mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
2168 lines
60 KiB
C++
2168 lines
60 KiB
C++
//////////////////////////////////////////////////////////////////////
|
|
// This file is part of Remere's Map Editor
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Remere's Map Editor is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// Remere's Map Editor is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#include "main.h"
|
|
|
|
#if defined(__LINUX__) || defined(__WINDOWS__)
|
|
#include <GL/glut.h>
|
|
#endif
|
|
|
|
#include "editor.h"
|
|
#include "gui.h"
|
|
#include "sprites.h"
|
|
#include "map_drawer.h"
|
|
#include "map_display.h"
|
|
#include "copybuffer.h"
|
|
#include "live_socket.h"
|
|
#include "graphics.h"
|
|
|
|
#include "doodad_brush.h"
|
|
#include "monster_brush.h"
|
|
#include "house_exit_brush.h"
|
|
#include "house_brush.h"
|
|
#include "spawn_monster_brush.h"
|
|
#include "npc_brush.h"
|
|
#include "spawn_npc_brush.h"
|
|
#include "wall_brush.h"
|
|
#include "carpet_brush.h"
|
|
#include "raw_brush.h"
|
|
#include "table_brush.h"
|
|
#include "waypoint_brush.h"
|
|
#include "zone_brush.h"
|
|
#include "light_drawer.h"
|
|
|
|
DrawingOptions::DrawingOptions() {
|
|
SetDefault();
|
|
}
|
|
|
|
void DrawingOptions::SetDefault() {
|
|
transparent_floors = false;
|
|
transparent_items = false;
|
|
show_ingame_box = false;
|
|
show_lights = false;
|
|
show_light_strength = true;
|
|
ingame = false;
|
|
dragging = false;
|
|
|
|
show_grid = 0;
|
|
show_all_floors = true;
|
|
show_monsters = true;
|
|
show_spawns_monster = true;
|
|
show_npcs = true;
|
|
show_spawns_npc = true;
|
|
show_houses = true;
|
|
show_shade = true;
|
|
show_special_tiles = true;
|
|
show_items = true;
|
|
|
|
highlight_items = false;
|
|
show_blocking = false;
|
|
show_tooltips = false;
|
|
show_as_minimap = false;
|
|
show_only_colors = false;
|
|
show_only_modified = false;
|
|
show_preview = false;
|
|
show_hooks = false;
|
|
show_pickupables = false;
|
|
show_moveables = false;
|
|
hide_items_when_zoomed = true;
|
|
}
|
|
|
|
void DrawingOptions::SetIngame() {
|
|
transparent_floors = false;
|
|
transparent_items = false;
|
|
show_ingame_box = false;
|
|
show_lights = false;
|
|
show_light_strength = false;
|
|
ingame = true;
|
|
dragging = false;
|
|
|
|
show_grid = 0;
|
|
show_all_floors = true;
|
|
show_monsters = true;
|
|
show_spawns_monster = false;
|
|
show_npcs = true;
|
|
show_spawns_npc = false;
|
|
show_houses = false;
|
|
show_shade = false;
|
|
show_special_tiles = false;
|
|
show_items = true;
|
|
|
|
highlight_items = false;
|
|
show_blocking = false;
|
|
show_tooltips = false;
|
|
show_as_minimap = false;
|
|
show_only_colors = false;
|
|
show_only_modified = false;
|
|
show_preview = false;
|
|
show_hooks = false;
|
|
show_pickupables = false;
|
|
show_moveables = false;
|
|
hide_items_when_zoomed = false;
|
|
}
|
|
|
|
bool DrawingOptions::isOnlyColors() const noexcept {
|
|
return show_as_minimap || show_only_colors;
|
|
}
|
|
|
|
bool DrawingOptions::isTileIndicators() const noexcept {
|
|
if (isOnlyColors()) {
|
|
return false;
|
|
}
|
|
return show_pickupables || show_moveables || show_houses || show_spawns_monster || show_spawns_npc;
|
|
}
|
|
|
|
bool DrawingOptions::isTooltips() const noexcept {
|
|
return show_tooltips && !isOnlyColors();
|
|
}
|
|
|
|
MapDrawer::MapDrawer(MapCanvas* canvas) :
|
|
canvas(canvas), editor(canvas->editor) {
|
|
light_drawer = std::make_shared<LightDrawer>();
|
|
}
|
|
|
|
MapDrawer::~MapDrawer() {
|
|
Release();
|
|
}
|
|
|
|
void MapDrawer::SetupVars() {
|
|
canvas->MouseToMap(&mouse_map_x, &mouse_map_y);
|
|
canvas->GetViewBox(&view_scroll_x, &view_scroll_y, &screensize_x, &screensize_y);
|
|
|
|
dragging = canvas->dragging;
|
|
dragging_draw = canvas->dragging_draw;
|
|
|
|
zoom = static_cast<float>(canvas->GetZoom());
|
|
tile_size = int(rme::TileSize / zoom); // after zoom
|
|
floor = canvas->GetFloor();
|
|
|
|
if (options.show_all_floors) {
|
|
if (floor < 8) {
|
|
start_z = rme::MapGroundLayer;
|
|
} else {
|
|
start_z = std::min(rme::MapMaxLayer, floor + 2);
|
|
}
|
|
} else {
|
|
start_z = floor;
|
|
}
|
|
|
|
end_z = floor;
|
|
superend_z = (floor > rme::MapGroundLayer ? 8 : 0);
|
|
|
|
start_x = view_scroll_x / rme::TileSize;
|
|
start_y = view_scroll_y / rme::TileSize;
|
|
|
|
if (floor > rme::MapGroundLayer) {
|
|
start_x -= 2;
|
|
start_y -= 2;
|
|
}
|
|
|
|
end_x = start_x + screensize_x / tile_size + 2;
|
|
end_y = start_y + screensize_y / tile_size + 2;
|
|
}
|
|
|
|
void MapDrawer::SetupGL() {
|
|
glViewport(0, 0, screensize_x, screensize_y);
|
|
|
|
// Enable 2D mode
|
|
int vPort[4];
|
|
|
|
glGetIntegerv(GL_VIEWPORT, vPort);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glOrtho(0, vPort[2] * zoom, vPort[3] * zoom, 0, -1, 1);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glTranslatef(0.375f, 0.375f, 0.0f);
|
|
}
|
|
|
|
void MapDrawer::Release() {
|
|
for (auto it = tooltips.begin(); it != tooltips.end(); ++it) {
|
|
delete *it;
|
|
}
|
|
tooltips.clear();
|
|
|
|
if (light_drawer) {
|
|
light_drawer->clear();
|
|
}
|
|
|
|
// Disable 2D mode
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
}
|
|
|
|
void MapDrawer::Draw() {
|
|
DrawBackground();
|
|
DrawMap();
|
|
if (options.show_lights) {
|
|
light_drawer->draw(start_x, start_y, end_x, end_y, view_scroll_x, view_scroll_y);
|
|
}
|
|
DrawDraggingShadow();
|
|
DrawHigherFloors();
|
|
if (options.dragging) {
|
|
DrawSelectionBox();
|
|
}
|
|
DrawLiveCursors();
|
|
DrawBrush();
|
|
if (options.show_grid && zoom <= 10.f) {
|
|
DrawGrid();
|
|
}
|
|
if (options.show_ingame_box) {
|
|
DrawIngameBox();
|
|
}
|
|
if (options.isTooltips()) {
|
|
DrawTooltips();
|
|
}
|
|
}
|
|
|
|
void MapDrawer::DrawBackground() {
|
|
// Black Background
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
glLoadIdentity();
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnable(GL_BLEND);
|
|
|
|
// glAlphaFunc(GL_GEQUAL, 0.9f);
|
|
// glEnable(GL_ALPHA_TEST);
|
|
}
|
|
|
|
inline int getFloorAdjustment(int floor) {
|
|
if (floor > rme::MapGroundLayer) { // Underground
|
|
return 0; // No adjustment
|
|
} else {
|
|
return rme::TileSize * (rme::MapGroundLayer - floor);
|
|
}
|
|
}
|
|
|
|
void MapDrawer::DrawShade(int map_z) {
|
|
if (map_z == end_z && start_z != end_z) {
|
|
bool only_colors = options.isOnlyColors();
|
|
if (!only_colors) {
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
float x = screensize_x * zoom;
|
|
float y = screensize_y * zoom;
|
|
glColor4ub(0, 0, 0, 128);
|
|
glBegin(GL_QUADS);
|
|
glVertex2f(0, y);
|
|
glVertex2f(x, y);
|
|
glVertex2f(x, 0);
|
|
glVertex2f(0, 0);
|
|
glEnd();
|
|
|
|
if (!only_colors) {
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
}
|
|
}
|
|
|
|
void MapDrawer::DrawMap() {
|
|
bool live_client = editor.IsLiveClient();
|
|
|
|
Brush* brush = g_gui.GetCurrentBrush();
|
|
|
|
// The current house we're drawing
|
|
current_house_id = 0;
|
|
if (brush) {
|
|
if (brush->isHouse()) {
|
|
current_house_id = brush->asHouse()->getHouseID();
|
|
} else if (brush->isHouseExit()) {
|
|
current_house_id = brush->asHouseExit()->getHouseID();
|
|
}
|
|
}
|
|
|
|
bool only_colors = options.isOnlyColors();
|
|
bool tile_indicators = options.isTileIndicators();
|
|
|
|
for (int map_z = start_z; map_z >= superend_z; map_z--) {
|
|
if (options.show_shade) {
|
|
DrawShade(map_z);
|
|
}
|
|
|
|
if (map_z >= end_z) {
|
|
if (!only_colors) {
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
int nd_start_x = start_x & ~3;
|
|
int nd_start_y = start_y & ~3;
|
|
int nd_end_x = (end_x & ~3) + 4;
|
|
int nd_end_y = (end_y & ~3) + 4;
|
|
|
|
for (int nd_map_x = nd_start_x; nd_map_x <= nd_end_x; nd_map_x += 4) {
|
|
for (int nd_map_y = nd_start_y; nd_map_y <= nd_end_y; nd_map_y += 4) {
|
|
QTreeNode* nd = editor.getMap().getLeaf(nd_map_x, nd_map_y);
|
|
if (!nd) {
|
|
if (!live_client) {
|
|
continue;
|
|
}
|
|
nd = editor.getMap().createLeaf(nd_map_x, nd_map_y);
|
|
nd->setVisible(false, false);
|
|
}
|
|
|
|
if (!live_client || nd->isVisible(map_z > rme::MapGroundLayer)) {
|
|
for (int map_x = 0; map_x < 4; ++map_x) {
|
|
for (int map_y = 0; map_y < 4; ++map_y) {
|
|
TileLocation* location = nd->getTile(map_x, map_y, map_z);
|
|
DrawTile(location);
|
|
// draw light, but only if not zoomed too far
|
|
if (location && options.show_lights && zoom <= 10) {
|
|
AddLight(location);
|
|
}
|
|
}
|
|
}
|
|
if (tile_indicators) {
|
|
for (int map_x = 0; map_x < 4; ++map_x) {
|
|
for (int map_y = 0; map_y < 4; ++map_y) {
|
|
DrawTileIndicators(nd->getTile(map_x, map_y, map_z));
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if (!nd->isRequested(map_z > rme::MapGroundLayer)) {
|
|
// Request the node
|
|
editor.QueryNode(nd_map_x, nd_map_y, map_z > rme::MapGroundLayer);
|
|
nd->setRequested(map_z > rme::MapGroundLayer, true);
|
|
}
|
|
int cy = (nd_map_y)*rme::TileSize - view_scroll_y - getFloorAdjustment(floor);
|
|
int cx = (nd_map_x)*rme::TileSize - view_scroll_x - getFloorAdjustment(floor);
|
|
|
|
glColor4ub(255, 0, 255, 128);
|
|
glBegin(GL_QUADS);
|
|
glVertex2f(cx, cy + rme::TileSize * 4);
|
|
glVertex2f(cx + rme::TileSize * 4, cy + rme::TileSize * 4);
|
|
glVertex2f(cx + rme::TileSize * 4, cy);
|
|
glVertex2f(cx, cy);
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!only_colors) {
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
DrawPositionIndicator(map_z);
|
|
}
|
|
|
|
// Draws the doodad preview or the paste preview (or import preview)
|
|
DrawSecondaryMap(map_z);
|
|
|
|
--start_x;
|
|
--start_y;
|
|
++end_x;
|
|
++end_y;
|
|
}
|
|
|
|
if (!only_colors) {
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
}
|
|
|
|
void MapDrawer::DrawSecondaryMap(int map_z) {
|
|
if (options.ingame) {
|
|
return;
|
|
}
|
|
|
|
BaseMap* secondary_map = g_gui.secondaryMap;
|
|
if (!secondary_map) {
|
|
return;
|
|
}
|
|
|
|
Position normal_pos;
|
|
Position to_pos(mouse_map_x, mouse_map_y, floor);
|
|
|
|
if (canvas->isPasting()) {
|
|
normal_pos = editor.copybuffer.getPosition();
|
|
} else {
|
|
Brush* brush = g_gui.GetCurrentBrush();
|
|
if (brush && brush->isDoodad()) {
|
|
normal_pos = Position(0x8000, 0x8000, 0x8);
|
|
}
|
|
}
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
for (int map_x = start_x; map_x <= end_x; map_x++) {
|
|
for (int map_y = start_y; map_y <= end_y; map_y++) {
|
|
Position final_pos(map_x, map_y, map_z);
|
|
Position pos = normal_pos + final_pos - to_pos;
|
|
if (pos.z < 0 || pos.z >= rme::MapLayers) {
|
|
continue;
|
|
}
|
|
|
|
Tile* tile = secondary_map->getTile(pos);
|
|
if (!tile) {
|
|
continue;
|
|
}
|
|
|
|
int draw_x, draw_y;
|
|
getDrawPosition(final_pos, draw_x, draw_y);
|
|
|
|
// Draw ground
|
|
uint8_t r = 160, g = 160, b = 160;
|
|
if (tile->ground) {
|
|
if (options.show_blocking && tile->isBlocking()) {
|
|
g = g / 3 * 2;
|
|
b = b / 3 * 2;
|
|
}
|
|
if (options.show_houses && tile->isHouseTile()) {
|
|
if (tile->getHouseID() == current_house_id) {
|
|
r /= 2;
|
|
} else {
|
|
r /= 2;
|
|
g /= 2;
|
|
}
|
|
} else if (options.show_special_tiles && tile->isPZ()) {
|
|
r /= 2;
|
|
b /= 2;
|
|
}
|
|
if (options.show_special_tiles && tile->getMapFlags() & TILESTATE_PVPZONE) {
|
|
r = r / 3 * 2;
|
|
b = r / 3 * 2;
|
|
}
|
|
if (options.show_special_tiles && tile->hasZone(g_gui.zoneBrush->getZone())) {
|
|
r = r / 3 * 2;
|
|
b = b / 3 * 2;
|
|
}
|
|
if (options.show_special_tiles && tile->getMapFlags() & TILESTATE_NOLOGOUT) {
|
|
b /= 2;
|
|
}
|
|
if (options.show_special_tiles && tile->getMapFlags() & TILESTATE_NOPVP) {
|
|
g /= 2;
|
|
}
|
|
BlitItem(draw_x, draw_y, tile, tile->ground, true, r, g, b, 160);
|
|
}
|
|
|
|
bool hidden = options.hide_items_when_zoomed && zoom > 10.f;
|
|
|
|
// Draw items
|
|
if (!hidden && !tile->items.empty()) {
|
|
for (const Item* item : tile->items) {
|
|
if (item->isBorder()) {
|
|
BlitItem(draw_x, draw_y, tile, item, true, 160, r, g, b);
|
|
} else {
|
|
BlitItem(draw_x, draw_y, tile, item, true, 160, 160, 160, 160);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Monsters
|
|
if (!hidden && options.show_monsters && tile->monster) {
|
|
BlitCreature(draw_x, draw_y, tile->monster);
|
|
}
|
|
// NPCS
|
|
if (!hidden && options.show_npcs && tile->npc) {
|
|
BlitCreature(draw_x, draw_y, tile->npc);
|
|
}
|
|
}
|
|
}
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
void MapDrawer::DrawIngameBox() {
|
|
int center_x = start_x + int(screensize_x * zoom / 64);
|
|
int center_y = start_y + int(screensize_y * zoom / 64);
|
|
|
|
int offset_y = 2;
|
|
int box_start_map_x = center_x;
|
|
int box_start_map_y = center_y + offset_y;
|
|
int box_end_map_x = center_x + rme::ClientMapWidth;
|
|
int box_end_map_y = center_y + rme::ClientMapHeight + offset_y;
|
|
|
|
int box_start_x = box_start_map_x * rme::TileSize - view_scroll_x;
|
|
int box_start_y = box_start_map_y * rme::TileSize - view_scroll_y;
|
|
int box_end_x = box_end_map_x * rme::TileSize - view_scroll_x;
|
|
int box_end_y = box_end_map_y * rme::TileSize - view_scroll_y;
|
|
|
|
static wxColor side_color(0, 0, 0, 200);
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
// left side
|
|
if (box_start_map_x >= start_x) {
|
|
drawFilledRect(0, 0, box_start_x, screensize_y * zoom, side_color);
|
|
}
|
|
|
|
// right side
|
|
if (box_end_map_x < end_x) {
|
|
drawFilledRect(box_end_x, 0, screensize_x * zoom, screensize_y * zoom, side_color);
|
|
}
|
|
|
|
// top side
|
|
if (box_start_map_y >= start_y) {
|
|
drawFilledRect(box_start_x, 0, box_end_x - box_start_x, box_start_y, side_color);
|
|
}
|
|
|
|
// bottom side
|
|
if (box_end_map_y < end_y) {
|
|
drawFilledRect(box_start_x, box_end_y, box_end_x - box_start_x, screensize_y * zoom, side_color);
|
|
}
|
|
|
|
// hidden tiles
|
|
drawRect(box_start_x, box_start_y, box_end_x - box_start_x, box_end_y - box_start_y, *wxRED);
|
|
|
|
// visible tiles
|
|
box_start_x += rme::TileSize;
|
|
box_start_y += rme::TileSize;
|
|
box_end_x -= 2 * rme::TileSize;
|
|
box_end_y -= 2 * rme::TileSize;
|
|
drawRect(box_start_x, box_start_y, box_end_x - box_start_x, box_end_y - box_start_y, *wxGREEN);
|
|
|
|
// player position
|
|
box_start_x += ((rme::ClientMapWidth / 2) - 2) * rme::TileSize;
|
|
box_start_y += ((rme::ClientMapHeight / 2) - 2) * rme::TileSize;
|
|
box_end_x = box_start_x + rme::TileSize;
|
|
box_end_y = box_start_y + rme::TileSize;
|
|
drawRect(box_start_x, box_start_y, box_end_x - box_start_x, box_end_y - box_start_y, *wxGREEN);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
void MapDrawer::DrawGrid() {
|
|
glDisable(GL_TEXTURE_2D);
|
|
glColor4ub(255, 255, 255, 128);
|
|
glBegin(GL_LINES);
|
|
|
|
for (int y = start_y; y < end_y; ++y) {
|
|
int py = y * rme::TileSize - view_scroll_y;
|
|
glVertex2f(start_x * rme::TileSize - view_scroll_x, py);
|
|
glVertex2f(end_x * rme::TileSize - view_scroll_x, py);
|
|
}
|
|
|
|
for (int x = start_x; x < end_x; ++x) {
|
|
int px = x * rme::TileSize - view_scroll_x;
|
|
glVertex2f(px, start_y * rme::TileSize - view_scroll_y);
|
|
glVertex2f(px, end_y * rme::TileSize - view_scroll_y);
|
|
}
|
|
|
|
glEnd();
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
void MapDrawer::DrawDraggingShadow() {
|
|
if (!dragging || options.ingame || editor.getSelection().isBusy()) {
|
|
return;
|
|
}
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
for (Tile* tile : editor.getSelection()) {
|
|
int move_z = canvas->drag_start_z - floor;
|
|
int move_x = canvas->drag_start_x - mouse_map_x;
|
|
int move_y = canvas->drag_start_y - mouse_map_y;
|
|
|
|
if (move_x == 0 && move_y == 0 && move_z == 0) {
|
|
continue;
|
|
}
|
|
|
|
const Position &position = tile->getPosition();
|
|
int pos_z = position.z - move_z;
|
|
if (pos_z < 0 || pos_z >= rme::MapLayers) {
|
|
continue;
|
|
}
|
|
|
|
int pos_x = position.x - move_x;
|
|
int pos_y = position.y - move_y;
|
|
|
|
// On screen and dragging?
|
|
if (pos_x + 2 > start_x && pos_x < end_x && pos_y + 2 > start_y && pos_y < end_y) {
|
|
Position pos(pos_x, pos_y, pos_z);
|
|
int draw_x, draw_y;
|
|
getDrawPosition(pos, draw_x, draw_y);
|
|
|
|
ItemVector items = tile->getSelectedItems();
|
|
Tile* dest_tile = editor.getMap().getTile(pos);
|
|
|
|
for (Item* item : items) {
|
|
if (dest_tile) {
|
|
BlitItem(draw_x, draw_y, dest_tile, item, true, 160, 160, 160, 160);
|
|
} else {
|
|
BlitItem(draw_x, draw_y, pos, item, true, 160, 160, 160, 160);
|
|
}
|
|
}
|
|
|
|
if (options.show_monsters && tile->monster && tile->monster->isSelected()) {
|
|
BlitCreature(draw_x, draw_y, tile->monster);
|
|
}
|
|
if (tile->spawnMonster && tile->spawnMonster->isSelected()) {
|
|
DrawIndicator(draw_x, draw_y, EDITOR_SPRITE_MONSTERS, 160, 160, 160, 160);
|
|
}
|
|
|
|
if (options.show_npcs && tile->npc && tile->npc->isSelected()) {
|
|
BlitCreature(draw_x, draw_y, tile->npc);
|
|
}
|
|
if (tile->spawnNpc && tile->spawnNpc->isSelected()) {
|
|
DrawIndicator(draw_x, draw_y, EDITOR_SPRITE_NPCS, 160, 160, 160, 160);
|
|
}
|
|
}
|
|
}
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
void MapDrawer::DrawHigherFloors() {
|
|
if (!options.transparent_floors || floor == 0 || floor == 8) {
|
|
return;
|
|
}
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
int map_z = floor - 1;
|
|
for (int map_x = start_x; map_x <= end_x; map_x++) {
|
|
for (int map_y = start_y; map_y <= end_y; map_y++) {
|
|
Tile* tile = editor.getMap().getTile(map_x, map_y, map_z);
|
|
if (!tile) {
|
|
continue;
|
|
}
|
|
|
|
int draw_x, draw_y;
|
|
getDrawPosition(tile->getPosition(), draw_x, draw_y);
|
|
|
|
if (tile->ground) {
|
|
if (tile->isPZ()) {
|
|
BlitItem(draw_x, draw_y, tile, tile->ground, false, 128, 255, 128, 96);
|
|
} else {
|
|
BlitItem(draw_x, draw_y, tile, tile->ground, false, 255, 255, 255, 96);
|
|
}
|
|
}
|
|
|
|
bool hidden = options.hide_items_when_zoomed && zoom > 10.f;
|
|
if (!hidden && !tile->items.empty()) {
|
|
for (const Item* item : tile->items) {
|
|
BlitItem(draw_x, draw_y, tile, item, false, 255, 255, 255, 96);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
void MapDrawer::DrawSelectionBox() {
|
|
if (options.ingame) {
|
|
return;
|
|
}
|
|
|
|
// Draw bounding box
|
|
|
|
int last_click_rx = canvas->last_click_abs_x - view_scroll_x;
|
|
int last_click_ry = canvas->last_click_abs_y - view_scroll_y;
|
|
double cursor_rx = canvas->cursor_x * zoom;
|
|
double cursor_ry = canvas->cursor_y * zoom;
|
|
|
|
static double lines[4][4];
|
|
|
|
lines[0][0] = last_click_rx;
|
|
lines[0][1] = last_click_ry;
|
|
lines[0][2] = cursor_rx;
|
|
lines[0][3] = last_click_ry;
|
|
|
|
lines[1][0] = cursor_rx;
|
|
lines[1][1] = last_click_ry;
|
|
lines[1][2] = cursor_rx;
|
|
lines[1][3] = cursor_ry;
|
|
|
|
lines[2][0] = cursor_rx;
|
|
lines[2][1] = cursor_ry;
|
|
lines[2][2] = last_click_rx;
|
|
lines[2][3] = cursor_ry;
|
|
|
|
lines[3][0] = last_click_rx;
|
|
lines[3][1] = cursor_ry;
|
|
lines[3][2] = last_click_rx;
|
|
lines[3][3] = last_click_ry;
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glEnable(GL_LINE_STIPPLE);
|
|
glLineStipple(2, 0xAAAA);
|
|
glLineWidth(1.0);
|
|
glColor4f(1.0, 1.0, 1.0, 1.0);
|
|
glBegin(GL_LINES);
|
|
for (int i = 0; i < 4; i++) {
|
|
glVertex2f(lines[i][0], lines[i][1]);
|
|
glVertex2f(lines[i][2], lines[i][3]);
|
|
}
|
|
glEnd();
|
|
glDisable(GL_LINE_STIPPLE);
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
void MapDrawer::DrawLiveCursors() {
|
|
if (options.ingame || !editor.IsLive()) {
|
|
return;
|
|
}
|
|
|
|
LiveSocket &live = editor.GetLive();
|
|
for (LiveCursor &cursor : live.getCursorList()) {
|
|
if (cursor.pos.z <= rme::MapGroundLayer && floor > rme::MapGroundLayer) {
|
|
continue;
|
|
}
|
|
|
|
if (cursor.pos.z > rme::MapGroundLayer && floor <= 8) {
|
|
continue;
|
|
}
|
|
|
|
if (cursor.pos.z < floor) {
|
|
cursor.color = wxColor(
|
|
cursor.color.Red(),
|
|
cursor.color.Green(),
|
|
cursor.color.Blue(),
|
|
std::max<uint8_t>(cursor.color.Alpha() / 2, 64)
|
|
);
|
|
}
|
|
|
|
int offset;
|
|
if (cursor.pos.z <= rme::MapGroundLayer) {
|
|
offset = (rme::MapGroundLayer - cursor.pos.z) * rme::TileSize;
|
|
} else {
|
|
offset = rme::TileSize * (floor - cursor.pos.z);
|
|
}
|
|
|
|
float draw_x = ((cursor.pos.x * rme::TileSize) - view_scroll_x) - offset;
|
|
float draw_y = ((cursor.pos.y * rme::TileSize) - view_scroll_y) - offset;
|
|
|
|
glColor(cursor.color);
|
|
glBegin(GL_QUADS);
|
|
glVertex2f(draw_x, draw_y);
|
|
glVertex2f(draw_x + rme::TileSize, draw_y);
|
|
glVertex2f(draw_x + rme::TileSize, draw_y + rme::TileSize);
|
|
glVertex2f(draw_x, draw_y + rme::TileSize);
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
void MapDrawer::DrawBrush() {
|
|
if (options.ingame || !g_gui.IsDrawingMode() || !g_gui.GetCurrentBrush()) {
|
|
return;
|
|
}
|
|
|
|
Brush* brush = g_gui.GetCurrentBrush();
|
|
|
|
BrushColor brushColor = COLOR_BLANK;
|
|
if (brush->isTerrain() || brush->isTable() || brush->isCarpet()) {
|
|
brushColor = COLOR_BRUSH;
|
|
} else if (brush->isHouse()) {
|
|
brushColor = COLOR_HOUSE_BRUSH;
|
|
} else if (brush->isFlag()) {
|
|
brushColor = COLOR_FLAG_BRUSH;
|
|
} else if (brush->isSpawnMonster()) {
|
|
brushColor = COLOR_SPAWN_BRUSH;
|
|
} else if (brush->isSpawnNpc()) {
|
|
brushColor = COLOR_SPAWN_NPC_BRUSH;
|
|
} else if (brush->isEraser()) {
|
|
brushColor = COLOR_ERASER;
|
|
}
|
|
|
|
int adjustment = getFloorAdjustment(floor);
|
|
|
|
if (dragging_draw) {
|
|
ASSERT(brush->canDrag());
|
|
|
|
if (brush->isWall()) {
|
|
int last_click_start_map_x = std::min(canvas->last_click_map_x, mouse_map_x);
|
|
int last_click_start_map_y = std::min(canvas->last_click_map_y, mouse_map_y);
|
|
int last_click_end_map_x = std::max(canvas->last_click_map_x, mouse_map_x) + 1;
|
|
int last_click_end_map_y = std::max(canvas->last_click_map_y, mouse_map_y) + 1;
|
|
|
|
int last_click_start_sx = last_click_start_map_x * rme::TileSize - view_scroll_x - adjustment;
|
|
int last_click_start_sy = last_click_start_map_y * rme::TileSize - view_scroll_y - adjustment;
|
|
int last_click_end_sx = last_click_end_map_x * rme::TileSize - view_scroll_x - adjustment;
|
|
int last_click_end_sy = last_click_end_map_y * rme::TileSize - view_scroll_y - adjustment;
|
|
|
|
int delta_x = last_click_end_sx - last_click_start_sx;
|
|
int delta_y = last_click_end_sy - last_click_start_sy;
|
|
|
|
glColor(brushColor);
|
|
glBegin(GL_QUADS);
|
|
{
|
|
glVertex2f(last_click_start_sx, last_click_start_sy + rme::TileSize);
|
|
glVertex2f(last_click_end_sx, last_click_start_sy + rme::TileSize);
|
|
glVertex2f(last_click_end_sx, last_click_start_sy);
|
|
glVertex2f(last_click_start_sx, last_click_start_sy);
|
|
}
|
|
|
|
if (delta_y > rme::TileSize) {
|
|
glVertex2f(last_click_start_sx, last_click_end_sy - rme::TileSize);
|
|
glVertex2f(last_click_start_sx + rme::TileSize, last_click_end_sy - rme::TileSize);
|
|
glVertex2f(last_click_start_sx + rme::TileSize, last_click_start_sy + rme::TileSize);
|
|
glVertex2f(last_click_start_sx, last_click_start_sy + rme::TileSize);
|
|
}
|
|
|
|
if (delta_x > rme::TileSize && delta_y > rme::TileSize) {
|
|
glVertex2f(last_click_end_sx - rme::TileSize, last_click_start_sy + rme::TileSize);
|
|
glVertex2f(last_click_end_sx, last_click_start_sy + rme::TileSize);
|
|
glVertex2f(last_click_end_sx, last_click_end_sy - rme::TileSize);
|
|
glVertex2f(last_click_end_sx - rme::TileSize, last_click_end_sy - rme::TileSize);
|
|
}
|
|
|
|
if (delta_y > rme::TileSize) {
|
|
glVertex2f(last_click_start_sx, last_click_end_sy - rme::TileSize);
|
|
glVertex2f(last_click_end_sx, last_click_end_sy - rme::TileSize);
|
|
glVertex2f(last_click_end_sx, last_click_end_sy);
|
|
glVertex2f(last_click_start_sx, last_click_end_sy);
|
|
}
|
|
glEnd();
|
|
} else {
|
|
if (brush->isRaw()) {
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
if (g_gui.GetBrushShape() == BRUSHSHAPE_SQUARE || brush->isSpawnMonster() || brush->isSpawnNpc()) {
|
|
if (brush->isRaw() || brush->isOptionalBorder()) {
|
|
int start_x, end_x;
|
|
int start_y, end_y;
|
|
|
|
if (mouse_map_x < canvas->last_click_map_x) {
|
|
start_x = mouse_map_x;
|
|
end_x = canvas->last_click_map_x;
|
|
} else {
|
|
start_x = canvas->last_click_map_x;
|
|
end_x = mouse_map_x;
|
|
}
|
|
if (mouse_map_y < canvas->last_click_map_y) {
|
|
start_y = mouse_map_y;
|
|
end_y = canvas->last_click_map_y;
|
|
} else {
|
|
start_y = canvas->last_click_map_y;
|
|
end_y = mouse_map_y;
|
|
}
|
|
|
|
RAWBrush* raw_brush = nullptr;
|
|
if (brush->isRaw()) {
|
|
raw_brush = brush->asRaw();
|
|
}
|
|
|
|
for (int y = start_y; y <= end_y; y++) {
|
|
int cy = y * rme::TileSize - view_scroll_y - adjustment;
|
|
for (int x = start_x; x <= end_x; x++) {
|
|
int cx = x * rme::TileSize - view_scroll_x - adjustment;
|
|
if (brush->isOptionalBorder()) {
|
|
glColorCheck(brush, Position(x, y, floor));
|
|
} else {
|
|
BlitSpriteType(cx, cy, raw_brush->getItemType()->sprite, 160, 160, 160, 160);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
int last_click_start_map_x = std::min(canvas->last_click_map_x, mouse_map_x);
|
|
int last_click_start_map_y = std::min(canvas->last_click_map_y, mouse_map_y);
|
|
int last_click_end_map_x = std::max(canvas->last_click_map_x, mouse_map_x) + 1;
|
|
int last_click_end_map_y = std::max(canvas->last_click_map_y, mouse_map_y) + 1;
|
|
|
|
int last_click_start_sx = last_click_start_map_x * rme::TileSize - view_scroll_x - adjustment;
|
|
int last_click_start_sy = last_click_start_map_y * rme::TileSize - view_scroll_y - adjustment;
|
|
int last_click_end_sx = last_click_end_map_x * rme::TileSize - view_scroll_x - adjustment;
|
|
int last_click_end_sy = last_click_end_map_y * rme::TileSize - view_scroll_y - adjustment;
|
|
|
|
glColor(brushColor);
|
|
glBegin(GL_QUADS);
|
|
glVertex2f(last_click_start_sx, last_click_start_sy);
|
|
glVertex2f(last_click_end_sx, last_click_start_sy);
|
|
glVertex2f(last_click_end_sx, last_click_end_sy);
|
|
glVertex2f(last_click_start_sx, last_click_end_sy);
|
|
glEnd();
|
|
}
|
|
} else if (g_gui.GetBrushShape() == BRUSHSHAPE_CIRCLE) {
|
|
// Calculate drawing offsets
|
|
int start_x, end_x;
|
|
int start_y, end_y;
|
|
int width = std::max(
|
|
std::abs(std::max(mouse_map_y, canvas->last_click_map_y) - std::min(mouse_map_y, canvas->last_click_map_y)),
|
|
std::abs(std::max(mouse_map_x, canvas->last_click_map_x) - std::min(mouse_map_x, canvas->last_click_map_x))
|
|
);
|
|
|
|
if (mouse_map_x < canvas->last_click_map_x) {
|
|
start_x = canvas->last_click_map_x - width;
|
|
end_x = canvas->last_click_map_x;
|
|
} else {
|
|
start_x = canvas->last_click_map_x;
|
|
end_x = canvas->last_click_map_x + width;
|
|
}
|
|
|
|
if (mouse_map_y < canvas->last_click_map_y) {
|
|
start_y = canvas->last_click_map_y - width;
|
|
end_y = canvas->last_click_map_y;
|
|
} else {
|
|
start_y = canvas->last_click_map_y;
|
|
end_y = canvas->last_click_map_y + width;
|
|
}
|
|
|
|
int center_x = start_x + (end_x - start_x) / 2;
|
|
int center_y = start_y + (end_y - start_y) / 2;
|
|
float radii = width / 2.0f + 0.005f;
|
|
|
|
RAWBrush* raw_brush = nullptr;
|
|
if (brush->isRaw()) {
|
|
raw_brush = brush->asRaw();
|
|
}
|
|
|
|
for (int y = start_y - 1; y <= end_y + 1; y++) {
|
|
int cy = y * rme::TileSize - view_scroll_y - adjustment;
|
|
float dy = center_y - y;
|
|
for (int x = start_x - 1; x <= end_x + 1; x++) {
|
|
int cx = x * rme::TileSize - view_scroll_x - adjustment;
|
|
|
|
float dx = center_x - x;
|
|
// printf("%f;%f\n", dx, dy);
|
|
float distance = sqrt(dx * dx + dy * dy);
|
|
if (distance < radii) {
|
|
if (brush->isRaw()) {
|
|
BlitSpriteType(cx, cy, raw_brush->getItemType()->sprite, 160, 160, 160, 160);
|
|
} else {
|
|
glColor(brushColor);
|
|
glBegin(GL_QUADS);
|
|
glVertex2f(cx, cy + rme::TileSize);
|
|
glVertex2f(cx + rme::TileSize, cy + rme::TileSize);
|
|
glVertex2f(cx + rme::TileSize, cy);
|
|
glVertex2f(cx, cy);
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (brush->isRaw()) {
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
}
|
|
} else {
|
|
if (brush->isWall()) {
|
|
int start_map_x = mouse_map_x - g_gui.GetBrushSize();
|
|
int start_map_y = mouse_map_y - g_gui.GetBrushSize();
|
|
int end_map_x = mouse_map_x + g_gui.GetBrushSize() + 1;
|
|
int end_map_y = mouse_map_y + g_gui.GetBrushSize() + 1;
|
|
|
|
int start_sx = start_map_x * rme::TileSize - view_scroll_x - adjustment;
|
|
int start_sy = start_map_y * rme::TileSize - view_scroll_y - adjustment;
|
|
int end_sx = end_map_x * rme::TileSize - view_scroll_x - adjustment;
|
|
int end_sy = end_map_y * rme::TileSize - view_scroll_y - adjustment;
|
|
|
|
int delta_x = end_sx - start_sx;
|
|
int delta_y = end_sy - start_sy;
|
|
|
|
glColor(brushColor);
|
|
glBegin(GL_QUADS);
|
|
{
|
|
glVertex2f(start_sx, start_sy + rme::TileSize);
|
|
glVertex2f(end_sx, start_sy + rme::TileSize);
|
|
glVertex2f(end_sx, start_sy);
|
|
glVertex2f(start_sx, start_sy);
|
|
}
|
|
|
|
if (delta_y > rme::TileSize) {
|
|
glVertex2f(start_sx, end_sy - rme::TileSize);
|
|
glVertex2f(start_sx + rme::TileSize, end_sy - rme::TileSize);
|
|
glVertex2f(start_sx + rme::TileSize, start_sy + rme::TileSize);
|
|
glVertex2f(start_sx, start_sy + rme::TileSize);
|
|
}
|
|
|
|
if (delta_x > rme::TileSize && delta_y > rme::TileSize) {
|
|
glVertex2f(end_sx - rme::TileSize, start_sy + rme::TileSize);
|
|
glVertex2f(end_sx, start_sy + rme::TileSize);
|
|
glVertex2f(end_sx, end_sy - rme::TileSize);
|
|
glVertex2f(end_sx - rme::TileSize, end_sy - rme::TileSize);
|
|
}
|
|
|
|
if (delta_y > rme::TileSize) {
|
|
glVertex2f(start_sx, end_sy - rme::TileSize);
|
|
glVertex2f(end_sx, end_sy - rme::TileSize);
|
|
glVertex2f(end_sx, end_sy);
|
|
glVertex2f(start_sx, end_sy);
|
|
}
|
|
glEnd();
|
|
} else if (brush->isDoor()) {
|
|
int cx = (mouse_map_x)*rme::TileSize - view_scroll_x - adjustment;
|
|
int cy = (mouse_map_y)*rme::TileSize - view_scroll_y - adjustment;
|
|
|
|
glColorCheck(brush, Position(mouse_map_x, mouse_map_y, floor));
|
|
glBegin(GL_QUADS);
|
|
glVertex2f(cx, cy + rme::TileSize);
|
|
glVertex2f(cx + rme::TileSize, cy + rme::TileSize);
|
|
glVertex2f(cx + rme::TileSize, cy);
|
|
glVertex2f(cx, cy);
|
|
glEnd();
|
|
} else if (brush->isMonster()) {
|
|
glEnable(GL_TEXTURE_2D);
|
|
int cy = (mouse_map_y)*rme::TileSize - view_scroll_y - adjustment;
|
|
int cx = (mouse_map_x)*rme::TileSize - view_scroll_x - adjustment;
|
|
MonsterBrush* monster_brush = brush->asMonster();
|
|
if (monster_brush->canDraw(&editor.getMap(), Position(mouse_map_x, mouse_map_y, floor))) {
|
|
BlitCreature(cx, cy, monster_brush->getType()->outfit, SOUTH, 255, 255, 255, 160);
|
|
} else {
|
|
BlitCreature(cx, cy, monster_brush->getType()->outfit, SOUTH, 255, 64, 64, 160);
|
|
}
|
|
glDisable(GL_TEXTURE_2D);
|
|
} else if (brush->isNpc()) {
|
|
glEnable(GL_TEXTURE_2D);
|
|
int cy = (mouse_map_y)*rme::TileSize - view_scroll_y - getFloorAdjustment(floor);
|
|
int cx = (mouse_map_x)*rme::TileSize - view_scroll_x - getFloorAdjustment(floor);
|
|
NpcBrush* npcBrush = brush->asNpc();
|
|
if (npcBrush->canDraw(&editor.getMap(), Position(mouse_map_x, mouse_map_y, floor))) {
|
|
BlitCreature(cx, cy, npcBrush->getType()->outfit, SOUTH, 255, 255, 255, 160);
|
|
} else {
|
|
BlitCreature(cx, cy, npcBrush->getType()->outfit, SOUTH, 255, 64, 64, 160);
|
|
}
|
|
glDisable(GL_TEXTURE_2D);
|
|
} else if (!brush->isDoodad()) {
|
|
RAWBrush* raw_brush = nullptr;
|
|
if (brush->isRaw()) { // Textured brush
|
|
glEnable(GL_TEXTURE_2D);
|
|
raw_brush = brush->asRaw();
|
|
} else {
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
for (int y = -g_gui.GetBrushSize() - 1; y <= g_gui.GetBrushSize() + 1; y++) {
|
|
int cy = (mouse_map_y + y) * rme::TileSize - view_scroll_y - adjustment;
|
|
for (int x = -g_gui.GetBrushSize() - 1; x <= g_gui.GetBrushSize() + 1; x++) {
|
|
int cx = (mouse_map_x + x) * rme::TileSize - view_scroll_x - adjustment;
|
|
if (g_gui.GetBrushShape() == BRUSHSHAPE_SQUARE) {
|
|
if (x >= -g_gui.GetBrushSize() && x <= g_gui.GetBrushSize() && y >= -g_gui.GetBrushSize() && y <= g_gui.GetBrushSize()) {
|
|
if (brush->isRaw()) {
|
|
BlitSpriteType(cx, cy, raw_brush->getItemType()->sprite, 160, 160, 160, 160);
|
|
} else {
|
|
if (brush->isWaypoint()) {
|
|
uint8_t r, g, b;
|
|
getColor(brush, Position(mouse_map_x + x, mouse_map_y + y, floor), r, g, b);
|
|
DrawBrushIndicator(cx, cy, brush, r, g, b);
|
|
} else {
|
|
if (brush->isHouseExit() || brush->isOptionalBorder()) {
|
|
glColorCheck(brush, Position(mouse_map_x + x, mouse_map_y + y, floor));
|
|
} else {
|
|
glColor(brushColor);
|
|
}
|
|
|
|
glBegin(GL_QUADS);
|
|
glVertex2f(cx, cy + rme::TileSize);
|
|
glVertex2f(cx + rme::TileSize, cy + rme::TileSize);
|
|
glVertex2f(cx + rme::TileSize, cy);
|
|
glVertex2f(cx, cy);
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
} else if (g_gui.GetBrushShape() == BRUSHSHAPE_CIRCLE) {
|
|
double distance = sqrt(double(x * x) + double(y * y));
|
|
if (distance < g_gui.GetBrushSize() + 0.005) {
|
|
if (brush->isRaw()) {
|
|
BlitSpriteType(cx, cy, raw_brush->getItemType()->sprite, 160, 160, 160, 160);
|
|
} else {
|
|
if (brush->isWaypoint()) {
|
|
uint8_t r, g, b;
|
|
getColor(brush, Position(mouse_map_x + x, mouse_map_y + y, floor), r, g, b);
|
|
DrawBrushIndicator(cx, cy, brush, r, g, b);
|
|
} else {
|
|
if (brush->isHouseExit() || brush->isOptionalBorder()) {
|
|
glColorCheck(brush, Position(mouse_map_x + x, mouse_map_y + y, floor));
|
|
} else {
|
|
glColor(brushColor);
|
|
}
|
|
|
|
glBegin(GL_QUADS);
|
|
glVertex2f(cx, cy + rme::TileSize);
|
|
glVertex2f(cx + rme::TileSize, cy + rme::TileSize);
|
|
glVertex2f(cx + rme::TileSize, cy);
|
|
glVertex2f(cx, cy);
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (brush->isRaw()) { // Textured brush
|
|
glDisable(GL_TEXTURE_2D);
|
|
} else {
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MapDrawer::BlitItem(int &draw_x, int &draw_y, const Tile* tile, const Item* item, bool ephemeral, int red, int green, int blue, int alpha) {
|
|
const ItemType &type = g_items.getItemType(item->getID());
|
|
if (type.id == 0) {
|
|
glDisable(GL_TEXTURE_2D);
|
|
glBlitSquare(draw_x, draw_y, *wxRED);
|
|
glEnable(GL_TEXTURE_2D);
|
|
return;
|
|
}
|
|
|
|
if (!options.ingame && !ephemeral && item->isSelected()) {
|
|
red /= 2;
|
|
blue /= 2;
|
|
green /= 2;
|
|
}
|
|
|
|
// Ugly hacks. :)
|
|
if (type.id == ITEM_STAIRS && !options.ingame) {
|
|
glDisable(GL_TEXTURE_2D);
|
|
glBlitSquare(draw_x, draw_y, red, green, 0, alpha / 3 * 2);
|
|
glEnable(GL_TEXTURE_2D);
|
|
return;
|
|
} else if (type.id == ITEM_NOTHING_SPECIAL && !options.ingame) {
|
|
glDisable(GL_TEXTURE_2D);
|
|
glBlitSquare(draw_x, draw_y, red, 0, 0, alpha / 3 * 2);
|
|
glEnable(GL_TEXTURE_2D);
|
|
return;
|
|
}
|
|
|
|
if (type.isMetaItem()) {
|
|
return;
|
|
}
|
|
if (!ephemeral && type.pickupable && !options.show_items) {
|
|
return;
|
|
}
|
|
GameSprite* sprite = type.sprite;
|
|
if (!sprite) {
|
|
return;
|
|
}
|
|
|
|
int screenx = draw_x - sprite->getDrawOffset().x;
|
|
int screeny = draw_y - sprite->getDrawOffset().y;
|
|
|
|
const Position &pos = tile->getPosition();
|
|
|
|
// Set the newd drawing height accordingly
|
|
draw_x -= sprite->getDrawHeight();
|
|
draw_y -= sprite->getDrawHeight();
|
|
|
|
int subtype = -1;
|
|
|
|
int pattern_x = pos.x % sprite->pattern_x;
|
|
int pattern_y = pos.y % sprite->pattern_y;
|
|
int pattern_z = pos.z % sprite->pattern_z;
|
|
|
|
if (type.isSplash() || type.isFluidContainer()) {
|
|
subtype = item->getSubtype();
|
|
} else if (type.isHangable) {
|
|
if (tile->hasProperty(HOOK_SOUTH)) {
|
|
pattern_x = 1;
|
|
} else if (tile->hasProperty(HOOK_EAST)) {
|
|
pattern_x = 2;
|
|
} else {
|
|
pattern_x = 0;
|
|
}
|
|
} else if (type.stackable) {
|
|
if (item->getSubtype() <= 1) {
|
|
subtype = 0;
|
|
} else if (item->getSubtype() <= 2) {
|
|
subtype = 1;
|
|
} else if (item->getSubtype() <= 3) {
|
|
subtype = 2;
|
|
} else if (item->getSubtype() <= 4) {
|
|
subtype = 3;
|
|
} else if (item->getSubtype() < 10) {
|
|
subtype = 4;
|
|
} else if (item->getSubtype() < 25) {
|
|
subtype = 5;
|
|
} else if (item->getSubtype() < 50) {
|
|
subtype = 6;
|
|
} else {
|
|
subtype = 7;
|
|
}
|
|
}
|
|
|
|
if (!ephemeral && options.transparent_items && (!type.isGroundTile() || sprite->width > 1 || sprite->height > 1) && !type.isSplash() && (!type.isBorder || sprite->width > 1 || sprite->height > 1)) {
|
|
alpha /= 2;
|
|
}
|
|
|
|
int frame = item->getFrame();
|
|
for (int cx = 0; cx != sprite->width; cx++) {
|
|
for (int cy = 0; cy != sprite->height; cy++) {
|
|
for (int cf = 0; cf != sprite->layers; cf++) {
|
|
int texnum = sprite->getHardwareID(cx, cy, cf, subtype, pattern_x, pattern_y, pattern_z, frame);
|
|
glBlitTexture(screenx - cx * rme::TileSize, screeny - cy * rme::TileSize, texnum, red, green, blue, alpha);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (options.show_hooks && (type.hookSouth || type.hookEast)) {
|
|
DrawHookIndicator(draw_x, draw_y, type);
|
|
}
|
|
|
|
if (!options.ingame && options.show_light_strength) {
|
|
DrawLightStrength(draw_x, draw_y, item);
|
|
}
|
|
}
|
|
|
|
void MapDrawer::BlitItem(int &draw_x, int &draw_y, const Position &pos, const Item* item, bool ephemeral, int red, int green, int blue, int alpha) {
|
|
const ItemType &type = g_items.getItemType(item->getID());
|
|
if (type.id == 0) {
|
|
return;
|
|
}
|
|
|
|
if (!options.ingame && !ephemeral && item->isSelected()) {
|
|
red /= 2;
|
|
blue /= 2;
|
|
green /= 2;
|
|
}
|
|
|
|
if (type.id == ITEM_STAIRS && !options.ingame) { // Ugly hack yes?
|
|
glDisable(GL_TEXTURE_2D);
|
|
glBlitSquare(draw_x, draw_y, red, green, 0, alpha / 3 * 2);
|
|
glEnable(GL_TEXTURE_2D);
|
|
return;
|
|
} else if (type.id == ITEM_NOTHING_SPECIAL && !options.ingame) { // Ugly hack yes?
|
|
glDisable(GL_TEXTURE_2D);
|
|
glBlitSquare(draw_x, draw_y, red, 0, 0, alpha / 3 * 2);
|
|
glEnable(GL_TEXTURE_2D);
|
|
return;
|
|
}
|
|
|
|
if (type.isMetaItem()) {
|
|
return;
|
|
}
|
|
if (!ephemeral && type.pickupable && options.show_items) {
|
|
return;
|
|
}
|
|
GameSprite* sprite = type.sprite;
|
|
if (!sprite) {
|
|
return;
|
|
}
|
|
|
|
int screenx = draw_x - sprite->getDrawOffset().x;
|
|
int screeny = draw_y - sprite->getDrawOffset().y;
|
|
|
|
// Set the newd drawing height accordingly
|
|
draw_x -= sprite->getDrawHeight();
|
|
draw_y -= sprite->getDrawHeight();
|
|
|
|
int subtype = -1;
|
|
|
|
int pattern_x = pos.x % sprite->pattern_x;
|
|
int pattern_y = pos.y % sprite->pattern_y;
|
|
int pattern_z = pos.z % sprite->pattern_z;
|
|
|
|
if (type.isSplash() || type.isFluidContainer()) {
|
|
subtype = item->getSubtype();
|
|
} else if (type.isHangable) {
|
|
pattern_x = 0;
|
|
/*
|
|
if(tile->hasProperty(HOOK_SOUTH)) {
|
|
pattern_x = 2;
|
|
} else if(tile->hasProperty(HOOK_EAST)) {
|
|
pattern_x = 1;
|
|
} else {
|
|
pattern_x = -0;
|
|
}
|
|
*/
|
|
} else if (type.stackable) {
|
|
if (item->getSubtype() <= 1) {
|
|
subtype = 0;
|
|
} else if (item->getSubtype() <= 2) {
|
|
subtype = 1;
|
|
} else if (item->getSubtype() <= 3) {
|
|
subtype = 2;
|
|
} else if (item->getSubtype() <= 4) {
|
|
subtype = 3;
|
|
} else if (item->getSubtype() < 10) {
|
|
subtype = 4;
|
|
} else if (item->getSubtype() < 25) {
|
|
subtype = 5;
|
|
} else if (item->getSubtype() < 50) {
|
|
subtype = 6;
|
|
} else {
|
|
subtype = 7;
|
|
}
|
|
}
|
|
|
|
if (!ephemeral && options.transparent_items && (!type.isGroundTile() || sprite->width > 1 || sprite->height > 1) && !type.isSplash() && (!type.isBorder || sprite->width > 1 || sprite->height > 1)) {
|
|
alpha /= 2;
|
|
}
|
|
|
|
int frame = item->getFrame();
|
|
for (int cx = 0; cx != sprite->width; ++cx) {
|
|
for (int cy = 0; cy != sprite->height; ++cy) {
|
|
for (int cf = 0; cf != sprite->layers; ++cf) {
|
|
int texnum = sprite->getHardwareID(cx, cy, cf, subtype, pattern_x, pattern_y, pattern_z, frame);
|
|
glBlitTexture(screenx - cx * rme::TileSize, screeny - cy * rme::TileSize, texnum, red, green, blue, alpha);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (options.show_hooks && (type.hookSouth || type.hookEast) && zoom <= 3.0) {
|
|
DrawHookIndicator(draw_x, draw_y, type);
|
|
}
|
|
|
|
if (!options.ingame && options.show_light_strength) {
|
|
DrawLightStrength(draw_x, draw_y, item);
|
|
}
|
|
}
|
|
|
|
void MapDrawer::BlitSpriteType(int screenx, int screeny, uint32_t spriteid, int red, int green, int blue, int alpha) {
|
|
const ItemType &type = g_items.getItemType(spriteid);
|
|
if (type.id == 0) {
|
|
return;
|
|
}
|
|
|
|
GameSprite* sprite = type.sprite;
|
|
if (!sprite) {
|
|
return;
|
|
}
|
|
|
|
screenx -= sprite->getDrawOffset().x;
|
|
screeny -= sprite->getDrawOffset().y;
|
|
|
|
int frame = 0;
|
|
for (int cx = 0; cx != sprite->width; ++cx) {
|
|
for (int cy = 0; cy != sprite->height; ++cy) {
|
|
for (int cf = 0; cf != sprite->layers; ++cf) {
|
|
int texnum = sprite->getHardwareID(cx, cy, cf, -1, 0, 0, 0, frame);
|
|
glBlitTexture(screenx - cx * rme::TileSize, screeny - cy * rme::TileSize, texnum, red, green, blue, alpha);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MapDrawer::BlitSpriteType(int screenx, int screeny, GameSprite* sprite, int red, int green, int blue, int alpha) {
|
|
if (!sprite) {
|
|
return;
|
|
}
|
|
|
|
screenx -= sprite->getDrawOffset().x;
|
|
screeny -= sprite->getDrawOffset().y;
|
|
|
|
int frame = 0;
|
|
for (int cx = 0; cx != sprite->width; ++cx) {
|
|
for (int cy = 0; cy != sprite->height; ++cy) {
|
|
for (int cf = 0; cf != sprite->layers; ++cf) {
|
|
int texnum = sprite->getHardwareID(cx, cy, cf, -1, 0, 0, 0, frame);
|
|
glBlitTexture(screenx - cx * rme::TileSize, screeny - cy * rme::TileSize, texnum, red, green, blue, alpha);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MapDrawer::BlitCreature(int screenx, int screeny, const Outfit &outfit, Direction dir, int red, int green, int blue, int alpha) {
|
|
if (outfit.lookItem != 0) {
|
|
const ItemType &type = g_items.getItemType(outfit.lookItem);
|
|
BlitSpriteType(screenx, screeny, type.sprite, red, green, blue, alpha);
|
|
} else {
|
|
GameSprite* sprite = g_gui.gfx.getCreatureSprite(outfit.lookType);
|
|
if (!sprite || outfit.lookType == 0) {
|
|
return;
|
|
}
|
|
|
|
// mount and addon drawing thanks to otc code
|
|
int pattern_z = 0;
|
|
if (outfit.lookMount != 0) {
|
|
if (GameSprite* mountSpr = g_gui.gfx.getCreatureSprite(outfit.lookMount)) {
|
|
for (int cx = 0; cx != mountSpr->width; ++cx) {
|
|
for (int cy = 0; cy != mountSpr->height; ++cy) {
|
|
int texnum = mountSpr->getHardwareID(cx, cy, 0, 0, (int)dir, 0, 0, 0);
|
|
glBlitTexture(screenx - cx * rme::TileSize, screeny - cy * rme::TileSize, texnum, red, green, blue, alpha);
|
|
}
|
|
}
|
|
pattern_z = std::min<int>(1, sprite->pattern_z - 1);
|
|
}
|
|
}
|
|
|
|
int frame = 0;
|
|
|
|
// pattern_y => creature addon
|
|
for (int pattern_y = 0; pattern_y < sprite->pattern_y; pattern_y++) {
|
|
|
|
// continue if we dont have this addon
|
|
if (pattern_y > 0 && !(outfit.lookAddon & (1 << (pattern_y - 1)))) {
|
|
continue;
|
|
}
|
|
|
|
for (int cx = 0; cx != sprite->width; ++cx) {
|
|
for (int cy = 0; cy != sprite->height; ++cy) {
|
|
int texnum = sprite->getHardwareID(cx, cy, (int)dir, pattern_y, pattern_z, outfit, frame);
|
|
glBlitTexture(screenx - cx * rme::TileSize, screeny - cy * rme::TileSize, texnum, red, green, blue, alpha);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MapDrawer::BlitCreature(int screenx, int screeny, const Monster* creature, int red, int green, int blue, int alpha) {
|
|
if (!options.ingame && creature->isSelected()) {
|
|
red /= 2;
|
|
green /= 2;
|
|
blue /= 2;
|
|
}
|
|
BlitCreature(screenx, screeny, creature->getLookType(), creature->getDirection(), red, green, blue, alpha);
|
|
}
|
|
// Npcs
|
|
void MapDrawer::BlitCreature(int screenx, int screeny, const Npc* npc, int red, int green, int blue, int alpha) {
|
|
if (!options.ingame && npc->isSelected()) {
|
|
red /= 2;
|
|
green /= 2;
|
|
blue /= 2;
|
|
}
|
|
BlitCreature(screenx, screeny, npc->getLookType(), npc->getDirection(), red, green, blue, alpha);
|
|
}
|
|
|
|
void MapDrawer::WriteTooltip(const Item* item, std::ostringstream &stream) {
|
|
if (!item) {
|
|
return;
|
|
}
|
|
|
|
const uint16_t id = item->getID();
|
|
if (id < 100) {
|
|
return;
|
|
}
|
|
|
|
const uint16_t unique = item->getUniqueID();
|
|
const uint16_t action = item->getActionID();
|
|
const std::string &text = item->getText();
|
|
if (unique == 0 && action == 0 && text.empty()) {
|
|
return;
|
|
}
|
|
|
|
if (stream.tellp() > 0) {
|
|
stream << "\n";
|
|
}
|
|
|
|
stream << "id: " << id << "\n";
|
|
|
|
if (action > 0) {
|
|
stream << "aid: " << action << "\n";
|
|
}
|
|
if (unique > 0) {
|
|
stream << "uid: " << unique << "\n";
|
|
}
|
|
if (!text.empty()) {
|
|
stream << "text: " << text << "\n";
|
|
}
|
|
}
|
|
|
|
void MapDrawer::WriteTooltip(const Waypoint* waypoint, std::ostringstream &stream) {
|
|
if (stream.tellp() > 0) {
|
|
stream << "\n";
|
|
}
|
|
stream << "wp: " << waypoint->name << "\n";
|
|
}
|
|
|
|
void MapDrawer::DrawTile(TileLocation* location) {
|
|
if (!location) {
|
|
return;
|
|
}
|
|
|
|
Tile* tile = location->get();
|
|
if (!tile) {
|
|
return;
|
|
}
|
|
|
|
if (options.show_only_modified && !tile->isModified()) {
|
|
return;
|
|
}
|
|
|
|
const Position &position = location->getPosition();
|
|
bool show_tooltips = options.isTooltips();
|
|
|
|
if (show_tooltips && location->getWaypointCount() > 0) {
|
|
Waypoint* waypoint = canvas->editor.getMap().waypoints.getWaypoint(position);
|
|
if (waypoint) {
|
|
WriteTooltip(waypoint, tooltip);
|
|
}
|
|
}
|
|
|
|
bool only_colors = options.isOnlyColors();
|
|
|
|
int draw_x, draw_y;
|
|
getDrawPosition(position, draw_x, draw_y);
|
|
|
|
uint8_t r = 255, g = 255, b = 255;
|
|
if (only_colors || tile->hasGround()) {
|
|
|
|
if (!options.show_as_minimap) {
|
|
bool showspecial = options.show_only_colors || options.show_special_tiles;
|
|
|
|
if (options.show_blocking && tile->isBlocking() && tile->size() > 0) {
|
|
g = g / 3 * 2;
|
|
b = b / 3 * 2;
|
|
}
|
|
|
|
int item_count = tile->items.size();
|
|
if (options.highlight_items && item_count > 0 && !tile->items.back()->isBorder()) {
|
|
static const float factor[5] = { 0.75f, 0.6f, 0.48f, 0.40f, 0.33f };
|
|
int idx = (item_count < 5 ? item_count : 5) - 1;
|
|
g = int(g * factor[idx]);
|
|
r = int(r * factor[idx]);
|
|
}
|
|
|
|
if (options.show_spawns_monster && location->getSpawnMonsterCount() > 0) {
|
|
float f = 1.0f;
|
|
for (uint32_t i = 0; i < location->getSpawnMonsterCount(); ++i) {
|
|
f *= 0.7f;
|
|
}
|
|
g = uint8_t(g * f);
|
|
b = uint8_t(b * f);
|
|
}
|
|
|
|
if (options.show_spawns_npc && location->getSpawnNpcCount() > 0) {
|
|
float f = 1.0f;
|
|
for (uint32_t i = 0; i < location->getSpawnNpcCount(); ++i) {
|
|
f *= 0.7f;
|
|
}
|
|
g = uint8_t(g * f);
|
|
b = uint8_t(b * f);
|
|
}
|
|
|
|
if (options.show_houses && tile->isHouseTile()) {
|
|
if ((int)tile->getHouseID() == current_house_id) {
|
|
r /= 2;
|
|
} else {
|
|
r /= 2;
|
|
g /= 2;
|
|
}
|
|
} else if (showspecial && tile->isPZ()) {
|
|
r /= 2;
|
|
b /= 2;
|
|
}
|
|
|
|
if (showspecial && tile->getMapFlags() & TILESTATE_PVPZONE) {
|
|
g = r / 4;
|
|
b = b / 3 * 2;
|
|
}
|
|
|
|
bool zone_active = tile->hasZone(g_gui.zoneBrush->getZone());
|
|
if (showspecial && zone_active) {
|
|
b /= 1.3;
|
|
r /= 1.5;
|
|
g /= 2;
|
|
}
|
|
if (showspecial && ((!tile->zones.empty() && !zone_active) || tile->zones.size() > 1)) {
|
|
r /= 1.4;
|
|
g /= 1.6;
|
|
b /= 1.3;
|
|
}
|
|
|
|
if (showspecial && tile->getMapFlags() & TILESTATE_NOLOGOUT) {
|
|
b /= 2;
|
|
}
|
|
|
|
if (showspecial && tile->getMapFlags() & TILESTATE_NOPVP) {
|
|
g /= 2;
|
|
}
|
|
}
|
|
|
|
if (only_colors) {
|
|
glDisable(GL_TEXTURE_2D);
|
|
if (options.show_as_minimap) {
|
|
wxColor color = colorFromEightBit(tile->getMiniMapColor());
|
|
glBlitSquare(draw_x, draw_y, color);
|
|
} else if (r != 255 || g != 255 || b != 255) {
|
|
glBlitSquare(draw_x, draw_y, r, g, b, 128);
|
|
}
|
|
glEnable(GL_TEXTURE_2D);
|
|
} else {
|
|
if (options.show_preview && zoom <= 2.0) {
|
|
tile->ground->animate();
|
|
}
|
|
|
|
BlitItem(draw_x, draw_y, tile, tile->ground, false, r, g, b);
|
|
}
|
|
|
|
if (show_tooltips && position.z == floor) {
|
|
WriteTooltip(tile->ground, tooltip);
|
|
}
|
|
}
|
|
|
|
bool hidden = only_colors || (options.hide_items_when_zoomed && zoom > 10.f);
|
|
|
|
if (!hidden && !tile->items.empty()) {
|
|
for (Item* item : tile->items) {
|
|
if (show_tooltips && position.z == floor) {
|
|
WriteTooltip(item, tooltip);
|
|
}
|
|
|
|
if (options.show_preview && zoom <= 2.0) {
|
|
item->animate();
|
|
}
|
|
|
|
if (item->isBorder()) {
|
|
BlitItem(draw_x, draw_y, tile, item, false, r, g, b);
|
|
} else {
|
|
BlitItem(draw_x, draw_y, tile, item);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!hidden && options.show_monsters && tile->monster) {
|
|
BlitCreature(draw_x, draw_y, tile->monster);
|
|
}
|
|
|
|
if (!hidden && options.show_npcs && tile->npc) {
|
|
BlitCreature(draw_x, draw_y, tile->npc);
|
|
}
|
|
|
|
if (show_tooltips) {
|
|
if (location->getWaypointCount() > 0) {
|
|
MakeTooltip(draw_x, draw_y, tooltip.str(), 0, 255, 0);
|
|
} else {
|
|
MakeTooltip(draw_x, draw_y, tooltip.str());
|
|
}
|
|
tooltip.str("");
|
|
}
|
|
}
|
|
|
|
void MapDrawer::DrawBrushIndicator(int x, int y, Brush* brush, uint8_t r, uint8_t g, uint8_t b) {
|
|
x += (rme::TileSize / 2);
|
|
y += (rme::TileSize / 2);
|
|
|
|
// 7----0----1
|
|
// | |
|
|
// 6--5 3--2
|
|
// \/
|
|
// 4
|
|
static int vertexes[9][2] = {
|
|
{ -15, -20 }, // 0
|
|
{ 15, -20 }, // 1
|
|
{ 15, -5 }, // 2
|
|
{ 5, -5 }, // 3
|
|
{ 0, 0 }, // 4
|
|
{ -5, -5 }, // 5
|
|
{ -15, -5 }, // 6
|
|
{ -15, -20 }, // 7
|
|
{ -15, -20 }, // 0
|
|
};
|
|
|
|
// circle
|
|
glBegin(GL_TRIANGLE_FAN);
|
|
glColor4ub(0x00, 0x00, 0x00, 0x50);
|
|
glVertex2i(x, y);
|
|
for (int i = 0; i <= 30; i++) {
|
|
float angle = i * 2.0f * rme::PI / 30;
|
|
glVertex2f(cos(angle) * (rme::TileSize / 2) + x, sin(angle) * (rme::TileSize / 2) + y);
|
|
}
|
|
glEnd();
|
|
|
|
// background
|
|
glColor4ub(r, g, b, 0xB4);
|
|
glBegin(GL_POLYGON);
|
|
for (int i = 0; i < 8; ++i) {
|
|
glVertex2i(vertexes[i][0] + x, vertexes[i][1] + y);
|
|
}
|
|
glEnd();
|
|
|
|
// borders
|
|
glColor4ub(0x00, 0x00, 0x00, 0xB4);
|
|
glLineWidth(1.0);
|
|
glBegin(GL_LINES);
|
|
for (int i = 0; i < 8; ++i) {
|
|
glVertex2i(vertexes[i][0] + x, vertexes[i][1] + y);
|
|
glVertex2i(vertexes[i + 1][0] + x, vertexes[i + 1][1] + y);
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
void MapDrawer::DrawHookIndicator(int x, int y, const ItemType &type) {
|
|
glDisable(GL_TEXTURE_2D);
|
|
glColor4ub(uint8_t(0), uint8_t(0), uint8_t(255), uint8_t(200));
|
|
glBegin(GL_QUADS);
|
|
if (type.hookSouth) {
|
|
x -= 10;
|
|
y += 10;
|
|
glVertex2f(x, y);
|
|
glVertex2f(x + 10, y);
|
|
glVertex2f(x + 20, y + 10);
|
|
glVertex2f(x + 10, y + 10);
|
|
} else if (type.hookEast) {
|
|
x += 10;
|
|
y -= 10;
|
|
glVertex2f(x, y);
|
|
glVertex2f(x + 10, y + 10);
|
|
glVertex2f(x + 10, y + 20);
|
|
glVertex2f(x, y + 10);
|
|
}
|
|
glEnd();
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
void MapDrawer::DrawLightStrength(int x, int y, const Item*&item) {
|
|
const SpriteLight &light = item->getLight();
|
|
|
|
if (light.intensity <= 0) {
|
|
return;
|
|
}
|
|
|
|
wxColor lightColor = colorFromEightBit(light.color);
|
|
const uint8_t byteR = lightColor.Red();
|
|
const uint8_t byteG = lightColor.Green();
|
|
const uint8_t byteB = lightColor.Blue();
|
|
constexpr uint8_t byteA = 255;
|
|
|
|
const int startOffset = std::max<int>(16, 32 - light.intensity);
|
|
const int sqSize = rme::TileSize - startOffset;
|
|
glDisable(GL_TEXTURE_2D);
|
|
glBlitSquare(x + startOffset - 2, y + startOffset - 2, 0, 0, 0, byteA, sqSize + 2);
|
|
glBlitSquare(x + startOffset - 1, y + startOffset - 1, byteR, byteG, byteB, byteA, sqSize);
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
void MapDrawer::DrawTileIndicators(TileLocation* location) {
|
|
if (!location) {
|
|
return;
|
|
}
|
|
|
|
Tile* tile = location->get();
|
|
if (!tile) {
|
|
return;
|
|
}
|
|
|
|
int x, y;
|
|
getDrawPosition(location->getPosition(), x, y);
|
|
|
|
if (zoom < 10.0 && (options.show_pickupables || options.show_moveables)) {
|
|
uint8_t red = 0xFF, green = 0xFF, blue = 0xFF;
|
|
if (tile->isHouseTile()) {
|
|
green = 0x00;
|
|
blue = 0x00;
|
|
}
|
|
for (const Item* item : tile->items) {
|
|
const ItemType &type = g_items.getItemType(item->getID());
|
|
if ((type.pickupable && options.show_pickupables) || (type.moveable && options.show_moveables)) {
|
|
if (type.pickupable && options.show_pickupables && type.moveable && options.show_moveables) {
|
|
DrawIndicator(x, y, EDITOR_SPRITE_PICKUPABLE_MOVEABLE_ITEM, red, green, blue);
|
|
} else if (type.pickupable && options.show_pickupables) {
|
|
DrawIndicator(x, y, EDITOR_SPRITE_PICKUPABLE_ITEM, red, green, blue);
|
|
} else if (type.moveable && options.show_moveables) {
|
|
DrawIndicator(x, y, EDITOR_SPRITE_MOVEABLE_ITEM, red, green, blue);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (options.show_houses && tile->isHouseExit()) {
|
|
if (tile->hasHouseExit(current_house_id)) {
|
|
DrawIndicator(x, y, EDITOR_SPRITE_HOUSE_EXIT);
|
|
} else {
|
|
DrawIndicator(x, y, EDITOR_SPRITE_HOUSE_EXIT, 64, 64, 255, 128);
|
|
}
|
|
}
|
|
|
|
if (options.show_spawns_monster && tile->spawnMonster) {
|
|
if (tile->spawnMonster->isSelected()) {
|
|
DrawIndicator(x, y, EDITOR_SPRITE_MONSTERS, 128, 128, 128);
|
|
} else {
|
|
DrawIndicator(x, y, EDITOR_SPRITE_MONSTERS);
|
|
}
|
|
}
|
|
|
|
if (tile->spawnNpc && options.show_spawns_npc) {
|
|
if (tile->spawnNpc->isSelected()) {
|
|
DrawIndicator(x, y, EDITOR_SPRITE_NPCS, 128, 128, 128);
|
|
} else {
|
|
DrawIndicator(x, y, EDITOR_SPRITE_NPCS, 255, 255, 255);
|
|
}
|
|
}
|
|
}
|
|
|
|
void MapDrawer::DrawIndicator(int x, int y, int indicator, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
|
|
GameSprite* sprite = g_gui.gfx.getEditorSprite(indicator);
|
|
if (sprite == nullptr) {
|
|
return;
|
|
}
|
|
|
|
int textureId = sprite->getHardwareID(0, 0, 0, -1, 0, 0, 0, 0);
|
|
glBlitTexture(x, y, textureId, r, g, b, a, true);
|
|
}
|
|
|
|
void MapDrawer::DrawPositionIndicator(int z) {
|
|
if (z != pos_indicator.z || pos_indicator.x < start_x || pos_indicator.x > end_x || pos_indicator.y < start_y || pos_indicator.y > end_y) {
|
|
return;
|
|
}
|
|
|
|
constexpr int duration = 5000;
|
|
const long time = pos_indicator_timer.Time();
|
|
if (time >= duration) {
|
|
return;
|
|
}
|
|
|
|
int x, y;
|
|
getDrawPosition(pos_indicator, x, y);
|
|
|
|
int size = static_cast<int>(rme::TileSize * (0.3f + std::abs(500 - time % 1000) / 1000.f));
|
|
int offset = (rme::TileSize - size) / 2;
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
drawRect(x + offset + 2, y + offset + 2, size - 4, size - 4, *wxWHITE, 2);
|
|
drawRect(x + offset + 1, y + offset + 1, size - 2, size - 2, *wxBLACK, 2);
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
void MapDrawer::DrawTooltips() {
|
|
#if defined(__LINUX__) || defined(__WINDOWS__)
|
|
if (!options.show_tooltips || tooltips.empty()) {
|
|
return;
|
|
}
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
for (MapTooltip* tooltip : tooltips) {
|
|
const char* text = tooltip->text.c_str();
|
|
float line_width = 0.0f;
|
|
float width = 2.0f;
|
|
float height = 14.0f;
|
|
int char_count = 0;
|
|
int line_char_count = 0;
|
|
|
|
for (const char* c = text; *c != '\0'; c++) {
|
|
if (*c == '\n' || (line_char_count >= MapTooltip::MAX_CHARS_PER_LINE && *c == ' ')) {
|
|
height += 14.0f;
|
|
line_width = 0.0f;
|
|
line_char_count = 0;
|
|
} else {
|
|
line_width += glutBitmapWidth(GLUT_BITMAP_HELVETICA_12, *c);
|
|
}
|
|
width = std::max<float>(width, line_width);
|
|
char_count++;
|
|
line_char_count++;
|
|
|
|
if (tooltip->ellipsis && char_count > (MapTooltip::MAX_CHARS + 3)) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
float scale = zoom < 1.0f ? zoom : 1.0f;
|
|
|
|
width = (width + 8.0f) * scale;
|
|
height = (height + 4.0f) * scale;
|
|
|
|
float x = tooltip->x + (rme::TileSize / 2.0f);
|
|
float y = tooltip->y + ((rme::TileSize / 2.0f) * scale);
|
|
float center = width / 2.0f;
|
|
float space = (7.0f * scale);
|
|
float startx = x - center;
|
|
float endx = x + center;
|
|
float starty = y - (height + space);
|
|
float endy = y - space;
|
|
|
|
// 7----0----1
|
|
// | |
|
|
// 6--5 3--2
|
|
// \/
|
|
// 4
|
|
float vertexes[9][2] = {
|
|
{ x, starty }, // 0
|
|
{ endx, starty }, // 1
|
|
{ endx, endy }, // 2
|
|
{ x + space, endy }, // 3
|
|
{ x, y }, // 4
|
|
{ x - space, endy }, // 5
|
|
{ startx, endy }, // 6
|
|
{ startx, starty }, // 7
|
|
{ x, starty }, // 0
|
|
};
|
|
|
|
// background
|
|
glColor4ub(tooltip->r, tooltip->g, tooltip->b, 255);
|
|
glBegin(GL_POLYGON);
|
|
for (int i = 0; i < 8; ++i) {
|
|
glVertex2f(vertexes[i][0], vertexes[i][1]);
|
|
}
|
|
glEnd();
|
|
|
|
// borders
|
|
glColor4ub(0, 0, 0, 255);
|
|
glLineWidth(1.0);
|
|
glBegin(GL_LINES);
|
|
for (int i = 0; i < 8; ++i) {
|
|
glVertex2f(vertexes[i][0], vertexes[i][1]);
|
|
glVertex2f(vertexes[i + 1][0], vertexes[i + 1][1]);
|
|
}
|
|
glEnd();
|
|
|
|
// text
|
|
if (zoom <= 1.0) {
|
|
startx += (3.0f * scale);
|
|
starty += (14.0f * scale);
|
|
glColor4ub(0, 0, 0, 255);
|
|
glRasterPos2f(startx, starty);
|
|
char_count = 0;
|
|
line_char_count = 0;
|
|
for (const char* c = text; *c != '\0'; c++) {
|
|
if (*c == '\n' || (line_char_count >= MapTooltip::MAX_CHARS_PER_LINE && *c == ' ')) {
|
|
starty += (14.0f * scale);
|
|
glRasterPos2f(startx, starty);
|
|
line_char_count = 0;
|
|
}
|
|
char_count++;
|
|
line_char_count++;
|
|
|
|
if (tooltip->ellipsis && char_count >= MapTooltip::MAX_CHARS) {
|
|
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, '.');
|
|
if (char_count >= (MapTooltip::MAX_CHARS + 2)) {
|
|
break;
|
|
}
|
|
} else if (!iscntrl(*c)) {
|
|
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, *c);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
#endif
|
|
}
|
|
|
|
void MapDrawer::DrawLight() const {
|
|
// draw in-game light
|
|
light_drawer->draw(start_x, start_y, end_x, end_y, view_scroll_x, view_scroll_y);
|
|
}
|
|
|
|
void MapDrawer::MakeTooltip(int screenx, int screeny, const std::string &text, uint8_t r, uint8_t g, uint8_t b) {
|
|
if (text.empty()) {
|
|
return;
|
|
}
|
|
|
|
MapTooltip* tooltip = new MapTooltip(screenx, screeny, text, r, g, b);
|
|
tooltip->checkLineEnding();
|
|
tooltips.push_back(tooltip);
|
|
}
|
|
|
|
void MapDrawer::AddLight(TileLocation* location) {
|
|
if (!options.show_lights || !location) {
|
|
return;
|
|
}
|
|
|
|
auto tile = location->get();
|
|
if (!tile) {
|
|
return;
|
|
}
|
|
|
|
auto &position = location->getPosition();
|
|
|
|
if (tile->ground) {
|
|
if (tile->ground->hasLight()) {
|
|
light_drawer->addLight(position.x, position.y, position.z, tile->ground->getLight());
|
|
}
|
|
}
|
|
|
|
bool hidden = options.hide_items_when_zoomed && zoom > 10.f;
|
|
if (!hidden && !tile->items.empty()) {
|
|
for (auto item : tile->items) {
|
|
if (item->hasLight()) {
|
|
light_drawer->addLight(position.x, position.y, position.z, item->getLight());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MapDrawer::getColor(Brush* brush, const Position &position, uint8_t &r, uint8_t &g, uint8_t &b) {
|
|
if (brush->canDraw(&editor.getMap(), position)) {
|
|
if (brush->isWaypoint()) {
|
|
r = 0x00;
|
|
g = 0xff, b = 0x00;
|
|
} else {
|
|
r = 0x00;
|
|
g = 0x00, b = 0xff;
|
|
}
|
|
} else {
|
|
r = 0xff;
|
|
g = 0x00, b = 0x00;
|
|
}
|
|
}
|
|
|
|
void MapDrawer::TakeScreenshot(uint8_t* screenshot_buffer) {
|
|
glFinish(); // Wait for the operation to finish
|
|
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1); // 1 byte alignment
|
|
|
|
for (int i = 0; i < screensize_y; ++i) {
|
|
glReadPixels(0, screensize_y - i, screensize_x, 1, GL_RGB, GL_UNSIGNED_BYTE, (GLubyte*)(screenshot_buffer) + 3 * screensize_x * i);
|
|
}
|
|
}
|
|
|
|
void MapDrawer::ShowPositionIndicator(const Position &position) {
|
|
pos_indicator = position;
|
|
pos_indicator_timer.Start();
|
|
}
|
|
|
|
void MapDrawer::glBlitTexture(int x, int y, int textureId, int red, int green, int blue, int alpha, bool adjustZoom) {
|
|
if (textureId <= 0) {
|
|
return;
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, textureId);
|
|
glColor4ub(uint8_t(red), uint8_t(green), uint8_t(blue), uint8_t(alpha));
|
|
glBegin(GL_QUADS);
|
|
|
|
if (adjustZoom) {
|
|
float size = rme::TileSize;
|
|
if (zoom < 1.0f) {
|
|
float offset = 10 / (10 * zoom);
|
|
size = std::max<float>(16, rme::TileSize * zoom);
|
|
x += offset;
|
|
y += offset;
|
|
} else if (zoom > 1.f) {
|
|
float offset = (10 * zoom);
|
|
size = rme::TileSize + offset;
|
|
x -= offset;
|
|
y -= offset;
|
|
}
|
|
glTexCoord2f(0.f, 0.f);
|
|
glVertex2f(x, y);
|
|
glTexCoord2f(1.f, 0.f);
|
|
glVertex2f(x + size, y);
|
|
glTexCoord2f(1.f, 1.f);
|
|
glVertex2f(x + size, y + size);
|
|
glTexCoord2f(0.f, 1.f);
|
|
glVertex2f(x, y + size);
|
|
} else {
|
|
glTexCoord2f(0.f, 0.f);
|
|
glVertex2f(x, y);
|
|
glTexCoord2f(1.f, 0.f);
|
|
glVertex2f(x + rme::TileSize, y);
|
|
glTexCoord2f(1.f, 1.f);
|
|
glVertex2f(x + rme::TileSize, y + rme::TileSize);
|
|
glTexCoord2f(0.f, 1.f);
|
|
glVertex2f(x, y + rme::TileSize);
|
|
}
|
|
|
|
glEnd();
|
|
}
|
|
|
|
void MapDrawer::glBlitSquare(int x, int y, uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha, int size /* = rme::TileSize */) const {
|
|
const auto dx = static_cast<double>(x);
|
|
const auto dy = static_cast<double>(y);
|
|
const auto dSize = static_cast<double>(size);
|
|
|
|
glColor4ub(red, green, blue, alpha);
|
|
glBegin(GL_QUADS);
|
|
glVertex2f(dx, dy);
|
|
glVertex2f(dx + dSize, dy);
|
|
glVertex2f(dx + dSize, dy + dSize);
|
|
glVertex2f(dx, dy + dSize);
|
|
glEnd();
|
|
}
|
|
|
|
void MapDrawer::glBlitSquare(int x, int y, const wxColor &color, int size /* = rme::TileSize */) const {
|
|
const auto dx = static_cast<double>(x);
|
|
const auto dy = static_cast<double>(y);
|
|
const auto dSize = static_cast<double>(size);
|
|
|
|
glColor4ub(color.Red(), color.Green(), color.Blue(), color.Alpha());
|
|
glBegin(GL_QUADS);
|
|
glVertex2f(dx, dy);
|
|
glVertex2f(dx + dSize, dy);
|
|
glVertex2f(dx + dSize, dy + dSize);
|
|
glVertex2f(dx, dy + dSize);
|
|
glEnd();
|
|
}
|
|
|
|
void MapDrawer::glColor(const wxColor &color) {
|
|
glColor4ub(color.Red(), color.Green(), color.Blue(), color.Alpha());
|
|
}
|
|
|
|
void MapDrawer::glColor(MapDrawer::BrushColor color) {
|
|
switch (color) {
|
|
case COLOR_BRUSH:
|
|
glColor4ub(
|
|
g_settings.getInteger(Config::CURSOR_RED),
|
|
g_settings.getInteger(Config::CURSOR_GREEN),
|
|
g_settings.getInteger(Config::CURSOR_BLUE),
|
|
g_settings.getInteger(Config::CURSOR_ALPHA)
|
|
);
|
|
break;
|
|
|
|
case COLOR_FLAG_BRUSH:
|
|
case COLOR_HOUSE_BRUSH:
|
|
glColor4ub(
|
|
g_settings.getInteger(Config::CURSOR_ALT_RED),
|
|
g_settings.getInteger(Config::CURSOR_ALT_GREEN),
|
|
g_settings.getInteger(Config::CURSOR_ALT_BLUE),
|
|
g_settings.getInteger(Config::CURSOR_ALT_ALPHA)
|
|
);
|
|
break;
|
|
|
|
case COLOR_SPAWN_BRUSH:
|
|
glColor4ub(166, 0, 0, 128);
|
|
break;
|
|
|
|
case COLOR_SPAWN_NPC_BRUSH:
|
|
glColor4ub(166, 0, 0, 128);
|
|
break;
|
|
|
|
case COLOR_ERASER:
|
|
glColor4ub(166, 0, 0, 128);
|
|
break;
|
|
|
|
case COLOR_VALID:
|
|
glColor4ub(0, 166, 0, 128);
|
|
break;
|
|
|
|
case COLOR_INVALID:
|
|
glColor4ub(166, 0, 0, 128);
|
|
break;
|
|
|
|
default:
|
|
glColor4ub(255, 255, 255, 128);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void MapDrawer::glColorCheck(Brush* brush, const Position &pos) {
|
|
if (brush->canDraw(&editor.getMap(), pos)) {
|
|
glColor(COLOR_VALID);
|
|
} else {
|
|
glColor(COLOR_INVALID);
|
|
}
|
|
}
|
|
|
|
void MapDrawer::drawRect(int x, int y, int w, int h, const wxColor &color, int width) {
|
|
glLineWidth(width);
|
|
glColor4ub(color.Red(), color.Green(), color.Blue(), color.Alpha());
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex2f(x, y);
|
|
glVertex2f(x + w, y);
|
|
glVertex2f(x + w, y + h);
|
|
glVertex2f(x, y + h);
|
|
glVertex2f(x, y);
|
|
glEnd();
|
|
}
|
|
|
|
void MapDrawer::drawFilledRect(int x, int y, int w, int h, const wxColor &color) {
|
|
glColor4ub(color.Red(), color.Green(), color.Blue(), color.Alpha());
|
|
glBegin(GL_QUADS);
|
|
glVertex2f(x, y);
|
|
glVertex2f(x + w, y);
|
|
glVertex2f(x + w, y + h);
|
|
glVertex2f(x, y + h);
|
|
glEnd();
|
|
}
|
|
|
|
void MapDrawer::getDrawPosition(const Position &position, int &x, int &y) {
|
|
int offset;
|
|
if (position.z <= rme::MapGroundLayer) {
|
|
offset = (rme::MapGroundLayer - position.z) * rme::TileSize;
|
|
} else {
|
|
offset = rme::TileSize * (floor - position.z);
|
|
}
|
|
|
|
x = ((position.x * rme::TileSize) - view_scroll_x) - offset;
|
|
y = ((position.y * rme::TileSize) - view_scroll_y) - offset;
|
|
}
|