tibia-rme/source/monster_brush.cpp
2023-11-08 22:04:13 -03:00

96 lines
2.7 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "monster_brush.h"
#include "settings.h"
#include "tile.h"
#include "monster.h"
#include "basemap.h"
#include "spawn_monster.h"
//=============================================================================
// Monster brush
MonsterBrush::MonsterBrush(MonsterType* type) :
Brush(),
monster_type(type) {
ASSERT(type->brush == nullptr);
type->brush = this;
}
MonsterBrush::~MonsterBrush() {
////
}
int MonsterBrush::getLookID() const {
return 0;
}
std::string MonsterBrush::getName() const {
if (monster_type) {
return monster_type->name;
}
return "Monster Brush";
}
bool MonsterBrush::canDraw(BaseMap* map, const Position &position) const {
Tile* tile = map->getTile(position);
if (monster_type && tile && !tile->isBlocking()) {
if (tile->getLocation()->getSpawnMonsterCount() != 0 || g_settings.getInteger(Config::AUTO_CREATE_SPAWN_MONSTER)) {
if (tile->isPZ()) {
return false;
} else {
return true;
}
}
}
return false;
}
void MonsterBrush::undraw(BaseMap* map, Tile* tile) {
delete tile->monster;
tile->monster = nullptr;
}
void MonsterBrush::drawMonster(BaseMap* map, Tile* tile, void* parameter) {
ASSERT(tile);
ASSERT(parameter);
if (canDraw(map, tile->getPosition())) {
undraw(map, tile);
if (monster_type) {
tile->monster = newd Monster(monster_type);
tile->monster->setSpawnMonsterTime(*(int*)parameter);
}
}
}
void MonsterBrush::draw(BaseMap* map, Tile* tile, void* parameter) {
ASSERT(tile);
ASSERT(parameter);
if (canDraw(map, tile->getPosition())) {
undraw(map, tile);
if (monster_type) {
if (tile->spawnMonster == nullptr && tile->getLocation()->getSpawnMonsterCount() == 0) {
// manually place spawnMonster on location
tile->spawnMonster = newd SpawnMonster(1);
}
drawMonster(map, tile, parameter);
}
}
}