//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "brush.h"
#include "graphics.h"
#include "gui.h"
#include "tile.h"
#include "complexitem.h"
#include "iomap.h"
#include "item.h"
#include "ground_brush.h"
#include "carpet_brush.h"
#include "table_brush.h"
#include "wall_brush.h"
Item* Item::Create(uint16_t id, uint16_t subtype /*= 0xFFFF*/)
{
if(id == 0) return nullptr;
const ItemType& type = g_items.getItemType(id);
if(type.id == 0) {
return newd Item(id, subtype);
}
if(type.isDepot()) {
return new Depot(id);
} else if(type.isContainer()) {
return new Container(id);
} else if(type.isTeleport()) {
return new Teleport(id);
} else if(type.isDoor()) {
return new Door(id);
} else if(subtype == 0xFFFF) {
if(type.isFluidContainer()) {
return new Item(id, LIQUID_NONE);
} else if(type.isSplash()) {
return new Item(id, LIQUID_WATER);
} else if(type.charges > 0) {
return new Item(id, type.charges);
} else {
return new Item(id, 1);
}
}
return new Item(id, subtype);
}
Item::Item(unsigned short _type, unsigned short _count) :
id(_type),
subtype(1),
selected(false),
frame(0)
{
if(hasSubtype()) {
subtype = _count;
}
}
Item::~Item()
{
////
}
Item* Item::deepCopy() const
{
Item* copy = Create(id, subtype);
if(copy) {
copy->selected = selected;
if(attributes)
copy->attributes = newd ItemAttributeMap(*attributes);
}
return copy;
}
Item* transformItem(Item* old_item, uint16_t new_id, Tile* parent)
{
if(old_item == nullptr)
return nullptr;
old_item->setID(new_id);
// Through the magic of deepCopy, this will now be a pointer to an item of the correct type.
Item* new_item = old_item->deepCopy();
if(parent) {
// Find the old item and remove it from the tile, insert this one instead!
if(old_item == parent->ground) {
delete old_item;
parent->ground = new_item;
return new_item;
}
std::queue containers;
for(ItemVector::iterator item_iter = parent->items.begin(); item_iter != parent->items.end(); ++item_iter) {
if(*item_iter == old_item) {
delete old_item;
item_iter = parent->items.erase(item_iter);
parent->items.insert(item_iter, new_item);
return new_item;
}
Container* c = dynamic_cast(*item_iter);
if(c)
containers.push(c);
}
while(containers.size() != 0) {
Container* container = containers.front();
ItemVector& v = container->getVector();
for(ItemVector::iterator item_iter = v.begin(); item_iter != v.end(); ++item_iter) {
Item* i = *item_iter;
Container* c = dynamic_cast(i);
if(c)
containers.push(c);
if(i == old_item) {
// Found it!
item_iter = v.erase(item_iter);
v.insert(item_iter, new_item);
return new_item;
}
}
containers.pop();
}
}
delete new_item;
return nullptr;
}
uint32_t Item::memsize() const
{
uint32_t mem = sizeof(*this);
return mem;
}
void Item::setID(uint16_t new_id)
{
id = new_id;
}
void Item::setSubtype(uint16_t _subtype)
{
subtype = _subtype;
}
bool Item::hasSubtype() const
{
const ItemType& type = g_items.getItemType(id);
return (type.isFluidContainer()
|| type.stackable
|| type.charges != 0
|| type.isSplash()
|| isCharged());
}
uint16_t Item::getSubtype() const
{
return hasSubtype() ? subtype : 0;
}
bool Item::hasProperty(enum ITEMPROPERTY prop) const
{
const ItemType& type = g_items.getItemType(id);
switch(prop) {
case BLOCKSOLID:
if(type.unpassable)
return true;
break;
case MOVEABLE:
if(type.moveable && getUniqueID() == 0)
return true;
break;
/*
case HASHEIGHT:
if(it.height != 0 )
return true;
break;
*/
case BLOCKPROJECTILE:
if(type.blockMissiles)
return true;
break;
case BLOCKPATHFIND:
if(type.blockPathfinder)
return true;
break;
case HOOK_SOUTH:
if(type.hookSouth)
return true;
break;
case HOOK_EAST:
if(type.hookEast)
return true;
break;
case BLOCKINGANDNOTMOVEABLE:
if(type.unpassable && (!type.moveable || getUniqueID() != 0))
return true;
break;
default:
return false;
}
return false;
}
wxPoint Item::getDrawOffset() const
{
const ItemType& type = g_items.getItemType(id);
if(type.sprite) {
return type.sprite->getDrawOffset();
}
return wxPoint(0, 0);
}
uint16_t Item::getGroundSpeed() const
{
const auto& type = g_items.getItemType(id);
if(type.sprite) {
return type.sprite->ground_speed;
}
return 0;
}
bool Item::hasLight() const
{
const ItemType& type = g_items.getItemType(id);
if(type.sprite) {
return type.sprite->hasLight();
}
return false;
}
SpriteLight Item::getLight() const
{
const ItemType& type = g_items.getItemType(id);
if(type.sprite) {
return type.sprite->getLight();
}
return SpriteLight{0, 0};
}
double Item::getWeight() const
{
const ItemType& type = g_items.getItemType(id);
if(type.stackable) {
return type.weight * std::max(1, (int)subtype);
}
return type.weight;
}
void Item::setUniqueID(unsigned short n)
{
setAttribute("uid", n);
}
void Item::setActionID(unsigned short n)
{
setAttribute("aid", n);
}
void Item::setText(const std::string& str)
{
setAttribute("text", str);
}
void Item::setDescription(const std::string& str)
{
setAttribute("desc", str);
}
double Item::getWeight()
{
const ItemType& type = g_items.getItemType(id);
if(type.isStackable()) {
return type.weight * subtype;
}
return type.weight;
}
bool Item::canHoldText() const
{
return isReadable() || canWriteText();
}
bool Item::canHoldDescription() const
{
return g_items.getItemType(id).allowDistRead;
}
uint8_t Item::getMiniMapColor() const
{
GameSprite* sprite = g_items.getItemType(id).sprite;
if(sprite) {
return sprite->getMiniMapColor();
}
return 0;
}
GroundBrush* Item::getGroundBrush() const
{
const ItemType& type = g_items.getItemType(id);
if(type.isGroundTile() && type.brush && type.brush->isGround()) {
return type.brush->asGround();
}
return nullptr;
}
TableBrush* Item::getTableBrush() const
{
const ItemType& type = g_items.getItemType(id);
if(type.isTable && type.brush && type.brush->isTable()) {
return type.brush->asTable();
}
return nullptr;
}
CarpetBrush* Item::getCarpetBrush() const
{
const ItemType& type = g_items.getItemType(id);
if(type.isCarpet && type.brush && type.brush->isCarpet()) {
return type.brush->asCarpet();
}
return nullptr;
}
DoorBrush* Item::getDoorBrush() const
{
const ItemType& type = g_items.getItemType(id);
if(!type.isWall || !type.isBrushDoor || !type.brush || !type.brush->isWall()) {
return nullptr;
}
DoorType door_type = type.brush->asWall()->getDoorTypeFromID(id);
DoorBrush* door_brush = nullptr;
// Quite a horrible dependency on a global here, meh.
switch(door_type) {
case WALL_DOOR_NORMAL: {
door_brush = g_gui.normal_door_brush;
break;
}
case WALL_DOOR_LOCKED: {
door_brush = g_gui.locked_door_brush;
break;
}
case WALL_DOOR_QUEST: {
door_brush = g_gui.quest_door_brush;
break;
}
case WALL_DOOR_MAGIC: {
door_brush = g_gui.magic_door_brush;
break;
}
case WALL_WINDOW: {
door_brush = g_gui.window_door_brush;
break;
}
case WALL_HATCH_WINDOW: {
door_brush = g_gui.hatch_door_brush;
break;
}
default: {
break;
}
}
return door_brush;
}
WallBrush* Item::getWallBrush() const
{
const ItemType& type = g_items.getItemType(id);
if(type.isWall && type.brush && type.brush->isWall())
return type.brush->asWall();
return nullptr;
}
BorderType Item::getWallAlignment() const
{
const ItemType& type = g_items.getItemType(id);
if(!type.isWall) {
return BORDER_NONE;
}
return type.border_alignment;
}
BorderType Item::getBorderAlignment() const
{
const ItemType& type = g_items.getItemType(id);
return type.border_alignment;
}
void Item::animate()
{
const ItemType& type = g_items.getItemType(id);
GameSprite* sprite = type.sprite;
if(!sprite || !sprite->animator)
return;
frame = sprite->animator->getFrame();
}
// ============================================================================
// Static conversions
std::string Item::LiquidID2Name(uint16_t id)
{
switch(id) {
case LIQUID_NONE: return "None";
case LIQUID_WATER: return "Water";
case LIQUID_BLOOD: return "Blood";
case LIQUID_BEER: return "Beer";
case LIQUID_SLIME: return "Slime";
case LIQUID_LEMONADE: return "Lemonade";
case LIQUID_MILK: return "Milk";
case LIQUID_MANAFLUID: return "Manafluid";
case LIQUID_WATER2: return "Water";
case LIQUID_LIFEFLUID: return "Lifefluid";
case LIQUID_OIL: return "Oil";
case LIQUID_SLIME2: return "Slime";
case LIQUID_URINE: return "Urine";
case LIQUID_COCONUT_MILK: return "Coconut Milk";
case LIQUID_WINE: return "Wine";
case LIQUID_MUD: return "Mud";
case LIQUID_FRUIT_JUICE: return "Fruit Juice";
case LIQUID_LAVA: return "Lava";
case LIQUID_RUM: return "Rum";
case LIQUID_SWAMP: return "Swamp";
case LIQUID_INK: return "Ink";
case LIQUID_TEA: return "Tea";
case LIQUID_MEAD: return "Mead";
default: return "Unknown";
}
}
uint16_t Item::LiquidName2ID(std::string liquid)
{
to_lower_str(liquid);
if(liquid == "none") return LIQUID_NONE;
if(liquid == "water") return LIQUID_WATER;
if(liquid == "blood") return LIQUID_BLOOD;
if(liquid == "beer") return LIQUID_BEER;
if(liquid == "slime") return LIQUID_SLIME;
if(liquid == "lemonade") return LIQUID_LEMONADE;
if(liquid == "milk") return LIQUID_MILK;
if(liquid == "manafluid") return LIQUID_MANAFLUID;
if(liquid == "lifefluid") return LIQUID_LIFEFLUID;
if(liquid == "oil") return LIQUID_OIL;
if(liquid == "urine") return LIQUID_URINE;
if(liquid == "coconut milk") return LIQUID_COCONUT_MILK;
if(liquid == "wine") return LIQUID_WINE;
if(liquid == "mud") return LIQUID_MUD;
if(liquid == "fruit juice") return LIQUID_FRUIT_JUICE;
if(liquid == "lava") return LIQUID_LAVA;
if(liquid == "rum") return LIQUID_RUM;
if(liquid == "swamp") return LIQUID_SWAMP;
if(liquid == "ink") return LIQUID_INK;
if(liquid == "tea") return LIQUID_TEA;
if(liquid == "mead") return LIQUID_MEAD;
return LIQUID_NONE;
}
// ============================================================================
// XML Saving & loading
Item* Item::Create(pugi::xml_node xml)
{
pugi::xml_attribute attribute;
uint16_t id = 0;
if((attribute = xml.attribute("id"))) {
id = attribute.as_ushort();
}
uint16_t count = 1;
if((attribute = xml.attribute("count")) || (attribute = xml.attribute("subtype"))) {
count = attribute.as_ushort();
}
return Create(id, count);
}