Eduardo Dantas
3807946822
Fix conflict errors
2022-08-19 02:50:53 -03:00
Eduardo Dantas
047113ade3
Merge branch 'master'
2022-08-19 02:43:27 -03:00
Fridza
80d8925ec8
Add offset_z as an option when importing map ( #387 )
2022-04-02 22:10:34 -03:00
Nailson
ad6b3065ae
New Replace Items dialog, allows to replace multiple items at once.
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Fix: cannot undo after replacing items
2021-10-02 22:41:32 -03:00
Eduardo Dantas
e09f3e94c8
Decouple npcs from the creature class (it's create npc.xml file in the map folder) ( #3 )
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Created the complete organization of npcs, that way, it is possible to create own files for npcs, no longer depending on being together with the monsters
this pull request was made to be worked together with the canary project: https://github.com/opentibiabr/canary
The spawns npcs is "yellow" and spawns monsters is "red" (the old)
With this change, the map will automatically create an "npc.xml" the first time it is saved.
It is possible to edit only the xml, it is not necessary to add or modify the npc by opening the editor map
Thus, there is a script for npcs, similar to how it works with old spawns
2021-05-25 00:29:12 -03:00
Evil Puncker
cfe36ce5b3
license headers ( #315 )
2020-07-30 11:42:28 -03:00
Elime1
b76d96cf88
Merge pull request #300 from Frozen-Hell/fallthrough
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Explicit fallthrough per C++17 to quiet GCC
2020-06-18 19:45:01 +02:00
Mignari
792396c689
Avoid replacing with the same item.
2020-05-19 00:28:38 -03:00
Mignari
e07784e85f
Avoids crash when replacing an item
2020-05-18 23:16:31 -03:00
Mignari
7ecb17438b
Fix typo
2020-05-18 21:20:44 -03:00
Mignari
34567ed11d
Save minimap export directory in configs
2020-05-18 21:19:23 -03:00
Gabriel Pedro
cb7c45c978
fix: minimap export crash ( #304 )
2020-04-29 18:41:42 -03:00
Xaekai
4d1f88b1d5
Explicit fallthrough per C++17 to quiet GCC
2020-03-25 14:07:43 -07:00
Elime1
c4551731fd
Add welcome window
2019-06-25 18:07:36 +02:00
Nailson
f8005138b0
Fix #192
2017-05-25 23:25:05 -03:00
Nailson
63aebafe54
New Find/Jump to Item Dialog, some code cleanup.
2017-05-19 15:19:10 -03:00
Nailson
8006ed0be3
Merge branch 'master' of https://github.com/hjnilsson/rme
2016-11-12 10:30:20 -03:00
Nailson
1afdd10d49
Code improvements.
2016-11-12 10:30:06 -03:00
Elime1
b7fc02a840
New sorting approach to make it fast on Windows as well
2016-11-11 23:32:10 +01:00
Elime1
9439d9999e
Fix indentation
2016-11-09 14:52:04 +01:00
Elime1
8407fad0c1
Add a SortableListBox and use it for house and creature list
2016-11-08 23:29:05 +01:00
Elime1
5e55de8eee
Redraw search list items when content changes and fix a bug preventing 'No matches for your search' to appear.
2016-11-06 18:57:58 +01:00
Elime1
610aeeaeaa
Remove use of wxT macro. Closes #141
2016-11-05 15:28:14 +01:00
Nailson
d7e863cb86
Rename global variable 'creature_db' to 'g_creatures'.
2016-10-25 10:22:46 -03:00
Nailson
b458163331
Rename global variable 'brushes' to 'g_brushes'.
2016-10-25 10:19:42 -03:00
Nailson
f6c84ed67b
Rename global variable 'item_db' to 'g_items'.
2016-10-25 09:47:00 -03:00
Nailson
da44549cee
Export minimap by selected area.
2016-10-18 13:54:41 -03:00
Nailson
d6d7643176
Rename global variable 'settings' to 'g_settings'.
2016-09-29 20:37:43 -03:00
Nailson
6ab0f851a4
Rename global variable 'gui' to 'g_gui'.
2016-09-29 20:30:54 -03:00
Nailson
f3b82b8734
Add 'Go To Previous Position' menu item. Hotkey 'P'.
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Sometimes when using 'Go To Position', 'Go To Town Position' or 'Go To
Teleport Destination', we want to return to the previous position.
- Renamed 'CenterOnPosition' to 'SetScreenCenterPosition'.
- Added 'GetScreenCenterPosition' and 'GoToPreviousCenterPosition'
methods.
- Remove trailing spaces.
2016-09-29 18:36:27 -03:00
Nailson
46e21c4256
Fix #114
2016-03-17 07:09:40 -03:00
Nailson
9a82a02001
Centralize dialogues on the screen.
2016-02-29 21:47:54 -03:00
Nailson
0936e38ec9
Use map const.
2016-02-28 19:44:08 -03:00
Nailson
530288dbf3
Small layout fix.
2016-02-28 12:18:01 -03:00
Nailson
f7057201f8
Import map window improvements.
2016-02-27 20:19:33 -03:00
Nailson
491724ca7b
Define some constants for the map.
2016-02-25 14:21:27 -03:00
Nailson
50ae3c3d1a
Code style fixes.
2016-01-17 08:12:13 -03:00
Nailson
d7a4254604
Code style and some cleanup.
2015-12-06 11:42:37 -03:00
Nailson
b0f32fd5c6
Added PositionCtrl component.
2015-07-11 21:20:07 -03:00
Nailson
054dd472a1
Changed some labels.
2015-05-08 12:50:15 -03:00
Nailson
1b954b0f61
Regex/linux not working as expected.
2015-01-23 20:45:25 -03:00
Nailson
1f2d1c7167
Layout fixes.
2015-01-23 18:30:56 -03:00
Nailson
eb1da738d3
Fix conversion type missing.
2015-01-23 14:21:16 -03:00
Nailson
f62210d860
Use NumberTextCtrl instead of wxTextCtrl.
2015-01-21 08:36:32 -03:00
Nailson
ad65fd3e27
Paste position from clipboard.
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It accepts the syntax: { x = 0, y = 0, z= 0}
2015-01-20 17:08:40 -03:00
Nailson
d0c43aa633
Select town position
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This enables the 'Select' button in the Towns window.
2015-01-20 16:43:23 -03:00
dominique120
51c0b7074b
Added -Wno-sign-compare to avoid seeing the ~15 warning messages related
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to signed/unsigned comparison.
2014-08-02 18:29:37 -05:00
dominique120
97df12771e
Few more fixes and support for Mac OSX.
2014-08-02 13:09:03 -05:00
dominique120
92f14647b4
Fixed several warnings and errors when compiling on Linux.
2014-08-01 15:04:40 -05:00
dalkon
c74b6dbeae
Bug fix and misc
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GUI::SetLoadDone was taking way too long to update and made any map load
very slowly.
Changed any "uint" to "uint32_t"
Fixed a bunch of warnings.
2014-02-28 22:34:25 +01:00