stendhal/data/conf/items/shields.xml
2022-05-01 10:33:24 +02:00

483 lines
15 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<items xmlns="stendhal" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="stendhal ../equipment.xsd">
<item name="black shield">
<type class="shield" subclass="black_shield" tileid="-1"/>
<description>You see a black shield. Its darkness will surely protect you.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="42"/>
<min_level value="200"/>
</attributes>
<weight value="34.0"/>
<value value="518616"/>
<susceptibility type="light" value="1.25"/>
<susceptibility type="dark" value="0.96"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="blue shield">
<type class="shield" subclass="blue_shield" tileid="-1"/>
<description>You see a blue shield. It feels light in your hand but is strong enough for excellent protection.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="30"/>
<min_level value="25"/>
</attributes>
<weight value="24.0"/>
<value value="186768"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="buckler">
<type class="shield" subclass="buckler" tileid="-1"/>
<description>You see a small buckler. It may protect you against swords and maces but against stronger weapons you do not trust it.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="6"/>
<min_level value="0"/>
</attributes>
<weight value="12.0"/>
<value value="1512"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="chaos shield">
<type class="shield" subclass="chaos_shield" tileid="-1"/>
<description>You see a chaos shield. Its charming appearance will fool your enemies.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="39"/>
<min_level value="60"/>
</attributes>
<weight value="34.0"/>
<value value="415233"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="crown shield">
<type class="shield" subclass="crown_shield" tileid="-1"/>
<description>You see a mighty crown shield. It is in perfect condition.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="24"/>
<min_level value="15"/>
</attributes>
<weight value="24.0"/>
<value value="96768"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="elvish shield">
<type class="shield" subclass="elvish_shield" tileid="-1"/>
<description>You see an elvish shield. It looks like one big tree leaf!</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="32"/>
<min_level value="30"/>
</attributes>
<weight value="34.0"/>
<value value="275128"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="enhanced lion shield">
<type class="shield" subclass="enhanced_lion_shield" tileid="-1"/>
<description>An enhanced lion shield glints at you. It will defend you well.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="20"/>
<min_level value="5"/>
</attributes>
<weight value="24.0"/>
<value value="56000"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="golden shield">
<type class="shield" subclass="golden_shield" tileid="-1"/>
<description>You see a golden shield, could it be the ultimate in defence?</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="34"/>
<min_level value="35"/>
</attributes>
<weight value="34.0"/>
<value value="275128"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="green dragon shield">
<type class="shield" subclass="green_dragon_shield" tileid="-1"/>
<description>You see an green dragon shield, scaly and strong.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="35"/>
<min_level value="40"/>
</attributes>
<weight value="14.0"/>
<value value="300000"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="lion shield">
<type class="shield" subclass="lion_shield" tileid="-1"/>
<description>You see a valuable lion shield. It is heavy enough to defend you against strong attacks.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="16"/>
<min_level value="3"/>
</attributes>
<weight value="24.0"/>
<value value="28672"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="magic plate shield">
<type class="shield" subclass="magic_plate_shield" tileid="-1"/>
<description>You see a magic plate shield. It has a magical quality surrounding it.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="40"/>
<min_level value="100"/>
</attributes>
<weight value="24.0"/>
<value value="448000"/>
<susceptibility type="light" value="0.97"/>
<susceptibility type="dark" value="0.97"/>
<susceptibility type="fire" value="0.97"/>
<susceptibility type="ice" value="0.97"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="mainio shield">
<type class="shield" subclass="mainio_shield" tileid="-1"/>
<description>You see a strange looking mainio shield. You have no idea what it's made of, but it seems to protect you well by distracting your enemies.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="37"/>
<min_level value="50"/>
</attributes>
<weight value="34.0"/>
<value value="365233"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="mithril shield">
<type class="shield" subclass="mithril_shield" tileid="-1"/>
<description>You see a mithril shield. You will most surely be protected.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="45"/>
<min_level value="330"/>
</attributes>
<weight value="30.0"/>
<value value="718616"/>
<susceptibility type="light" value="0.97"/>
<susceptibility type="dark" value="1.25"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="plate shield">
<type class="shield" subclass="plate_shield" tileid="-1"/>
<description>You see a solid plate shield. It is in good condition, and might be worth a little.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="14"/>
<min_level value="2"/>
</attributes>
<weight value="24.0"/>
<value value="19208"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="red shield">
<type class="shield" subclass="red_shield" tileid="-1"/>
<description>You see a red shield. It is a stunning shade of scarlet.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="27"/>
<min_level value="20"/>
</attributes>
<weight value="24.0"/>
<value value="136768"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="royal shield">
<type class="shield" subclass="royal_shield" tileid="-1"/>
<description>You see a royal shield. It has a magical quality surrounding it.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="41"/>
<min_level value="150"/>
</attributes>
<weight value="24.0"/>
<value value="448000"/>
<susceptibility type="light" value="0.97"/>
<susceptibility type="dark" value="0.97"/>
<susceptibility type="fire" value="0.97"/>
<susceptibility type="ice" value="0.97"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="shadow shield">
<type class="shield" subclass="shadow_shield" tileid="-1"/>
<description>You see a shadow shield. Rather than reflecting light, it seems to absorb it.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="36"/>
<min_level value="45"/>
</attributes>
<weight value="34.0"/>
<value value="326592"/>
<susceptibility type="light" value="1.3"/>
<susceptibility type="dark" value="0.9"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="skull shield">
<type class="shield" subclass="skull_shield" tileid="-1"/>
<description>The face of a skull scowls at you from this fearsome skull shield.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="22"/>
<min_level value="10"/>
</attributes>
<weight value="24.0"/>
<value value="74536"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="studded shield">
<type class="shield" subclass="studded_shield" tileid="-1"/>
<description>You see a studded shield. It's a little dented but seems robust enough.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="12"/>
<min_level value="1"/>
</attributes>
<weight value="15.0"/>
<value value="12096"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="unicorn shield">
<type class="shield" subclass="unicorn_shield" tileid="-1"/>
<description>You see a unicorn shield. It's beautifully crafted and will give you excellent protection.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="18"/>
<min_level value="4"/>
</attributes>
<weight value="24.0"/>
<value value="40824"/>
<susceptibility type="light" value="0.9"/>
<susceptibility type="dark" value="1.3"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="wooden shield">
<type class="shield" subclass="wooden_shield" tileid="-1"/>
<description>You see a wooden shield. It is made of cheap wood and heavily used. However, it still seems to offer you some kind of basic protection.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="10"/>
<min_level value="0"/>
</attributes>
<weight value="12.0"/>
<value value="7000"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="xeno shield">
<type class="shield" subclass="xeno_shield" tileid="-1"/>
<description>You see a lightweight but strong xeno shield, in the colours of the creature it was looted from.</description>
<implementation class-name="games.stendhal.server.entity.item.Item"/>
<attributes>
<def value="41"/>
<min_level value="150"/>
</attributes>
<weight value="22.0"/>
<value value="488000"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="ice shield">
<type class="shield" subclass="ice_shield" tileid="-1"/>
<description/>
<implementation class-name="games.stendhal.server.entity.item.StatusResistantItem"/>
<attributes>
<def value="40"/>
<status_resist slots="lhand;rhand;" type="poisoned" value="0.50"/>
<min_level value="100"/>
</attributes>
<susceptibility type="ice" value="0.9"/>
<susceptibility type="fire" value="1.15"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
</items>