mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
271 lines
5.4 KiB
C++
271 lines
5.4 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#include "main.h"
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#include "map_region.h"
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#include "basemap.h"
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#include "position.h"
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#include "tile.h"
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//**************** Tile Location **********************
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TileLocation::TileLocation() :
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tile(nullptr),
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position(0, 0, 0),
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spawn_count(0),
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waypoint_count(0),
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house_exits(nullptr)
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{
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////
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}
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TileLocation::~TileLocation()
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{
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delete tile;
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delete house_exits;
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}
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int TileLocation::size() const
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{
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if(tile)
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return tile->size();
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return spawn_count + waypoint_count + (house_exits? 1 : 0);
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}
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bool TileLocation::empty() const
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{
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return size() == 0;
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}
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HouseExitList* TileLocation::createHouseExits()
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{
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if(!house_exits)
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house_exits = new HouseExitList();
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return house_exits;
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}
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//**************** Floor **********************
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Floor::Floor(int sx, int sy, int z)
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{
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sx = sx & ~3;
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sy = sy & ~3;
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for(int i = 0; i < rme::MapLayers; ++i) {
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locs[i].position.x = sx + (i >> 2);
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locs[i].position.y = sy + (i & 3);
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locs[i].position.z = z;
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}
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}
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//**************** QTreeNode **********************
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QTreeNode::QTreeNode(BaseMap& map) :
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map(map),
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visible(0),
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isLeaf(false)
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{
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// Doesn't matter if we're leaf or node
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for(int i = 0; i < rme::MapLayers; ++i)
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child[i] = nullptr;
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}
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QTreeNode::~QTreeNode()
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{
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if(isLeaf) {
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for(int i = 0; i < rme::MapLayers; ++i)
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delete array[i];
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} else {
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for(int i = 0; i < rme::MapLayers; ++i)
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delete child[i];
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}
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}
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QTreeNode* QTreeNode::getLeaf(int x, int y)
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{
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QTreeNode* node = this;
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uint32_t cx = x, cy = y;
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while(node) {
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if(node->isLeaf) {
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return node;
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} else {
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uint32_t index = ((cx & 0xC000) >> 14) | ((cy & 0xC000) >> 12);
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if(node->child[index]) {
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node = node->child[index];
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cx <<= 2;
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cy <<= 2;
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} else {
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return nullptr;
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}
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}
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}
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return nullptr;
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}
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QTreeNode* QTreeNode::getLeafForce(int x, int y)
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{
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QTreeNode* node = this;
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uint32_t cx = x, cy = y;
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int level = 6;
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while(node) {
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uint32_t index = ((cx & 0xC000) >> 14) | ((cy & 0xC000) >> 12);
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QTreeNode*& qt = node->child[index];
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if(qt) {
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if(qt->isLeaf)
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return qt;
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} else {
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if(level == 0) {
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qt = newd QTreeNode(map);
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qt->isLeaf = true;
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return qt;
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} else {
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qt = newd QTreeNode(map);
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}
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}
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node = node->child[index];
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cx <<= 2;
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cy <<= 2;
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level -= 1;
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}
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return nullptr;
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}
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Floor* QTreeNode::createFloor(int x, int y, int z)
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{
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ASSERT(isLeaf);
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if(!array[z])
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array[z] = newd Floor(x, y, z);
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return array[z];
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}
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bool QTreeNode::isVisible(bool underground)
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{
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return testFlags(visible, underground + 1);
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}
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bool QTreeNode::isRequested(bool underground)
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{
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if(underground) {
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return testFlags(visible, 4);
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} else {
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return testFlags(visible, 8);
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}
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}
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void QTreeNode::clearVisible(uint32_t u)
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{
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if(isLeaf)
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visible &= u;
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else
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for(int i = 0; i < rme::MapLayers; ++i)
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if(child[i])
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child[i]->clearVisible(u);
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}
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bool QTreeNode::isVisible(uint32_t client, bool underground)
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{
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if(underground) {
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return testFlags(visible >> rme::MapLayers, static_cast<uint64_t>(1) << client);
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} else {
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return testFlags(visible, static_cast<uint64_t>(1) << client);
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}
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}
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void QTreeNode::setVisible(bool underground, bool value)
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{
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if(underground) {
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if(value)
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visible |= 2;
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else
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visible &= ~2;
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} else { // overground
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if(value)
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visible |= 1;
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else
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visible &= 1;
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}
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}
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void QTreeNode::setRequested(bool underground, bool r)
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{
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if(r)
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visible |= (underground? 4 : 8);
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else
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visible &= ~(underground? 4 : 8);
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}
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void QTreeNode::setVisible(uint32_t client, bool underground, bool value)
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{
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if(value)
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visible |= (1 << client << (underground ? rme::MapLayers : 0));
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else
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visible &= ~(1 << client << (underground ? rme::MapLayers : 0));
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}
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TileLocation* QTreeNode::getTile(int x, int y, int z)
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{
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ASSERT(isLeaf);
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Floor* f = array[z];
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if(!f)
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return nullptr;
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return &f->locs[(x & 3) * 4 + (y & 3)];
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}
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TileLocation* QTreeNode::createTile(int x, int y, int z)
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{
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ASSERT(isLeaf);
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Floor* f = createFloor(x, y, z);
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return &f->locs[(x & 3) * 4 + (y & 3)];
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}
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Tile* QTreeNode::setTile(int x, int y, int z, Tile* newtile)
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{
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ASSERT(isLeaf);
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Floor* f = createFloor(x, y, z);
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int offset_x = x & 3;
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int offset_y = y & 3;
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TileLocation* tmp = &f->locs[offset_x*4+offset_y];
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Tile* oldtile = tmp->tile;
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tmp->tile = newtile;
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if(newtile && !oldtile)
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++map.tilecount;
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else if(oldtile && !newtile)
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--map.tilecount;
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return oldtile;
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}
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void QTreeNode::clearTile(int x, int y, int z)
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{
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ASSERT(isLeaf);
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Floor* f = createFloor(x, y, z);
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int offset_x = x & 3;
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int offset_y = y & 3;
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TileLocation* tmp = &f->locs[offset_x*4+offset_y];
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delete tmp->tile;
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tmp->tile = map.allocator(tmp);
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}
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