Eduardo Dantas
fe00e23390
Remove some boosts and rework cmake
2022-08-22 14:33:47 -03:00
Evil Puncker
cfe36ce5b3
license headers ( #315 )
2020-07-30 11:42:28 -03:00
Elime1
3798f902a9
Revert "Fix loading monsters from OT and replace NumberTextCtrl to use wxSpinCtrl under the hood"
2017-06-14 19:55:08 +02:00
zygzagZ
83bd13cd16
Merge branch 'master' of https://github.com/hjnilsson/rme
2017-04-24 20:02:09 +02:00
Elime1
610aeeaeaa
Remove use of wxT macro. Closes #141
2016-11-05 15:28:14 +01:00
Nailson
6ab0f851a4
Rename global variable 'gui' to 'g_gui'.
2016-09-29 20:30:54 -03:00
Nailson
23a8fb15a1
Trim trailing whitespaces.
2016-09-29 19:24:45 -03:00
Nailson
d7a4254604
Code style and some cleanup.
2015-12-06 11:42:37 -03:00
zygzagZ
30ecf918e2
By passing as reference instead of using std::move the readMessage buffer isn't reset. Check for buffer length isn't necessary because buffer is initialised with at least 4 bytes size
2015-06-22 12:52:55 +02:00
zygzagZ
30a6126491
The buffer was resized to 0, then future attempts to recv header were unsuccessful.
2015-06-22 12:33:38 +02:00
dalkon
4a729176c4
Fixes and changes.
...
Rewrote RME Live to use boost asio instead of wxSocket, this seemed to
fix random stops when using the function, some other things were fixed
aswell when using this.
Added 10.10 & 10.21+ (I have not added the otbs and such yet.)
Bug fix and some small cleanups.
2014-02-21 13:55:09 +01:00
Henrique Santiago
566e5e95e3
Fix warnings, fix archieve compilation error
2014-01-23 21:06:52 -02:00
Hampus Joakim Nilsson
8dbc487ef2
Initial commit of RME 3.0.
...
Clean git repository since the old svn / git mess was pretty much
unrecoverable unfortunetly. I would have liked to keep the history
for posterity, but that proved to be a futile quest.
2012-06-29 16:45:30 +02:00