//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
//////////////////////////////////////////////////////////////////////
#include "main.h"
#ifdef __APPLE__
#include
#else
#include
#endif
#include "editor.h"
#include "gui.h"
#include "sprites.h"
#include "map_drawer.h"
#include "map_display.h"
#include "copybuffer.h"
#include "live_socket.h"
#include "doodad_brush.h"
#include "monster_brush.h"
#include "house_exit_brush.h"
#include "house_brush.h"
#include "spawn_monster_brush.h"
#include "npc_brush.h"
#include "spawn_npc_brush.h"
#include "wall_brush.h"
#include "carpet_brush.h"
#include "raw_brush.h"
#include "table_brush.h"
#include "waypoint_brush.h"
DrawingOptions::DrawingOptions()
{
SetDefault();
}
void DrawingOptions::SetDefault()
{
transparent_floors = false;
transparent_items = false;
show_ingame_box = false;
ingame = false;
dragging = false;
show_grid = 0;
show_all_floors = true;
show_monsters = true;
show_spawns_monster = true;
show_npcs = true;
show_spawns_npc = true;
show_houses = true;
show_shade = true;
show_special_tiles = true;
show_items = true;
highlight_items = false;
show_blocking = false;
show_tooltips = false;
show_as_minimap = false;
show_only_colors = false;
show_only_modified = false;
show_preview = false;
show_hooks = false;
hide_items_when_zoomed = true;
}
void DrawingOptions::SetIngame()
{
transparent_floors = false;
transparent_items = false;
show_ingame_box = false;
ingame = true;
dragging = false;
show_grid = 0;
show_all_floors = true;
show_monsters = true;
show_spawns_monster = false;
show_npcs = true;
show_spawns_npc = false;
show_houses = false;
show_shade = false;
show_special_tiles = false;
show_items = true;
highlight_items = false;
show_blocking = false;
show_tooltips = false;
show_as_minimap = false;
show_only_colors = false;
show_only_modified = false;
show_preview = false;
show_hooks = false;
hide_items_when_zoomed = false;
}
MapDrawer::MapDrawer(MapCanvas* canvas) : canvas(canvas), editor(canvas->editor)
{
////
}
MapDrawer::~MapDrawer()
{
Release();
}
void MapDrawer::SetupVars()
{
canvas->MouseToMap(&mouse_map_x, &mouse_map_y);
canvas->GetViewBox(&view_scroll_x, &view_scroll_y, &screensize_x, &screensize_y);
dragging = canvas->dragging;
dragging_draw = canvas->dragging_draw;
zoom = (float)canvas->GetZoom();
tile_size = int(TILE_SIZE / zoom); // after zoom
floor = canvas->GetFloor();
if(options.show_all_floors) {
if(floor < 8)
start_z = GROUND_LAYER;
else
start_z = std::min(MAP_MAX_LAYER, floor + 2);
}
else
start_z = floor;
end_z = floor;
superend_z = (floor > GROUND_LAYER ? 8 : 0);
start_x = view_scroll_x / TILE_SIZE;
start_y = view_scroll_y / TILE_SIZE;
if(floor > GROUND_LAYER) {
start_x -= 2;
start_y -= 2;
}
end_x = start_x + screensize_x / tile_size + 2;
end_y = start_y + screensize_y / tile_size + 2;
}
void MapDrawer::SetupGL()
{
glViewport(0, 0, screensize_x, screensize_y);
// Enable 2D mode
int vPort[4];
glGetIntegerv(GL_VIEWPORT, vPort);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, vPort[2]*zoom, vPort[3]*zoom, 0, -1, 1);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTranslatef(0.375f, 0.375f, 0.0f);
}
void MapDrawer::Release()
{
for(std::vector::const_iterator it = tooltips.begin(); it != tooltips.end(); ++it) {
delete *it;
}
tooltips.clear();
// Disable 2D mode
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
void MapDrawer::Draw()
{
DrawBackground();
DrawMap();
DrawDraggingShadow();
DrawHigherFloors();
if(options.dragging)
DrawSelectionBox();
DrawLiveCursors();
DrawBrush();
if(options.show_grid)
DrawGrid();
if(options.show_ingame_box)
DrawIngameBox();
if(options.show_tooltips)
DrawTooltips();
}
void MapDrawer::DrawBackground()
{
// Black Background
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
//glAlphaFunc(GL_GEQUAL, 0.9f);
//glEnable(GL_ALPHA_TEST);
}
inline int getFloorAdjustment(int floor)
{
if(floor > GROUND_LAYER) // Underground
return 0; // No adjustment
else
return TILE_SIZE * (GROUND_LAYER - floor);
}
void MapDrawer::DrawMap()
{
bool live_client = editor.IsLiveClient();
Brush* brush = g_gui.GetCurrentBrush();
// The current house we're drawing
current_house_id = 0;
if(brush) {
if(brush->isHouse())
current_house_id = brush->asHouse()->getHouseID();
else if(brush->isHouseExit())
current_house_id = brush->asHouseExit()->getHouseID();
}
bool only_colors = options.show_as_minimap || options.show_only_colors;
// Enable texture mode
if(!only_colors)
glEnable(GL_TEXTURE_2D);
for(int map_z = start_z; map_z >= superend_z; map_z--) {
if(map_z == end_z && start_z != end_z && options.show_shade) {
// Draw shade
if(!only_colors)
glDisable(GL_TEXTURE_2D);
glColor4ub(0, 0, 0, 128);
glBegin(GL_QUADS);
glVertex2f(0,int(screensize_y*zoom));
glVertex2f(int(screensize_x*zoom),int(screensize_y*zoom));
glVertex2f(int(screensize_x*zoom),0);
glVertex2f(0,0);
glEnd();
if(!only_colors)
glEnable(GL_TEXTURE_2D);
}
if(map_z >= end_z) {
int nd_start_x = start_x & ~3;
int nd_start_y = start_y & ~3;
int nd_end_x = (end_x & ~3) + 4;
int nd_end_y = (end_y & ~3) + 4;
for(int nd_map_x = nd_start_x; nd_map_x <= nd_end_x; nd_map_x += 4) {
for(int nd_map_y = nd_start_y; nd_map_y <= nd_end_y; nd_map_y += 4) {
QTreeNode* nd = editor.map.getLeaf(nd_map_x, nd_map_y);
if(!nd) {
if(live_client) {
nd = editor.map.createLeaf(nd_map_x, nd_map_y);
nd->setVisible(false, false);
}
else
continue;
}
if(!live_client || nd->isVisible(map_z > GROUND_LAYER)) {
for(int map_x = 0; map_x < 4; ++map_x) {
for(int map_y = 0; map_y < 4; ++map_y) {
DrawTile(nd->getTile(map_x, map_y, map_z));
}
}
} else {
if(!nd->isRequested(map_z > GROUND_LAYER)) {
// Request the node
editor.QueryNode(nd_map_x, nd_map_y, map_z > GROUND_LAYER);
nd->setRequested(map_z > GROUND_LAYER, true);
}
int cy = (nd_map_y) * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
int cx = (nd_map_x) * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
glColor4ub(255, 0, 255, 128);
glBegin(GL_QUADS);
glVertex2f(cx, cy + TILE_SIZE * 4);
glVertex2f(cx + TILE_SIZE * 4, cy + TILE_SIZE * 4);
glVertex2f(cx + TILE_SIZE * 4, cy);
glVertex2f(cx, cy);
glEnd();
}
}
}
}
if(only_colors)
glEnable(GL_TEXTURE_2D);
// Draws the doodad preview or the paste preview (or import preview)
if(g_gui.secondary_map != nullptr && !options.ingame) {
Position normalPos;
Position to(mouse_map_x, mouse_map_y, floor);
if(canvas->isPasting()) {
normalPos = editor.copybuffer.getPosition();
} else if(brush && brush->isDoodad()) {
normalPos = Position(0x8000, 0x8000, 0x8);
}
for(int map_x = start_x; map_x <= end_x; map_x++) {
for(int map_y = start_y; map_y <= end_y; map_y++) {
Position final(map_x, map_y, map_z);
Position pos = normalPos + final - to;
//Position pos = topos + copypos - Position(map_x, map_y, map_z);
if(pos.z >= MAP_LAYERS || pos.z < 0) {
continue;
}
Tile* tile = g_gui.secondary_map->getTile(pos);
if(tile) {
// Compensate for underground/overground
int offset;
if(map_z <= GROUND_LAYER)
offset = (GROUND_LAYER - map_z) * TILE_SIZE;
else
offset = TILE_SIZE * (floor - map_z);
int draw_x = ((map_x * TILE_SIZE) - view_scroll_x) - offset;
int draw_y = ((map_y * TILE_SIZE) - view_scroll_y) - offset;
// Draw ground
uint8_t r = 160, g = 160, b = 160;
if(tile->ground) {
if(tile->isBlocking() && options.show_blocking) {
g = g/3*2;
b = b/3*2;
}
if(tile->isHouseTile() && options.show_houses) {
if((int)tile->getHouseID() == current_house_id) {
r /= 2;
} else {
r /= 2;
g /= 2;
}
} else if(options.show_special_tiles && tile->isPZ()) {
r /= 2;
b /= 2;
}
if(options.show_special_tiles && tile->getMapFlags() & TILESTATE_PVPZONE) {
r = r/3*2;
b = r/3*2;
}
if(options.show_special_tiles && tile->getMapFlags() & TILESTATE_NOLOGOUT) {
b /= 2;
}
if(options.show_special_tiles && tile->getMapFlags() & TILESTATE_NOPVP) {
g /= 2;
}
BlitItem(draw_x, draw_y, tile, tile->ground, true, r, g, b, 160);
}
// Draw items on the tile
if(zoom <= 10.0 || !options.hide_items_when_zoomed) {
ItemVector::iterator it;
for(it = tile->items.begin(); it != tile->items.end(); it++) {
if((*it)->isBorder()) {
BlitItem(draw_x, draw_y, tile, *it, true, 160, r, g, b);
} else {
BlitItem(draw_x, draw_y, tile, *it, true, 160, 160, 160, 160);
}
}
// Monsters
if(tile->monster && options.show_monsters)
BlitCreature(draw_x, draw_y, tile->monster);
// Npcs
if(tile->npc && options.show_npcs)
BlitCreature(draw_x, draw_y, tile->npc);
}
}
}
}
}
--start_x;
--start_y;
++end_x;
++end_y;
}
if(!only_colors)
glEnable(GL_TEXTURE_2D);
}
void MapDrawer::DrawIngameBox()
{
int center_x = start_x + int(screensize_x * zoom / 64);
int center_y = start_y + int(screensize_y * zoom / 64);
int offset_y = 2;
int box_start_map_x = center_x;
int box_start_map_y = center_y + offset_y;
int box_end_map_x = center_x + CLIENT_MAP_WIDTH;
int box_end_map_y = center_y + CLIENT_MAP_HEIGHT + offset_y;
int box_start_x = box_start_map_x * TILE_SIZE - view_scroll_x;
int box_start_y = box_start_map_y * TILE_SIZE - view_scroll_y;
int box_end_x = box_end_map_x * TILE_SIZE - view_scroll_x;
int box_end_y = box_end_map_y * TILE_SIZE - view_scroll_y;
if(box_start_map_x >= start_x) {
glColor4ub(0, 0, 0, 128);
glBegin(GL_QUADS);
glVertex2f(0, screensize_y * zoom);
glVertex2f(box_start_x, screensize_y * zoom);
glVertex2f(box_start_x, 0);
glVertex2f(0, 0);
glEnd();
}
if(box_end_map_x < end_x) {
glColor4ub(0, 0, 0, 128);
glBegin(GL_QUADS);
glVertex2f(box_end_x, screensize_y * zoom);
glVertex2f(screensize_x * zoom, screensize_y * zoom);
glVertex2f(screensize_x * zoom, 0);
glVertex2f(box_end_x, 0);
glEnd();
}
if(box_start_map_y >= start_y) {
glColor4ub(0, 0, 0, 128);
glBegin(GL_QUADS);
glVertex2f(box_start_x, box_start_y);
glVertex2f(box_end_x, box_start_y);
glVertex2f(box_end_x, 0);
glVertex2f(box_start_x, 0);
glEnd();
}
if(box_end_map_y < end_y) {
glColor4ub(0, 0, 0, 128);
glBegin(GL_QUADS);
glVertex2f(box_start_x, screensize_y * zoom);
glVertex2f(box_end_x, screensize_y * zoom);
glVertex2f(box_end_x, box_end_y);
glVertex2f(box_start_x, box_end_y);
glEnd();
}
// client hidden tiles
glColor4ub(255, 0, 0, 128);
glBegin(GL_LINE_STRIP);
glVertex2f(box_start_x, box_start_y);
glVertex2f(box_end_x, box_start_y);
glVertex2f(box_end_x, box_end_y);
glVertex2f(box_start_x, box_end_y);
glVertex2f(box_start_x, box_start_y);
glEnd();
box_start_x += TILE_SIZE;
box_start_y += TILE_SIZE;
box_end_x -= 2 * TILE_SIZE;
box_end_y -= 2 * TILE_SIZE;
// client visible tiles
glColor4ub(0, 255, 0, 128);
glBegin(GL_LINE_STRIP);
glVertex2f(box_start_x, box_start_y);
glVertex2f(box_end_x, box_start_y);
glVertex2f(box_end_x, box_end_y);
glVertex2f(box_start_x, box_end_y);
glVertex2f(box_start_x, box_start_y);
glEnd();
box_start_x += 7 * TILE_SIZE;
box_start_y += 5 * TILE_SIZE;
box_end_x = box_start_x + TILE_SIZE;
box_end_y = box_start_y + TILE_SIZE;
// client player position
glColor4ub(0, 255, 0, 128);
glBegin(GL_LINE_STRIP);
glVertex2f(box_start_x, box_start_y);
glVertex2f(box_end_x, box_start_y);
glVertex2f(box_end_x, box_end_y);
glVertex2f(box_start_x, box_end_y);
glVertex2f(box_start_x, box_start_y);
glEnd();
}
void MapDrawer::DrawGrid()
{
for(int y = start_y; y < end_y; ++y) {
glColor4ub(255, 255, 255, 128);
glBegin(GL_LINES);
glVertex2f(start_x * TILE_SIZE - view_scroll_x, y * TILE_SIZE - view_scroll_y);
glVertex2f(end_x * TILE_SIZE - view_scroll_x, y * TILE_SIZE - view_scroll_y);
glEnd();
}
for(int x = start_x; x < end_x; ++x) {
glColor4ub(255, 255, 255, 128);
glBegin(GL_LINES);
glVertex2f(x * TILE_SIZE - view_scroll_x, start_y * TILE_SIZE - view_scroll_y);
glVertex2f(x * TILE_SIZE - view_scroll_x, end_y * TILE_SIZE - view_scroll_y);
glEnd();
}
}
void MapDrawer::DrawDraggingShadow()
{
glEnable(GL_TEXTURE_2D);
// Draw dragging shadow
if(!editor.selection.isBusy() && dragging && !options.ingame) {
for(TileSet::iterator tit = editor.selection.begin(); tit != editor.selection.end(); tit++) {
Tile* tile = *tit;
Position pos = tile->getPosition();
int move_x, move_y, move_z;
move_x = canvas->drag_start_x - mouse_map_x;
move_y = canvas->drag_start_y - mouse_map_y;
move_z = canvas->drag_start_z - floor;
pos.x -= move_x;
pos.y -= move_y;
pos.z -= move_z;
if(pos.z < 0 || pos.z >= MAP_LAYERS) {
continue;
}
// On screen and dragging?
if(pos.x+2 > start_x && pos.x < end_x && pos.y+2 > start_y && pos.y < end_y && (move_x != 0 || move_y != 0 || move_z != 0)) {
int offset;
if(pos.z <= GROUND_LAYER)
offset = (GROUND_LAYER - pos.z) * TILE_SIZE;
else
offset = TILE_SIZE * (floor - pos.z);
int draw_x = ((pos.x * TILE_SIZE) - view_scroll_x) - offset;
int draw_y = ((pos.y * TILE_SIZE) - view_scroll_y) - offset;
ItemVector toRender = tile->getSelectedItems();
Tile* desttile = editor.map.getTile(pos);
for(ItemVector::const_iterator iit = toRender.begin(); iit != toRender.end(); iit++) {
if(desttile)
BlitItem(draw_x, draw_y, desttile, *iit, true, 160,160,160,160);
else
BlitItem(draw_x, draw_y, pos, *iit, true, 160,160,160,160);
}
if(tile->monster && tile->monster->isSelected() && options.show_monsters)
BlitCreature(draw_x, draw_y, tile->monster);
if(tile->spawnMonster && tile->spawnMonster->isSelected())
BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN, 160, 160, 160, 160);
if(tile->npc && tile->npc->isSelected() && options.show_npcs)
BlitCreature(draw_x, draw_y, tile->npc);
if(tile->spawnNpc && tile->spawnNpc->isSelected())
BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN_NPC, 160, 160, 160, 160);
}
}
}
glDisable(GL_TEXTURE_2D);
}
void MapDrawer::DrawHigherFloors()
{
glEnable(GL_TEXTURE_2D);
// Draw "transparent higher floor"
if(floor != 8 && floor != 0 && options.transparent_floors) {
int map_z = floor - 1;
for(int map_x = start_x; map_x <= end_x; map_x++) {
for(int map_y = start_y; map_y <= end_y; map_y++) {
Tile* tile = editor.map.getTile(map_x, map_y, map_z);
if(tile) {
int offset;
if (map_z <= GROUND_LAYER)
offset = (GROUND_LAYER - map_z) * TILE_SIZE;
else
offset = TILE_SIZE*(floor - map_z);
int draw_x = ((map_x * TILE_SIZE) - view_scroll_x) - offset;
int draw_y = ((map_y * TILE_SIZE) - view_scroll_y) - offset;
//Position pos = tile->getPosition();
if(tile->ground) {
if(tile->isPZ()) {
BlitItem(draw_x, draw_y, tile, tile->ground, false, 128,255,128, 96);
} else {
BlitItem(draw_x, draw_y, tile, tile->ground, false, 255,255,255, 96);
}
}
if(zoom <= 10.0 || !options.hide_items_when_zoomed) {
ItemVector::iterator it;
for(it = tile->items.begin(); it != tile->items.end(); it++)
BlitItem(draw_x, draw_y, tile, *it, false, 255,255,255, 96);
}
}
}
}
}
glDisable(GL_TEXTURE_2D);
}
void MapDrawer::DrawSelectionBox()
{
if(options.ingame)
return;
// Draw bounding box
int last_click_rx = canvas->last_click_abs_x - view_scroll_x;
int last_click_ry = canvas->last_click_abs_y - view_scroll_y;
double cursor_rx = canvas->cursor_x * zoom;
double cursor_ry = canvas->cursor_y * zoom;
double lines[4][4];
lines[0][0] = last_click_rx;
lines[0][1] = last_click_ry;
lines[0][2] = cursor_rx;
lines[0][3] = last_click_ry;
lines[1][0] = cursor_rx;
lines[1][1] = last_click_ry;
lines[1][2] = cursor_rx;
lines[1][3] = cursor_ry;
lines[2][0] = cursor_rx;
lines[2][1] = cursor_ry;
lines[2][2] = last_click_rx;
lines[2][3] = cursor_ry;
lines[3][0] = last_click_rx;
lines[3][1] = cursor_ry;
lines[3][2] = last_click_rx;
lines[3][3] = last_click_ry;
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0xf0);
glLineWidth(1.0);
glColor4f(1.0,1.0,1.0,1.0);
glBegin(GL_LINES);
for(int i = 0; i < 4; i++) {
glVertex2f(lines[i][0], lines[i][1]);
glVertex2f(lines[i][2], lines[i][3]);
}
glEnd();
glDisable(GL_LINE_STIPPLE);
}
void MapDrawer::DrawLiveCursors()
{
if(options.ingame || !editor.IsLive())
return;
LiveSocket& live = editor.GetLive();
for(LiveCursor& cursor : live.getCursorList()) {
if(cursor.pos.z <= GROUND_LAYER && floor > GROUND_LAYER) {
continue;
}
if(cursor.pos.z > GROUND_LAYER && floor <= 8) {
continue;
}
if(cursor.pos.z < floor) {
cursor.color = wxColor(
cursor.color.Red(),
cursor.color.Green(),
cursor.color.Blue(),
std::max(cursor.color.Alpha() / 2, 64)
);
}
int offset;
if (cursor.pos.z <= GROUND_LAYER)
offset = (GROUND_LAYER - cursor.pos.z) * TILE_SIZE;
else
offset = TILE_SIZE * (floor - cursor.pos.z);
float draw_x = ((cursor.pos.x * TILE_SIZE) - view_scroll_x) - offset;
float draw_y = ((cursor.pos.y * TILE_SIZE) - view_scroll_y) - offset;
glColor(cursor.color);
glBegin(GL_QUADS);
glVertex2f(draw_x, draw_y);
glVertex2f(draw_x + TILE_SIZE, draw_y);
glVertex2f(draw_x + TILE_SIZE, draw_y + TILE_SIZE);
glVertex2f(draw_x, draw_y + TILE_SIZE);
glEnd();
}
}
void MapDrawer::DrawBrush()
{
if(!g_gui.IsDrawingMode())
return;
if(!g_gui.GetCurrentBrush())
return;
if(options.ingame)
return;
Brush* brush = g_gui.GetCurrentBrush();
BrushColor brushColor = COLOR_BLANK;
if(brush->isTerrain() || brush->isTable() || brush->isCarpet())
brushColor = COLOR_BRUSH;
else if(brush->isHouse())
brushColor = COLOR_HOUSE_BRUSH;
else if(brush->isFlag())
brushColor = COLOR_FLAG_BRUSH;
else if(brush->isSpawnMonster())
brushColor = COLOR_SPAWN_BRUSH;
else if(brush->isSpawnNpc())
brushColor = COLOR_SPAWN_NPC_BRUSH;
else if(brush->isEraser())
brushColor = COLOR_ERASER;
if(dragging_draw) {
ASSERT(brush->canDrag());
if(brush->isWall()) {
int last_click_start_map_x = std::min(canvas->last_click_map_x, mouse_map_x);
int last_click_start_map_y = std::min(canvas->last_click_map_y, mouse_map_y);
int last_click_end_map_x = std::max(canvas->last_click_map_x, mouse_map_x)+1;
int last_click_end_map_y = std::max(canvas->last_click_map_y, mouse_map_y)+1;
int last_click_start_sx = last_click_start_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
int last_click_start_sy = last_click_start_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
int last_click_end_sx = last_click_end_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
int last_click_end_sy = last_click_end_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
int delta_x = last_click_end_sx - last_click_start_sx;
int delta_y = last_click_end_sy - last_click_start_sy;
glColor(brushColor);
glBegin(GL_QUADS);
{
glVertex2f(last_click_start_sx, last_click_start_sy + TILE_SIZE);
glVertex2f(last_click_end_sx, last_click_start_sy + TILE_SIZE);
glVertex2f(last_click_end_sx, last_click_start_sy);
glVertex2f(last_click_start_sx, last_click_start_sy);
}
if(delta_y > TILE_SIZE) {
glVertex2f(last_click_start_sx, last_click_end_sy - TILE_SIZE);
glVertex2f(last_click_start_sx + TILE_SIZE, last_click_end_sy - TILE_SIZE);
glVertex2f(last_click_start_sx + TILE_SIZE, last_click_start_sy + TILE_SIZE);
glVertex2f(last_click_start_sx, last_click_start_sy + TILE_SIZE);
}
if(delta_x > TILE_SIZE && delta_y > TILE_SIZE) {
glVertex2f(last_click_end_sx - TILE_SIZE, last_click_start_sy + TILE_SIZE);
glVertex2f(last_click_end_sx, last_click_start_sy + TILE_SIZE);
glVertex2f(last_click_end_sx, last_click_end_sy - TILE_SIZE);
glVertex2f(last_click_end_sx - TILE_SIZE, last_click_end_sy - TILE_SIZE);
}
if (delta_y > TILE_SIZE) {
glVertex2f(last_click_start_sx, last_click_end_sy - TILE_SIZE);
glVertex2f(last_click_end_sx, last_click_end_sy - TILE_SIZE);
glVertex2f(last_click_end_sx, last_click_end_sy);
glVertex2f(last_click_start_sx, last_click_end_sy);
}
glEnd();
} else {
if(brush->isRaw())
glEnable(GL_TEXTURE_2D);
if(g_gui.GetBrushShape() == BRUSHSHAPE_SQUARE || brush->isSpawnMonster() || brush->isSpawnNpc()) {
if(brush->isRaw() || brush->isOptionalBorder()) {
int start_x, end_x;
int start_y, end_y;
if(mouse_map_x < canvas->last_click_map_x) {
start_x = mouse_map_x;
end_x = canvas->last_click_map_x;
} else {
start_x = canvas->last_click_map_x;
end_x = mouse_map_x;
}
if(mouse_map_y < canvas->last_click_map_y) {
start_y = mouse_map_y;
end_y = canvas->last_click_map_y;
} else {
start_y = canvas->last_click_map_y;
end_y = mouse_map_y;
}
RAWBrush* raw_brush = nullptr;
if(brush->isRaw())
raw_brush = brush->asRaw();
for(int y = start_y; y <= end_y; y++) {
int cy = y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
for(int x = start_x; x <= end_x; x++) {
int cx = x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
if(brush->isOptionalBorder())
glColorCheck(brush, Position(x, y, floor));
else
BlitSpriteType(cx, cy, raw_brush->getItemType()->sprite, 160, 160, 160, 160);
}
}
} else {
int last_click_start_map_x = std::min(canvas->last_click_map_x, mouse_map_x);
int last_click_start_map_y = std::min(canvas->last_click_map_y, mouse_map_y);
int last_click_end_map_x = std::max(canvas->last_click_map_x, mouse_map_x)+1;
int last_click_end_map_y = std::max(canvas->last_click_map_y, mouse_map_y)+1;
int last_click_start_sx = last_click_start_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
int last_click_start_sy = last_click_start_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
int last_click_end_sx = last_click_end_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
int last_click_end_sy = last_click_end_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
glColor(brushColor);
glBegin(GL_QUADS);
glVertex2f(last_click_start_sx, last_click_start_sy);
glVertex2f(last_click_end_sx, last_click_start_sy);
glVertex2f(last_click_end_sx, last_click_end_sy);
glVertex2f(last_click_start_sx, last_click_end_sy);
glEnd();
}
} else if(g_gui.GetBrushShape() == BRUSHSHAPE_CIRCLE) {
// Calculate drawing offsets
int start_x, end_x;
int start_y, end_y;
int width = std::max(
std::abs(std::max(mouse_map_y, canvas->last_click_map_y) - std::min(mouse_map_y, canvas->last_click_map_y)),
std::abs(std::max(mouse_map_x, canvas->last_click_map_x) - std::min(mouse_map_x, canvas->last_click_map_x))
);
if(mouse_map_x < canvas->last_click_map_x) {
start_x = canvas->last_click_map_x - width;
end_x = canvas->last_click_map_x;
} else {
start_x = canvas->last_click_map_x;
end_x = canvas->last_click_map_x + width;
}
if(mouse_map_y < canvas->last_click_map_y) {
start_y = canvas->last_click_map_y - width;
end_y = canvas->last_click_map_y;
} else {
start_y = canvas->last_click_map_y;
end_y = canvas->last_click_map_y + width;
}
int center_x = start_x + (end_x - start_x) / 2;
int center_y = start_y + (end_y - start_y) / 2;
float radii = width / 2.0f + 0.005f;
RAWBrush* raw_brush = nullptr;
if(brush->isRaw())
raw_brush = brush->asRaw();
for(int y = start_y-1; y <= end_y+1; y++) {
int cy = y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
float dy = center_y - y;
for(int x = start_x-1; x <= end_x+1; x++) {
int cx = x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
float dx = center_x - x;
//printf("%f;%f\n", dx, dy);
float distance = sqrt(dx*dx + dy*dy);
if(distance < radii) {
if(brush->isRaw()) {
BlitSpriteType(cx, cy, raw_brush->getItemType()->sprite, 160, 160, 160, 160);
} else {
glColor(brushColor);
glBegin(GL_QUADS);
glVertex2f(cx, cy + TILE_SIZE);
glVertex2f(cx + TILE_SIZE, cy + TILE_SIZE);
glVertex2f(cx + TILE_SIZE, cy);
glVertex2f(cx, cy);
glEnd();
}
}
}
}
}
if(brush->isRaw())
glDisable(GL_TEXTURE_2D);
}
} else {
if(brush->isWall()) {
int start_map_x = mouse_map_x - g_gui.GetBrushSize();
int start_map_y = mouse_map_y - g_gui.GetBrushSize();
int end_map_x = mouse_map_x + g_gui.GetBrushSize() + 1;
int end_map_y = mouse_map_y + g_gui.GetBrushSize() + 1;
int start_sx = start_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
int start_sy = start_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
int end_sx = end_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
int end_sy = end_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
int delta_x = end_sx - start_sx;
int delta_y = end_sy - start_sy;
glColor(brushColor);
glBegin(GL_QUADS);
{
glVertex2f(start_sx, start_sy + TILE_SIZE);
glVertex2f(end_sx, start_sy + TILE_SIZE);
glVertex2f(end_sx, start_sy);
glVertex2f(start_sx, start_sy);
}
if(delta_y > TILE_SIZE) {
glVertex2f(start_sx, end_sy - TILE_SIZE);
glVertex2f(start_sx + TILE_SIZE, end_sy - TILE_SIZE);
glVertex2f(start_sx + TILE_SIZE, start_sy + TILE_SIZE);
glVertex2f(start_sx, start_sy + TILE_SIZE);
}
if(delta_x > TILE_SIZE && delta_y > TILE_SIZE) {
glVertex2f(end_sx - TILE_SIZE, start_sy + TILE_SIZE);
glVertex2f(end_sx, start_sy + TILE_SIZE);
glVertex2f(end_sx, end_sy - TILE_SIZE);
glVertex2f(end_sx - TILE_SIZE, end_sy - TILE_SIZE);
}
if(delta_y > TILE_SIZE) {
glVertex2f(start_sx, end_sy - TILE_SIZE);
glVertex2f(end_sx, end_sy - TILE_SIZE);
glVertex2f(end_sx, end_sy);
glVertex2f(start_sx, end_sy);
}
glEnd();
} else if(brush->isDoor()) {
int cx = (mouse_map_x) * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
int cy = (mouse_map_y) * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
glColorCheck(brush, Position(mouse_map_x, mouse_map_y, floor));
glBegin(GL_QUADS);
glVertex2f(cx, cy + TILE_SIZE);
glVertex2f(cx + TILE_SIZE, cy + TILE_SIZE);
glVertex2f(cx + TILE_SIZE, cy);
glVertex2f(cx, cy);
glEnd();
} else if(brush->isMonster()) {
glEnable(GL_TEXTURE_2D);
int cy = (mouse_map_y) * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
int cx = (mouse_map_x) * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
MonsterBrush* monster_brush = brush->asMonster();
if(monster_brush->canDraw(&editor.map, Position(mouse_map_x, mouse_map_y, floor)))
BlitCreature(cx, cy, monster_brush->getType()->outfit, SOUTH, 255, 255, 255, 160);
else
BlitCreature(cx, cy, monster_brush->getType()->outfit, SOUTH, 255, 64, 64, 160);
glDisable(GL_TEXTURE_2D);
} else if(brush->isNpc()) {
glEnable(GL_TEXTURE_2D);
int cy = (mouse_map_y) * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
int cx = (mouse_map_x) * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
NpcBrush* npcBrush = brush->asNpc();
if(npcBrush->canDraw(&editor.map, Position(mouse_map_x, mouse_map_y, floor)))
BlitCreature(cx, cy, npcBrush->getType()->outfit, SOUTH, 255, 255, 255, 160);
else
BlitCreature(cx, cy, npcBrush->getType()->outfit, SOUTH, 255, 64, 64, 160);
glDisable(GL_TEXTURE_2D);
} else if(!brush->isDoodad()) {
RAWBrush* raw_brush = nullptr;
if(brush->isRaw()) { // Textured brush
glEnable(GL_TEXTURE_2D);
raw_brush = brush->asRaw();
}
for(int y = -g_gui.GetBrushSize()-1; y <= g_gui.GetBrushSize()+1; y++) {
int cy = (mouse_map_y + y) * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
for(int x = -g_gui.GetBrushSize()-1; x <= g_gui.GetBrushSize()+1; x++) {
int cx = (mouse_map_x + x) * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
if(g_gui.GetBrushShape() == BRUSHSHAPE_SQUARE) {
if(x >= -g_gui.GetBrushSize() && x <= g_gui.GetBrushSize() && y >= -g_gui.GetBrushSize() && y <= g_gui.GetBrushSize()) {
if(brush->isRaw()) {
BlitSpriteType(cx, cy, raw_brush->getItemType()->sprite, 160, 160, 160, 160);
} else {
if(brush->isWaypoint()) {
uint8_t r, g, b;
getColor(brush, Position(mouse_map_x + x, mouse_map_y + y, floor), r, g, b);
DrawBrushIndicator(cx, cy, brush, r, g, b);
} else {
if(brush->isHouseExit() || brush->isOptionalBorder())
glColorCheck(brush, Position(mouse_map_x + x, mouse_map_y + y, floor));
else
glColor(brushColor);
glBegin(GL_QUADS);
glVertex2f(cx, cy + TILE_SIZE);
glVertex2f(cx + TILE_SIZE, cy + TILE_SIZE);
glVertex2f(cx + TILE_SIZE, cy);
glVertex2f(cx, cy);
glEnd();
}
}
}
} else if(g_gui.GetBrushShape() == BRUSHSHAPE_CIRCLE) {
double distance = sqrt(double(x*x) + double(y*y));
if(distance < g_gui.GetBrushSize()+0.005) {
if(brush->isRaw()) {
BlitSpriteType(cx, cy, raw_brush->getItemType()->sprite, 160, 160, 160, 160);
} else {
if(brush->isWaypoint()) {
uint8_t r, g, b;
getColor(brush, Position(mouse_map_x + x, mouse_map_y + y, floor), r, g, b);
DrawBrushIndicator(cx, cy, brush, r, g, b);
} else {
if(brush->isHouseExit() || brush->isOptionalBorder())
glColorCheck(brush, Position(mouse_map_x + x, mouse_map_y + y, floor));
else
glColor(brushColor);
glBegin(GL_QUADS);
glVertex2f(cx, cy + TILE_SIZE);
glVertex2f(cx + TILE_SIZE, cy + TILE_SIZE);
glVertex2f(cx + TILE_SIZE, cy);
glVertex2f(cx, cy);
glEnd();
}
}
}
}
}
}
if(brush->isRaw()) { // Textured brush
glDisable(GL_TEXTURE_2D);
}
}
}
}
void MapDrawer::BlitItem(int& draw_x, int& draw_y, const Tile* tile, const Item* item, bool ephemeral, int red, int green, int blue, int alpha) {
ItemType& it = g_items[item->getID()];
if(!options.ingame && !ephemeral && item->isSelected()) {
red /= 2;
blue /= 2;
green /= 2;
}
// Ugly hacks. :)
if(it.id == 0) {
glDisable(GL_TEXTURE_2D);
glBlitSquare(draw_x, draw_y, 255, 0, 0, alpha);
glEnable(GL_TEXTURE_2D);
return;
} else if(it.id == ITEM_STAIRS && !options.ingame) {
glDisable(GL_TEXTURE_2D);
glBlitSquare(draw_x, draw_y, red, green, 0, alpha/3*2);
glEnable(GL_TEXTURE_2D);
return;
} else if(it.id == ITEM_NOTHING_SPECIAL && !options.ingame) {
glDisable(GL_TEXTURE_2D);
glBlitSquare(draw_x, draw_y, red, 0, 0, alpha/3*2);
glEnable(GL_TEXTURE_2D);
return;
}
GameSprite* spr = it.sprite;
if(it.isMetaItem())
return;
if(spr == nullptr)
return;
if(!ephemeral && it.pickupable && !options.show_items)
return;
int screenx = draw_x - spr->getDrawOffset().first;
int screeny = draw_y - spr->getDrawOffset().second;
const Position& pos = tile->getPosition();
// Set the newd drawing height accordingly
draw_x -= spr->getDrawHeight();
draw_y -= spr->getDrawHeight();
int subtype = -1;
int pattern_x = pos.x % spr->pattern_x;
int pattern_y = pos.y % spr->pattern_y;
int pattern_z = pos.z % spr->pattern_z;
if(it.isSplash() || it.isFluidContainer()) {
subtype = item->getSubtype();
} else if(it.isHangable) {
if(tile->hasProperty(HOOK_SOUTH)) {
pattern_x = 1;
} else if(tile->hasProperty(HOOK_EAST)) {
pattern_x = 2;
} else {
pattern_x = 0;
}
} else if(it.stackable) {
if(item->getSubtype() <= 1)
subtype = 0;
else if(item->getSubtype() <= 2)
subtype = 1;
else if(item->getSubtype() <= 3)
subtype = 2;
else if(item->getSubtype() <= 4)
subtype = 3;
else if(item->getSubtype() < 10)
subtype = 4;
else if(item->getSubtype() < 25)
subtype = 5;
else if(item->getSubtype() < 50)
subtype = 6;
else
subtype = 7;
}
if(!ephemeral && options.transparent_items &&
(!it.isGroundTile() || spr->width > 1 || spr->height > 1) &&
!it.isSplash() &&
(!it.isBorder || spr->width > 1 || spr->height > 1)
)
{
alpha /= 2;
}
int frame = item->getFrame();
for(int cx = 0; cx != spr->width; cx++) {
for(int cy = 0; cy != spr->height; cy++) {
for(int cf = 0; cf != spr->layers; cf++) {
int texnum = spr->getHardwareID(cx,cy,cf,
subtype,
pattern_x,
pattern_y,
pattern_z,
frame
);
glBlitTexture(screenx - cx * TILE_SIZE, screeny - cy * TILE_SIZE, texnum, red, green, blue, alpha);
}
}
}
if(options.show_hooks && (it.hookSouth || it.hookEast))
DrawHookIndicator(draw_x, draw_y, it);
}
void MapDrawer::BlitItem(int& draw_x, int& draw_y, const Position& pos, const Item* item, bool ephemeral, int red, int green, int blue, int alpha) {
ItemType& it = g_items[item->getID()];
if(!options.ingame && !ephemeral && item->isSelected()) {
red /= 2;
blue /= 2;
green /= 2;
}
if(it.id == ITEM_STAIRS && !options.ingame) { // Ugly hack yes?
glDisable(GL_TEXTURE_2D);
glBlitSquare(draw_x, draw_y, red, green, 0, alpha/3*2);
glEnable(GL_TEXTURE_2D);
return;
} else if(it.id == ITEM_NOTHING_SPECIAL && !options.ingame) { // Ugly hack yes?
glDisable(GL_TEXTURE_2D);
glBlitSquare(draw_x, draw_y, red, 0, 0, alpha/3*2);
glEnable(GL_TEXTURE_2D);
return;
}
GameSprite* spr = it.sprite;
if(it.isMetaItem())
return;
if(spr == nullptr)
return;
if(!ephemeral && it.pickupable && options.show_items)
return;
int screenx = draw_x - spr->getDrawOffset().first;
int screeny = draw_y - spr->getDrawOffset().second;
// Set the newd drawing height accordingly
draw_x -= spr->getDrawHeight();
draw_y -= spr->getDrawHeight();
int subtype = -1;
int pattern_x = pos.x % spr->pattern_x;
int pattern_y = pos.y % spr->pattern_y;
int pattern_z = pos.z % spr->pattern_z;
if(it.isSplash() || it.isFluidContainer()) {
subtype = item->getSubtype();
} else if(it.isHangable) {
pattern_x = 0;
/*
if(tile->hasProperty(HOOK_SOUTH)) {
pattern_x = 2;
} else if(tile->hasProperty(HOOK_EAST)) {
pattern_x = 1;
} else {
pattern_x = -0;
}
*/
} else if(it.stackable) {
if(item->getSubtype() <= 1)
subtype = 0;
else if(item->getSubtype() <= 2)
subtype = 1;
else if(item->getSubtype() <= 3)
subtype = 2;
else if(item->getSubtype() <= 4)
subtype = 3;
else if(item->getSubtype() < 10)
subtype = 4;
else if(item->getSubtype() < 25)
subtype = 5;
else if(item->getSubtype() < 50)
subtype = 6;
else
subtype = 7;
}
if(!ephemeral && options.transparent_items &&
(!it.isGroundTile() || spr->width > 1 || spr->height > 1) &&
!it.isSplash() &&
(!it.isBorder || spr->width > 1 || spr->height > 1)
)
{
alpha /= 2;
}
int frame = item->getFrame();
for(int cx = 0; cx != spr->width; ++cx) {
for(int cy = 0; cy != spr->height; ++cy) {
for(int cf = 0; cf != spr->layers; ++cf) {
int texnum = spr->getHardwareID(cx,cy,cf,
subtype,
pattern_x,
pattern_y,
pattern_z,
frame
);
glBlitTexture(screenx - cx * TILE_SIZE, screeny - cy * TILE_SIZE, texnum, red, green, blue, alpha);
}
}
}
if(options.show_hooks && (it.hookSouth || it.hookEast) && zoom <= 3.0)
DrawHookIndicator(draw_x, draw_y, it);
}
void MapDrawer::BlitSpriteType(int screenx, int screeny, uint32_t spriteid, int red, int green, int blue, int alpha)
{
GameSprite* spr = g_items[spriteid].sprite;
if(spr == nullptr) return;
screenx -= spr->getDrawOffset().first;
screeny -= spr->getDrawOffset().second;
int tme = 0; //GetTime() % itype->FPA;
for(int cx = 0; cx != spr->width; ++cx) {
for(int cy = 0; cy != spr->height; ++cy) {
for(int cf = 0; cf != spr->layers; ++cf) {
int texnum = spr->getHardwareID(cx,cy,cf,-1,0,0,0,tme);
//printf("CF: %d\tTexturenum: %d\n", cf, texnum);
glBlitTexture(screenx - cx * TILE_SIZE, screeny - cy * TILE_SIZE, texnum, red, green, blue, alpha);
}
}
}
}
void MapDrawer::BlitSpriteType(int screenx, int screeny, GameSprite* spr, int red, int green, int blue, int alpha)
{
if(spr == nullptr) return;
screenx -= spr->getDrawOffset().first;
screeny -= spr->getDrawOffset().second;
int tme = 0; //GetTime() % itype->FPA;
for(int cx = 0; cx != spr->width; ++cx) {
for(int cy = 0; cy != spr->height; ++cy) {
for(int cf = 0; cf != spr->layers; ++cf) {
int texnum = spr->getHardwareID(cx,cy,cf,-1,0,0,0,tme);
//printf("CF: %d\tTexturenum: %d\n", cf, texnum);
glBlitTexture(screenx - cx * TILE_SIZE, screeny - cy * TILE_SIZE, texnum, red, green, blue, alpha);
}
}
}
}
void MapDrawer::BlitCreature(int screenx, int screeny, const Outfit& outfit, Direction dir, int red, int green, int blue, int alpha)
{
if(outfit.lookItem != 0) {
ItemType& it = g_items[outfit.lookItem];
BlitSpriteType(screenx, screeny, it.sprite, red, green, blue, alpha);
} else {
GameSprite* spr = g_gui.gfx.getCreatureSprite(outfit.lookType);
if(!spr || outfit.lookType == 0) {
return;
/*
spr = g_gui.gfx.getCreatureSprite(138);
if(!spr)
return;
*/
}
// mount and addon drawing thanks to otc code
int pattern_z = 0;
if (outfit.lookMount != 0) {
if (GameSprite* mountSpr = g_gui.gfx.getCreatureSprite(outfit.lookMount)) {
for (int cx = 0; cx != mountSpr->width; ++cx) {
for (int cy = 0; cy != mountSpr->height; ++cy) {
int texnum = mountSpr->getHardwareID(cx, cy, 0, 0, (int)dir, 0, 0, 0);
glBlitTexture(screenx - cx * TILE_SIZE, screeny - cy * TILE_SIZE, texnum, red, green, blue, alpha);
}
}
pattern_z = std::min(1, spr->pattern_z - 1);
}
}
int tme = 0; //GetTime() % itype->FPA;
// pattern_y => creature addon
for (int pattern_y = 0; pattern_y < spr->pattern_y; pattern_y++) {
// continue if we dont have this addon
if (pattern_y > 0 && !(outfit.lookAddon & (1 << (pattern_y - 1))))
continue;
for (int cx = 0; cx != spr->width; ++cx) {
for (int cy = 0; cy != spr->height; ++cy) {
int texnum = spr->getHardwareID(cx, cy, (int)dir, pattern_y, pattern_z, outfit, tme);
glBlitTexture(screenx - cx * TILE_SIZE, screeny - cy * TILE_SIZE, texnum, red, green, blue, alpha);
}
}
}
}
}
void MapDrawer::BlitCreature(int screenx, int screeny, const Monster* c, int red, int green, int blue, int alpha)
{
if(!options.ingame && c->isSelected()) {
red /= 2;
green /= 2;
blue /= 2;
}
BlitCreature(screenx, screeny, c->getLookType(), c->getDirection(), red, green, blue, alpha);
}
// Npcs
void MapDrawer::BlitCreature(int screenx, int screeny, const Npc* npc, int red, int green, int blue, int alpha)
{
if(!options.ingame && npc->isSelected()) {
red /= 2;
green /= 2;
blue /= 2;
}
BlitCreature(screenx, screeny, npc->getLookType(), npc->getDirection(), red, green, blue, alpha);
}
void MapDrawer::WriteTooltip(Item* item, std::ostringstream& stream)
{
if(item == nullptr)
return;
const uint16_t id = item->getID();
if(id < 100)
return;
const uint16_t unique = item->getUniqueID();
const uint16_t action = item->getActionID();
const std::string& text = item->getText();
if(unique == 0 && action == 0 && text.empty())
return;
if(stream.tellp() > 0)
stream << "\n";
stream << "id: " << id << "\n";
if (action > 0)
stream << "aid: " << action << "\n";
if(unique > 0)
stream << "uid: " << unique << "\n";
if(!text.empty())
stream << "text: " << text << "\n";
}
void MapDrawer::WriteTooltip(Waypoint* waypoint, std::ostringstream& stream)
{
if (stream.tellp() > 0)
stream << "\n";
stream << "wp: " << waypoint->name << "\n";
}
void MapDrawer::DrawTile(TileLocation* location)
{
if(!location)
return;
Tile* tile = location->get();
if(!tile)
return;
if(options.show_only_modified && !tile->isModified())
return;
int map_x = location->getX();
int map_y = location->getY();
int map_z = location->getZ();
if(options.show_tooltips && location->getWaypointCount() > 0) {
Waypoint* waypoint = canvas->editor.map.waypoints.getWaypoint(location);
if(waypoint)
WriteTooltip(waypoint, tooltip);
}
bool as_minimap = options.show_as_minimap;
bool only_colors = as_minimap || options.show_only_colors;
int offset;
if (map_z <= GROUND_LAYER)
offset = (GROUND_LAYER - map_z) * TILE_SIZE;
else
offset = TILE_SIZE * (floor - map_z);
int draw_x = ((map_x * TILE_SIZE) - view_scroll_x) - offset;
int draw_y = ((map_y * TILE_SIZE) - view_scroll_y) - offset;
uint8_t r = 255,g = 255,b = 255;
if(tile->ground || only_colors) {
if(!as_minimap) {
bool showspecial = options.show_only_colors || options.show_special_tiles;
if(options.show_blocking && tile->isBlocking() && tile->size() > 0) {
g = g / 3 * 2;
b = b / 3 * 2;
}
int item_count = tile->items.size();
if(options.highlight_items && item_count > 0 && !tile->items.back()->isBorder()) {
static const float factor[5] = { 0.75f, 0.6f, 0.48f, 0.40f, 0.33f };
int idx = (item_count < 5 ? item_count : 5) - 1;
g = int(g * factor[idx]);
r = int(r * factor[idx]);
}
if(options.show_spawns_monster && location->getSpawnMonsterCount() > 0) {
float f = 1.0f;
for(uint32_t i = 0; i < location->getSpawnMonsterCount(); ++i) {
f *= 0.7f;
}
g = uint8_t(g * f);
b = uint8_t(b * f);
}
if(options.show_spawns_npc && location->getSpawnNpcCount() > 0) {
float f = 1.0f;
for(uint32_t i = 0; i < location->getSpawnNpcCount(); ++i) {
f *= 0.7f;
}
g = uint8_t(g * f);
b = uint8_t(b * f);
}
if(options.show_houses && tile->isHouseTile()) {
if((int)tile->getHouseID() == current_house_id) {
r /= 2;
}
else {
r /= 2;
g /= 2;
}
}
else if(showspecial && tile->isPZ()) {
r /= 2;
b /= 2;
}
if(showspecial && tile->getMapFlags() & TILESTATE_PVPZONE) {
g = r / 4;
b = b / 3 * 2;
}
if(showspecial && tile->getMapFlags() & TILESTATE_NOLOGOUT) {
b /= 2;
}
if(showspecial && tile->getMapFlags() & TILESTATE_NOPVP) {
g /= 2;
}
}
if(only_colors) {
if(as_minimap) {
uint8_t color = tile->getMiniMapColor();
r = (uint8_t)(int(color / 36) % 6 * 51);
g = (uint8_t)(int(color / 6) % 6 * 51);
b = (uint8_t)(color % 6 * 51);
glBlitSquare(draw_x, draw_y, r, g, b, 255);
}
else if(r != 255 || g != 255 || b != 255) {
glBlitSquare(draw_x, draw_y, r, g, b, 128);
}
} else {
if(options.show_preview && zoom <= 2.0)
tile->ground->animate();
BlitItem(draw_x, draw_y, tile, tile->ground, false, r, g, b);
}
if(options.show_tooltips && map_z == floor)
WriteTooltip(tile->ground, tooltip);
}
if(!only_colors) {
if(zoom < 10.0 || !options.hide_items_when_zoomed) {
for(ItemVector::iterator it = tile->items.begin(); it != tile->items.end(); it++) {
if(options.show_tooltips && map_z == floor)
WriteTooltip(*it, tooltip);
if(options.show_preview && zoom <= 2.0)
(*it)->animate();
if((*it)->isBorder()) {
BlitItem(draw_x, draw_y, tile, *it, false, r, g, b);
} else {
BlitItem(draw_x, draw_y, tile, *it);
}
}
if(tile->monster && options.show_monsters) {
BlitCreature(draw_x, draw_y, tile->monster);
}
if(tile->npc && options.show_npcs) {
BlitCreature(draw_x, draw_y, tile->npc);
}
}
//if(location->getWaypointCount() > 0 && options.show_houses) {
//BlitSpriteType(draw_x, draw_y, SPRITE_FLAME_BLUE, 64, 64, 255);
//}
if(tile->isHouseExit() && options.show_houses) {
if(tile->hasHouseExit(current_house_id)) {
BlitSpriteType(draw_x, draw_y, SPRITE_FLAG_GREY, 64, 255, 255);
} else {
BlitSpriteType(draw_x, draw_y, SPRITE_FLAG_GREY, 64, 64, 255);
}
}
//if(tile->isTownExit()) {
// BlitSpriteType(draw_x, draw_y, SPRITE_FLAG_GREY, 255, 255, 64);
//}
if(tile->spawnMonster && options.show_spawns_monster) {
if(tile->spawnMonster->isSelected()) {
BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN, 128, 128, 128);
} else {
BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN, 255, 255, 255);
}
}
if(tile->spawnNpc && options.show_spawns_npc) {
if(tile->spawnNpc->isSelected()) {
BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN_NPC, 128, 128, 128);
} else {
BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN_NPC, 255, 255, 255);
}
}
}
if(options.show_tooltips) {
if(location->getWaypointCount() > 0)
MakeTooltip(draw_x, draw_y, tooltip.str(), 0, 255, 0);
else
MakeTooltip(draw_x, draw_y, tooltip.str());
}
tooltip.str("");
}
void MapDrawer::DrawBrushIndicator(int x, int y, Brush* brush, uint8_t r, uint8_t g, uint8_t b)
{
x += (TILE_SIZE / 2);
y += (TILE_SIZE / 2);
// 7----0----1
// | |
// 6--5 3--2
// \/
// 4
static int vertexes[9][2] = {
{-15, -20}, // 0
{ 15, -20}, // 1
{ 15, -5}, // 2
{ 5, -5}, // 3
{ 0, 0}, // 4
{-5, -5}, // 5
{-15, -5}, // 6
{-15, -20}, // 7
{-15, -20}, // 0
};
// circle
glBegin(GL_TRIANGLE_FAN);
glColor4ub(0x00, 0x00, 0x00, 0x50);
glVertex2i(x, y);
for(int i = 0; i <= 30; i++) {
float angle = i * 2.0f * PI / 30;
glVertex2f(cos(angle) * (TILE_SIZE / 2) + x, sin(angle) * (TILE_SIZE / 2) + y);
}
glEnd();
// background
glColor4ub(r, g, b, 0xB4);
glBegin(GL_POLYGON);
for(int i = 0; i < 8; ++i)
glVertex2i(vertexes[i][0] + x, vertexes[i][1] + y);
glEnd();
// borders
glColor4ub(0x00, 0x00, 0x00, 0xB4);
glLineWidth(1.0);
glBegin(GL_LINES);
for(int i = 0; i < 8; ++i) {
glVertex2i(vertexes[i][0] + x, vertexes[i][1] + y);
glVertex2i(vertexes[i + 1][0] + x, vertexes[i + 1][1] + y);
}
glEnd();
}
void MapDrawer::DrawHookIndicator(int x, int y, const ItemType& type)
{
glDisable(GL_TEXTURE_2D);
glColor4ub(uint8_t(0), uint8_t(0), uint8_t(255), uint8_t(200));
glBegin(GL_QUADS);
if(type.hookSouth) {
x -= 10;
y += 10;
glVertex2f(x, y);
glVertex2f(x + 10, y);
glVertex2f(x + 20, y + 10);
glVertex2f(x + 10, y + 10);
} else if(type.hookEast) {
x += 10;
y -= 10;
glVertex2f(x, y);
glVertex2f(x + 10, y + 10);
glVertex2f(x + 10, y + 20);
glVertex2f(x, y + 10);
}
glEnd();
glEnable(GL_TEXTURE_2D);
}
void MapDrawer::DrawTooltips()
{
for(std::vector::const_iterator it = tooltips.begin(); it != tooltips.end(); ++it) {
MapTooltip* tooltip = (*it);
const char* text = tooltip->text.c_str();
float line_width = 0.0f;
float width = 2.0f;
float height = 14.0f;
int char_count = 0;
int line_char_count = 0;
for(const char* c = text; *c != '\0'; c++) {
if(*c == '\n' || (line_char_count >= MapTooltip::MAX_CHARS_PER_LINE && *c == ' ')) {
height += 14.0f;
line_width = 0.0f;
line_char_count = 0;
} else {
line_width += glutBitmapWidth(GLUT_BITMAP_HELVETICA_12, *c);
}
width = std::max(width, line_width);
char_count++;
line_char_count++;
if(tooltip->ellipsis && char_count > (MapTooltip::MAX_CHARS + 3))
break;
}
float scale = zoom < 1.0f ? zoom : 1.0f;
width = (width + 8.0f) * scale;
height = (height + 4.0f) * scale;
float x = tooltip->x + (TILE_SIZE / 2.0f);
float y = tooltip->y + ((TILE_SIZE / 2.0f) * scale);
float center = width / 2.0f;
float space = (7.0f * scale);
float startx = x - center;
float endx = x + center;
float starty = y - (height + space);
float endy = y - space;
// 7----0----1
// | |
// 6--5 3--2
// \/
// 4
float vertexes[9][2] = {
{x, starty}, // 0
{endx, starty}, // 1
{endx, endy}, // 2
{x + space, endy}, // 3
{x, y}, // 4
{x - space, endy}, // 5
{startx, endy}, // 6
{startx, starty}, // 7
{x, starty}, // 0
};
// background
glColor4ub(tooltip->r, tooltip->g, tooltip->b, 255);
glBegin(GL_POLYGON);
for(int i = 0; i < 8; ++i)
glVertex2f(vertexes[i][0], vertexes[i][1]);
glEnd();
// borders
glColor4ub(0, 0, 0, 255);
glLineWidth(1.0);
glBegin(GL_LINES);
for(int i = 0; i < 8; ++i) {
glVertex2f(vertexes[i][0], vertexes[i][1]);
glVertex2f(vertexes[i + 1][0], vertexes[i + 1][1]);
}
glEnd();
// text
if(zoom <= 1.0) {
startx += (3.0f * scale);
starty += (14.0f * scale);
glColor4ub(0, 0, 0, 255);
glRasterPos2f(startx, starty);
char_count = 0;
line_char_count = 0;
for(const char* c = text; *c != '\0'; c++) {
if(*c == '\n' || (line_char_count >= MapTooltip::MAX_CHARS_PER_LINE && *c == ' ')) {
starty += (14.0f * scale);
glRasterPos2f(startx, starty);
line_char_count = 0;
}
char_count++;
line_char_count++;
if(tooltip->ellipsis && char_count >= MapTooltip::MAX_CHARS) {
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, '.');
if(char_count >= (MapTooltip::MAX_CHARS + 2))
break;
} else if (!iscntrl(*c)) {
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, *c);
}
}
}
}
}
void MapDrawer::MakeTooltip(int screenx, int screeny, const std::string& text, uint8_t r, uint8_t g, uint8_t b)
{
if(text.empty())
return;
MapTooltip *tooltip = newd MapTooltip(screenx, screeny, text, r, g, b);
tooltip->checkLineEnding();
tooltips.push_back(tooltip);
}
void MapDrawer::getColor(Brush* brush, const Position& position, uint8_t &r, uint8_t &g, uint8_t &b)
{
if(brush->canDraw(&editor.map, position)) {
if(brush->isWaypoint()) {
r = 0x00; g = 0xff, b = 0x00;
} else {
r = 0x00; g = 0x00, b = 0xff;
}
} else {
r = 0xff; g = 0x00, b = 0x00;
}
}
void MapDrawer::TakeScreenshot(uint8_t* screenshot_buffer)
{
glFinish(); // Wait for the operation to finish
glPixelStorei(GL_PACK_ALIGNMENT, 1); // 1 byte alignment
for(int i = 0; i < screensize_y; ++i)
glReadPixels(0, screensize_y - i, screensize_x, 1, GL_RGB, GL_UNSIGNED_BYTE, (GLubyte*)(screenshot_buffer) + 3*screensize_x*i);
}
void MapDrawer::glBlitTexture(int sx, int sy, int texture_number, int red, int green, int blue, int alpha)
{
if(texture_number != 0) {
glBindTexture(GL_TEXTURE_2D, texture_number);
glColor4ub(uint8_t(red), uint8_t(green), uint8_t(blue), uint8_t(alpha));
glBegin(GL_QUADS);
glTexCoord2f(0.f, 0.f); glVertex2f(sx, sy);
glTexCoord2f(1.f, 0.f); glVertex2f(sx + TILE_SIZE, sy);
glTexCoord2f(1.f, 1.f); glVertex2f(sx + TILE_SIZE, sy + TILE_SIZE);
glTexCoord2f(0.f, 1.f); glVertex2f(sx, sy + TILE_SIZE);
glEnd();
}
}
void MapDrawer::glBlitSquare(int sx, int sy, int red, int green, int blue, int alpha)
{
glColor4ub(uint8_t(red), uint8_t(green), uint8_t(blue), uint8_t(alpha));
glBegin(GL_QUADS);
glVertex2f(sx, sy);
glVertex2f(sx + TILE_SIZE, sy);
glVertex2f(sx + TILE_SIZE, sy + TILE_SIZE);
glVertex2f(sx, sy + TILE_SIZE);
glEnd();
}
void MapDrawer::glColor(wxColor color)
{
glColor4ub(color.Red(), color.Green(), color.Blue(), color.Alpha());
}
void MapDrawer::glColor(MapDrawer::BrushColor color)
{
switch(color) {
case COLOR_BRUSH:
glColor4ub(
g_settings.getInteger(Config::CURSOR_RED),
g_settings.getInteger(Config::CURSOR_GREEN),
g_settings.getInteger(Config::CURSOR_BLUE),
g_settings.getInteger(Config::CURSOR_ALPHA)
);
break;
case COLOR_FLAG_BRUSH:
case COLOR_HOUSE_BRUSH:
glColor4ub(
g_settings.getInteger(Config::CURSOR_ALT_RED),
g_settings.getInteger(Config::CURSOR_ALT_GREEN),
g_settings.getInteger(Config::CURSOR_ALT_BLUE),
g_settings.getInteger(Config::CURSOR_ALT_ALPHA)
);
break;
case COLOR_SPAWN_BRUSH:
glColor4ub(166, 0, 0, 128);
break;
case COLOR_SPAWN_NPC_BRUSH:
glColor4ub(166, 0, 0, 128);
break;
case COLOR_ERASER:
glColor4ub(166, 0, 0, 128);
break;
case COLOR_VALID:
glColor4ub(0, 166, 0, 128);
break;
case COLOR_INVALID:
glColor4ub(166, 0, 0, 128);
break;
default:
glColor4ub(255, 255, 255, 128);
break;
}
}
void MapDrawer::glColorCheck(Brush* brush, const Position& pos)
{
if(brush->canDraw(&editor.map, pos))
glColor(COLOR_VALID);
else
glColor(COLOR_INVALID);
}