tibia-rme/source/spawn_brush.h
2020-07-30 11:42:28 -03:00

46 lines
1.8 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#ifndef RME_SPAWN_BRUSH_H
#define RME_SPAWN_BRUSH_H
#include "brush.h"
//=============================================================================
// SpawnBrush, place spawns
class SpawnBrush : public Brush
{
public:
SpawnBrush(); // Create a RAWBrush of the specified type
virtual ~SpawnBrush();
bool isSpawn() const { return true; }
SpawnBrush* asSpawn() { return static_cast<SpawnBrush*>(this); }
virtual bool canDraw(BaseMap* map, const Position& position) const;
virtual void draw(BaseMap* map, Tile* tile, void* parameter); // parameter is brush size
virtual void undraw(BaseMap* map, Tile* tile);
virtual int getLookID() const; // We don't have a look, sorry!
virtual std::string getName() const;
virtual bool canDrag() const { return true; }
virtual bool canSmear() const { return false; }
virtual bool oneSizeFitsAll() const { return true; }
};
#endif