tibia-rme/source/spawn_npc.cpp
2023-10-09 19:12:16 -07:00

61 lines
1.7 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "tile.h"
#include "spawn_npc.h"
SpawnNpc::SpawnNpc(int size) :
size(0),
selected(false) {
setSize(size);
}
SpawnNpc* SpawnNpc::deepCopy() const {
SpawnNpc* copy = new SpawnNpc(size);
copy->selected = selected;
return copy;
}
void SpawnsNpc::addSpawnNpc(Tile* tile) {
ASSERT(tile->spawnNpc);
auto it = spawnsNpc.insert(tile->getPosition());
ASSERT(it.second);
}
void SpawnsNpc::removeSpawnNpc(Tile* tile) {
ASSERT(tile->spawnNpc);
spawnsNpc.erase(tile->getPosition());
#if 0
SpawnNpcPositionList::iterator iter = begin();
while(iter != end()) {
if(*iter == tile->getPosition()) {
spawnsNpc.erase(iter);
return;
}
++iter;
}
ASSERT(false);
#endif
}
std::ostream &operator<<(std::ostream &os, const SpawnNpc &spawnNpc) {
os << &spawnNpc << ":: -> " << spawnNpc.getSize() << std::endl;
return os;
}