tibia-rme/source/map_window.h
2023-10-09 19:12:16 -07:00

127 lines
4 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#ifndef RME_MAP_WINDOW_H_
#define RME_MAP_WINDOW_H_
#include "position.h"
#include "replace_items_window.h"
class MapCanvas;
class DCButton;
// Map window, a window displaying a map, complete with scrollbars
// and everything. This is the window that's inside each tab in the
// editor. Does NOT control any map rendering or editing at all.
// MapCanvas does that. (mapdisplay.h)
class MapWindow : public wxPanel {
public:
MapWindow(wxWindow* parent, Editor &editor);
virtual ~MapWindow();
// Event handlers
void OnSize(wxSizeEvent &event);
void OnScroll(wxScrollEvent &event);
void OnScrollLineDown(wxScrollEvent &event);
void OnScrollLineUp(wxScrollEvent &event);
void OnScrollPageDown(wxScrollEvent &event);
void OnScrollPageUp(wxScrollEvent &event);
void OnGem(wxCommandEvent &event);
// Custom interface for MapWindow
// GetViewSize returns the size of the containing canvas, in pixels
void GetViewSize(int* x, int* y);
// Returns the start of the camera on the map, in pixels
// Actually is scroll thumb positions
void GetViewStart(int* x, int* y);
// Set size of this window (in pixels)
// if center is true, the camera will be moved to the center of the map.
void SetSize(int x, int y, bool center = false);
// Scroll to the specified, absolute position (in pixels)
void Scroll(int x, int y, bool center = false);
// Scroll this many pixels in X/Y, relative to current position
void ScrollRelative(int x, int y);
// Resize scrollbars to fit to the map dimensions
// This needs to be called after updating map height/width
void FitToMap();
// Screen position.
Position GetScreenCenterPosition();
void SetScreenCenterPosition(const Position &position, bool showIndicator = false);
void GoToPreviousCenterPosition();
// Return the containing canvas
MapCanvas* GetCanvas() const noexcept {
return canvas;
}
void ShowReplaceItemsDialog(bool selectionOnly);
void CloseReplaceItemsDialog();
void OnReplaceItemsDialogClose(wxCloseEvent &event);
protected:
// For internal use, call to resize the scrollbars with
// the newd dimensions of *this* window
void UpdateScrollbars(int nx, int ny);
void UpdateDialogs(bool show);
protected:
Editor &editor;
DCButton* gem;
MapCanvas* canvas;
wxScrollBar* hScroll;
wxScrollBar* vScroll;
private:
ReplaceItemsDialog* replaceItemsDialog;
Position previous_position;
friend class MainFrame;
friend class MapCanvas;
DECLARE_EVENT_TABLE()
};
// MapScrollbar, a special scrollbar that relays alot of events
// to the canvas, which allows scrolling when the scrollbar has
// focus (even though it also resents focus as hard as it can.
class MapScrollBar : public wxScrollBar {
public:
MapScrollBar(MapWindow* parent, wxWindowID id, long style, wxWindow* canvas) :
wxScrollBar(parent, id, wxDefaultPosition, wxDefaultSize, style), canvas(canvas) { }
virtual ~MapScrollBar() { }
void OnKey(wxKeyEvent &event) {
canvas->GetEventHandler()->AddPendingEvent(event);
}
void OnWheel(wxMouseEvent &event) {
canvas->GetEventHandler()->AddPendingEvent(event);
}
void OnFocus(wxFocusEvent &event) {
canvas->SetFocus();
}
wxWindow* canvas;
DECLARE_EVENT_TABLE()
};
#endif