////////////////////////////////////////////////////////////////////// // This file is part of Remere's Map Editor ////////////////////////////////////////////////////////////////////// // Remere's Map Editor is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Remere's Map Editor is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . ////////////////////////////////////////////////////////////////////// #include "main.h" #include "brush.h" #include "graphics.h" #include "gui.h" #include "tile.h" #include "complexitem.h" #include "iomap.h" #include "item.h" #include "ground_brush.h" #include "carpet_brush.h" #include "table_brush.h" #include "wall_brush.h" Item* Item::Create(uint16_t id, uint16_t subtype /*= 0xFFFF*/) { if(id == 0) return nullptr; const ItemType& type = g_items.getItemType(id); if(type.id == 0) { return newd Item(id, subtype); } if(type.isDepot()) { return new Depot(id); } else if(type.isContainer()) { return new Container(id); } else if(type.isTeleport()) { return new Teleport(id); } else if(type.isDoor()) { return new Door(id); } else if(subtype == 0xFFFF) { if(type.isFluidContainer()) { return new Item(id, LIQUID_NONE); } else if(type.isSplash()) { return new Item(id, LIQUID_WATER); } else if(type.charges > 0) { return new Item(id, type.charges); } else { return new Item(id, 1); } } return new Item(id, subtype); } Item::Item(unsigned short _type, unsigned short _count) : id(_type), subtype(1), selected(false), frame(0) { if(hasSubtype()) { subtype = _count; } } Item::~Item() { //// } Item* Item::deepCopy() const { Item* copy = Create(id, subtype); if(copy) { copy->selected = selected; if(attributes) copy->attributes = newd ItemAttributeMap(*attributes); } return copy; } Item* transformItem(Item* old_item, uint16_t new_id, Tile* parent) { if(old_item == nullptr) return nullptr; old_item->setID(new_id); // Through the magic of deepCopy, this will now be a pointer to an item of the correct type. Item* new_item = old_item->deepCopy(); if(parent) { // Find the old item and remove it from the tile, insert this one instead! if(old_item == parent->ground) { delete old_item; parent->ground = new_item; return new_item; } std::queue containers; for(ItemVector::iterator item_iter = parent->items.begin(); item_iter != parent->items.end(); ++item_iter) { if(*item_iter == old_item) { delete old_item; item_iter = parent->items.erase(item_iter); parent->items.insert(item_iter, new_item); return new_item; } Container* c = dynamic_cast(*item_iter); if(c) containers.push(c); } while(containers.size() != 0) { Container* container = containers.front(); ItemVector& v = container->getVector(); for(ItemVector::iterator item_iter = v.begin(); item_iter != v.end(); ++item_iter) { Item* i = *item_iter; Container* c = dynamic_cast(i); if(c) containers.push(c); if(i == old_item) { // Found it! item_iter = v.erase(item_iter); v.insert(item_iter, new_item); return new_item; } } containers.pop(); } } delete new_item; return nullptr; } uint32_t Item::memsize() const { uint32_t mem = sizeof(*this); return mem; } void Item::setID(uint16_t new_id) { id = new_id; } void Item::setSubtype(uint16_t _subtype) { subtype = _subtype; } bool Item::hasSubtype() const { const ItemType& type = g_items.getItemType(id); return (type.isFluidContainer() || type.stackable || type.charges != 0 || type.isSplash() || isCharged()); } uint16_t Item::getSubtype() const { return hasSubtype() ? subtype : 0; } bool Item::hasProperty(enum ITEMPROPERTY prop) const { const ItemType& type = g_items.getItemType(id); switch(prop) { case BLOCKSOLID: if(type.unpassable) return true; break; case MOVEABLE: if(type.moveable && getUniqueID() == 0) return true; break; /* case HASHEIGHT: if(it.height != 0 ) return true; break; */ case BLOCKPROJECTILE: if(type.blockMissiles) return true; break; case BLOCKPATHFIND: if(type.blockPathfinder) return true; break; case HOOK_SOUTH: if(type.hookSouth) return true; break; case HOOK_EAST: if(type.hookEast) return true; break; case BLOCKINGANDNOTMOVEABLE: if(type.unpassable && (!type.moveable || getUniqueID() != 0)) return true; break; default: return false; } return false; } wxPoint Item::getDrawOffset() const { const ItemType& type = g_items.getItemType(id); if(type.sprite) { return type.sprite->getDrawOffset(); } return wxPoint(0, 0); } uint16_t Item::getGroundSpeed() const { const auto& type = g_items.getItemType(id); if(type.sprite) { return type.sprite->ground_speed; } return 0; } bool Item::hasLight() const { const ItemType& type = g_items.getItemType(id); if(type.sprite) { return type.sprite->hasLight(); } return false; } SpriteLight Item::getLight() const { const ItemType& type = g_items.getItemType(id); if(type.sprite) { return type.sprite->getLight(); } return SpriteLight{0, 0}; } double Item::getWeight() const { const ItemType& type = g_items.getItemType(id); if(type.stackable) { return type.weight * std::max(1, (int)subtype); } return type.weight; } void Item::setUniqueID(unsigned short n) { setAttribute("uid", n); } void Item::setActionID(unsigned short n) { setAttribute("aid", n); } void Item::setText(const std::string& str) { setAttribute("text", str); } void Item::setDescription(const std::string& str) { setAttribute("desc", str); } double Item::getWeight() { const ItemType& type = g_items.getItemType(id); if(type.isStackable()) { return type.weight * subtype; } return type.weight; } bool Item::canHoldText() const { return isReadable() || canWriteText(); } bool Item::canHoldDescription() const { return g_items.getItemType(id).allowDistRead; } uint8_t Item::getMiniMapColor() const { GameSprite* sprite = g_items.getItemType(id).sprite; if(sprite) { return sprite->getMiniMapColor(); } return 0; } GroundBrush* Item::getGroundBrush() const { const ItemType& type = g_items.getItemType(id); if(type.isGroundTile() && type.brush && type.brush->isGround()) { return type.brush->asGround(); } return nullptr; } TableBrush* Item::getTableBrush() const { const ItemType& type = g_items.getItemType(id); if(type.isTable && type.brush && type.brush->isTable()) { return type.brush->asTable(); } return nullptr; } CarpetBrush* Item::getCarpetBrush() const { const ItemType& type = g_items.getItemType(id); if(type.isCarpet && type.brush && type.brush->isCarpet()) { return type.brush->asCarpet(); } return nullptr; } DoorBrush* Item::getDoorBrush() const { const ItemType& type = g_items.getItemType(id); if(!type.isWall || !type.isBrushDoor || !type.brush || !type.brush->isWall()) { return nullptr; } DoorType door_type = type.brush->asWall()->getDoorTypeFromID(id); DoorBrush* door_brush = nullptr; // Quite a horrible dependency on a global here, meh. switch(door_type) { case WALL_DOOR_NORMAL: { door_brush = g_gui.normal_door_brush; break; } case WALL_DOOR_LOCKED: { door_brush = g_gui.locked_door_brush; break; } case WALL_DOOR_QUEST: { door_brush = g_gui.quest_door_brush; break; } case WALL_DOOR_MAGIC: { door_brush = g_gui.magic_door_brush; break; } case WALL_WINDOW: { door_brush = g_gui.window_door_brush; break; } case WALL_HATCH_WINDOW: { door_brush = g_gui.hatch_door_brush; break; } default: { break; } } return door_brush; } WallBrush* Item::getWallBrush() const { const ItemType& type = g_items.getItemType(id); if(type.isWall && type.brush && type.brush->isWall()) return type.brush->asWall(); return nullptr; } BorderType Item::getWallAlignment() const { const ItemType& type = g_items.getItemType(id); if(!type.isWall) { return BORDER_NONE; } return type.border_alignment; } BorderType Item::getBorderAlignment() const { const ItemType& type = g_items.getItemType(id); return type.border_alignment; } void Item::animate() { const ItemType& type = g_items.getItemType(id); GameSprite* sprite = type.sprite; if(!sprite || !sprite->animator) return; frame = sprite->animator->getFrame(); } // ============================================================================ // Static conversions std::string Item::LiquidID2Name(uint16_t id) { switch(id) { case LIQUID_NONE: return "None"; case LIQUID_WATER: return "Water"; case LIQUID_BLOOD: return "Blood"; case LIQUID_BEER: return "Beer"; case LIQUID_SLIME: return "Slime"; case LIQUID_LEMONADE: return "Lemonade"; case LIQUID_MILK: return "Milk"; case LIQUID_MANAFLUID: return "Manafluid"; case LIQUID_WATER2: return "Water"; case LIQUID_LIFEFLUID: return "Lifefluid"; case LIQUID_OIL: return "Oil"; case LIQUID_SLIME2: return "Slime"; case LIQUID_URINE: return "Urine"; case LIQUID_COCONUT_MILK: return "Coconut Milk"; case LIQUID_WINE: return "Wine"; case LIQUID_MUD: return "Mud"; case LIQUID_FRUIT_JUICE: return "Fruit Juice"; case LIQUID_LAVA: return "Lava"; case LIQUID_RUM: return "Rum"; case LIQUID_SWAMP: return "Swamp"; case LIQUID_INK: return "Ink"; case LIQUID_TEA: return "Tea"; case LIQUID_MEAD: return "Mead"; default: return "Unknown"; } } uint16_t Item::LiquidName2ID(std::string liquid) { to_lower_str(liquid); if(liquid == "none") return LIQUID_NONE; if(liquid == "water") return LIQUID_WATER; if(liquid == "blood") return LIQUID_BLOOD; if(liquid == "beer") return LIQUID_BEER; if(liquid == "slime") return LIQUID_SLIME; if(liquid == "lemonade") return LIQUID_LEMONADE; if(liquid == "milk") return LIQUID_MILK; if(liquid == "manafluid") return LIQUID_MANAFLUID; if(liquid == "lifefluid") return LIQUID_LIFEFLUID; if(liquid == "oil") return LIQUID_OIL; if(liquid == "urine") return LIQUID_URINE; if(liquid == "coconut milk") return LIQUID_COCONUT_MILK; if(liquid == "wine") return LIQUID_WINE; if(liquid == "mud") return LIQUID_MUD; if(liquid == "fruit juice") return LIQUID_FRUIT_JUICE; if(liquid == "lava") return LIQUID_LAVA; if(liquid == "rum") return LIQUID_RUM; if(liquid == "swamp") return LIQUID_SWAMP; if(liquid == "ink") return LIQUID_INK; if(liquid == "tea") return LIQUID_TEA; if(liquid == "mead") return LIQUID_MEAD; return LIQUID_NONE; } // ============================================================================ // XML Saving & loading Item* Item::Create(pugi::xml_node xml) { pugi::xml_attribute attribute; uint16_t id = 0; if((attribute = xml.attribute("id"))) { id = attribute.as_ushort(); } uint16_t count = 1; if((attribute = xml.attribute("count")) || (attribute = xml.attribute("subtype"))) { count = attribute.as_ushort(); } return Create(id, count); }