////////////////////////////////////////////////////////////////////// // This file is part of Remere's Map Editor ////////////////////////////////////////////////////////////////////// // Remere's Map Editor is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Remere's Map Editor is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . ////////////////////////////////////////////////////////////////////// #include "main.h" #include "brush.h" #include "graphics.h" #include "gui.h" #include "tile.h" #include "complexitem.h" #include "iomap.h" #include "item.h" #include "ground_brush.h" #include "carpet_brush.h" #include "table_brush.h" #include "wall_brush.h" std::shared_ptr Item::Create(uint16_t id, uint16_t subtype /*= 0xFFFF*/) { if (id == 0) { return nullptr; } const auto &type = g_items.getItemType(id); if (type->id == 0) { return newd(id, subtype); } if (type->isDepot()) { return newd(id); } else if (type->isContainer()) { return newd(id); } else if (type->isTeleport()) { return newd(id); } else if (type->isDoor()) { return newd(id); } else if (subtype == 0xFFFF) { if (type->isFluidContainer()) { return newd(id, LIQUID_NONE); } else if (type->isSplash()) { return newd(id, LIQUID_WATER); } else if (type->charges > 0) { return newd(id, type->charges); } else { return newd(id, 1); } } return newd(id, subtype); } Item::Item(unsigned short _type, unsigned short _count) : id(_type), subtype(1), selected(false), frame(0) { if (hasSubtype()) { subtype = _count; } } Item::~Item() { //// } std::shared_ptr Item::deepCopy() const { std::shared_ptr copy = Create(id, subtype); if (copy) { copy->selected = selected; if (attributes) { copy->attributes = newd(*attributes); } } return copy; } std::shared_ptr Item::transformItem(std::shared_ptr old_item, uint16_t new_id, std::shared_ptr parent) { if (old_item == nullptr) { return nullptr; } old_item->setID(new_id); // Through the magic of deepCopy, this will now be a pointer to an item of the correct type. std::shared_ptr new_item = old_item->deepCopy(); if (parent) { // Find the old item and remove it from the tile, insert this one instead! if (old_item == parent->ground) { parent->ground = new_item; return new_item; } std::queue> containers; for (ItemVector::iterator item_iter = parent->items.begin(); item_iter != parent->items.end(); ++item_iter) { if (*item_iter == old_item) { item_iter = parent->items.erase(item_iter); parent->items.insert(item_iter, new_item); return new_item; } std::shared_ptr c = static_self_cast(*item_iter); if (c) { containers.push(c); } } while (containers.size() != 0) { std::shared_ptr container = containers.front(); ItemVector &v = container->getVector(); for (ItemVector::iterator item_iter = v.begin(); item_iter != v.end(); ++item_iter) { std::shared_ptr i = *item_iter; std::shared_ptr c = static_self_cast(i); if (c) { containers.push(c); } if (i == old_item) { // Found it! item_iter = v.erase(item_iter); v.insert(item_iter, new_item); return new_item; } } containers.pop(); } } return nullptr; } uint32_t Item::memsize() const { uint32_t mem = sizeof(*this); return mem; } void Item::setID(uint16_t new_id) { id = new_id; } void Item::setSubtype(uint16_t _subtype) { subtype = _subtype; } bool Item::hasSubtype() const { const auto &type = g_items.getItemType(id); return (type->isFluidContainer() || type->stackable || type->charges != 0 || type->isSplash() || isCharged()); } uint16_t Item::getSubtype() const { return hasSubtype() ? subtype : 0; } bool Item::hasProperty(enum ITEMPROPERTY prop) const { const auto &type = g_items.getItemType(id); switch (prop) { case BLOCKSOLID: if (type->unpassable) { return true; } break; case MOVEABLE: if (type->moveable && getUniqueID() == 0) { return true; } break; /* case HASHEIGHT: if(it.height != 0 ) return true; break; */ case BLOCKPROJECTILE: if (type->blockMissiles) { return true; } break; case BLOCKPATHFIND: if (type->blockPathfinder) { return true; } break; case HOOK_SOUTH: if (type->hookSouth) { return true; } break; case HOOK_EAST: if (type->hookEast) { return true; } break; case BLOCKINGANDNOTMOVEABLE: if (type->unpassable && (!type->moveable || getUniqueID() != 0)) { return true; } break; default: return false; } return false; } wxPoint Item::getDrawOffset() const { const auto &type = g_items.getItemType(id); if (type->sprite) { return type->sprite->getDrawOffset(); } return wxPoint(0, 0); } uint16_t Item::getGroundSpeed() const { const auto &type = g_items.getItemType(id); if (type->sprite) { return type->sprite->ground_speed; } return 0; } bool Item::hasLight() const { const auto &type = g_items.getItemType(id); if (type->sprite) { return type->sprite->hasLight(); } return false; } SpriteLight Item::getLight() const { const auto &type = g_items.getItemType(id); if (type->sprite) { return type->sprite->getLight(); } return SpriteLight { 0, 0 }; } double Item::getWeight() const { const auto &type = g_items.getItemType(id); if (type->stackable) { return type->weight * std::max(1, (int)subtype); } return type->weight; } void Item::setUniqueID(unsigned short n) { setAttribute("uid", n); } void Item::setActionID(unsigned short n) { setAttribute("aid", n); } void Item::setText(const std::string &str) { setAttribute("text", str); } void Item::setDescription(const std::string &str) { setAttribute("desc", str); } double Item::getWeight() { const auto &type = g_items.getItemType(id); if (type->isStackable()) { return type->weight * subtype; } return type->weight; } bool Item::canHoldText() const { return isReadable() || canWriteText(); } bool Item::canHoldDescription() const { return g_items.getItemType(id)->allowDistRead; } uint8_t Item::getMiniMapColor() const { std::shared_ptr sprite = g_items.getItemType(id)->sprite; if (sprite) { return sprite->getMiniMapColor(); } return 0; } std::shared_ptr Item::getGroundBrush() const { const auto &type = g_items.getItemType(id); if (type->isGroundTile() && type->brush && type->brush->isGround()) { return type->brush->asGround(); } return nullptr; } std::shared_ptr Item::getTableBrush() const { const auto &type = g_items.getItemType(id); if (type->isTable && type->brush && type->brush->isTable()) { return type->brush->asTable(); } return nullptr; } std::shared_ptr Item::getCarpetBrush() const { const auto &type = g_items.getItemType(id); if (type->isCarpet && type->brush && type->brush->isCarpet()) { return type->brush->asCarpet(); } return nullptr; } std::shared_ptr Item::getDoorBrush() const { const auto &type = g_items.getItemType(id); if (!type->isWall || !type->isBrushDoor || !type->brush || !type->brush->isWall()) { return nullptr; } DoorType door_type = type->brush->asWall()->getDoorTypeFromID(id); std::shared_ptr door_brush = nullptr; // Quite a horrible dependency on a global here, meh. switch (door_type) { case WALL_DOOR_NORMAL: { door_brush = g_gui.normal_door_brush; break; } case WALL_DOOR_LOCKED: { door_brush = g_gui.locked_door_brush; break; } case WALL_DOOR_QUEST: { door_brush = g_gui.quest_door_brush; break; } case WALL_DOOR_MAGIC: { door_brush = g_gui.magic_door_brush; break; } case WALL_WINDOW: { door_brush = g_gui.window_door_brush; break; } case WALL_HATCH_WINDOW: { door_brush = g_gui.hatch_door_brush; break; } default: { break; } } return door_brush; } std::shared_ptr Item::getWallBrush() const { const auto &type = g_items.getItemType(id); if (type->isWall && type->brush && type->brush->isWall()) { return type->brush->asWall(); } return nullptr; } BorderType Item::getWallAlignment() const { const auto &type = g_items.getItemType(id); if (!type->isWall) { return BORDER_NONE; } return type->border_alignment; } BorderType Item::getBorderAlignment() const { const auto &type = g_items.getItemType(id); return type->border_alignment; } void Item::animate() { const auto &type = g_items.getItemType(id); auto sprite = type->sprite; if (!sprite || !sprite->animator) { return; } frame = sprite->animator->getFrame(); } // ============================================================================ // Static conversions std::string Item::LiquidID2Name(uint16_t id) { switch (id) { case LIQUID_NONE: return "None"; case LIQUID_WATER: return "Water"; case LIQUID_BLOOD: return "Blood"; case LIQUID_BEER: return "Beer"; case LIQUID_SLIME: return "Slime"; case LIQUID_LEMONADE: return "Lemonade"; case LIQUID_MILK: return "Milk"; case LIQUID_MANAFLUID: return "Manafluid"; case LIQUID_WATER2: return "Water"; case LIQUID_LIFEFLUID: return "Lifefluid"; case LIQUID_OIL: return "Oil"; case LIQUID_SLIME2: return "Slime"; case LIQUID_URINE: return "Urine"; case LIQUID_COCONUT_MILK: return "Coconut Milk"; case LIQUID_WINE: return "Wine"; case LIQUID_MUD: return "Mud"; case LIQUID_FRUIT_JUICE: return "Fruit Juice"; case LIQUID_LAVA: return "Lava"; case LIQUID_RUM: return "Rum"; case LIQUID_SWAMP: return "Swamp"; case LIQUID_INK: return "Ink"; case LIQUID_TEA: return "Tea"; case LIQUID_MEAD: return "Mead"; default: return "Unknown"; } } uint16_t Item::LiquidName2ID(std::string liquid) { to_lower_str(liquid); if (liquid == "none") { return LIQUID_NONE; } if (liquid == "water") { return LIQUID_WATER; } if (liquid == "blood") { return LIQUID_BLOOD; } if (liquid == "beer") { return LIQUID_BEER; } if (liquid == "slime") { return LIQUID_SLIME; } if (liquid == "lemonade") { return LIQUID_LEMONADE; } if (liquid == "milk") { return LIQUID_MILK; } if (liquid == "manafluid") { return LIQUID_MANAFLUID; } if (liquid == "lifefluid") { return LIQUID_LIFEFLUID; } if (liquid == "oil") { return LIQUID_OIL; } if (liquid == "urine") { return LIQUID_URINE; } if (liquid == "coconut milk") { return LIQUID_COCONUT_MILK; } if (liquid == "wine") { return LIQUID_WINE; } if (liquid == "mud") { return LIQUID_MUD; } if (liquid == "fruit juice") { return LIQUID_FRUIT_JUICE; } if (liquid == "lava") { return LIQUID_LAVA; } if (liquid == "rum") { return LIQUID_RUM; } if (liquid == "swamp") { return LIQUID_SWAMP; } if (liquid == "ink") { return LIQUID_INK; } if (liquid == "tea") { return LIQUID_TEA; } if (liquid == "mead") { return LIQUID_MEAD; } return LIQUID_NONE; } // ============================================================================ // XML Saving & loading std::shared_ptr Item::Create(pugi::xml_node xml) { pugi::xml_attribute attribute; uint16_t id = 0; if ((attribute = xml.attribute("id"))) { id = attribute.as_uint(); } uint16_t count = 1; if ((attribute = xml.attribute("count")) || (attribute = xml.attribute("subtype"))) { count = attribute.as_uint(); } return Create(id, count); }