mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#ifndef RME_CREATURES_H_
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#define RME_CREATURES_H_
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#include "outfit.h"
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#include <string>
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#include <map>
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class CreatureType;
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class CreatureBrush;
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typedef std::map<std::string, CreatureType*> CreatureMap;
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class CreatureDatabase
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{
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protected:
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CreatureMap creature_map;
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public:
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typedef CreatureMap::iterator iterator;
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typedef CreatureMap::const_iterator const_iterator;
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CreatureDatabase();
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~CreatureDatabase();
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void clear();
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CreatureType* operator[](const std::string& name);
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CreatureType* addMissingCreatureType(const std::string& name, bool isNpc);
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CreatureType* addCreatureType(const std::string& name, bool isNpc, const Outfit& outfit);
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bool hasMissing() const;
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iterator begin() noexcept { return creature_map.begin(); }
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iterator end() noexcept { return creature_map.end(); }
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bool loadFromXML(const FileName& filename, bool standard, wxString& error, wxArrayString& warnings);
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bool importXMLFromOT(const FileName& filename, wxString& error, wxArrayString& warnings);
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bool saveToXML(const FileName& filename);
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};
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class CreatureType
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{
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public:
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CreatureType();
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CreatureType(const CreatureType& ct);
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CreatureType& operator=(const CreatureType& ct);
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~CreatureType();
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bool isNpc;
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bool missing;
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bool in_other_tileset;
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bool standard;
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std::string name;
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Outfit outfit;
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CreatureBrush* brush;
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static CreatureType* loadFromXML(pugi::xml_node node, wxArrayString& warnings);
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static CreatureType* loadFromOTXML(const FileName& filename, pugi::xml_document& node, wxArrayString& warnings);
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};
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extern CreatureDatabase g_creatures;
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#endif
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