stendhal/data/conf/items/scrolls.xml
2022-03-28 08:09:12 -07:00

361 lines
11 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<items xmlns="stendhal" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="stendhal ../items.xsd">
<!--template
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="portfolio"/>
</equipable>
-->
<item name="summon scroll">
<type class="scroll" subclass="summon" tileid="-1"/>
<description/>
<implementation class-name="games.stendhal.server.entity.item.scroll.SummonScroll"/>
<attributes>
<quantity value="1"/>
<menu value="Use|Use"/>
</attributes>
<weight value="0.01"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="portfolio"/>
</equipable>
</item>
<item name="summon pet scroll">
<type class="scroll" subclass="summon_pet" tileid="-1"/>
<description/>
<implementation class-name="games.stendhal.server.entity.item.scroll.SummonPetScroll"/>
<attributes>
<quantity value="1"/>
<menu value="Use|Use"/>
</attributes>
<weight value="0.01"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="portfolio"/>
</equipable>
</item>
<item name="blank pet scroll">
<type class="scroll" subclass="blank_pet_scroll" tileid="-1"/>
<description/>
<implementation class-name="games.stendhal.server.entity.item.scroll.BlankPetScroll"/>
<attributes>
<quantity value="1"/>
<menu value="Use|Use"/>
</attributes>
<weight value="0.01"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="portfolio"/>
</equipable>
</item>
<item name="home scroll">
<type class="scroll" subclass="home" tileid="-1"/>
<description>You see a home scroll, it will take you back to semos city.</description>
<implementation class-name="games.stendhal.server.entity.item.scroll.MarkedScroll"/>
<attributes>
<infostring value="0_semos_city 30 40"/>
<quantity value="1"/>
<menu value="Use|Use"/>
</attributes>
<weight value="0.01"/>
<value value="100"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="portfolio"/>
</equipable>
</item>
<item name="nalwor city scroll">
<type class="scroll" subclass="nalwor" tileid="-1"/>
<description>You see a nalwor city scroll, it will take you back to nalwor city.</description>
<implementation class-name="games.stendhal.server.entity.item.scroll.MarkedScroll"/>
<attributes>
<infostring value="0_nalwor_city 40 60"/>
<quantity value="1"/>
<menu value="Use|Use"/>
</attributes>
<weight value="0.01"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="portfolio"/>
</equipable>
</item>
<item name="ados city scroll">
<type class="scroll" subclass="ados" tileid="-1"/>
<description>You see a ados city scroll, it will take you back to ados city.</description>
<implementation class-name="games.stendhal.server.entity.item.scroll.MarkedScroll"/>
<attributes>
<infostring value="0_ados_city_n 50 50"/>
<quantity value="1"/>
<menu value="Use|Use"/>
</attributes>
<weight value="0.01"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="portfolio"/>
</equipable>
</item>
<item name="fado city scroll">
<type class="scroll" subclass="fado" tileid="-1"/>
<description>You see a fado city scroll, it will take you back to fado city.</description>
<implementation class-name="games.stendhal.server.entity.item.scroll.MarkedScroll"/>
<attributes>
<infostring value="0_fado_city 40 30"/>
<quantity value="1"/>
<menu value="Use|Use"/>
</attributes>
<weight value="0.01"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="portfolio"/>
</equipable>
</item>
<item name="kirdneh city scroll">
<type class="scroll" subclass="kirdneh" tileid="-1"/>
<description>You see a kirdneh city scroll, it will take you back to kirdneh city.</description>
<implementation class-name="games.stendhal.server.entity.item.scroll.MarkedScroll"/>
<attributes>
<infostring value="0_kirdneh_city 63 85"/>
<quantity value="1"/>
<menu value="Use|Use"/>
</attributes>
<weight value="0.01"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="portfolio"/>
</equipable>
</item>
<item name="kalavan city scroll">
<type class="scroll" subclass="kalavan" tileid="-1"/>
<description>You see a kalavan city scroll, it will take you back to kalavan city.</description>
<implementation class-name="games.stendhal.server.entity.item.scroll.MarkedScroll"/>
<attributes>
<infostring value="0_kalavan_city 64 17"/>
<quantity value="1"/>
<menu value="Use|Use"/>
</attributes>
<weight value="0.01"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="portfolio"/>
</equipable>
</item>
<item name="deniran city scroll">
<type class="scroll" subclass="deniran" tileid="-1"/>
<description>You see a deniran city scroll, it will take you back to deniran city.</description>
<implementation class-name="games.stendhal.server.entity.item.scroll.MarkedScroll"/>
<attributes>
<infostring value="0_deniran_city 32 74"/>
<quantity value="1"/>
<menu value="Use|Use"/>
</attributes>
<weight value="0.01"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="trade"/>
<slot name="portfolio"/>
</equipable>
</item>
<item name="marked scroll">
<type class="scroll" subclass="marked" tileid="-1"/>
<description/>
<implementation class-name="games.stendhal.server.entity.item.scroll.MarkedScroll"/>
<attributes>
<quantity value="1"/>
<menu value="Use|Use"/>
</attributes>
<weight value="0.01"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="portfolio"/>
</equipable>
</item>
<item name="invitation scroll">
<type class="scroll" subclass="invitation" tileid="-1"/>
<description/>
<implementation class-name="games.stendhal.server.entity.item.scroll.InvitationScroll"/>
<attributes>
<quantity value="1"/>
<menu value="Use|Use"/>
</attributes>
<weight value="0.01"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="bag"/>
<slot name="content"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="portfolio"/>
</equipable>
</item>
<item name="empty scroll">
<type class="scroll" subclass="empty" tileid="-1"/>
<description>You see an empty scroll. If used correctly it will return you to where you marked it at.</description>
<implementation class-name="games.stendhal.server.entity.item.scroll.EmptyScroll"/>
<attributes>
<quantity value="1"/>
<menu value="Mark|Use"/>
</attributes>
<weight value="0.01"/>
<value value="4000"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="portfolio"/>
</equipable>
</item>
<item name="rainbow beans">
<type class="scroll" subclass="rainbow_beans" tileid="-1"/>
<description>You see a small pile of rainbow beans. One says something odd.</description>
<implementation class-name="games.stendhal.server.entity.item.scroll.RainbowBeansScroll"/>
<attributes>
<infostring value="1_dreamscape 77 35 5400 0_semos_plains_s -1 -1"/>
<quantity value="1"/>
<menu value="Use|Use"/>
</attributes>
<weight value="0.01"/>
<value value="1000"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="balloon">
<type class="scroll" subclass="balloon" tileid="-1"/>
<description>You see a bright red balloon. You can use it to float high up into the clouds.</description>
<implementation class-name="games.stendhal.server.entity.item.scroll.BalloonScroll"/>
<attributes>
<infostring value="7_kikareukin_clouds 31 12 10800 6_kikareukin_islands -1 -1"/>
<quantity value="1"/>
<menu value="Use|Use"/>
</attributes>
<weight value="0.01"/>
<value value="10000"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="twilight moss">
<type class="scroll" subclass="twilightmoss" tileid="-1"/>
<description>You see a strange looking piece of moss. It looks like it could have hallucinogenic properties.</description>
<implementation class-name="games.stendhal.server.entity.item.scroll.TwilightMossScroll"/>
<attributes>
<infostring value="int_ados_twilight_zone 12 20 10800 int_ados_sewing_room -1 -1"/>
<quantity value="1"/>
<menu value="Use|Use"/>
</attributes>
<weight value="0.01"/>
<value value="10000"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
</items>