////////////////////////////////////////////////////////////////////// // This file is part of Remere's Map Editor ////////////////////////////////////////////////////////////////////// // Remere's Map Editor is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Remere's Map Editor is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . ////////////////////////////////////////////////////////////////////// #include "main.h" #include "spawn_monster_brush.h" #include "basemap.h" #include "spawn_monster.h" #include "monster_brush.h" //============================================================================= // SpawnMonster brush SpawnMonsterBrush::SpawnMonsterBrush() : Brush() { //// } SpawnMonsterBrush::~SpawnMonsterBrush() { //// } int SpawnMonsterBrush::getLookID() const { return 0; } std::string SpawnMonsterBrush::getName() const { return "SpawnMonster Brush"; } bool SpawnMonsterBrush::canDraw(BaseMap* map, const Position &position) const { Tile* tile = map->getTile(position); if (tile && tile->ground) { if (tile->spawnMonster) { return false; } } return true; } void SpawnMonsterBrush::undraw(BaseMap* map, Tile* tile) { delete tile->spawnMonster; tile->spawnMonster = nullptr; } void SpawnMonsterBrush::draw(BaseMap* map, Tile* tile, void* parameter) { ASSERT(tile); ASSERT(parameter); // Should contain an int which is the size of the newd monster spawn if (!tile->ground) { return; } auto size = std::max(1, *(int*)parameter); auto side = size * 2 + 1; uint16_t spawnTime = g_settings.getInteger(Config::DEFAULT_SPAWN_MONSTER_TIME); int density = g_settings.getInteger(Config::SPAWN_MONSTER_DENSITY); if (tile && tile->spawnMonster == nullptr) { tile->spawnMonster = newd SpawnMonster(size); auto toSpawn = (int)std::ceil((side * side) * (density / 100.0)); std::set positions; for (int i = 0; i < side; i++) { for (int j = 0; j < side; j++) { positions.insert(Position(tile->getPosition().x - size + i, tile->getPosition().y - size + j, tile->getPosition().z)); } } if (monsters.empty()) { return; } for (int i = 0; i < toSpawn; ++i) { Tile* tileSpawn = nullptr; auto iter = positions.begin(); while (!positions.empty() && (!tileSpawn || !tileSpawn->ground)) { std::advance(iter, rand() % positions.size()); tileSpawn = map->getTile(*iter); if (tileSpawn) { tileSpawn = tileSpawn->getPosition() == tile->getPosition() ? tile : tileSpawn; } positions.erase(iter); iter = positions.begin(); } if (tileSpawn) { auto monsterBrush = monsters[rand() % monsters.size()]; monsterBrush->drawMonster(map, tileSpawn, &spawnTime); } } } }