//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
//////////////////////////////////////////////////////////////////////
#ifndef RME_LUA_SCRIPTS_WINDOW_H
#define RME_LUA_SCRIPTS_WINDOW_H
#include
#include
class LuaScriptsWindow : public wxPanel {
public:
explicit LuaScriptsWindow(wxWindow* parent);
virtual ~LuaScriptsWindow();
// Refresh the script list from LuaScriptManager
void RefreshScriptList();
// Log a message to the console
void LogMessage(const wxString &message, bool isError = false);
// Clear the console
void ClearConsole();
// Get singleton instance (created by application)
static LuaScriptsWindow* Get() {
return instance;
}
static void SetInstance(LuaScriptsWindow* win) {
instance = win;
}
protected:
// Event handlers
void OnScriptActivated(wxListEvent &event);
void OnScriptSelected(wxListEvent &event);
void OnReloadScripts(wxCommandEvent &event);
void OnOpenFolder(wxCommandEvent &event);
void OnClearConsole(wxCommandEvent &event);
void OnRunScript(wxCommandEvent &event);
void OnScriptCheckToggle(wxListEvent &event);
// Build the UI
void BuildUI();
// Update script enable state in list
void UpdateScriptState(long index);
private:
wxListCtrl* script_list = nullptr;
wxTextCtrl* console_output = nullptr;
wxButton* reload_button = nullptr;
wxButton* open_folder_button = nullptr;
wxButton* clear_console_button = nullptr;
wxButton* run_script_button = nullptr;
static LuaScriptsWindow* instance;
DECLARE_EVENT_TABLE()
};
#endif // RME_LUA_SCRIPTS_WINDOW_H