mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
456 lines
9.6 KiB
C++
456 lines
9.6 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#ifndef RME_ITEMS_H_
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#define RME_ITEMS_H_
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#include "filehandle.h"
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#include "brush_enums.h"
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class Brush;
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class GroundBrush;
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class WallBrush;
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class CarpetBrush;
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class TableBrush;
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class HouseBrush;
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class HouseExitBrush;
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class OptionalBorderBrush;
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class EraserBrush;
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class SpawnMonsterBrush;
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class SpawnNpcBrush;
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class DoorBrush;
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class FlagBrush;
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class RAWBrush;
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class ItemType;
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class GameSprite;
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class GameSprite;
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class ItemDatabase;
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typedef uint8_t attribute_t;
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typedef uint32_t flags_t;
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typedef uint16_t datasize_t;
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enum ItemGroup_t {
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ITEM_GROUP_NONE = 0,
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ITEM_GROUP_GROUND,
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ITEM_GROUP_CONTAINER,
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ITEM_GROUP_WEAPON,
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ITEM_GROUP_AMMUNITION,
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ITEM_GROUP_ARMOR,
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ITEM_GROUP_RUNE,
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ITEM_GROUP_TELEPORT,
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ITEM_GROUP_MAGICFIELD,
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ITEM_GROUP_WRITEABLE,
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ITEM_GROUP_KEY,
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ITEM_GROUP_SPLASH,
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ITEM_GROUP_FLUID,
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ITEM_GROUP_DOOR,
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ITEM_GROUP_DEPRECATED,
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ITEM_GROUP_LAST
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};
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enum ItemTypes_t {
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ITEM_TYPE_NONE = 0,
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ITEM_TYPE_DEPOT,
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ITEM_TYPE_MAILBOX,
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ITEM_TYPE_TRASHHOLDER,
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ITEM_TYPE_CONTAINER,
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ITEM_TYPE_DOOR,
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ITEM_TYPE_MAGICFIELD,
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ITEM_TYPE_TELEPORT,
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ITEM_TYPE_BED,
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ITEM_TYPE_KEY,
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ITEM_TYPE_LAST
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};
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/////////OTB specific//////////////
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enum rootattrib_t {
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ROOT_ATTR_VERSION = 0x01
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};
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enum itemattrib_t {
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ITEM_ATTR_FIRST = 0x10,
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ITEM_ATTR_SERVERID = ITEM_ATTR_FIRST,
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ITEM_ATTR_CLIENTID,
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ITEM_ATTR_NAME,
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ITEM_ATTR_DESCR,
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ITEM_ATTR_SPEED,
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ITEM_ATTR_SLOT,
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ITEM_ATTR_MAXITEMS,
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ITEM_ATTR_WEIGHT,
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ITEM_ATTR_WEAPON,
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ITEM_ATTR_AMU,
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ITEM_ATTR_ARMOR,
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ITEM_ATTR_MAGLEVEL,
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ITEM_ATTR_MAGFIELDTYPE,
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ITEM_ATTR_WRITEABLE,
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ITEM_ATTR_ROTATETO,
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ITEM_ATTR_DECAY,
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ITEM_ATTR_SPRITEHASH,
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ITEM_ATTR_MINIMAPCOLOR,
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ITEM_ATTR_07,
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ITEM_ATTR_08,
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ITEM_ATTR_LIGHT,
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// 1-byte aligned
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ITEM_ATTR_DECAY2,
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ITEM_ATTR_WEAPON2,
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ITEM_ATTR_AMU2,
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ITEM_ATTR_ARMOR2,
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ITEM_ATTR_WRITEABLE2,
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ITEM_ATTR_LIGHT2,
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ITEM_ATTR_TOPORDER,
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ITEM_ATTR_WRITEABLE3,
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ITEM_ATTR_LAST
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};
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enum itemflags_t {
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FLAG_UNPASSABLE = 1 << 0,
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FLAG_BLOCK_MISSILES = 1 << 1,
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FLAG_BLOCK_PATHFINDER = 1 << 2,
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FLAG_HAS_ELEVATION = 1 << 3,
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FLAG_USEABLE = 1 << 4,
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FLAG_PICKUPABLE = 1 << 5,
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FLAG_MOVEABLE = 1 << 6,
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FLAG_STACKABLE = 1 << 7,
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FLAG_FLOORCHANGEDOWN = 1 << 8,
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FLAG_FLOORCHANGENORTH = 1 << 9,
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FLAG_FLOORCHANGEEAST = 1 << 10,
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FLAG_FLOORCHANGESOUTH = 1 << 11,
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FLAG_FLOORCHANGEWEST = 1 << 12,
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FLAG_ALWAYSONTOP = 1 << 13,
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FLAG_READABLE = 1 << 14,
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FLAG_ROTABLE = 1 << 15,
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FLAG_HANGABLE = 1 << 16,
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FLAG_HOOK_EAST = 1 << 17,
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FLAG_HOOK_SOUTH = 1 << 18,
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FLAG_CANNOTDECAY = 1 << 19,
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FLAG_ALLOWDISTREAD = 1 << 20,
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FLAG_UNUSED = 1 << 21,
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FLAG_CLIENTCHARGES = 1 << 22,
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FLAG_IGNORE_LOOK = 1 << 23
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};
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enum slotsOTB_t {
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OTB_SLOT_DEFAULT,
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OTB_SLOT_HEAD,
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OTB_SLOT_BODY,
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OTB_SLOT_LEGS,
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OTB_SLOT_BACKPACK,
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OTB_SLOT_WEAPON,
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OTB_SLOT_2HAND,
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OTB_SLOT_FEET,
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OTB_SLOT_AMULET,
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OTB_SLOT_RING,
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OTB_SLOT_HAND,
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};
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enum ShootTypeOtb_t {
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OTB_SHOOT_NONE = 0,
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OTB_SHOOT_BOLT = 1,
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OTB_SHOOT_ARROW = 2,
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OTB_SHOOT_FIRE = 3,
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OTB_SHOOT_ENERGY = 4,
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OTB_SHOOT_POISONARROW = 5,
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OTB_SHOOT_BURSTARROW = 6,
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OTB_SHOOT_THROWINGSTAR = 7,
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OTB_SHOOT_THROWINGKNIFE = 8,
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OTB_SHOOT_SMALLSTONE = 9,
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OTB_SHOOT_SUDDENDEATH = 10,
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OTB_SHOOT_LARGEROCK = 11,
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OTB_SHOOT_SNOWBALL = 12,
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OTB_SHOOT_POWERBOLT = 13,
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OTB_SHOOT_SPEAR = 14,
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OTB_SHOOT_POISONFIELD = 15,
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OTB_SHOOT_INFERNALBOLT = 16
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};
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// 1-byte aligned structs
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#pragma pack(1)
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struct VERSIONINFO {
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uint32_t dwMajorVersion;
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uint32_t dwMinorVersion;
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uint32_t dwBuildNumber;
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uint8_t CSDVersion[128];
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};
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struct decayBlock2 {
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uint16_t decayTo;
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uint16_t decayTime;
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};
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struct weaponBlock2 {
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uint8_t weaponType;
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uint8_t amuType;
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uint8_t shootType;
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uint8_t attack;
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uint8_t defence;
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};
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struct amuBlock2 {
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uint8_t amuType;
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uint8_t shootType;
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uint8_t attack;
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};
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struct armorBlock2 {
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uint16_t armor;
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double weight;
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uint16_t slot_position;
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};
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struct writeableBlock2 {
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uint16_t readOnlyId;
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};
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struct lightBlock2 {
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uint16_t lightLevel;
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uint16_t lightColor;
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};
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struct writeableBlock3 {
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uint16_t readOnlyId;
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uint16_t maxTextLen;
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};
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#pragma pack()
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class ItemType {
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private:
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ItemType(const ItemType &) { }
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public:
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ItemType();
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bool isGroundTile() const noexcept {
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return group == ITEM_GROUP_GROUND;
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}
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bool isSplash() const noexcept {
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return group == ITEM_GROUP_SPLASH;
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}
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bool isFluidContainer() const noexcept {
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return group == ITEM_GROUP_FLUID;
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}
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bool isClientCharged() const {
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return client_chargeable;
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}
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bool isExtraCharged() const {
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return !client_chargeable && extra_chargeable;
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}
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bool isDepot() const noexcept {
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return type == ITEM_TYPE_DEPOT;
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}
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bool isMailbox() const noexcept {
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return type == ITEM_TYPE_MAILBOX;
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}
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bool isTrashHolder() const noexcept {
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return type == ITEM_TYPE_TRASHHOLDER;
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}
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bool isContainer() const noexcept {
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return type == ITEM_TYPE_CONTAINER;
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}
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bool isDoor() const noexcept {
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return type == ITEM_TYPE_DOOR;
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}
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bool isMagicField() const noexcept {
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return type == ITEM_TYPE_MAGICFIELD;
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}
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bool isTeleport() const noexcept {
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return type == ITEM_TYPE_TELEPORT;
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}
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bool isBed() const noexcept {
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return type == ITEM_TYPE_BED;
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}
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bool isKey() const noexcept {
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return type == ITEM_TYPE_KEY;
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}
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bool isStackable() const noexcept {
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return stackable;
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}
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bool isMetaItem() const noexcept {
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return is_metaitem;
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}
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bool isFloorChange() const noexcept;
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float getWeight() const noexcept {
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return weight;
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}
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uint16_t getVolume() const noexcept {
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return volume;
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}
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// editor related
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public:
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Brush* brush;
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Brush* doodad_brush;
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RAWBrush* raw_brush;
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bool is_metaitem;
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// This is needed as a consequence of the item palette & the raw palette
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// using the same brushes ("others" category consists of items with this
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// flag set to false)
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bool has_raw;
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bool in_other_tileset;
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uint16_t ground_equivalent;
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uint32_t border_group;
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bool has_equivalent; // True if any item has this as ground_equivalent
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bool wall_hate_me; // (For wallbrushes, regard this as not part of the wall)
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bool isBorder;
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bool isOptionalBorder;
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bool isWall;
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bool isBrushDoor;
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bool isOpen;
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bool isTable;
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bool isCarpet;
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public:
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GameSprite* sprite;
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uint16_t id;
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uint16_t clientID;
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ItemGroup_t group;
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ItemTypes_t type;
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uint16_t volume;
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uint16_t maxTextLen;
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// uint16_t writeOnceItemId;
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std::string name;
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std::string editorsuffix;
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std::string description;
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float weight;
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// It might be useful to be able to extrapolate this information in the future
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int attack;
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int defense;
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int armor;
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uint32_t charges;
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bool client_chargeable;
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bool extra_chargeable;
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bool ignoreLook;
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bool isHangable;
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bool hookEast;
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bool hookSouth;
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bool canReadText;
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bool canWriteText;
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bool allowDistRead;
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bool replaceable;
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bool decays;
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bool stackable;
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bool moveable;
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bool alwaysOnBottom;
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bool pickupable;
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bool rotable;
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bool floorChangeDown;
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bool floorChangeNorth;
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bool floorChangeSouth;
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bool floorChangeEast;
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bool floorChangeWest;
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bool floorChange;
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bool unpassable;
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bool blockPickupable;
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bool blockMissiles;
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bool blockPathfinder;
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bool hasElevation;
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int alwaysOnTopOrder;
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uint16_t rotateTo;
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BorderType border_alignment;
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};
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class ItemDatabase {
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public:
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ItemDatabase();
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~ItemDatabase();
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ItemType &operator[](uint16_t id);
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void clear();
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uint16_t getMinID() const noexcept {
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return 100;
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}
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uint16_t getMaxID() const noexcept {
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return maxItemId;
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}
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ItemType &getItemType(uint16_t id);
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std::shared_ptr<ItemType> getRawItemType(uint16_t id);
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bool isValidID(uint16_t id) const;
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bool loadFromOtb(const FileName &datafile, wxString &error, wxArrayString &warnings);
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bool loadFromGameXml(const FileName &datafile, wxString &error, wxArrayString &warnings);
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bool loadItemFromGameXml(pugi::xml_node itemNode, uint16_t id);
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bool loadMetaItem(pugi::xml_node node);
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// typedef std::map<int32_t, std::shared_ptr<ItemType>> ItemMap;
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typedef contigous_vector<std::shared_ptr<ItemType>> ItemMap;
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typedef std::map<std::string, std::shared_ptr<ItemType>> ItemNameMap;
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// Version information
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uint32_t MajorVersion;
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uint32_t MinorVersion;
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uint32_t BuildNumber;
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protected:
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bool loadGroupByOtbVersion(const std::shared_ptr<ItemType> &item, wxArrayString &warnings) const;
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bool loadFlagsByOtbVersion(const std::shared_ptr<ItemType> &item, BinaryNode* itemNode) const;
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bool handleAttributes(const std::shared_ptr<ItemType> &item, uint8_t &attribute, uint16_t &datalen, BinaryNode* itemNode, wxString &error, wxArrayString &warnings);
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bool loadAttributesByOtbVersion(const std::shared_ptr<ItemType> &item, BinaryNode* itemNode, wxString &error, wxArrayString &warnings);
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bool loadFromOtb(BinaryNode* itemNode, wxString &error, wxArrayString &warnings);
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protected:
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ItemMap items;
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// Count of GameSprite types
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uint16_t item_count;
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uint16_t effect_count;
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uint16_t monster_count;
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uint16_t distance_count;
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uint16_t minClientID;
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uint16_t maxClientID;
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uint16_t maxItemId;
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ItemType dummy;
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friend class GameSprite;
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friend class Item;
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};
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extern ItemDatabase g_items;
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#endif
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