////////////////////////////////////////////////////////////////////// // This file is part of Remere's Map Editor ////////////////////////////////////////////////////////////////////// // Remere's Map Editor is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Remere's Map Editor is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . ////////////////////////////////////////////////////////////////////// #include "main.h" #include "monster_brush.h" #include "settings.h" #include "tile.h" #include "monster.h" #include "basemap.h" #include "spawn_monster.h" //============================================================================= // Monster brush MonsterBrush::MonsterBrush(MonsterType* type) : Brush(), monster_type(type) { ASSERT(type->brush == nullptr); type->brush = this; } MonsterBrush::~MonsterBrush() { //// } int MonsterBrush::getLookID() const { return 0; } std::string MonsterBrush::getName() const { if(monster_type) return monster_type->name; return "Monster Brush"; } bool MonsterBrush::canDraw(BaseMap* map, const Position& position) const { Tile* tile = map->getTile(position); if(monster_type && tile && !tile->isBlocking()) { if(tile->getLocation()->getSpawnMonsterCount() != 0 || g_settings.getInteger(Config::AUTO_CREATE_SPAWN_MONSTER)) { if(tile->isPZ()) { return false; } else { return true; } } } return false; } void MonsterBrush::undraw(BaseMap* map, Tile* tile) { delete tile->monster; tile->monster = nullptr; } void MonsterBrush::draw(BaseMap* map, Tile* tile, void* parameter) { ASSERT(tile); ASSERT(parameter); if(canDraw(map, tile->getPosition())) { undraw(map, tile); if(monster_type) { if(tile->spawnMonster == nullptr && tile->getLocation()->getSpawnMonsterCount() == 0) { // manually place spawnMonster on location tile->spawnMonster = newd SpawnMonster(1); } tile->monster = newd Monster(monster_type); tile->monster->setSpawnMonsterTime(*(int*)parameter); } } }