stendhal/data/sprites/combat
2023-02-25 22:44:09 -08:00
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axe.png Added an attack image for axes 2016-02-02 21:37:56 +02:00
axe.xcf.bz2 Added an attack image for axes 2016-02-02 21:37:56 +02:00
axe_dark.png Re-color axe & club combat sprites for dark, light, fire, & ice natures 2018-09-05 21:09:37 -07:00
axe_fire.png Re-color axe & club combat sprites for dark, light, fire, & ice natures 2018-09-05 21:09:37 -07:00
axe_ice.png Re-color axe & club combat sprites for dark, light, fire, & ice natures 2018-09-05 21:09:37 -07:00
axe_light.png Re-color axe & club combat sprites for dark, light, fire, & ice natures 2018-09-05 21:09:37 -07:00
blade_strike_cut.png Essentially the same as the old cut image, but with the new smoother shapes 2010-04-16 22:37:14 +00:00
blade_strike_cut.xcf.bz2 Essentially the same as the old cut image, but with the new smoother shapes 2010-04-16 22:37:14 +00:00
blade_strike_dark.png Slightly nicer gradients for the dark strike, and much smoother transition between frames 2010-04-16 14:18:06 +00:00
blade_strike_dark.xcf.bz2 Slightly nicer gradients for the dark strike, and much smoother transition between frames 2010-04-16 14:18:06 +00:00
blade_strike_fire.png Removed two pixels that were on the wrong side of sweep border 2015-04-03 01:34:59 +03:00
blade_strike_fire.xcf.bz2 Removed two pixels that were on the wrong side of sweep border 2015-04-03 01:34:59 +03:00
blade_strike_ice.png Fix overlapping pixels in ice melee attack animation 2020-04-30 17:33:58 -07:00
blade_strike_ice.xcf.bz2 Fix overlapping pixels in ice melee attack animation 2020-04-30 17:33:58 -07:00
blade_strike_light.png Fixed sparkles that ended up in wrong frames 2010-04-29 22:43:57 +00:00
blade_strike_light.xcf.bz2 Fixed sparkles that ended up in wrong frames 2010-04-29 22:43:57 +00:00
blocked.png Redraw blocked, hit, & missed sprites (CC0) 2023-02-25 22:17:53 -08:00
blood_green.png Redraw red & green blood splatters (CC0) 2023-02-25 22:44:09 -08:00
blood_leafy.png Rename "leaf" blood to "leafy" 2022-01-04 23:19:18 -08:00
blood_red.png Redraw red & green blood splatters (CC0) 2023-02-25 22:44:09 -08:00
club.png Decrease opacity of motion layer to 58%. 2015-04-02 19:03:15 -07:00
club.xcf.bz2 Decrease opacity of motion layer to 58%. 2015-04-02 19:03:15 -07:00
club_dark.png Re-color axe & club combat sprites for dark, light, fire, & ice natures 2018-09-05 21:09:37 -07:00
club_fire.png Re-color axe & club combat sprites for dark, light, fire, & ice natures 2018-09-05 21:09:37 -07:00
club_ice.png Re-color axe & club combat sprites for dark, light, fire, & ice natures 2018-09-05 21:09:37 -07:00
club_light.png Re-color axe & club combat sprites for dark, light, fire, & ice natures 2018-09-05 21:09:37 -07:00
curve_bend.points Added curve data used for the weapon image motion blurr 2015-04-03 02:12:23 +03:00
hitted.png Redraw blocked, hit, & missed sprites (CC0) 2023-02-25 22:17:53 -08:00
missed.png Redraw blocked, hit, & missed sprites (CC0) 2023-02-25 22:17:53 -08:00
missed.xcf.bz2 Redraw blocked, hit, & missed sprites (CC0) 2023-02-25 22:17:53 -08:00
ranged.png Added a combat sprite for archers 2015-12-29 17:28:53 +02:00
ranged.xcf.bz2 Added a combat sprite for archers 2015-12-29 17:28:53 +02:00
sword.png Added default sword strike image 2015-03-14 15:42:22 +02:00
sword.xcf Added default sword strike image 2015-03-14 15:42:22 +02:00
sword_dark.png Create combat sprite for swords with dark nature 2018-08-23 23:49:02 -07:00
sword_fire.png Create combat sprites for swords with light, fire, & ice natures 2018-08-24 00:08:21 -07:00
sword_ice.png Create combat sprites for swords with light, fire, & ice natures 2018-08-24 00:08:21 -07:00
sword_light.png Create combat sprites for swords with light, fire, & ice natures 2018-08-24 00:08:21 -07:00