* Show indicators for pickupable and moveable items
* Fix: drawing always refreshing ui
* Fix crash on invalid friend for wallbrush
* Option to remove empty spawns
* Draws position indicator, some code cleanup
* Teleport copy/paste improvements
* Fix flood fill
* Add function to get minimap/8bit color
* Small code cleanup
* Cleanup Position
* Code cleanup and small optimizations
* Code cleanup
* Code cleanup and small optimizations (#406)
* Cleanup and cast functions.
* Avoid adding a new Unique ID if it already exists
* Code cleanup and small optimizations
* More changes and cleanup
* Changes and cleanup
* Some changes
* Fix copy position.
* Only show uid/aid alert if it really changed
* Add actions history panel
* Does not draw tooltips on minimap mode
* Use constexpr
* Replace items fix (#408)
* Draw grid small optimization
* Small change in selection box and Fix#409
* Fix some xpm
* Ingame box improvements, add lights support.
* Fix go to previous position (#410)
* Fix depot crash (#411)
* Fix XPMs
* Export minimap as .otmm (otclient format) or .png (#413)
* Fix glitch after drawing secondary map
* fix
* Update about_window.cpp
* sonar
* fix Minimap and progress bar
* fix erro load items.xml
* fix
* fix doodad brush
* fix: slightly more accurate house size estimation
* feat: update items.otb and items.xml
* fix: bad merge
* Revert "feat: update items.otb and items.xml"
This reverts commit 40f1edc70f.
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Co-authored-by: Nailson <Mignari@users.noreply.github.com>
Co-authored-by: wtver <51377408+maattch@users.noreply.github.com>
Co-authored-by: Majesty <32709570+majestyotbr@users.noreply.github.com>
Co-authored-by: Luan Santos <github@luan.sh>
Created the complete organization of npcs, that way, it is possible to create own files for npcs, no longer depending on being together with the monsters
this pull request was made to be worked together with the canary project: https://github.com/opentibiabr/canary
The spawns npcs is "yellow" and spawns monsters is "red" (the old)
With this change, the map will automatically create an "npc.xml" the first time it is saved.
It is possible to edit only the xml, it is not necessary to add or modify the npc by opening the editor map
Thus, there is a script for npcs, similar to how it works with old spawns