain helmet">
<type class="helmet" subclass="magic_chain_helmet" tileid="-1"/>
<description>You see a magic chain helmet.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="22"/>
<min_level value="110"/>
</attributes>
<weight value="15.0"/>
<value value="74536"/>
<susceptibility type="fire" value="0.98"/>
<susceptibility type="ice" value="0.98"/>
<susceptibility type="dark" value="0.98"/>
<susceptibility type="light" value="0.98"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="head"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="liberty helmet">
<type class="helmet" subclass="liberty_helmet" tileid="-1"/>
<description>You see the liberty helmet. It's light and strong, you feel free wearing it.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="24"/>
<min_level value="130"/>
</attributes>
<weight value="5.0"/>
<value value="100208"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="head"/>
</equipable>
</item>
<item name="black helmet">
<type class="helmet" subclass="black_helmet" tileid="-1"/>
<description>You see a black helmet.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="26"/>
<min_level value="150"/>
</attributes>
<weight value="15.0"/>
<value value="123032"/>
<susceptibility type="light" value="1.3"/>
<susceptibility type="dark" value="0.85"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="head"/>
</equipable>
</item>
<item name="mithril helmet">
<type class="helmet" subclass="mithril_helmet" tileid="-1"/>
<description>You see a mithril helmet.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="29"/>
<min_level value="330"/>
</attributes>
<weight value="12.0"/>
<value value="323032"/>
<susceptibility type="light" value="0.9"/>
<susceptibility type="dark" value="1.3"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="head"/>
</equipable>
</item>
<item name="royal helmet">
<type class="helmet" subclass="royal_helmet" tileid="-1"/>
<description>You see a royal helmet.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="23"/>
<min_level value="120"/>
</attributes>
<weight value="15.0"/>
<value value="74536"/>
<susceptibility type="fire" value="0.98"/>
<susceptibility type="ice" value="0.98"/>
<susceptibility type="dark" value="0.98"/>
<susceptibility type="light" value="0.98"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="head"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
</items>