353 lines
10 KiB
XML
353 lines
10 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<items xmlns="stendhal" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="stendhal ../items.xsd">
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<item name="dungeon silver key">
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<type class="key" subclass="silver" tileid="-1"/>
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<description>You see a silver dungeon key. Use it only if you are brave.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<autobind value=""/>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<item name="lich gold key">
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<type class="key" subclass="gold" tileid="-1"/>
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<description>You see a golden lich key. It will open the door to terrible things.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<autobind value=""/>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<item name="minotaur key">
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<type class="key" subclass="bronze" tileid="-1"/>
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<description>You see a fancy bronze key. It smells faintly of minotaur. Perhaps one dropped it?</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<item name="nalwor bank key">
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<type class="key" subclass="nalwor" tileid="-1"/>
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<description>You see a key to the customer room of Nalwor Bank.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<item name="kotoch prison key">
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<type class="key" subclass="copper" tileid="-1"/>
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<description>You see an ancient copper key, enscribed with something in Orcish.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<item name="kanmararn prison key">
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<type class="key" subclass="blue" tileid="-1"/>
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<description>You see a key which matches the locks in the Kanmararn prison.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<item name="sedah gate key">
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<type class="key" subclass="square" tileid="-1"/>
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<description>You see a key for the gate to the imperial city of Sedah.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<!-- this is unused as yet but we create the key object so the door can reject properly-->
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<item name="pet sanctuary key">
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<type class="key" subclass="filigree" tileid="-1"/>
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<description>You see a key for the pet sanctuary in Ados.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<unattainable>true</unattainable>
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<attributes>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<item name="house key">
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<type class="key" subclass="purple" tileid="-1"/>
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<description>You should not see this description</description>
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<implementation class-name="games.stendhal.server.entity.item.HouseKey"/>
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<attributes>
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<undroppableondeath value="1"/>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<item name="gate key">
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<type class="key" subclass="purple" tileid="-1"/>
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<description>You should not see this description</description>
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<implementation class-name="games.stendhal.server.entity.item.GateKey"/>
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<attributes>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<!-- admin only item. *nothing* should drop this -->
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<item name="master key">
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<type class="key" subclass="skeleton" tileid="-1"/>
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<description/>
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<implementation class-name="games.stendhal.server.entity.item.MasterKey"/>
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<unattainable>true</unattainable>
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<attributes>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<!-- <item name="fado hotel key 001">
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<type class="key" subclass="hotel" tileid="-1"/>
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<description>You see a key to room #001 in the Fado Hotel.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<item name="fado hotel key 002">
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<type class="key" subclass="hotel" tileid="-1"/>
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<description>You see a key to room #002 in the Fado Hotel.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<item name="fado hotel key 003">
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<type class="key" subclass="hotel" tileid="-1"/>
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<description>You see a key to room #003 in the Fado Hotel.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<item name="fado hotel key 004">
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<type class="key" subclass="hotel" tileid="-1"/>
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<description>You see a key to room #004 in the Fado Hotel.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<item name="fado hotel key 005">
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<type class="key" subclass="hotel" tileid="-1"/>
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<description>You see a key to room #005 in the Fado Hotel.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<item name="fado hotel key 006">
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<type class="key" subclass="hotel" tileid="-1"/>
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<description>You see a key to room #006 in the Fado Hotel.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<item name="fado hotel key 007">
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<type class="key" subclass="hotel" tileid="-1"/>
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<description>You see a key to room #007 in the Fado Hotel.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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<item name="fado hotel key 008">
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<type class="key" subclass="hotel" tileid="-1"/>
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<description>You see a key to room #008 in the Fado Hotel.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>-->
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<item name="small key">
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<type class="key" subclass="common" tileid="-1"/>
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<description>You see the key for Zara's row house in Ados.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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</attributes>
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<weight value="1.0"/>
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<value value="1"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="keyring"/>
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</equipable>
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</item>
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</items>
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