Commit graph

30 commits

Author SHA1 Message Date
Pedro Cruz
45acebc85d
feat: monsters weight (#122)
This adds the possibility to add stacked monsters and set weight into the stacked monsters to randomize their spawn.
2024-10-02 16:01:28 -03:00
Pedro Cruz
a377b21720
fix: update unknown fluid and improve the subtype selection (#108) 2024-08-16 19:42:57 -03:00
Pedro Cruz
075abd6d91
fix: difference of splash type on rme and server (#104) 2024-08-14 17:06:29 -03:00
Luan Santos
2ee365e836
ci: add clang-format linter (#54) 2023-10-09 19:12:16 -07:00
Beats
6b55201a64
feat: synchronizing commits with the official rme repository (#36)
* Show indicators for pickupable and moveable items

* Fix: drawing always refreshing ui

* Fix crash on invalid friend for wallbrush

* Option to remove empty spawns

* Draws position indicator, some code cleanup

* Teleport copy/paste improvements

* Fix flood fill

* Add function to get minimap/8bit color

* Small code cleanup

* Cleanup Position

* Code cleanup and small optimizations

* Code cleanup

* Code cleanup and small optimizations (#406)

* Cleanup and cast functions.

* Avoid adding a new Unique ID if it already exists

* Code cleanup and small optimizations

* More changes and cleanup

* Changes and cleanup

* Some changes

* Fix copy position.

* Only show uid/aid alert if it really changed

* Add actions history panel

* Does not draw tooltips on minimap mode

* Use constexpr

* Replace items fix (#408)

* Draw grid small optimization

* Small change in selection box and Fix #409

* Fix some xpm

* Ingame box improvements, add lights support.

* Fix go to previous position (#410)

* Fix depot crash (#411)

* Fix XPMs

* Export minimap as .otmm (otclient format) or .png (#413)

* Fix glitch after drawing secondary map

* fix

* Update about_window.cpp

* sonar

* fix Minimap and progress bar

* fix erro load items.xml

* fix

* fix doodad brush

* fix: slightly more accurate house size estimation

* feat: update items.otb and items.xml

* fix: bad merge

* Revert "feat: update items.otb and items.xml"

This reverts commit 40f1edc70f.

---------

Co-authored-by: Nailson <Mignari@users.noreply.github.com>
Co-authored-by: wtver <51377408+maattch@users.noreply.github.com>
Co-authored-by: Majesty <32709570+majestyotbr@users.noreply.github.com>
Co-authored-by: Luan Santos <github@luan.sh>
2023-10-09 19:02:37 -07:00
Beats
17e42a5056
feat: improve cmake build and add pugixml integration (#40) 2023-09-08 03:04:02 -03:00
Eduardo Dantas
047113ade3 Merge branch 'master' 2022-08-19 02:43:27 -03:00
Nailson
1cd04461eb Show some item attributes in the Item Properties window. 2021-06-16 18:41:45 -03:00
Eduardo Dantas
e09f3e94c8
Decouple npcs from the creature class (it's create npc.xml file in the map folder) (#3)
Created the complete organization of npcs, that way, it is possible to create own files for npcs, no longer depending on being together with the monsters
this pull request was made to be worked together with the canary project: https://github.com/opentibiabr/canary

The spawns npcs is "yellow" and spawns monsters is "red" (the old)

With this change, the map will automatically create an "npc.xml" the first time it is saved.
It is possible to edit only the xml, it is not necessary to add or modify the npc by opening the editor map

Thus, there is a script for npcs, similar to how it works with old spawns
2021-05-25 00:29:12 -03:00
Evil Puncker
cfe36ce5b3
license headers (#315) 2020-07-30 11:42:28 -03:00
Elime1
610aeeaeaa Remove use of wxT macro. Closes #141 2016-11-05 15:28:14 +01:00
Nailson
d6d7643176 Rename global variable 'settings' to 'g_settings'. 2016-09-29 20:37:43 -03:00
Nailson
6ab0f851a4 Rename global variable 'gui' to 'g_gui'. 2016-09-29 20:30:54 -03:00
Nailson
23a8fb15a1 Trim trailing whitespaces. 2016-09-29 19:24:45 -03:00
Nailson
9a82a02001 Centralize dialogues on the screen. 2016-02-29 21:47:54 -03:00
Nailson
0936e38ec9 Use map const. 2016-02-28 19:44:08 -03:00
Nailson
d7a4254604 Code style and some cleanup. 2015-12-06 11:42:37 -03:00
Gabriel Pedro
e6ade074ad Resolves #70 2015-06-20 18:09:18 -04:00
BenDol
716d27a408 Ensure the direction_field is null. 2014-12-08 05:03:40 +13:00
BenDol
6052a87b75 Use combo box rather than spin box. 2014-12-08 04:56:42 +13:00
BenDol
eeae973bf7 Added support for setting creature direction (limited to NPC's). 2014-12-08 02:16:13 +13:00
dominique120
97df12771e Few more fixes and support for Mac OSX. 2014-08-02 13:09:03 -05:00
dominique120@live.com
bc996fcee1 Fixed a few warnings when compiling with Visual Studio 2013. 2014-06-25 15:45:09 -05:00
dalkon
b4a93fecea Code cleanup & bug fix (again)
Saving did not use the proper filename with special characters (åäö,
etc)
2014-03-14 22:52:39 +01:00
dalkon
dc2ec47c18 Code cleanup & bug fix
This fixes issue #40
2014-03-10 22:46:28 +01:00
dalkon
c74b6dbeae Bug fix and misc
GUI::SetLoadDone was taking way too long to update and made any map load
very slowly.
Changed any "uint" to "uint32_t"
Fixed a bunch of warnings.
2014-02-28 22:34:25 +01:00
dalkon
886cbc23a7 Lots of changes
Removed libxml2 to use pugixml.
Fixed a bug with the progress bar.
Changed some things in most xml files that pugixml did not like.
Updated the Visual Studio project.
Any NULL symbol has been changed to nullptr.
This most probably broke the CMake that was recently added.
And probably some other things.
2014-01-22 20:16:17 +01:00
Hampus Joakim Nilsson
842577d0c6 Improved properties window further, container now works.
Should be functional enough for otbmv4 maps to make sense now
2012-07-20 16:32:57 +02:00
Hampus Joakim Nilsson
f240366066 Fixed crash when showing creature / spawn properties.
Also smoe small layout fixes to the properties window.
2012-06-30 11:40:30 +02:00
Hampus Joakim Nilsson
8dbc487ef2 Initial commit of RME 3.0.
Clean git repository since the old svn / git mess was pretty much
unrecoverable unfortunetly. I would have liked to keep the history
for posterity, but that proved to be a futile quest.
2012-06-29 16:45:30 +02:00