tibia-rme/source/map_region.cpp
2023-01-29 23:32:19 -03:00

271 lines
5.4 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "map_region.h"
#include "basemap.h"
#include "position.h"
#include "tile.h"
//**************** Tile Location **********************
TileLocation::TileLocation() :
tile(nullptr),
position(0, 0, 0),
spawn_count(0),
waypoint_count(0),
house_exits(nullptr)
{
////
}
TileLocation::~TileLocation()
{
delete tile;
delete house_exits;
}
int TileLocation::size() const
{
if(tile)
return tile->size();
return spawn_count + waypoint_count + (house_exits? 1 : 0);
}
bool TileLocation::empty() const
{
return size() == 0;
}
HouseExitList* TileLocation::createHouseExits()
{
if(!house_exits)
house_exits = new HouseExitList();
return house_exits;
}
//**************** Floor **********************
Floor::Floor(int sx, int sy, int z)
{
sx = sx & ~3;
sy = sy & ~3;
for(int i = 0; i < rme::MapLayers; ++i) {
locs[i].position.x = sx + (i >> 2);
locs[i].position.y = sy + (i & 3);
locs[i].position.z = z;
}
}
//**************** QTreeNode **********************
QTreeNode::QTreeNode(BaseMap& map) :
map(map),
visible(0),
isLeaf(false)
{
// Doesn't matter if we're leaf or node
for(int i = 0; i < rme::MapLayers; ++i)
child[i] = nullptr;
}
QTreeNode::~QTreeNode()
{
if(isLeaf) {
for(int i = 0; i < rme::MapLayers; ++i)
delete array[i];
} else {
for(int i = 0; i < rme::MapLayers; ++i)
delete child[i];
}
}
QTreeNode* QTreeNode::getLeaf(int x, int y)
{
QTreeNode* node = this;
uint32_t cx = x, cy = y;
while(node) {
if(node->isLeaf) {
return node;
} else {
uint32_t index = ((cx & 0xC000) >> 14) | ((cy & 0xC000) >> 12);
if(node->child[index]) {
node = node->child[index];
cx <<= 2;
cy <<= 2;
} else {
return nullptr;
}
}
}
return nullptr;
}
QTreeNode* QTreeNode::getLeafForce(int x, int y)
{
QTreeNode* node = this;
uint32_t cx = x, cy = y;
int level = 6;
while(node) {
uint32_t index = ((cx & 0xC000) >> 14) | ((cy & 0xC000) >> 12);
QTreeNode*& qt = node->child[index];
if(qt) {
if(qt->isLeaf)
return qt;
} else {
if(level == 0) {
qt = newd QTreeNode(map);
qt->isLeaf = true;
return qt;
} else {
qt = newd QTreeNode(map);
}
}
node = node->child[index];
cx <<= 2;
cy <<= 2;
level -= 1;
}
return nullptr;
}
Floor* QTreeNode::createFloor(int x, int y, int z)
{
ASSERT(isLeaf);
if(!array[z])
array[z] = newd Floor(x, y, z);
return array[z];
}
bool QTreeNode::isVisible(bool underground)
{
return testFlags(visible, underground + 1);
}
bool QTreeNode::isRequested(bool underground)
{
if(underground) {
return testFlags(visible, 4);
} else {
return testFlags(visible, 8);
}
}
void QTreeNode::clearVisible(uint32_t u)
{
if(isLeaf)
visible &= u;
else
for(int i = 0; i < rme::MapLayers; ++i)
if(child[i])
child[i]->clearVisible(u);
}
bool QTreeNode::isVisible(uint32_t client, bool underground)
{
if(underground) {
return testFlags(visible >> rme::MapLayers, static_cast<uint64_t>(1) << client);
} else {
return testFlags(visible, static_cast<uint64_t>(1) << client);
}
}
void QTreeNode::setVisible(bool underground, bool value)
{
if(underground) {
if(value)
visible |= 2;
else
visible &= ~2;
} else { // overground
if(value)
visible |= 1;
else
visible &= 1;
}
}
void QTreeNode::setRequested(bool underground, bool r)
{
if(r)
visible |= (underground? 4 : 8);
else
visible &= ~(underground? 4 : 8);
}
void QTreeNode::setVisible(uint32_t client, bool underground, bool value)
{
if(value)
visible |= (1 << client << (underground ? rme::MapLayers : 0));
else
visible &= ~(1 << client << (underground ? rme::MapLayers : 0));
}
TileLocation* QTreeNode::getTile(int x, int y, int z)
{
ASSERT(isLeaf);
Floor* f = array[z];
if(!f)
return nullptr;
return &f->locs[(x & 3) * 4 + (y & 3)];
}
TileLocation* QTreeNode::createTile(int x, int y, int z)
{
ASSERT(isLeaf);
Floor* f = createFloor(x, y, z);
return &f->locs[(x & 3) * 4 + (y & 3)];
}
Tile* QTreeNode::setTile(int x, int y, int z, Tile* newtile)
{
ASSERT(isLeaf);
Floor* f = createFloor(x, y, z);
int offset_x = x & 3;
int offset_y = y & 3;
TileLocation* tmp = &f->locs[offset_x*4+offset_y];
Tile* oldtile = tmp->tile;
tmp->tile = newtile;
if(newtile && !oldtile)
++map.tilecount;
else if(oldtile && !newtile)
--map.tilecount;
return oldtile;
}
void QTreeNode::clearTile(int x, int y, int z)
{
ASSERT(isLeaf);
Floor* f = createFloor(x, y, z);
int offset_x = x & 3;
int offset_y = y & 3;
TileLocation* tmp = &f->locs[offset_x*4+offset_y];
delete tmp->tile;
tmp->tile = map.allocator(tmp);
}