483 lines
15 KiB
XML
483 lines
15 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<items xmlns="stendhal" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="stendhal ../equipment.xsd">
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<item name="black shield">
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<type class="shield" subclass="black_shield" tileid="-1"/>
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<description>You see a black shield. Its darkness will surely protect you.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="42"/>
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<min_level value="200"/>
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</attributes>
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<weight value="34.0"/>
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<value value="518616"/>
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<susceptibility type="light" value="1.25"/>
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<susceptibility type="dark" value="0.96"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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</equipable>
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</item>
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<item name="blue shield">
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<type class="shield" subclass="blue_shield" tileid="-1"/>
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<description>You see a blue shield. It feels light in your hand but is strong enough for excellent protection.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="30"/>
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<min_level value="25"/>
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</attributes>
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<weight value="24.0"/>
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<value value="186768"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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<slot name="bag"/>
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<slot name="trade"/>
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</equipable>
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</item>
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<item name="buckler">
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<type class="shield" subclass="buckler" tileid="-1"/>
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<description>You see a small buckler. It may protect you against swords and maces but against stronger weapons you do not trust it.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="6"/>
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<min_level value="0"/>
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</attributes>
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<weight value="12.0"/>
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<value value="1512"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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<slot name="bag"/>
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<slot name="trade"/>
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</equipable>
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</item>
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<item name="chaos shield">
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<type class="shield" subclass="chaos_shield" tileid="-1"/>
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<description>You see a chaos shield. Its charming appearance will fool your enemies.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="39"/>
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<min_level value="60"/>
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</attributes>
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<weight value="34.0"/>
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<value value="415233"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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</equipable>
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</item>
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<item name="crown shield">
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<type class="shield" subclass="crown_shield" tileid="-1"/>
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<description>You see a mighty crown shield. It is in perfect condition.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="24"/>
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<min_level value="15"/>
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</attributes>
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<weight value="24.0"/>
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<value value="96768"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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<slot name="bag"/>
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<slot name="trade"/>
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</equipable>
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</item>
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<item name="elvish shield">
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<type class="shield" subclass="elvish_shield" tileid="-1"/>
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<description>You see an elvish shield. It looks like one big tree leaf!</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="32"/>
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<min_level value="30"/>
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</attributes>
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<weight value="34.0"/>
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<value value="275128"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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<slot name="bag"/>
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<slot name="trade"/>
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</equipable>
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</item>
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<item name="enhanced lion shield">
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<type class="shield" subclass="enhanced_lion_shield" tileid="-1"/>
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<description>An enhanced lion shield glints at you. It will defend you well.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="20"/>
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<min_level value="5"/>
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</attributes>
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<weight value="24.0"/>
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<value value="56000"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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<slot name="bag"/>
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<slot name="trade"/>
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</equipable>
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</item>
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<item name="golden shield">
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<type class="shield" subclass="golden_shield" tileid="-1"/>
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<description>You see a golden shield, could it be the ultimate in defence?</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="34"/>
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<min_level value="35"/>
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</attributes>
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<weight value="34.0"/>
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<value value="275128"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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<slot name="bag"/>
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<slot name="trade"/>
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</equipable>
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</item>
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<item name="green dragon shield">
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<type class="shield" subclass="green_dragon_shield" tileid="-1"/>
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<description>You see an green dragon shield, scaly and strong.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="35"/>
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<min_level value="40"/>
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</attributes>
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<weight value="14.0"/>
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<value value="300000"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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<slot name="bag"/>
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<slot name="trade"/>
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</equipable>
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</item>
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<item name="lion shield">
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<type class="shield" subclass="lion_shield" tileid="-1"/>
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<description>You see a valuable lion shield. It is heavy enough to defend you against strong attacks.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="16"/>
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<min_level value="3"/>
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</attributes>
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<weight value="24.0"/>
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<value value="28672"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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<slot name="bag"/>
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<slot name="trade"/>
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</equipable>
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</item>
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<item name="magic plate shield">
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<type class="shield" subclass="magic_plate_shield" tileid="-1"/>
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<description>You see a magic plate shield. It has a magical quality surrounding it.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="40"/>
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<min_level value="100"/>
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</attributes>
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<weight value="24.0"/>
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<value value="448000"/>
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<susceptibility type="light" value="0.97"/>
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<susceptibility type="dark" value="0.97"/>
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<susceptibility type="fire" value="0.97"/>
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<susceptibility type="ice" value="0.97"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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</equipable>
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</item>
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<item name="mainio shield">
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<type class="shield" subclass="mainio_shield" tileid="-1"/>
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<description>You see a strange looking mainio shield. You have no idea what it's made of, but it seems to protect you well by distracting your enemies.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="37"/>
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<min_level value="50"/>
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</attributes>
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<weight value="34.0"/>
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<value value="365233"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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<slot name="bag"/>
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<slot name="trade"/>
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</equipable>
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</item>
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<item name="mithril shield">
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<type class="shield" subclass="mithril_shield" tileid="-1"/>
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<description>You see a mithril shield. You will most surely be protected.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="45"/>
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<min_level value="330"/>
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</attributes>
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<weight value="30.0"/>
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<value value="718616"/>
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<susceptibility type="light" value="0.97"/>
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<susceptibility type="dark" value="1.25"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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</equipable>
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</item>
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<item name="plate shield">
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<type class="shield" subclass="plate_shield" tileid="-1"/>
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<description>You see a solid plate shield. It is in good condition, and might be worth a little.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="14"/>
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<min_level value="2"/>
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</attributes>
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<weight value="24.0"/>
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<value value="19208"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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<slot name="bag"/>
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<slot name="trade"/>
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</equipable>
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</item>
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<item name="red shield">
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<type class="shield" subclass="red_shield" tileid="-1"/>
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<description>You see a red shield. It is a stunning shade of scarlet.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="27"/>
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<min_level value="20"/>
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</attributes>
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<weight value="24.0"/>
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<value value="136768"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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<slot name="bag"/>
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<slot name="trade"/>
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</equipable>
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</item>
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<item name="royal shield">
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<type class="shield" subclass="royal_shield" tileid="-1"/>
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<description>You see a royal shield. It has a magical quality surrounding it.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="41"/>
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<min_level value="150"/>
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</attributes>
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<weight value="24.0"/>
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<value value="448000"/>
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<susceptibility type="light" value="0.97"/>
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<susceptibility type="dark" value="0.97"/>
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<susceptibility type="fire" value="0.97"/>
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<susceptibility type="ice" value="0.97"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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</equipable>
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</item>
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<item name="shadow shield">
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<type class="shield" subclass="shadow_shield" tileid="-1"/>
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<description>You see a shadow shield. Rather than reflecting light, it seems to absorb it.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="36"/>
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<min_level value="45"/>
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</attributes>
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<weight value="34.0"/>
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<value value="326592"/>
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<susceptibility type="light" value="1.3"/>
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<susceptibility type="dark" value="0.9"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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<slot name="bag"/>
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<slot name="trade"/>
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</equipable>
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</item>
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<item name="skull shield">
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<type class="shield" subclass="skull_shield" tileid="-1"/>
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<description>The face of a skull scowls at you from this fearsome skull shield.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="22"/>
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<min_level value="10"/>
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</attributes>
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<weight value="24.0"/>
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<value value="74536"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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<slot name="bag"/>
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<slot name="trade"/>
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</equipable>
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</item>
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<item name="studded shield">
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<type class="shield" subclass="studded_shield" tileid="-1"/>
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<description>You see a studded shield. It's a little dented but seems robust enough.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="12"/>
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<min_level value="1"/>
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</attributes>
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<weight value="15.0"/>
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<value value="12096"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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<slot name="bag"/>
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<slot name="trade"/>
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</equipable>
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</item>
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<item name="unicorn shield">
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<type class="shield" subclass="unicorn_shield" tileid="-1"/>
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<description>You see a unicorn shield. It's beautifully crafted and will give you excellent protection.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="18"/>
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<min_level value="4"/>
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</attributes>
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<weight value="24.0"/>
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<value value="40824"/>
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<susceptibility type="light" value="0.9"/>
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<susceptibility type="dark" value="1.3"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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<slot name="bag"/>
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<slot name="trade"/>
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</equipable>
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</item>
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<item name="wooden shield">
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<type class="shield" subclass="wooden_shield" tileid="-1"/>
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<description>You see a wooden shield. It is made of cheap wood and heavily used. However, it still seems to offer you some kind of basic protection.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="10"/>
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<min_level value="0"/>
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</attributes>
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<weight value="12.0"/>
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<value value="7000"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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<slot name="bag"/>
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<slot name="trade"/>
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</equipable>
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</item>
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<item name="xeno shield">
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<type class="shield" subclass="xeno_shield" tileid="-1"/>
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<description>You see a lightweight but strong xeno shield, in the colours of the creature it was looted from.</description>
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<implementation class-name="games.stendhal.server.entity.item.Item"/>
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<attributes>
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<def value="41"/>
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<min_level value="150"/>
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</attributes>
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<weight value="22.0"/>
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<value value="488000"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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</equipable>
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</item>
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<item name="ice shield">
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<type class="shield" subclass="ice_shield" tileid="-1"/>
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<description/>
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<implementation class-name="games.stendhal.server.entity.item.StatusResistantItem"/>
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<attributes>
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<def value="40"/>
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<status_resist slots="lhand;rhand;" type="poisoned" value="0.50"/>
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<min_level value="100"/>
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</attributes>
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<susceptibility type="ice" value="0.9"/>
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<susceptibility type="fire" value="1.15"/>
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<equipable>
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<slot name="ground"/>
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<slot name="content"/>
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<slot name="bag"/>
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<slot name="trade"/>
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<slot name="lhand"/>
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<slot name="rhand"/>
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</equipable>
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</item>
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</items>
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