Commit graph

9 commits

Author SHA1 Message Date
Nailson
b8c6365a7c Code style changes 2023-01-25 21:44:24 -03:00
Sarah Wesker
ccef8fdd90
Fix spawntime overflowing when drawing (#362) 2021-10-02 22:42:57 -03:00
Evil Puncker
cfe36ce5b3
license headers (#315) 2020-07-30 11:42:28 -03:00
Nailson
d6d7643176 Rename global variable 'settings' to 'g_settings'. 2016-09-29 20:37:43 -03:00
Nailson
d7a4254604 Code style and some cleanup. 2015-12-06 11:42:37 -03:00
BenDol
f15f85bd2f Added support for auto create spawn when placing creature. 2014-12-17 02:05:09 +13:00
dalkon
43a6834fc5 Code cleanup 2014-03-01 14:44:11 +01:00
dalkon
886cbc23a7 Lots of changes
Removed libxml2 to use pugixml.
Fixed a bug with the progress bar.
Changed some things in most xml files that pugixml did not like.
Updated the Visual Studio project.
Any NULL symbol has been changed to nullptr.
This most probably broke the CMake that was recently added.
And probably some other things.
2014-01-22 20:16:17 +01:00
Hampus Joakim Nilsson
8dbc487ef2 Initial commit of RME 3.0.
Clean git repository since the old svn / git mess was pretty much
unrecoverable unfortunetly. I would have liked to keep the history
for posterity, but that proved to be a futile quest.
2012-06-29 16:45:30 +02:00