stendhal/data/conf/items/ranged.xml
2022-05-01 10:33:24 +02:00

215 lines
7.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<items xmlns="stendhal" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="stendhal ../items.xsd">
<item name="wooden bow">
<type class="ranged" subclass="wooden_bow" tileid="-1"/>
<description>You see a wooden bow. With this in one hand, and wooden arrows in the other, you may be able to attack from a distance.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<atk condition="!testing.combat" value="12"/>
<ratk condition="testing.combat" value="12"/>
<range value="3"/>
<min_level value="0"/>
</attributes>
<weight value="1.0"/>
<value value="17280"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="longbow">
<type class="ranged" subclass="longbow" tileid="-1"/>
<description>You see a longbow. Equipped with this, and a supply of arrows, you will have an effective ranged attack.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<atk condition="!testing.combat" value="14"/>
<ratk condition="testing.combat" value="14"/>
<range value="4"/>
<min_level value="5"/>
</attributes>
<weight value="1.0"/>
<value value="27440"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="composite bow">
<type class="ranged" subclass="composite_bow" tileid="-1"/>
<description>You see a composite bow. It's better strung than most bows, for excellent ranged attack.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<atk condition="!testing.combat" value="15"/>
<ratk condition="testing.combat" value="15"/>
<range value="5"/>
<min_level value="10"/>
</attributes>
<weight value="1.0"/>
<value value="33750"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="crossbow">
<type class="ranged" subclass="crossbow" tileid="-1"/>
<description>You see a crossbow. The attack is high but it has a very short range, what do you prefer?</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<atk condition="!testing.combat" value="17"/>
<ratk condition="testing.combat" value="17"/>
<range value="3"/>
<min_level value="20"/>
</attributes>
<weight value="3.0"/>
<value value="49130"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="hunter crossbow">
<type class="ranged" subclass="hunter_crossbow" tileid="-1"/>
<description>You see a hunter crossbow. You must decide if the high attack is worth the short range it has.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<atk condition="!testing.combat" value="21"/>
<ratk condition="testing.combat" value="21"/>
<range value="4"/>
<min_level value="50"/>
</attributes>
<weight value="3.0"/>
<value value="92610"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="mithril bow">
<type class="ranged" subclass="mithril_bow" tileid="-1"/>
<description>You see a light and strong mithril bow. Its impeccable workmanship affords incredible accuracy.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<atk condition="!testing.combat" value="28"/>
<ratk condition="testing.combat" value="28"/>
<range value="4"/>
<min_level value="300"/>
</attributes>
<weight value="3.0"/>
<value value="142610"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<!-- disabled
<item name="auto crossbow" condition="stendhal.testserver">
<type class="ranged" subclass="auto_crossbow" tileid="-1"/>
<description>This auto crossbow allows for rapid fire. But its poor craftsmanship makes it feel as if it might break in your hands.</description>
<implementation class-name="games.stendhal.server.entity.item.BreakableItem"/>
<attributes>
<atk value="0" condition="!testing.combat"/>
<ratk value="0" condition="testing.combat"/>
<range value="3"/>
<rate value="1"/>
<autobind value=""/>
<durability value="800"/>
<min_level value="20"/>
</attributes>
<weight value="0.5"/>
<value value="17280"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="auto crossbow A" condition="stendhal.testserver">
<type class="ranged" subclass="auto_crossbow_a" tileid="-1"/>
<description>This auto crossbow A allows for rapid fire. It's fairly sturdy, but not made for regular combat.</description>
<implementation class-name="games.stendhal.server.entity.item.BreakableItem"/>
<attributes>
<atk value="0" condition="!testing.combat"/>
<ratk value="0" condition="testing.combat"/>
<range value="3"/>
<rate value="1"/>
<autobind value=""/>
<durability value="1400"/>
<min_level value="20"/>
</attributes>
<weight value="0.5"/>
<value value="17280"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="auto crossbow A+" condition="stendhal.testserver">
<type class="ranged" subclass="auto_crossbow_aa" tileid="-1"/>
<description>This auto crossbow A+ allows for rapid fire. It is made of a high grade of materials.</description>
<implementation class-name="games.stendhal.server.entity.item.BreakableItem"/>
<attributes>
<atk value="0" condition="!testing.combat"/>
<ratk value="0" condition="testing.combat"/>
<range value="3"/>
<rate value="1"/>
<autobind value=""/>
<durability value="3600"/>
<min_level value="20"/>
</attributes>
<weight value="0.5"/>
<value value="17280"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
-->
</items>