////////////////////////////////////////////////////////////////////// // This file is part of Remere's Map Editor ////////////////////////////////////////////////////////////////////// // Remere's Map Editor is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Remere's Map Editor is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . ////////////////////////////////////////////////////////////////////// #include "main.h" #include "artprovider.h" #include "../icons/circular_1.xpm" #include "../icons/circular_2.xpm" #include "../icons/circular_3.xpm" #include "../icons/circular_4.xpm" #include "../icons/circular_5.xpm" #include "../icons/circular_6.xpm" #include "../icons/circular_7.xpm" #include "../icons/nologout_zone.xpm" #include "../icons/nopvp_zone.xpm" #include "../icons/position_go.xpm" #include "../icons/protected_zone.xpm" #include "../icons/pvp_zone.xpm" #include "../icons/rectangular_1.xpm" #include "../icons/rectangular_2.xpm" #include "../icons/rectangular_3.xpm" #include "../icons/rectangular_4.xpm" #include "../icons/rectangular_5.xpm" #include "../icons/rectangular_6.xpm" #include "../icons/rectangular_7.xpm" wxBitmap ArtProvider::CreateBitmap(const wxArtID& id, const wxArtClient& client, const wxSize& WXUNUSED(size)) { if (client == wxART_TOOLBAR) { if (id == ART_CIRCULAR) return wxBitmap(circular_4_xpm); else if (id == ART_CIRCULAR_1) return wxBitmap(circular_1_xpm); else if (id == ART_CIRCULAR_2) return wxBitmap(circular_2_xpm); else if (id == ART_CIRCULAR_3) return wxBitmap(circular_3_xpm); else if (id == ART_CIRCULAR_4) return wxBitmap(circular_4_xpm); else if (id == ART_CIRCULAR_5) return wxBitmap(circular_5_xpm); else if (id == ART_CIRCULAR_6) return wxBitmap(circular_6_xpm); else if (id == ART_CIRCULAR_7) return wxBitmap(circular_7_xpm); else if (id == ART_NOLOOUT_BRUSH) return wxBitmap(nologout_zone_xpm); else if (id == ART_NOPVP_BRUSH) return wxBitmap(nopvp_zone_xpm); else if (id == ART_POSITION_GO) return wxBitmap(position_go_xpm); else if (id == ART_PVP_BRUSH) return wxBitmap(pvp_zone_xpm); else if (id == ART_PZ_BRUSH) return wxBitmap(protected_zone_xpm); else if (id == ART_RECTANGULAR) return wxBitmap(rectangular_4_xpm); else if (id == ART_RECTANGULAR_1) return wxBitmap(rectangular_1_xpm); else if (id == ART_RECTANGULAR_2) return wxBitmap(rectangular_2_xpm); else if (id == ART_RECTANGULAR_3) return wxBitmap(rectangular_3_xpm); else if (id == ART_RECTANGULAR_4) return wxBitmap(rectangular_4_xpm); else if (id == ART_RECTANGULAR_5) return wxBitmap(rectangular_5_xpm); else if (id == ART_RECTANGULAR_6) return wxBitmap(rectangular_6_xpm); else if (id == ART_RECTANGULAR_7) return wxBitmap(rectangular_7_xpm); } return wxNullBitmap; }