tibia-rme/source/live_action.cpp
Nailson 4ddd688506
Add actions history panel (#407)
* Check real changes when closing
2023-01-27 17:41:20 -03:00

125 lines
3.1 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "live_action.h"
#include "editor.h"
NetworkedAction::NetworkedAction(Editor& editor, ActionIdentifier ident) :
Action(editor, ident),
owner(0)
{
;
}
NetworkedAction::~NetworkedAction()
{
;
}
NetworkedBatchAction::NetworkedBatchAction(Editor& editor, NetworkedActionQueue& queue, ActionIdentifier ident) :
BatchAction(editor, ident),
queue(queue)
{
;
}
NetworkedBatchAction::~NetworkedBatchAction()
{
;
}
void NetworkedBatchAction::addAndCommitAction(Action* action)
{
// If empty, do nothing.
if(action->size() == 0) {
delete action;
return;
}
// Track changed nodes...
DirtyList dirty_list;
NetworkedAction* netact = dynamic_cast<NetworkedAction*>(action);
if(netact)
dirty_list.owner = netact->owner;
// Add it!
action->commit(type != ACTION_SELECT? &dirty_list : nullptr);
batch.push_back(action);
timestamp = time(nullptr);
// Broadcast changes!
queue.broadcast(dirty_list);
}
void NetworkedBatchAction::commit()
{
// Track changed nodes...
DirtyList dirty_list;
for(ActionVector::iterator it = batch.begin(); it != batch.end(); ++it) {
NetworkedAction* action = static_cast<NetworkedAction*>(*it);
if(!action->isCommited()) {
action->commit(type != ACTION_SELECT? &dirty_list : nullptr);
if(action->owner != 0)
dirty_list.owner = action->owner;
}
}
// Broadcast changes!
queue.broadcast(dirty_list);
}
void NetworkedBatchAction::undo()
{
// Track changed nodes...
DirtyList dirty_list;
for(ActionVector::reverse_iterator it = batch.rbegin(); it != batch.rend(); ++it) {
(*it)->undo(type != ACTION_SELECT? &dirty_list : nullptr);
}
// Broadcast changes!
queue.broadcast(dirty_list);
}
void NetworkedBatchAction::redo()
{
commit();
}
//===================
// Action queue
NetworkedActionQueue::NetworkedActionQueue(Editor& editor) : ActionQueue(editor)
{
}
Action* NetworkedActionQueue::createAction(ActionIdentifier identifier) const
{
return new NetworkedAction(editor, identifier);
}
BatchAction* NetworkedActionQueue::createBatch(ActionIdentifier identifier)
{
return new NetworkedBatchAction(editor, *this, identifier);
}
void NetworkedActionQueue::broadcast(DirtyList& dirty_list)
{
editor.BroadcastNodes(dirty_list);
}