////////////////////////////////////////////////////////////////////// // This file is part of Remere's Map Editor ////////////////////////////////////////////////////////////////////// // Remere's Map Editor is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Remere's Map Editor is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . ////////////////////////////////////////////////////////////////////// #include "main.h" #ifdef __APPLE__ #include #else #include #endif #include "editor.h" #include "gui.h" #include "sprites.h" #include "map_drawer.h" #include "map_display.h" #include "copybuffer.h" #include "live_socket.h" #include "doodad_brush.h" #include "monster_brush.h" #include "house_exit_brush.h" #include "house_brush.h" #include "spawn_monster_brush.h" #include "npc_brush.h" #include "spawn_npc_brush.h" #include "wall_brush.h" #include "carpet_brush.h" #include "raw_brush.h" #include "table_brush.h" #include "waypoint_brush.h" DrawingOptions::DrawingOptions() { SetDefault(); } void DrawingOptions::SetDefault() { transparent_floors = false; transparent_items = false; show_ingame_box = false; ingame = false; dragging = false; show_grid = 0; show_all_floors = true; show_monsters = true; show_spawns_monster = true; show_npcs = true; show_spawns_npc = true; show_houses = true; show_shade = true; show_special_tiles = true; show_items = true; highlight_items = false; show_blocking = false; show_tooltips = false; show_as_minimap = false; show_only_colors = false; show_only_modified = false; show_preview = false; show_hooks = false; hide_items_when_zoomed = true; } void DrawingOptions::SetIngame() { transparent_floors = false; transparent_items = false; show_ingame_box = false; ingame = true; dragging = false; show_grid = 0; show_all_floors = true; show_monsters = true; show_spawns_monster = false; show_npcs = true; show_spawns_npc = false; show_houses = false; show_shade = false; show_special_tiles = false; show_items = true; highlight_items = false; show_blocking = false; show_tooltips = false; show_as_minimap = false; show_only_colors = false; show_only_modified = false; show_preview = false; show_hooks = false; hide_items_when_zoomed = false; } MapDrawer::MapDrawer(MapCanvas* canvas) : canvas(canvas), editor(canvas->editor) { //// } MapDrawer::~MapDrawer() { Release(); } void MapDrawer::SetupVars() { canvas->MouseToMap(&mouse_map_x, &mouse_map_y); canvas->GetViewBox(&view_scroll_x, &view_scroll_y, &screensize_x, &screensize_y); dragging = canvas->dragging; dragging_draw = canvas->dragging_draw; zoom = (float)canvas->GetZoom(); tile_size = int(TILE_SIZE / zoom); // after zoom floor = canvas->GetFloor(); if(options.show_all_floors) { if(floor < 8) start_z = GROUND_LAYER; else start_z = std::min(MAP_MAX_LAYER, floor + 2); } else start_z = floor; end_z = floor; superend_z = (floor > GROUND_LAYER ? 8 : 0); start_x = view_scroll_x / TILE_SIZE; start_y = view_scroll_y / TILE_SIZE; if(floor > GROUND_LAYER) { start_x -= 2; start_y -= 2; } end_x = start_x + screensize_x / tile_size + 2; end_y = start_y + screensize_y / tile_size + 2; } void MapDrawer::SetupGL() { glViewport(0, 0, screensize_x, screensize_y); // Enable 2D mode int vPort[4]; glGetIntegerv(GL_VIEWPORT, vPort); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0, vPort[2]*zoom, vPort[3]*zoom, 0, -1, 1); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.375f, 0.375f, 0.0f); } void MapDrawer::Release() { for(std::vector::const_iterator it = tooltips.begin(); it != tooltips.end(); ++it) { delete *it; } tooltips.clear(); // Disable 2D mode glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } void MapDrawer::Draw() { DrawBackground(); DrawMap(); DrawDraggingShadow(); DrawHigherFloors(); if(options.dragging) DrawSelectionBox(); DrawLiveCursors(); DrawBrush(); if(options.show_grid) DrawGrid(); if(options.show_ingame_box) DrawIngameBox(); if(options.show_tooltips) DrawTooltips(); } void MapDrawer::DrawBackground() { // Black Background glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); //glAlphaFunc(GL_GEQUAL, 0.9f); //glEnable(GL_ALPHA_TEST); } inline int getFloorAdjustment(int floor) { if(floor > GROUND_LAYER) // Underground return 0; // No adjustment else return TILE_SIZE * (GROUND_LAYER - floor); } void MapDrawer::DrawMap() { bool live_client = editor.IsLiveClient(); Brush* brush = g_gui.GetCurrentBrush(); // The current house we're drawing current_house_id = 0; if(brush) { if(brush->isHouse()) current_house_id = brush->asHouse()->getHouseID(); else if(brush->isHouseExit()) current_house_id = brush->asHouseExit()->getHouseID(); } bool only_colors = options.show_as_minimap || options.show_only_colors; // Enable texture mode if(!only_colors) glEnable(GL_TEXTURE_2D); for(int map_z = start_z; map_z >= superend_z; map_z--) { if(map_z == end_z && start_z != end_z && options.show_shade) { // Draw shade if(!only_colors) glDisable(GL_TEXTURE_2D); glColor4ub(0, 0, 0, 128); glBegin(GL_QUADS); glVertex2f(0,int(screensize_y*zoom)); glVertex2f(int(screensize_x*zoom),int(screensize_y*zoom)); glVertex2f(int(screensize_x*zoom),0); glVertex2f(0,0); glEnd(); if(!only_colors) glEnable(GL_TEXTURE_2D); } if(map_z >= end_z) { int nd_start_x = start_x & ~3; int nd_start_y = start_y & ~3; int nd_end_x = (end_x & ~3) + 4; int nd_end_y = (end_y & ~3) + 4; for(int nd_map_x = nd_start_x; nd_map_x <= nd_end_x; nd_map_x += 4) { for(int nd_map_y = nd_start_y; nd_map_y <= nd_end_y; nd_map_y += 4) { QTreeNode* nd = editor.map.getLeaf(nd_map_x, nd_map_y); if(!nd) { if(live_client) { nd = editor.map.createLeaf(nd_map_x, nd_map_y); nd->setVisible(false, false); } else continue; } if(!live_client || nd->isVisible(map_z > GROUND_LAYER)) { for(int map_x = 0; map_x < 4; ++map_x) { for(int map_y = 0; map_y < 4; ++map_y) { DrawTile(nd->getTile(map_x, map_y, map_z)); } } } else { if(!nd->isRequested(map_z > GROUND_LAYER)) { // Request the node editor.QueryNode(nd_map_x, nd_map_y, map_z > GROUND_LAYER); nd->setRequested(map_z > GROUND_LAYER, true); } int cy = (nd_map_y) * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor); int cx = (nd_map_x) * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor); glColor4ub(255, 0, 255, 128); glBegin(GL_QUADS); glVertex2f(cx, cy + TILE_SIZE * 4); glVertex2f(cx + TILE_SIZE * 4, cy + TILE_SIZE * 4); glVertex2f(cx + TILE_SIZE * 4, cy); glVertex2f(cx, cy); glEnd(); } } } } if(only_colors) glEnable(GL_TEXTURE_2D); // Draws the doodad preview or the paste preview (or import preview) if(g_gui.secondary_map != nullptr && !options.ingame) { Position normalPos; Position to(mouse_map_x, mouse_map_y, floor); if(canvas->isPasting()) { normalPos = editor.copybuffer.getPosition(); } else if(brush && brush->isDoodad()) { normalPos = Position(0x8000, 0x8000, 0x8); } for(int map_x = start_x; map_x <= end_x; map_x++) { for(int map_y = start_y; map_y <= end_y; map_y++) { Position final(map_x, map_y, map_z); Position pos = normalPos + final - to; //Position pos = topos + copypos - Position(map_x, map_y, map_z); if(pos.z >= MAP_LAYERS || pos.z < 0) { continue; } Tile* tile = g_gui.secondary_map->getTile(pos); if(tile) { // Compensate for underground/overground int offset; if(map_z <= GROUND_LAYER) offset = (GROUND_LAYER - map_z) * TILE_SIZE; else offset = TILE_SIZE * (floor - map_z); int draw_x = ((map_x * TILE_SIZE) - view_scroll_x) - offset; int draw_y = ((map_y * TILE_SIZE) - view_scroll_y) - offset; // Draw ground uint8_t r = 160, g = 160, b = 160; if(tile->ground) { if(tile->isBlocking() && options.show_blocking) { g = g/3*2; b = b/3*2; } if(tile->isHouseTile() && options.show_houses) { if((int)tile->getHouseID() == current_house_id) { r /= 2; } else { r /= 2; g /= 2; } } else if(options.show_special_tiles && tile->isPZ()) { r /= 2; b /= 2; } if(options.show_special_tiles && tile->getMapFlags() & TILESTATE_PVPZONE) { r = r/3*2; b = r/3*2; } if(options.show_special_tiles && tile->getMapFlags() & TILESTATE_NOLOGOUT) { b /= 2; } if(options.show_special_tiles && tile->getMapFlags() & TILESTATE_NOPVP) { g /= 2; } BlitItem(draw_x, draw_y, tile, tile->ground, true, r, g, b, 160); } // Draw items on the tile if(zoom <= 10.0 || !options.hide_items_when_zoomed) { ItemVector::iterator it; for(it = tile->items.begin(); it != tile->items.end(); it++) { if((*it)->isBorder()) { BlitItem(draw_x, draw_y, tile, *it, true, 160, r, g, b); } else { BlitItem(draw_x, draw_y, tile, *it, true, 160, 160, 160, 160); } } // Monsters if(tile->monster && options.show_monsters) BlitCreature(draw_x, draw_y, tile->monster); // Npcs if(tile->npc && options.show_npcs) BlitCreature(draw_x, draw_y, tile->npc); } } } } } --start_x; --start_y; ++end_x; ++end_y; } if(!only_colors) glEnable(GL_TEXTURE_2D); } void MapDrawer::DrawIngameBox() { int center_x = start_x + int(screensize_x * zoom / 64); int center_y = start_y + int(screensize_y * zoom / 64); int offset_y = 2; int box_start_map_x = center_x; int box_start_map_y = center_y + offset_y; int box_end_map_x = center_x + CLIENT_MAP_WIDTH; int box_end_map_y = center_y + CLIENT_MAP_HEIGHT + offset_y; int box_start_x = box_start_map_x * TILE_SIZE - view_scroll_x; int box_start_y = box_start_map_y * TILE_SIZE - view_scroll_y; int box_end_x = box_end_map_x * TILE_SIZE - view_scroll_x; int box_end_y = box_end_map_y * TILE_SIZE - view_scroll_y; if(box_start_map_x >= start_x) { glColor4ub(0, 0, 0, 128); glBegin(GL_QUADS); glVertex2f(0, screensize_y * zoom); glVertex2f(box_start_x, screensize_y * zoom); glVertex2f(box_start_x, 0); glVertex2f(0, 0); glEnd(); } if(box_end_map_x < end_x) { glColor4ub(0, 0, 0, 128); glBegin(GL_QUADS); glVertex2f(box_end_x, screensize_y * zoom); glVertex2f(screensize_x * zoom, screensize_y * zoom); glVertex2f(screensize_x * zoom, 0); glVertex2f(box_end_x, 0); glEnd(); } if(box_start_map_y >= start_y) { glColor4ub(0, 0, 0, 128); glBegin(GL_QUADS); glVertex2f(box_start_x, box_start_y); glVertex2f(box_end_x, box_start_y); glVertex2f(box_end_x, 0); glVertex2f(box_start_x, 0); glEnd(); } if(box_end_map_y < end_y) { glColor4ub(0, 0, 0, 128); glBegin(GL_QUADS); glVertex2f(box_start_x, screensize_y * zoom); glVertex2f(box_end_x, screensize_y * zoom); glVertex2f(box_end_x, box_end_y); glVertex2f(box_start_x, box_end_y); glEnd(); } // client hidden tiles glColor4ub(255, 0, 0, 128); glBegin(GL_LINE_STRIP); glVertex2f(box_start_x, box_start_y); glVertex2f(box_end_x, box_start_y); glVertex2f(box_end_x, box_end_y); glVertex2f(box_start_x, box_end_y); glVertex2f(box_start_x, box_start_y); glEnd(); box_start_x += TILE_SIZE; box_start_y += TILE_SIZE; box_end_x -= 2 * TILE_SIZE; box_end_y -= 2 * TILE_SIZE; // client visible tiles glColor4ub(0, 255, 0, 128); glBegin(GL_LINE_STRIP); glVertex2f(box_start_x, box_start_y); glVertex2f(box_end_x, box_start_y); glVertex2f(box_end_x, box_end_y); glVertex2f(box_start_x, box_end_y); glVertex2f(box_start_x, box_start_y); glEnd(); box_start_x += 7 * TILE_SIZE; box_start_y += 5 * TILE_SIZE; box_end_x = box_start_x + TILE_SIZE; box_end_y = box_start_y + TILE_SIZE; // client player position glColor4ub(0, 255, 0, 128); glBegin(GL_LINE_STRIP); glVertex2f(box_start_x, box_start_y); glVertex2f(box_end_x, box_start_y); glVertex2f(box_end_x, box_end_y); glVertex2f(box_start_x, box_end_y); glVertex2f(box_start_x, box_start_y); glEnd(); } void MapDrawer::DrawGrid() { for(int y = start_y; y < end_y; ++y) { glColor4ub(255, 255, 255, 128); glBegin(GL_LINES); glVertex2f(start_x * TILE_SIZE - view_scroll_x, y * TILE_SIZE - view_scroll_y); glVertex2f(end_x * TILE_SIZE - view_scroll_x, y * TILE_SIZE - view_scroll_y); glEnd(); } for(int x = start_x; x < end_x; ++x) { glColor4ub(255, 255, 255, 128); glBegin(GL_LINES); glVertex2f(x * TILE_SIZE - view_scroll_x, start_y * TILE_SIZE - view_scroll_y); glVertex2f(x * TILE_SIZE - view_scroll_x, end_y * TILE_SIZE - view_scroll_y); glEnd(); } } void MapDrawer::DrawDraggingShadow() { glEnable(GL_TEXTURE_2D); // Draw dragging shadow if(!editor.selection.isBusy() && dragging && !options.ingame) { for(TileSet::iterator tit = editor.selection.begin(); tit != editor.selection.end(); tit++) { Tile* tile = *tit; Position pos = tile->getPosition(); int move_x, move_y, move_z; move_x = canvas->drag_start_x - mouse_map_x; move_y = canvas->drag_start_y - mouse_map_y; move_z = canvas->drag_start_z - floor; pos.x -= move_x; pos.y -= move_y; pos.z -= move_z; if(pos.z < 0 || pos.z >= MAP_LAYERS) { continue; } // On screen and dragging? if(pos.x+2 > start_x && pos.x < end_x && pos.y+2 > start_y && pos.y < end_y && (move_x != 0 || move_y != 0 || move_z != 0)) { int offset; if(pos.z <= GROUND_LAYER) offset = (GROUND_LAYER - pos.z) * TILE_SIZE; else offset = TILE_SIZE * (floor - pos.z); int draw_x = ((pos.x * TILE_SIZE) - view_scroll_x) - offset; int draw_y = ((pos.y * TILE_SIZE) - view_scroll_y) - offset; ItemVector toRender = tile->getSelectedItems(); Tile* desttile = editor.map.getTile(pos); for(ItemVector::const_iterator iit = toRender.begin(); iit != toRender.end(); iit++) { if(desttile) BlitItem(draw_x, draw_y, desttile, *iit, true, 160,160,160,160); else BlitItem(draw_x, draw_y, pos, *iit, true, 160,160,160,160); } if(tile->monster && tile->monster->isSelected() && options.show_monsters) BlitCreature(draw_x, draw_y, tile->monster); if(tile->spawnMonster && tile->spawnMonster->isSelected()) BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN, 160, 160, 160, 160); if(tile->npc && tile->npc->isSelected() && options.show_npcs) BlitCreature(draw_x, draw_y, tile->npc); if(tile->spawnNpc && tile->spawnNpc->isSelected()) BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN_NPC, 160, 160, 160, 160); } } } glDisable(GL_TEXTURE_2D); } void MapDrawer::DrawHigherFloors() { glEnable(GL_TEXTURE_2D); // Draw "transparent higher floor" if(floor != 8 && floor != 0 && options.transparent_floors) { int map_z = floor - 1; for(int map_x = start_x; map_x <= end_x; map_x++) { for(int map_y = start_y; map_y <= end_y; map_y++) { Tile* tile = editor.map.getTile(map_x, map_y, map_z); if(tile) { int offset; if (map_z <= GROUND_LAYER) offset = (GROUND_LAYER - map_z) * TILE_SIZE; else offset = TILE_SIZE*(floor - map_z); int draw_x = ((map_x * TILE_SIZE) - view_scroll_x) - offset; int draw_y = ((map_y * TILE_SIZE) - view_scroll_y) - offset; //Position pos = tile->getPosition(); if(tile->ground) { if(tile->isPZ()) { BlitItem(draw_x, draw_y, tile, tile->ground, false, 128,255,128, 96); } else { BlitItem(draw_x, draw_y, tile, tile->ground, false, 255,255,255, 96); } } if(zoom <= 10.0 || !options.hide_items_when_zoomed) { ItemVector::iterator it; for(it = tile->items.begin(); it != tile->items.end(); it++) BlitItem(draw_x, draw_y, tile, *it, false, 255,255,255, 96); } } } } } glDisable(GL_TEXTURE_2D); } void MapDrawer::DrawSelectionBox() { if(options.ingame) return; // Draw bounding box int last_click_rx = canvas->last_click_abs_x - view_scroll_x; int last_click_ry = canvas->last_click_abs_y - view_scroll_y; double cursor_rx = canvas->cursor_x * zoom; double cursor_ry = canvas->cursor_y * zoom; double lines[4][4]; lines[0][0] = last_click_rx; lines[0][1] = last_click_ry; lines[0][2] = cursor_rx; lines[0][3] = last_click_ry; lines[1][0] = cursor_rx; lines[1][1] = last_click_ry; lines[1][2] = cursor_rx; lines[1][3] = cursor_ry; lines[2][0] = cursor_rx; lines[2][1] = cursor_ry; lines[2][2] = last_click_rx; lines[2][3] = cursor_ry; lines[3][0] = last_click_rx; lines[3][1] = cursor_ry; lines[3][2] = last_click_rx; lines[3][3] = last_click_ry; glEnable(GL_LINE_STIPPLE); glLineStipple(1, 0xf0); glLineWidth(1.0); glColor4f(1.0,1.0,1.0,1.0); glBegin(GL_LINES); for(int i = 0; i < 4; i++) { glVertex2f(lines[i][0], lines[i][1]); glVertex2f(lines[i][2], lines[i][3]); } glEnd(); glDisable(GL_LINE_STIPPLE); } void MapDrawer::DrawLiveCursors() { if(options.ingame || !editor.IsLive()) return; LiveSocket& live = editor.GetLive(); for(LiveCursor& cursor : live.getCursorList()) { if(cursor.pos.z <= GROUND_LAYER && floor > GROUND_LAYER) { continue; } if(cursor.pos.z > GROUND_LAYER && floor <= 8) { continue; } if(cursor.pos.z < floor) { cursor.color = wxColor( cursor.color.Red(), cursor.color.Green(), cursor.color.Blue(), std::max(cursor.color.Alpha() / 2, 64) ); } int offset; if (cursor.pos.z <= GROUND_LAYER) offset = (GROUND_LAYER - cursor.pos.z) * TILE_SIZE; else offset = TILE_SIZE * (floor - cursor.pos.z); float draw_x = ((cursor.pos.x * TILE_SIZE) - view_scroll_x) - offset; float draw_y = ((cursor.pos.y * TILE_SIZE) - view_scroll_y) - offset; glColor(cursor.color); glBegin(GL_QUADS); glVertex2f(draw_x, draw_y); glVertex2f(draw_x + TILE_SIZE, draw_y); glVertex2f(draw_x + TILE_SIZE, draw_y + TILE_SIZE); glVertex2f(draw_x, draw_y + TILE_SIZE); glEnd(); } } void MapDrawer::DrawBrush() { if(!g_gui.IsDrawingMode()) return; if(!g_gui.GetCurrentBrush()) return; if(options.ingame) return; Brush* brush = g_gui.GetCurrentBrush(); BrushColor brushColor = COLOR_BLANK; if(brush->isTerrain() || brush->isTable() || brush->isCarpet()) brushColor = COLOR_BRUSH; else if(brush->isHouse()) brushColor = COLOR_HOUSE_BRUSH; else if(brush->isFlag()) brushColor = COLOR_FLAG_BRUSH; else if(brush->isSpawnMonster()) brushColor = COLOR_SPAWN_BRUSH; else if(brush->isSpawnNpc()) brushColor = COLOR_SPAWN_NPC_BRUSH; else if(brush->isEraser()) brushColor = COLOR_ERASER; if(dragging_draw) { ASSERT(brush->canDrag()); if(brush->isWall()) { int last_click_start_map_x = std::min(canvas->last_click_map_x, mouse_map_x); int last_click_start_map_y = std::min(canvas->last_click_map_y, mouse_map_y); int last_click_end_map_x = std::max(canvas->last_click_map_x, mouse_map_x)+1; int last_click_end_map_y = std::max(canvas->last_click_map_y, mouse_map_y)+1; int last_click_start_sx = last_click_start_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor); int last_click_start_sy = last_click_start_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor); int last_click_end_sx = last_click_end_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor); int last_click_end_sy = last_click_end_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor); int delta_x = last_click_end_sx - last_click_start_sx; int delta_y = last_click_end_sy - last_click_start_sy; glColor(brushColor); glBegin(GL_QUADS); { glVertex2f(last_click_start_sx, last_click_start_sy + TILE_SIZE); glVertex2f(last_click_end_sx, last_click_start_sy + TILE_SIZE); glVertex2f(last_click_end_sx, last_click_start_sy); glVertex2f(last_click_start_sx, last_click_start_sy); } if(delta_y > TILE_SIZE) { glVertex2f(last_click_start_sx, last_click_end_sy - TILE_SIZE); glVertex2f(last_click_start_sx + TILE_SIZE, last_click_end_sy - TILE_SIZE); glVertex2f(last_click_start_sx + TILE_SIZE, last_click_start_sy + TILE_SIZE); glVertex2f(last_click_start_sx, last_click_start_sy + TILE_SIZE); } if(delta_x > TILE_SIZE && delta_y > TILE_SIZE) { glVertex2f(last_click_end_sx - TILE_SIZE, last_click_start_sy + TILE_SIZE); glVertex2f(last_click_end_sx, last_click_start_sy + TILE_SIZE); glVertex2f(last_click_end_sx, last_click_end_sy - TILE_SIZE); glVertex2f(last_click_end_sx - TILE_SIZE, last_click_end_sy - TILE_SIZE); } if (delta_y > TILE_SIZE) { glVertex2f(last_click_start_sx, last_click_end_sy - TILE_SIZE); glVertex2f(last_click_end_sx, last_click_end_sy - TILE_SIZE); glVertex2f(last_click_end_sx, last_click_end_sy); glVertex2f(last_click_start_sx, last_click_end_sy); } glEnd(); } else { if(brush->isRaw()) glEnable(GL_TEXTURE_2D); if(g_gui.GetBrushShape() == BRUSHSHAPE_SQUARE || brush->isSpawnMonster() || brush->isSpawnNpc()) { if(brush->isRaw() || brush->isOptionalBorder()) { int start_x, end_x; int start_y, end_y; if(mouse_map_x < canvas->last_click_map_x) { start_x = mouse_map_x; end_x = canvas->last_click_map_x; } else { start_x = canvas->last_click_map_x; end_x = mouse_map_x; } if(mouse_map_y < canvas->last_click_map_y) { start_y = mouse_map_y; end_y = canvas->last_click_map_y; } else { start_y = canvas->last_click_map_y; end_y = mouse_map_y; } RAWBrush* raw_brush = nullptr; if(brush->isRaw()) raw_brush = brush->asRaw(); for(int y = start_y; y <= end_y; y++) { int cy = y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor); for(int x = start_x; x <= end_x; x++) { int cx = x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor); if(brush->isOptionalBorder()) glColorCheck(brush, Position(x, y, floor)); else BlitSpriteType(cx, cy, raw_brush->getItemType()->sprite, 160, 160, 160, 160); } } } else { int last_click_start_map_x = std::min(canvas->last_click_map_x, mouse_map_x); int last_click_start_map_y = std::min(canvas->last_click_map_y, mouse_map_y); int last_click_end_map_x = std::max(canvas->last_click_map_x, mouse_map_x)+1; int last_click_end_map_y = std::max(canvas->last_click_map_y, mouse_map_y)+1; int last_click_start_sx = last_click_start_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor); int last_click_start_sy = last_click_start_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor); int last_click_end_sx = last_click_end_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor); int last_click_end_sy = last_click_end_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor); glColor(brushColor); glBegin(GL_QUADS); glVertex2f(last_click_start_sx, last_click_start_sy); glVertex2f(last_click_end_sx, last_click_start_sy); glVertex2f(last_click_end_sx, last_click_end_sy); glVertex2f(last_click_start_sx, last_click_end_sy); glEnd(); } } else if(g_gui.GetBrushShape() == BRUSHSHAPE_CIRCLE) { // Calculate drawing offsets int start_x, end_x; int start_y, end_y; int width = std::max( std::abs(std::max(mouse_map_y, canvas->last_click_map_y) - std::min(mouse_map_y, canvas->last_click_map_y)), std::abs(std::max(mouse_map_x, canvas->last_click_map_x) - std::min(mouse_map_x, canvas->last_click_map_x)) ); if(mouse_map_x < canvas->last_click_map_x) { start_x = canvas->last_click_map_x - width; end_x = canvas->last_click_map_x; } else { start_x = canvas->last_click_map_x; end_x = canvas->last_click_map_x + width; } if(mouse_map_y < canvas->last_click_map_y) { start_y = canvas->last_click_map_y - width; end_y = canvas->last_click_map_y; } else { start_y = canvas->last_click_map_y; end_y = canvas->last_click_map_y + width; } int center_x = start_x + (end_x - start_x) / 2; int center_y = start_y + (end_y - start_y) / 2; float radii = width / 2.0f + 0.005f; RAWBrush* raw_brush = nullptr; if(brush->isRaw()) raw_brush = brush->asRaw(); for(int y = start_y-1; y <= end_y+1; y++) { int cy = y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor); float dy = center_y - y; for(int x = start_x-1; x <= end_x+1; x++) { int cx = x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor); float dx = center_x - x; //printf("%f;%f\n", dx, dy); float distance = sqrt(dx*dx + dy*dy); if(distance < radii) { if(brush->isRaw()) { BlitSpriteType(cx, cy, raw_brush->getItemType()->sprite, 160, 160, 160, 160); } else { glColor(brushColor); glBegin(GL_QUADS); glVertex2f(cx, cy + TILE_SIZE); glVertex2f(cx + TILE_SIZE, cy + TILE_SIZE); glVertex2f(cx + TILE_SIZE, cy); glVertex2f(cx, cy); glEnd(); } } } } } if(brush->isRaw()) glDisable(GL_TEXTURE_2D); } } else { if(brush->isWall()) { int start_map_x = mouse_map_x - g_gui.GetBrushSize(); int start_map_y = mouse_map_y - g_gui.GetBrushSize(); int end_map_x = mouse_map_x + g_gui.GetBrushSize() + 1; int end_map_y = mouse_map_y + g_gui.GetBrushSize() + 1; int start_sx = start_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor); int start_sy = start_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor); int end_sx = end_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor); int end_sy = end_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor); int delta_x = end_sx - start_sx; int delta_y = end_sy - start_sy; glColor(brushColor); glBegin(GL_QUADS); { glVertex2f(start_sx, start_sy + TILE_SIZE); glVertex2f(end_sx, start_sy + TILE_SIZE); glVertex2f(end_sx, start_sy); glVertex2f(start_sx, start_sy); } if(delta_y > TILE_SIZE) { glVertex2f(start_sx, end_sy - TILE_SIZE); glVertex2f(start_sx + TILE_SIZE, end_sy - TILE_SIZE); glVertex2f(start_sx + TILE_SIZE, start_sy + TILE_SIZE); glVertex2f(start_sx, start_sy + TILE_SIZE); } if(delta_x > TILE_SIZE && delta_y > TILE_SIZE) { glVertex2f(end_sx - TILE_SIZE, start_sy + TILE_SIZE); glVertex2f(end_sx, start_sy + TILE_SIZE); glVertex2f(end_sx, end_sy - TILE_SIZE); glVertex2f(end_sx - TILE_SIZE, end_sy - TILE_SIZE); } if(delta_y > TILE_SIZE) { glVertex2f(start_sx, end_sy - TILE_SIZE); glVertex2f(end_sx, end_sy - TILE_SIZE); glVertex2f(end_sx, end_sy); glVertex2f(start_sx, end_sy); } glEnd(); } else if(brush->isDoor()) { int cx = (mouse_map_x) * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor); int cy = (mouse_map_y) * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor); glColorCheck(brush, Position(mouse_map_x, mouse_map_y, floor)); glBegin(GL_QUADS); glVertex2f(cx, cy + TILE_SIZE); glVertex2f(cx + TILE_SIZE, cy + TILE_SIZE); glVertex2f(cx + TILE_SIZE, cy); glVertex2f(cx, cy); glEnd(); } else if(brush->isMonster()) { glEnable(GL_TEXTURE_2D); int cy = (mouse_map_y) * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor); int cx = (mouse_map_x) * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor); MonsterBrush* monster_brush = brush->asMonster(); if(monster_brush->canDraw(&editor.map, Position(mouse_map_x, mouse_map_y, floor))) BlitCreature(cx, cy, monster_brush->getType()->outfit, SOUTH, 255, 255, 255, 160); else BlitCreature(cx, cy, monster_brush->getType()->outfit, SOUTH, 255, 64, 64, 160); glDisable(GL_TEXTURE_2D); } else if(brush->isNpc()) { glEnable(GL_TEXTURE_2D); int cy = (mouse_map_y) * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor); int cx = (mouse_map_x) * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor); NpcBrush* npcBrush = brush->asNpc(); if(npcBrush->canDraw(&editor.map, Position(mouse_map_x, mouse_map_y, floor))) BlitCreature(cx, cy, npcBrush->getType()->outfit, SOUTH, 255, 255, 255, 160); else BlitCreature(cx, cy, npcBrush->getType()->outfit, SOUTH, 255, 64, 64, 160); glDisable(GL_TEXTURE_2D); } else if(!brush->isDoodad()) { RAWBrush* raw_brush = nullptr; if(brush->isRaw()) { // Textured brush glEnable(GL_TEXTURE_2D); raw_brush = brush->asRaw(); } for(int y = -g_gui.GetBrushSize()-1; y <= g_gui.GetBrushSize()+1; y++) { int cy = (mouse_map_y + y) * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor); for(int x = -g_gui.GetBrushSize()-1; x <= g_gui.GetBrushSize()+1; x++) { int cx = (mouse_map_x + x) * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor); if(g_gui.GetBrushShape() == BRUSHSHAPE_SQUARE) { if(x >= -g_gui.GetBrushSize() && x <= g_gui.GetBrushSize() && y >= -g_gui.GetBrushSize() && y <= g_gui.GetBrushSize()) { if(brush->isRaw()) { BlitSpriteType(cx, cy, raw_brush->getItemType()->sprite, 160, 160, 160, 160); } else { if(brush->isWaypoint()) { uint8_t r, g, b; getColor(brush, Position(mouse_map_x + x, mouse_map_y + y, floor), r, g, b); DrawBrushIndicator(cx, cy, brush, r, g, b); } else { if(brush->isHouseExit() || brush->isOptionalBorder()) glColorCheck(brush, Position(mouse_map_x + x, mouse_map_y + y, floor)); else glColor(brushColor); glBegin(GL_QUADS); glVertex2f(cx, cy + TILE_SIZE); glVertex2f(cx + TILE_SIZE, cy + TILE_SIZE); glVertex2f(cx + TILE_SIZE, cy); glVertex2f(cx, cy); glEnd(); } } } } else if(g_gui.GetBrushShape() == BRUSHSHAPE_CIRCLE) { double distance = sqrt(double(x*x) + double(y*y)); if(distance < g_gui.GetBrushSize()+0.005) { if(brush->isRaw()) { BlitSpriteType(cx, cy, raw_brush->getItemType()->sprite, 160, 160, 160, 160); } else { if(brush->isWaypoint()) { uint8_t r, g, b; getColor(brush, Position(mouse_map_x + x, mouse_map_y + y, floor), r, g, b); DrawBrushIndicator(cx, cy, brush, r, g, b); } else { if(brush->isHouseExit() || brush->isOptionalBorder()) glColorCheck(brush, Position(mouse_map_x + x, mouse_map_y + y, floor)); else glColor(brushColor); glBegin(GL_QUADS); glVertex2f(cx, cy + TILE_SIZE); glVertex2f(cx + TILE_SIZE, cy + TILE_SIZE); glVertex2f(cx + TILE_SIZE, cy); glVertex2f(cx, cy); glEnd(); } } } } } } if(brush->isRaw()) { // Textured brush glDisable(GL_TEXTURE_2D); } } } } void MapDrawer::BlitItem(int& draw_x, int& draw_y, const Tile* tile, const Item* item, bool ephemeral, int red, int green, int blue, int alpha) { ItemType& it = g_items[item->getID()]; if(!options.ingame && !ephemeral && item->isSelected()) { red /= 2; blue /= 2; green /= 2; } // Ugly hacks. :) if(it.id == 0) { glDisable(GL_TEXTURE_2D); glBlitSquare(draw_x, draw_y, 255, 0, 0, alpha); glEnable(GL_TEXTURE_2D); return; } else if(it.id == ITEM_STAIRS && !options.ingame) { glDisable(GL_TEXTURE_2D); glBlitSquare(draw_x, draw_y, red, green, 0, alpha/3*2); glEnable(GL_TEXTURE_2D); return; } else if(it.id == ITEM_NOTHING_SPECIAL && !options.ingame) { glDisable(GL_TEXTURE_2D); glBlitSquare(draw_x, draw_y, red, 0, 0, alpha/3*2); glEnable(GL_TEXTURE_2D); return; } GameSprite* spr = it.sprite; if(it.isMetaItem()) return; if(spr == nullptr) return; if(!ephemeral && it.pickupable && !options.show_items) return; int screenx = draw_x - spr->getDrawOffset().first; int screeny = draw_y - spr->getDrawOffset().second; const Position& pos = tile->getPosition(); // Set the newd drawing height accordingly draw_x -= spr->getDrawHeight(); draw_y -= spr->getDrawHeight(); int subtype = -1; int pattern_x = pos.x % spr->pattern_x; int pattern_y = pos.y % spr->pattern_y; int pattern_z = pos.z % spr->pattern_z; if(it.isSplash() || it.isFluidContainer()) { subtype = item->getSubtype(); } else if(it.isHangable) { if(tile->hasProperty(HOOK_SOUTH)) { pattern_x = 1; } else if(tile->hasProperty(HOOK_EAST)) { pattern_x = 2; } else { pattern_x = 0; } } else if(it.stackable) { if(item->getSubtype() <= 1) subtype = 0; else if(item->getSubtype() <= 2) subtype = 1; else if(item->getSubtype() <= 3) subtype = 2; else if(item->getSubtype() <= 4) subtype = 3; else if(item->getSubtype() < 10) subtype = 4; else if(item->getSubtype() < 25) subtype = 5; else if(item->getSubtype() < 50) subtype = 6; else subtype = 7; } if(!ephemeral && options.transparent_items && (!it.isGroundTile() || spr->width > 1 || spr->height > 1) && !it.isSplash() && (!it.isBorder || spr->width > 1 || spr->height > 1) ) { alpha /= 2; } int frame = item->getFrame(); for(int cx = 0; cx != spr->width; cx++) { for(int cy = 0; cy != spr->height; cy++) { for(int cf = 0; cf != spr->layers; cf++) { int texnum = spr->getHardwareID(cx,cy,cf, subtype, pattern_x, pattern_y, pattern_z, frame ); glBlitTexture(screenx - cx * TILE_SIZE, screeny - cy * TILE_SIZE, texnum, red, green, blue, alpha); } } } if(options.show_hooks && (it.hookSouth || it.hookEast)) DrawHookIndicator(draw_x, draw_y, it); } void MapDrawer::BlitItem(int& draw_x, int& draw_y, const Position& pos, const Item* item, bool ephemeral, int red, int green, int blue, int alpha) { ItemType& it = g_items[item->getID()]; if(!options.ingame && !ephemeral && item->isSelected()) { red /= 2; blue /= 2; green /= 2; } if(it.id == ITEM_STAIRS && !options.ingame) { // Ugly hack yes? glDisable(GL_TEXTURE_2D); glBlitSquare(draw_x, draw_y, red, green, 0, alpha/3*2); glEnable(GL_TEXTURE_2D); return; } else if(it.id == ITEM_NOTHING_SPECIAL && !options.ingame) { // Ugly hack yes? glDisable(GL_TEXTURE_2D); glBlitSquare(draw_x, draw_y, red, 0, 0, alpha/3*2); glEnable(GL_TEXTURE_2D); return; } GameSprite* spr = it.sprite; if(it.isMetaItem()) return; if(spr == nullptr) return; if(!ephemeral && it.pickupable && options.show_items) return; int screenx = draw_x - spr->getDrawOffset().first; int screeny = draw_y - spr->getDrawOffset().second; // Set the newd drawing height accordingly draw_x -= spr->getDrawHeight(); draw_y -= spr->getDrawHeight(); int subtype = -1; int pattern_x = pos.x % spr->pattern_x; int pattern_y = pos.y % spr->pattern_y; int pattern_z = pos.z % spr->pattern_z; if(it.isSplash() || it.isFluidContainer()) { subtype = item->getSubtype(); } else if(it.isHangable) { pattern_x = 0; /* if(tile->hasProperty(HOOK_SOUTH)) { pattern_x = 2; } else if(tile->hasProperty(HOOK_EAST)) { pattern_x = 1; } else { pattern_x = -0; } */ } else if(it.stackable) { if(item->getSubtype() <= 1) subtype = 0; else if(item->getSubtype() <= 2) subtype = 1; else if(item->getSubtype() <= 3) subtype = 2; else if(item->getSubtype() <= 4) subtype = 3; else if(item->getSubtype() < 10) subtype = 4; else if(item->getSubtype() < 25) subtype = 5; else if(item->getSubtype() < 50) subtype = 6; else subtype = 7; } if(!ephemeral && options.transparent_items && (!it.isGroundTile() || spr->width > 1 || spr->height > 1) && !it.isSplash() && (!it.isBorder || spr->width > 1 || spr->height > 1) ) { alpha /= 2; } int frame = item->getFrame(); for(int cx = 0; cx != spr->width; ++cx) { for(int cy = 0; cy != spr->height; ++cy) { for(int cf = 0; cf != spr->layers; ++cf) { int texnum = spr->getHardwareID(cx,cy,cf, subtype, pattern_x, pattern_y, pattern_z, frame ); glBlitTexture(screenx - cx * TILE_SIZE, screeny - cy * TILE_SIZE, texnum, red, green, blue, alpha); } } } if(options.show_hooks && (it.hookSouth || it.hookEast) && zoom <= 3.0) DrawHookIndicator(draw_x, draw_y, it); } void MapDrawer::BlitSpriteType(int screenx, int screeny, uint32_t spriteid, int red, int green, int blue, int alpha) { GameSprite* spr = g_items[spriteid].sprite; if(spr == nullptr) return; screenx -= spr->getDrawOffset().first; screeny -= spr->getDrawOffset().second; int tme = 0; //GetTime() % itype->FPA; for(int cx = 0; cx != spr->width; ++cx) { for(int cy = 0; cy != spr->height; ++cy) { for(int cf = 0; cf != spr->layers; ++cf) { int texnum = spr->getHardwareID(cx,cy,cf,-1,0,0,0,tme); //printf("CF: %d\tTexturenum: %d\n", cf, texnum); glBlitTexture(screenx - cx * TILE_SIZE, screeny - cy * TILE_SIZE, texnum, red, green, blue, alpha); } } } } void MapDrawer::BlitSpriteType(int screenx, int screeny, GameSprite* spr, int red, int green, int blue, int alpha) { if(spr == nullptr) return; screenx -= spr->getDrawOffset().first; screeny -= spr->getDrawOffset().second; int tme = 0; //GetTime() % itype->FPA; for(int cx = 0; cx != spr->width; ++cx) { for(int cy = 0; cy != spr->height; ++cy) { for(int cf = 0; cf != spr->layers; ++cf) { int texnum = spr->getHardwareID(cx,cy,cf,-1,0,0,0,tme); //printf("CF: %d\tTexturenum: %d\n", cf, texnum); glBlitTexture(screenx - cx * TILE_SIZE, screeny - cy * TILE_SIZE, texnum, red, green, blue, alpha); } } } } void MapDrawer::BlitCreature(int screenx, int screeny, const Outfit& outfit, Direction dir, int red, int green, int blue, int alpha) { if(outfit.lookItem != 0) { ItemType& it = g_items[outfit.lookItem]; BlitSpriteType(screenx, screeny, it.sprite, red, green, blue, alpha); } else { GameSprite* spr = g_gui.gfx.getCreatureSprite(outfit.lookType); if(!spr || outfit.lookType == 0) { return; /* spr = g_gui.gfx.getCreatureSprite(138); if(!spr) return; */ } // mount and addon drawing thanks to otc code int pattern_z = 0; if (outfit.lookMount != 0) { if (GameSprite* mountSpr = g_gui.gfx.getCreatureSprite(outfit.lookMount)) { for (int cx = 0; cx != mountSpr->width; ++cx) { for (int cy = 0; cy != mountSpr->height; ++cy) { int texnum = mountSpr->getHardwareID(cx, cy, 0, 0, (int)dir, 0, 0, 0); glBlitTexture(screenx - cx * TILE_SIZE, screeny - cy * TILE_SIZE, texnum, red, green, blue, alpha); } } pattern_z = std::min(1, spr->pattern_z - 1); } } int tme = 0; //GetTime() % itype->FPA; // pattern_y => creature addon for (int pattern_y = 0; pattern_y < spr->pattern_y; pattern_y++) { // continue if we dont have this addon if (pattern_y > 0 && !(outfit.lookAddon & (1 << (pattern_y - 1)))) continue; for (int cx = 0; cx != spr->width; ++cx) { for (int cy = 0; cy != spr->height; ++cy) { int texnum = spr->getHardwareID(cx, cy, (int)dir, pattern_y, pattern_z, outfit, tme); glBlitTexture(screenx - cx * TILE_SIZE, screeny - cy * TILE_SIZE, texnum, red, green, blue, alpha); } } } } } void MapDrawer::BlitCreature(int screenx, int screeny, const Monster* c, int red, int green, int blue, int alpha) { if(!options.ingame && c->isSelected()) { red /= 2; green /= 2; blue /= 2; } BlitCreature(screenx, screeny, c->getLookType(), c->getDirection(), red, green, blue, alpha); } // Npcs void MapDrawer::BlitCreature(int screenx, int screeny, const Npc* npc, int red, int green, int blue, int alpha) { if(!options.ingame && npc->isSelected()) { red /= 2; green /= 2; blue /= 2; } BlitCreature(screenx, screeny, npc->getLookType(), npc->getDirection(), red, green, blue, alpha); } void MapDrawer::WriteTooltip(Item* item, std::ostringstream& stream) { if(item == nullptr) return; const uint16_t id = item->getID(); if(id < 100) return; const uint16_t unique = item->getUniqueID(); const uint16_t action = item->getActionID(); const std::string& text = item->getText(); if(unique == 0 && action == 0 && text.empty()) return; if(stream.tellp() > 0) stream << "\n"; stream << "id: " << id << "\n"; if (action > 0) stream << "aid: " << action << "\n"; if(unique > 0) stream << "uid: " << unique << "\n"; if(!text.empty()) stream << "text: " << text << "\n"; } void MapDrawer::WriteTooltip(Waypoint* waypoint, std::ostringstream& stream) { if (stream.tellp() > 0) stream << "\n"; stream << "wp: " << waypoint->name << "\n"; } void MapDrawer::DrawTile(TileLocation* location) { if(!location) return; Tile* tile = location->get(); if(!tile) return; if(options.show_only_modified && !tile->isModified()) return; int map_x = location->getX(); int map_y = location->getY(); int map_z = location->getZ(); if(options.show_tooltips && location->getWaypointCount() > 0) { Waypoint* waypoint = canvas->editor.map.waypoints.getWaypoint(location); if(waypoint) WriteTooltip(waypoint, tooltip); } bool as_minimap = options.show_as_minimap; bool only_colors = as_minimap || options.show_only_colors; int offset; if (map_z <= GROUND_LAYER) offset = (GROUND_LAYER - map_z) * TILE_SIZE; else offset = TILE_SIZE * (floor - map_z); int draw_x = ((map_x * TILE_SIZE) - view_scroll_x) - offset; int draw_y = ((map_y * TILE_SIZE) - view_scroll_y) - offset; uint8_t r = 255,g = 255,b = 255; if(tile->ground || only_colors) { if(!as_minimap) { bool showspecial = options.show_only_colors || options.show_special_tiles; if(options.show_blocking && tile->isBlocking() && tile->size() > 0) { g = g / 3 * 2; b = b / 3 * 2; } int item_count = tile->items.size(); if(options.highlight_items && item_count > 0 && !tile->items.back()->isBorder()) { static const float factor[5] = { 0.75f, 0.6f, 0.48f, 0.40f, 0.33f }; int idx = (item_count < 5 ? item_count : 5) - 1; g = int(g * factor[idx]); r = int(r * factor[idx]); } if(options.show_spawns_monster && location->getSpawnMonsterCount() > 0) { float f = 1.0f; for(uint32_t i = 0; i < location->getSpawnMonsterCount(); ++i) { f *= 0.7f; } g = uint8_t(g * f); b = uint8_t(b * f); } if(options.show_spawns_npc && location->getSpawnNpcCount() > 0) { float f = 1.0f; for(uint32_t i = 0; i < location->getSpawnNpcCount(); ++i) { f *= 0.7f; } g = uint8_t(g * f); b = uint8_t(b * f); } if(options.show_houses && tile->isHouseTile()) { if((int)tile->getHouseID() == current_house_id) { r /= 2; } else { r /= 2; g /= 2; } } else if(showspecial && tile->isPZ()) { r /= 2; b /= 2; } if(showspecial && tile->getMapFlags() & TILESTATE_PVPZONE) { g = r / 4; b = b / 3 * 2; } if(showspecial && tile->getMapFlags() & TILESTATE_NOLOGOUT) { b /= 2; } if(showspecial && tile->getMapFlags() & TILESTATE_NOPVP) { g /= 2; } } if(only_colors) { if(as_minimap) { uint8_t color = tile->getMiniMapColor(); r = (uint8_t)(int(color / 36) % 6 * 51); g = (uint8_t)(int(color / 6) % 6 * 51); b = (uint8_t)(color % 6 * 51); glBlitSquare(draw_x, draw_y, r, g, b, 255); } else if(r != 255 || g != 255 || b != 255) { glBlitSquare(draw_x, draw_y, r, g, b, 128); } } else { if(options.show_preview && zoom <= 2.0) tile->ground->animate(); BlitItem(draw_x, draw_y, tile, tile->ground, false, r, g, b); } if(options.show_tooltips && map_z == floor) WriteTooltip(tile->ground, tooltip); } if(!only_colors) { if(zoom < 10.0 || !options.hide_items_when_zoomed) { for(ItemVector::iterator it = tile->items.begin(); it != tile->items.end(); it++) { if(options.show_tooltips && map_z == floor) WriteTooltip(*it, tooltip); if(options.show_preview && zoom <= 2.0) (*it)->animate(); if((*it)->isBorder()) { BlitItem(draw_x, draw_y, tile, *it, false, r, g, b); } else { BlitItem(draw_x, draw_y, tile, *it); } } if(tile->monster && options.show_monsters) { BlitCreature(draw_x, draw_y, tile->monster); } if(tile->npc && options.show_npcs) { BlitCreature(draw_x, draw_y, tile->npc); } } //if(location->getWaypointCount() > 0 && options.show_houses) { //BlitSpriteType(draw_x, draw_y, SPRITE_FLAME_BLUE, 64, 64, 255); //} if(tile->isHouseExit() && options.show_houses) { if(tile->hasHouseExit(current_house_id)) { BlitSpriteType(draw_x, draw_y, SPRITE_FLAG_GREY, 64, 255, 255); } else { BlitSpriteType(draw_x, draw_y, SPRITE_FLAG_GREY, 64, 64, 255); } } //if(tile->isTownExit()) { // BlitSpriteType(draw_x, draw_y, SPRITE_FLAG_GREY, 255, 255, 64); //} if(tile->spawnMonster && options.show_spawns_monster) { if(tile->spawnMonster->isSelected()) { BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN, 128, 128, 128); } else { BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN, 255, 255, 255); } } if(tile->spawnNpc && options.show_spawns_npc) { if(tile->spawnNpc->isSelected()) { BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN_NPC, 128, 128, 128); } else { BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN_NPC, 255, 255, 255); } } } if(options.show_tooltips) { if(location->getWaypointCount() > 0) MakeTooltip(draw_x, draw_y, tooltip.str(), 0, 255, 0); else MakeTooltip(draw_x, draw_y, tooltip.str()); } tooltip.str(""); } void MapDrawer::DrawBrushIndicator(int x, int y, Brush* brush, uint8_t r, uint8_t g, uint8_t b) { x += (TILE_SIZE / 2); y += (TILE_SIZE / 2); // 7----0----1 // | | // 6--5 3--2 // \/ // 4 static int vertexes[9][2] = { {-15, -20}, // 0 { 15, -20}, // 1 { 15, -5}, // 2 { 5, -5}, // 3 { 0, 0}, // 4 {-5, -5}, // 5 {-15, -5}, // 6 {-15, -20}, // 7 {-15, -20}, // 0 }; // circle glBegin(GL_TRIANGLE_FAN); glColor4ub(0x00, 0x00, 0x00, 0x50); glVertex2i(x, y); for(int i = 0; i <= 30; i++) { float angle = i * 2.0f * PI / 30; glVertex2f(cos(angle) * (TILE_SIZE / 2) + x, sin(angle) * (TILE_SIZE / 2) + y); } glEnd(); // background glColor4ub(r, g, b, 0xB4); glBegin(GL_POLYGON); for(int i = 0; i < 8; ++i) glVertex2i(vertexes[i][0] + x, vertexes[i][1] + y); glEnd(); // borders glColor4ub(0x00, 0x00, 0x00, 0xB4); glLineWidth(1.0); glBegin(GL_LINES); for(int i = 0; i < 8; ++i) { glVertex2i(vertexes[i][0] + x, vertexes[i][1] + y); glVertex2i(vertexes[i + 1][0] + x, vertexes[i + 1][1] + y); } glEnd(); } void MapDrawer::DrawHookIndicator(int x, int y, const ItemType& type) { glDisable(GL_TEXTURE_2D); glColor4ub(uint8_t(0), uint8_t(0), uint8_t(255), uint8_t(200)); glBegin(GL_QUADS); if(type.hookSouth) { x -= 10; y += 10; glVertex2f(x, y); glVertex2f(x + 10, y); glVertex2f(x + 20, y + 10); glVertex2f(x + 10, y + 10); } else if(type.hookEast) { x += 10; y -= 10; glVertex2f(x, y); glVertex2f(x + 10, y + 10); glVertex2f(x + 10, y + 20); glVertex2f(x, y + 10); } glEnd(); glEnable(GL_TEXTURE_2D); } void MapDrawer::DrawTooltips() { for(std::vector::const_iterator it = tooltips.begin(); it != tooltips.end(); ++it) { MapTooltip* tooltip = (*it); const char* text = tooltip->text.c_str(); float line_width = 0.0f; float width = 2.0f; float height = 14.0f; int char_count = 0; int line_char_count = 0; for(const char* c = text; *c != '\0'; c++) { if(*c == '\n' || (line_char_count >= MapTooltip::MAX_CHARS_PER_LINE && *c == ' ')) { height += 14.0f; line_width = 0.0f; line_char_count = 0; } else { line_width += glutBitmapWidth(GLUT_BITMAP_HELVETICA_12, *c); } width = std::max(width, line_width); char_count++; line_char_count++; if(tooltip->ellipsis && char_count > (MapTooltip::MAX_CHARS + 3)) break; } float scale = zoom < 1.0f ? zoom : 1.0f; width = (width + 8.0f) * scale; height = (height + 4.0f) * scale; float x = tooltip->x + (TILE_SIZE / 2.0f); float y = tooltip->y + ((TILE_SIZE / 2.0f) * scale); float center = width / 2.0f; float space = (7.0f * scale); float startx = x - center; float endx = x + center; float starty = y - (height + space); float endy = y - space; // 7----0----1 // | | // 6--5 3--2 // \/ // 4 float vertexes[9][2] = { {x, starty}, // 0 {endx, starty}, // 1 {endx, endy}, // 2 {x + space, endy}, // 3 {x, y}, // 4 {x - space, endy}, // 5 {startx, endy}, // 6 {startx, starty}, // 7 {x, starty}, // 0 }; // background glColor4ub(tooltip->r, tooltip->g, tooltip->b, 255); glBegin(GL_POLYGON); for(int i = 0; i < 8; ++i) glVertex2f(vertexes[i][0], vertexes[i][1]); glEnd(); // borders glColor4ub(0, 0, 0, 255); glLineWidth(1.0); glBegin(GL_LINES); for(int i = 0; i < 8; ++i) { glVertex2f(vertexes[i][0], vertexes[i][1]); glVertex2f(vertexes[i + 1][0], vertexes[i + 1][1]); } glEnd(); // text if(zoom <= 1.0) { startx += (3.0f * scale); starty += (14.0f * scale); glColor4ub(0, 0, 0, 255); glRasterPos2f(startx, starty); char_count = 0; line_char_count = 0; for(const char* c = text; *c != '\0'; c++) { if(*c == '\n' || (line_char_count >= MapTooltip::MAX_CHARS_PER_LINE && *c == ' ')) { starty += (14.0f * scale); glRasterPos2f(startx, starty); line_char_count = 0; } char_count++; line_char_count++; if(tooltip->ellipsis && char_count >= MapTooltip::MAX_CHARS) { glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, '.'); if(char_count >= (MapTooltip::MAX_CHARS + 2)) break; } else if (!iscntrl(*c)) { glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, *c); } } } } } void MapDrawer::MakeTooltip(int screenx, int screeny, const std::string& text, uint8_t r, uint8_t g, uint8_t b) { if(text.empty()) return; MapTooltip *tooltip = newd MapTooltip(screenx, screeny, text, r, g, b); tooltip->checkLineEnding(); tooltips.push_back(tooltip); } void MapDrawer::getColor(Brush* brush, const Position& position, uint8_t &r, uint8_t &g, uint8_t &b) { if(brush->canDraw(&editor.map, position)) { if(brush->isWaypoint()) { r = 0x00; g = 0xff, b = 0x00; } else { r = 0x00; g = 0x00, b = 0xff; } } else { r = 0xff; g = 0x00, b = 0x00; } } void MapDrawer::TakeScreenshot(uint8_t* screenshot_buffer) { glFinish(); // Wait for the operation to finish glPixelStorei(GL_PACK_ALIGNMENT, 1); // 1 byte alignment for(int i = 0; i < screensize_y; ++i) glReadPixels(0, screensize_y - i, screensize_x, 1, GL_RGB, GL_UNSIGNED_BYTE, (GLubyte*)(screenshot_buffer) + 3*screensize_x*i); } void MapDrawer::glBlitTexture(int sx, int sy, int texture_number, int red, int green, int blue, int alpha) { if(texture_number != 0) { glBindTexture(GL_TEXTURE_2D, texture_number); glColor4ub(uint8_t(red), uint8_t(green), uint8_t(blue), uint8_t(alpha)); glBegin(GL_QUADS); glTexCoord2f(0.f, 0.f); glVertex2f(sx, sy); glTexCoord2f(1.f, 0.f); glVertex2f(sx + TILE_SIZE, sy); glTexCoord2f(1.f, 1.f); glVertex2f(sx + TILE_SIZE, sy + TILE_SIZE); glTexCoord2f(0.f, 1.f); glVertex2f(sx, sy + TILE_SIZE); glEnd(); } } void MapDrawer::glBlitSquare(int sx, int sy, int red, int green, int blue, int alpha) { glColor4ub(uint8_t(red), uint8_t(green), uint8_t(blue), uint8_t(alpha)); glBegin(GL_QUADS); glVertex2f(sx, sy); glVertex2f(sx + TILE_SIZE, sy); glVertex2f(sx + TILE_SIZE, sy + TILE_SIZE); glVertex2f(sx, sy + TILE_SIZE); glEnd(); } void MapDrawer::glColor(wxColor color) { glColor4ub(color.Red(), color.Green(), color.Blue(), color.Alpha()); } void MapDrawer::glColor(MapDrawer::BrushColor color) { switch(color) { case COLOR_BRUSH: glColor4ub( g_settings.getInteger(Config::CURSOR_RED), g_settings.getInteger(Config::CURSOR_GREEN), g_settings.getInteger(Config::CURSOR_BLUE), g_settings.getInteger(Config::CURSOR_ALPHA) ); break; case COLOR_FLAG_BRUSH: case COLOR_HOUSE_BRUSH: glColor4ub( g_settings.getInteger(Config::CURSOR_ALT_RED), g_settings.getInteger(Config::CURSOR_ALT_GREEN), g_settings.getInteger(Config::CURSOR_ALT_BLUE), g_settings.getInteger(Config::CURSOR_ALT_ALPHA) ); break; case COLOR_SPAWN_BRUSH: glColor4ub(166, 0, 0, 128); break; case COLOR_SPAWN_NPC_BRUSH: glColor4ub(166, 0, 0, 128); break; case COLOR_ERASER: glColor4ub(166, 0, 0, 128); break; case COLOR_VALID: glColor4ub(0, 166, 0, 128); break; case COLOR_INVALID: glColor4ub(166, 0, 0, 128); break; default: glColor4ub(255, 255, 255, 128); break; } } void MapDrawer::glColorCheck(Brush* brush, const Position& pos) { if(brush->canDraw(&editor.map, pos)) glColor(COLOR_VALID); else glColor(COLOR_INVALID); }