mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
629 lines
11 KiB
C++
629 lines
11 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#include "main.h"
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#include "brush.h"
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#include "tile.h"
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#include "creature.h"
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#include "house.h"
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#include "basemap.h"
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#include "spawn.h"
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#include "ground_brush.h"
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#include "wall_brush.h"
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#include "carpet_brush.h"
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#include "table_brush.h"
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Tile::Tile(int x, int y, int z) :
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location(nullptr),
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ground(nullptr),
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creature(nullptr),
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spawn(nullptr),
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house_id(0),
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mapflags(0),
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statflags(0),
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minimapColor(INVALID_MINIMAP_COLOR)
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{
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////
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}
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Tile::Tile(TileLocation& loc) :
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location(&loc),
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ground(nullptr),
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creature(nullptr),
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spawn(nullptr),
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house_id(0),
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mapflags(0),
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statflags(0),
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minimapColor(INVALID_MINIMAP_COLOR)
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{
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////
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}
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Tile::~Tile()
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{
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while(!items.empty()) {
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delete items.back();
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items.pop_back();
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}
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delete creature;
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delete ground;
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delete spawn;
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}
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Tile* Tile::deepCopy(BaseMap& map) const
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{
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Tile* copy = map.allocator.allocateTile(location);
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copy->flags = flags;
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copy->house_id = house_id;
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if(spawn) copy->spawn = spawn->deepCopy();
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if(creature) copy->creature = creature->deepCopy();
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// Spawncount & exits are not transferred on copy!
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if(ground) copy->ground = ground->deepCopy();
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for(const Item* item : items) {
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copy->items.push_back(item->deepCopy());
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}
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return copy;
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}
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uint32_t Tile::memsize() const
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{
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uint32_t mem = sizeof(*this);
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if(ground) mem += ground->memsize();
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for(const Item* item : items) {
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mem += item->memsize();
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}
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mem += sizeof(Item*) * items.capacity();
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return mem;
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}
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int Tile::size() const
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{
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int sz = 0;
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if(ground) ++sz;
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sz += items.size();
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if(creature) ++sz;
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if(spawn) ++sz;
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if(location) {
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if(location->getHouseExits()) ++sz;
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if(location->getSpawnCount()) ++sz;
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if(location->getWaypointCount()) ++ sz;
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}
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return sz;
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}
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void Tile::merge(Tile* other)
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{
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if(!other) return;
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if(other->isPZ()) setPZ(true);
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if(other->house_id) {
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house_id = other->house_id;
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}
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if(other->ground) {
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delete ground;
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ground = other->ground;
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other->ground = nullptr;
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}
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if(other->creature) {
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delete creature;
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creature = other->creature;
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other->creature = nullptr;
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}
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if(other->spawn) {
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delete spawn;
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spawn = other->spawn;
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other->spawn = nullptr;
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}
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if(other->creature) {
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delete creature;
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creature = other->creature;
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other->creature = nullptr;
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}
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for(Item* item : other->items) {
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addItem(item);
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}
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other->items.clear();
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}
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bool Tile::hasProperty(enum ITEMPROPERTY prop) const
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{
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if(prop == PROTECTIONZONE && isPZ())
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return true;
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if(ground && ground->hasProperty(prop)){
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return true;
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}
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for(const Item* item : items) {
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if(item->hasProperty(prop))
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return true;
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}
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return false;
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}
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uint16_t Tile::getGroundSpeed() const noexcept
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{
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if(ground && !ground->isMetaItem()) {
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return ground->getGroundSpeed();
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}
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return 0;
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}
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int Tile::getIndexOf(Item* item) const
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{
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if(!item)
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return wxNOT_FOUND;
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int index = 0;
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if(ground) {
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if(ground == item)
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return index;
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index++;
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}
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if(!items.empty()) {
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auto it = std::find(items.begin(), items.end(), item);
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if(it != items.end()) {
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index += (it - items.begin());
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return index;
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}
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}
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return wxNOT_FOUND;
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}
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Item* Tile::getTopItem() const
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{
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if(!items.empty() && !items.back()->isMetaItem())
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return items.back();
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if(ground && !ground->isMetaItem()) {
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return ground;
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}
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return nullptr;
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}
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Item* Tile::getItemAt(int index) const
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{
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if(index < 0)
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return nullptr;
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if(ground) {
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if(index == 0)
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return ground;
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index--;
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}
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if(!items.empty() && index >= 0 && index < items.size()) {
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return items.at(index);
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}
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return nullptr;
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}
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void Tile::addItem(Item* item)
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{
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if(!item) return;
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if(item->isGroundTile()) {
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delete ground;
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ground = item;
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return;
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}
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ItemVector::iterator it;
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uint16_t gid = item->getGroundEquivalent();
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if(gid != 0) {
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delete ground;
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ground = Item::Create(gid);
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// At the very bottom!
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it = items.begin();
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} else {
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if(item->isAlwaysOnBottom()) {
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it = items.begin();
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while(true) {
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if(it == items.end()) {
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break;
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} else if((*it)->isAlwaysOnBottom()) {
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if(item->getTopOrder() < (*it)->getTopOrder()) {
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break;
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}
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} else { // Always on top
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break;
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}
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++it;
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}
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} else {
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it = items.end();
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}
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}
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items.insert(it, item);
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if(item->isSelected()) {
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statflags |= TILESTATE_SELECTED;
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}
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}
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void Tile::select()
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{
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if(size() == 0) return;
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if(ground) ground->select();
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if(spawn) spawn->select();
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if(creature) creature->select();
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for(Item* item : items) {
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item->select();
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}
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statflags |= TILESTATE_SELECTED;
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}
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void Tile::deselect()
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{
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if(ground) ground->deselect();
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if(spawn) spawn->deselect();
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if(creature) creature->deselect();
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for(Item* item : items) {
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item->deselect();
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}
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statflags &= ~TILESTATE_SELECTED;
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}
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Item* Tile::getTopSelectedItem()
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{
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for(auto it = items.rbegin(); it != items.rend(); ++it) {
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if((*it)->isSelected() && !(*it)->isMetaItem()) {
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return *it;
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}
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}
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if(ground && ground->isSelected() && !ground->isMetaItem()) {
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return ground;
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}
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return nullptr;
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}
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ItemVector Tile::popSelectedItems(bool ignoreTileSelected)
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{
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ItemVector pop_items;
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if(!ignoreTileSelected && !isSelected()) return pop_items;
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if(ground && ground->isSelected()) {
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pop_items.push_back(ground);
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ground = nullptr;
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}
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for(auto it = items.begin(); it != items.end();) {
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Item* item = (*it);
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if(item->isSelected()) {
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pop_items.push_back(item);
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it = items.erase(it);
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}
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else ++it;
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}
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statflags &= ~TILESTATE_SELECTED;
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return pop_items;
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}
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ItemVector Tile::getSelectedItems()
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{
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ItemVector selected_items;
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if(!isSelected()) return selected_items;
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if(ground && ground->isSelected()) {
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selected_items.push_back(ground);
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}
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for(Item* item : items) {
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if(item->isSelected()) {
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selected_items.push_back(item);
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}
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}
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return selected_items;
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}
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uint8_t Tile::getMiniMapColor() const
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{
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if(minimapColor != INVALID_MINIMAP_COLOR)
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return minimapColor;
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for(auto it = items.rbegin(); it != items.rend(); ++it) {
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uint8_t color = (*it)->getMiniMapColor();
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if(color != 0) {
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return color;
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}
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}
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// check ground too
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if(hasGround()) {
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return ground->getMiniMapColor();
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}
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return 0;
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}
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void Tile::update()
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{
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statflags &= TILESTATE_MODIFIED;
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if(spawn && spawn->isSelected()) {
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statflags |= TILESTATE_SELECTED;
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}
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if(creature && creature->isSelected()) {
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statflags |= TILESTATE_SELECTED;
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}
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if(ground) {
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if(ground->isSelected()) {
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statflags |= TILESTATE_SELECTED;
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}
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if(ground->isBlocking()) {
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statflags |= TILESTATE_BLOCKING;
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}
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if(ground->getUniqueID() != 0) {
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statflags |= TILESTATE_UNIQUE;
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}
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if(ground->getMiniMapColor() != 0) {
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minimapColor = ground->getMiniMapColor();
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}
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}
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for(const Item* item : items) {
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if(item->isSelected()) {
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statflags |= TILESTATE_SELECTED;
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}
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if(item->getUniqueID() != 0) {
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statflags |= TILESTATE_UNIQUE;
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}
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if(item->getMiniMapColor() != 0) {
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minimapColor = item->getMiniMapColor();
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}
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const ItemType& type = g_items.getItemType(item->getID());
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if(type.unpassable) {
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statflags |= TILESTATE_BLOCKING;
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}
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if(type.isOptionalBorder) {
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statflags |= TILESTATE_OP_BORDER;
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}
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if(type.isTable) {
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statflags |= TILESTATE_HAS_TABLE;
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}
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if(type.isCarpet) {
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statflags |= TILESTATE_HAS_CARPET;
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}
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}
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if((statflags & TILESTATE_BLOCKING) == 0) {
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if(!ground && items.empty()) {
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statflags |= TILESTATE_BLOCKING;
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}
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}
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}
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void Tile::borderize(BaseMap* parent)
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{
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GroundBrush::doBorders(parent, this);
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}
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void Tile::addBorderItem(Item* item)
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{
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if(!item) return;
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ASSERT(item->isBorder());
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items.insert(items.begin(), item);
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}
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GroundBrush* Tile::getGroundBrush() const
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{
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if(ground && ground->getGroundBrush()) {
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return ground->getGroundBrush();
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}
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return nullptr;
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}
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void Tile::cleanBorders()
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{
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if(items.empty()) return;
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for(auto it = items.begin(); it != items.end();) {
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Item* item = (*it);
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// Borders should only be on the bottom, we can ignore the rest of the items
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if(!item->isBorder()) break;
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delete item;
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it = items.erase(it);
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}
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}
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void Tile::wallize(BaseMap* parent)
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{
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WallBrush::doWalls(parent, this);
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}
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Item* Tile::getWall() const
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{
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for(Item* item : items) {
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if(item->isWall()) {
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return item;
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}
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}
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return nullptr;
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}
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Item* Tile::getCarpet() const
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{
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for(Item* item : items) {
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if(item->isCarpet()) {
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return item;
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}
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}
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return nullptr;
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}
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Item* Tile::getTable() const
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{
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for(Item* item : items) {
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if(item->isTable()) {
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return item;
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}
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}
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return nullptr;
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}
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void Tile::addWallItem(Item* item)
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{
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if(!item) return;
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ASSERT(item->isWall());
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addItem(item);
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}
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void Tile::cleanWalls(bool dontdelete)
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{
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if(items.empty()) return;
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for(auto it = items.begin(); it != items.end();) {
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Item* item = (*it);
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if(item && item->isWall()) {
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if(!dontdelete) {
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delete item;
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}
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it = items.erase(it);
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}
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else ++it;
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}
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}
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void Tile::cleanWalls(WallBrush* brush)
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{
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if(!brush || items.empty())
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return;
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for(auto it = items.begin(); it != items.end();) {
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Item* item = (*it);
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if(item && item->isWall() && brush->hasWall(item)) {
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delete item;
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it = items.erase(it);
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}
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else ++it;
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}
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}
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void Tile::cleanTables(bool dontdelete)
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{
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if(items.empty()) return;
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for(auto it = items.begin(); it != items.end();) {
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Item* item = (*it);
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if(item && item->isTable()) {
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if(!dontdelete) {
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delete item;
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}
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it = items.erase(it);
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}
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else ++it;
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}
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}
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void Tile::tableize(BaseMap* parent)
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{
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TableBrush::doTables(parent, this);
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}
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void Tile::carpetize(BaseMap* parent)
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{
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CarpetBrush::doCarpets(parent, this);
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}
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void Tile::selectGround()
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{
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bool selected = false;
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if(ground) {
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ground->select();
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selected = true;
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}
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for(Item* item : items) {
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if(!item->isBorder())
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break;
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item->select();
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selected = true;
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}
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if(selected) statflags |= TILESTATE_SELECTED;
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}
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void Tile::deselectGround()
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{
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if(ground) {
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ground->deselect();
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}
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for(Item* item : items) {
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if(!item->isBorder())
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break;
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item->deselect();
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}
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}
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void Tile::setHouse(House* house)
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{
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house_id = (house ? house->id : 0);
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}
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void Tile::addHouseExit(House* house)
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{
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if(!house) return;
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HouseExitList* exits = location->createHouseExits();
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exits->push_back(house->id);
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}
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void Tile::removeHouseExit(House* house)
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{
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if(!house) return;
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HouseExitList* exits = location->getHouseExits();
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if(!exits || exits->empty()) return;
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auto it = std::find(exits->begin(), exits->end(), house->id);
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if(it != exits->end())
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exits->erase(it);
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}
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bool Tile::hasHouseExit(uint32_t houseId) const
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{
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const HouseExitList* exits = getHouseExits();
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if(!exits || exits->empty())
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return false;
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auto it = std::find(exits->begin(), exits->end(), houseId);
|
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return it != exits->end();
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}
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