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axe.png
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Added an attack image for axes
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2016-02-02 21:37:56 +02:00 |
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axe.xcf.bz2
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Added an attack image for axes
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2016-02-02 21:37:56 +02:00 |
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axe_dark.png
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Re-color axe & club combat sprites for dark, light, fire, & ice natures
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2018-09-05 21:09:37 -07:00 |
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axe_fire.png
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Re-color axe & club combat sprites for dark, light, fire, & ice natures
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2018-09-05 21:09:37 -07:00 |
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axe_ice.png
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Re-color axe & club combat sprites for dark, light, fire, & ice natures
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2018-09-05 21:09:37 -07:00 |
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axe_light.png
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Re-color axe & club combat sprites for dark, light, fire, & ice natures
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2018-09-05 21:09:37 -07:00 |
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blade_strike_cut.png
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Essentially the same as the old cut image, but with the new smoother shapes
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2010-04-16 22:37:14 +00:00 |
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blade_strike_cut.xcf.bz2
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Essentially the same as the old cut image, but with the new smoother shapes
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2010-04-16 22:37:14 +00:00 |
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blade_strike_dark.png
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Slightly nicer gradients for the dark strike, and much smoother transition between frames
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2010-04-16 14:18:06 +00:00 |
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blade_strike_dark.xcf.bz2
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Slightly nicer gradients for the dark strike, and much smoother transition between frames
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2010-04-16 14:18:06 +00:00 |
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blade_strike_fire.png
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Removed two pixels that were on the wrong side of sweep border
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2015-04-03 01:34:59 +03:00 |
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blade_strike_fire.xcf.bz2
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Removed two pixels that were on the wrong side of sweep border
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2015-04-03 01:34:59 +03:00 |
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blade_strike_ice.png
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Fix overlapping pixels in ice melee attack animation
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2020-04-30 17:33:58 -07:00 |
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blade_strike_ice.xcf.bz2
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Fix overlapping pixels in ice melee attack animation
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2020-04-30 17:33:58 -07:00 |
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blade_strike_light.png
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Fixed sparkles that ended up in wrong frames
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2010-04-29 22:43:57 +00:00 |
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blade_strike_light.xcf.bz2
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Fixed sparkles that ended up in wrong frames
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2010-04-29 22:43:57 +00:00 |
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blocked.png
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Redraw blocked, hit, & missed sprites (CC0)
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2023-02-25 22:17:53 -08:00 |
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blood_green.png
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Redraw red & green blood splatters (CC0)
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2023-02-25 22:44:09 -08:00 |
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blood_leafy.png
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Rename "leaf" blood to "leafy"
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2022-01-04 23:19:18 -08:00 |
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blood_red.png
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Redraw red & green blood splatters (CC0)
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2023-02-25 22:44:09 -08:00 |
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club.png
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Decrease opacity of motion layer to 58%.
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2015-04-02 19:03:15 -07:00 |
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club.xcf.bz2
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Decrease opacity of motion layer to 58%.
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2015-04-02 19:03:15 -07:00 |
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club_dark.png
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Re-color axe & club combat sprites for dark, light, fire, & ice natures
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2018-09-05 21:09:37 -07:00 |
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club_fire.png
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Re-color axe & club combat sprites for dark, light, fire, & ice natures
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2018-09-05 21:09:37 -07:00 |
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club_ice.png
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Re-color axe & club combat sprites for dark, light, fire, & ice natures
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2018-09-05 21:09:37 -07:00 |
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club_light.png
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Re-color axe & club combat sprites for dark, light, fire, & ice natures
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2018-09-05 21:09:37 -07:00 |
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curve_bend.points
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Added curve data used for the weapon image motion blurr
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2015-04-03 02:12:23 +03:00 |
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hitted.png
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Redraw blocked, hit, & missed sprites (CC0)
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2023-02-25 22:17:53 -08:00 |
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missed.png
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Redraw blocked, hit, & missed sprites (CC0)
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2023-02-25 22:17:53 -08:00 |
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missed.xcf.bz2
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Redraw blocked, hit, & missed sprites (CC0)
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2023-02-25 22:17:53 -08:00 |
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ranged.png
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Added a combat sprite for archers
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2015-12-29 17:28:53 +02:00 |
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ranged.xcf.bz2
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Added a combat sprite for archers
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2015-12-29 17:28:53 +02:00 |
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sword.png
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Added default sword strike image
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2015-03-14 15:42:22 +02:00 |
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sword.xcf
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Added default sword strike image
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2015-03-14 15:42:22 +02:00 |
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sword_dark.png
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Create combat sprite for swords with dark nature
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2018-08-23 23:49:02 -07:00 |
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sword_fire.png
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Create combat sprites for swords with light, fire, & ice natures
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2018-08-24 00:08:21 -07:00 |
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sword_ice.png
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Create combat sprites for swords with light, fire, & ice natures
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2018-08-24 00:08:21 -07:00 |
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sword_light.png
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Create combat sprites for swords with light, fire, & ice natures
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2018-08-24 00:08:21 -07:00 |