stendhal/data/conf/items/keys.xml

353 lines
10 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<items xmlns="stendhal" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="stendhal ../items.xsd">
<item name="dungeon silver key">
<type class="key" subclass="silver" tileid="-1"/>
<description>You see a silver dungeon key. Use it only if you are brave.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<autobind value=""/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<item name="lich gold key">
<type class="key" subclass="gold" tileid="-1"/>
<description>You see a golden lich key. It will open the door to terrible things.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<autobind value=""/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<item name="minotaur key">
<type class="key" subclass="bronze" tileid="-1"/>
<description>You see a fancy bronze key. It smells faintly of minotaur. Perhaps one dropped it?</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<item name="nalwor bank key">
<type class="key" subclass="nalwor" tileid="-1"/>
<description>You see a key to the customer room of Nalwor Bank.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<item name="kotoch prison key">
<type class="key" subclass="copper" tileid="-1"/>
<description>You see an ancient copper key, enscribed with something in Orcish.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<item name="kanmararn prison key">
<type class="key" subclass="blue" tileid="-1"/>
<description>You see a key which matches the locks in the Kanmararn prison.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<item name="sedah gate key">
<type class="key" subclass="square" tileid="-1"/>
<description>You see a key for the gate to the imperial city of Sedah.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<!-- this is unused as yet but we create the key object so the door can reject properly-->
<item name="pet sanctuary key">
<type class="key" subclass="filigree" tileid="-1"/>
<description>You see a key for the pet sanctuary in Ados.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<unattainable>true</unattainable>
<attributes>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<item name="house key">
<type class="key" subclass="purple" tileid="-1"/>
<description>You should not see this description</description>
<implementation class-name="games.stendhal.server.entity.item.HouseKey"/>
<attributes>
<undroppableondeath value="1"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<item name="gate key">
<type class="key" subclass="purple" tileid="-1"/>
<description>You should not see this description</description>
<implementation class-name="games.stendhal.server.entity.item.GateKey"/>
<attributes>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<!-- admin only item. *nothing* should drop this -->
<item name="master key">
<type class="key" subclass="skeleton" tileid="-1"/>
<description/>
<implementation class-name="games.stendhal.server.entity.item.MasterKey"/>
<unattainable>true</unattainable>
<attributes>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<!-- <item name="fado hotel key 001">
<type class="key" subclass="hotel" tileid="-1"/>
<description>You see a key to room #001 in the Fado Hotel.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<item name="fado hotel key 002">
<type class="key" subclass="hotel" tileid="-1"/>
<description>You see a key to room #002 in the Fado Hotel.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<item name="fado hotel key 003">
<type class="key" subclass="hotel" tileid="-1"/>
<description>You see a key to room #003 in the Fado Hotel.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<item name="fado hotel key 004">
<type class="key" subclass="hotel" tileid="-1"/>
<description>You see a key to room #004 in the Fado Hotel.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<item name="fado hotel key 005">
<type class="key" subclass="hotel" tileid="-1"/>
<description>You see a key to room #005 in the Fado Hotel.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<item name="fado hotel key 006">
<type class="key" subclass="hotel" tileid="-1"/>
<description>You see a key to room #006 in the Fado Hotel.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<item name="fado hotel key 007">
<type class="key" subclass="hotel" tileid="-1"/>
<description>You see a key to room #007 in the Fado Hotel.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
<item name="fado hotel key 008">
<type class="key" subclass="hotel" tileid="-1"/>
<description>You see a key to room #008 in the Fado Hotel.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>-->
<item name="small key">
<type class="key" subclass="common" tileid="-1"/>
<description>You see the key for Zara's row house in Ados.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="keyring"/>
</equipable>
</item>
</items>