mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
2060 lines
58 KiB
C++
2060 lines
58 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#include "main.h"
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#include "editor.h"
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#include "materials.h"
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#include "map.h"
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#include "complexitem.h"
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#include "settings.h"
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#include "gui.h"
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#include "map_display.h"
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#include "brush.h"
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#include "ground_brush.h"
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#include "wall_brush.h"
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#include "table_brush.h"
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#include "carpet_brush.h"
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#include "waypoint_brush.h"
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#include "house_exit_brush.h"
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#include "doodad_brush.h"
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#include "monster_brush.h"
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#include "npc_brush.h"
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#include "spawn_monster_brush.h"
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#include "spawn_npc_brush.h"
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#include "live_server.h"
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#include "live_client.h"
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#include "live_action.h"
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Editor::Editor(CopyBuffer ©buffer) :
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live_server(nullptr),
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live_client(nullptr),
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actionQueue(newd<ActionQueue>(*this)),
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selection(*this),
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copybuffer(copybuffer),
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replace_brush(nullptr) {
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wxString error;
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wxArrayString warnings;
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bool ok = true;
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ClientVersionID defaultVersion = ClientVersionID(g_settings.getInteger(Config::DEFAULT_CLIENT_VERSION));
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if (defaultVersion == CLIENT_VERSION_NONE) {
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defaultVersion = ClientVersion::getLatestVersion()->getID();
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}
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if (g_gui.GetCurrentVersionID() != defaultVersion) {
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if (g_gui.CloseAllEditors()) {
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ok = g_gui.LoadVersion(defaultVersion, error, warnings);
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g_gui.PopupDialog("Error", error, wxOK);
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g_gui.ListDialog("Warnings", warnings);
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} else {
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throw std::runtime_error("All maps of different versions were not closed.");
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}
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}
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if (!ok) {
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throw std::runtime_error("Couldn't load client version");
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}
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MapVersion version;
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version.otbm = g_gui.GetCurrentVersion().getPrefferedMapVersionID();
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version.client = g_gui.GetCurrentVersionID();
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map.convert(version);
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map.height = 2048;
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map.width = 2048;
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static int unnamed_counter = 0;
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std::string sname = "Untitled-" + i2s(++unnamed_counter);
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map.name = sname + ".otbm";
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map.spawnmonsterfile = sname + "-monster.xml";
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map.spawnnpcfile = sname + "-npc.xml";
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map.housefile = sname + "-house.xml";
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map.description = "No map description available.";
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map.unnamed = true;
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map.doChange();
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}
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Editor::Editor(CopyBuffer ©buffer, const FileName &fn) :
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live_server(nullptr),
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live_client(nullptr),
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actionQueue(newd<ActionQueue>(*this)),
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selection(*this),
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copybuffer(copybuffer),
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replace_brush(nullptr) {
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MapVersion ver;
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if (!IOMapOTBM::getVersionInfo(fn, ver)) {
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// g_gui.PopupDialog("Error", "Could not open file \"" + fn.GetFullPath() + "\".", wxOK);
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throw std::runtime_error("Could not open file \"" + nstr(fn.GetFullPath()) + "\".\nThis is not a valid OTBM file or it does not exist.");
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}
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/*
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if(ver < CLIENT_VERSION_760) {
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long b = g_gui.PopupDialog("Error", "Unsupported Client Version (pre 7.6), do you want to try to load the map anyways?", wxYES | wxNO);
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if(b == wxID_NO) {
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valid_state = false;
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return;
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}
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}
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*/
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bool success = true;
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if (g_gui.GetCurrentVersionID() != ver.client) {
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wxString error;
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wxArrayString warnings;
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if (g_gui.CloseAllEditors()) {
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success = g_gui.LoadVersion(ver.client, error, warnings);
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if (!success) {
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g_gui.PopupDialog("Error", error, wxOK);
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} else {
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g_gui.ListDialog("Warnings", warnings);
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}
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} else {
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throw std::runtime_error("All maps of different versions were not closed.");
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}
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}
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if (success) {
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ScopedLoadingBar LoadingBar("Loading OTBM map...");
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success = map.open(nstr(fn.GetFullPath()));
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/* TODO
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if(success && ver.client == CLIENT_VERSION_854_BAD) {
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int ok = g_gui.PopupDialog("Incorrect OTB", "This map has been saved with an incorrect OTB version, do you want to convert it to the new OTB version?\n\nIf you are not sure, click Yes.", wxYES | wxNO);
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if(ok == wxID_YES){
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ver.client = CLIENT_VERSION_854;
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map.convert(ver);
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}
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}
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*/
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}
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}
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Editor::Editor(CopyBuffer ©buffer, LiveClient* client) :
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live_server(nullptr),
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live_client(client),
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actionQueue(newd<NetworkedActionQueue>(*this)),
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selection(*this),
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copybuffer(copybuffer),
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replace_brush(nullptr) {
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;
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}
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Editor::~Editor() {
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if (IsLive()) {
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CloseLiveServer();
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}
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UnnamedRenderingLock();
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selection.clear();
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}
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Action* Editor::createAction(ActionIdentifier type) {
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return actionQueue->createAction(type);
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}
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Action* Editor::createAction(BatchAction* parent) {
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return actionQueue->createAction(parent);
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}
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BatchAction* Editor::createBatch(ActionIdentifier type) {
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return actionQueue->createBatch(type);
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}
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void Editor::addBatch(BatchAction* action, int stacking_delay) {
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actionQueue->addBatch(action, stacking_delay);
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}
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void Editor::addAction(Action* action, int stacking_delay) {
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actionQueue->addAction(action, stacking_delay);
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}
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bool Editor::canUndo() const {
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return actionQueue->canUndo();
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}
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bool Editor::canRedo() const {
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return actionQueue->canRedo();
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}
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void Editor::undo(int indexes) {
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if (indexes <= 0 || !actionQueue->canUndo()) {
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return;
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}
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while (indexes > 0) {
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if (!actionQueue->undo()) {
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break;
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}
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indexes--;
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}
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g_gui.UpdateActions();
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g_gui.RefreshView();
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}
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void Editor::redo(int indexes) {
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if (indexes <= 0 || !actionQueue->canRedo()) {
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return;
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}
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while (indexes > 0) {
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if (!actionQueue->redo()) {
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break;
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}
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indexes--;
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}
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g_gui.UpdateActions();
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g_gui.RefreshView();
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}
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void Editor::updateActions() {
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actionQueue->generateLabels();
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g_gui.UpdateMenus();
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g_gui.UpdateActions();
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}
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void Editor::resetActionsTimer() {
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actionQueue->resetTimer();
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}
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void Editor::clearActions() {
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actionQueue->clear();
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g_gui.UpdateActions();
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}
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bool Editor::hasChanges() const {
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if (map.hasChanged()) {
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if (map.getTileCount() == 0) {
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return actionQueue->hasChanges();
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}
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return true;
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}
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return false;
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}
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void Editor::clearChanges() {
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map.clearChanges();
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}
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void Editor::saveMap(FileName filename, bool showdialog) {
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std::string savefile = filename.GetFullPath().mb_str(wxConvUTF8).data();
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bool save_as = false;
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bool save_otgz = false;
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if (savefile.empty()) {
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savefile = map.filename;
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FileName c1(wxstr(savefile));
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FileName c2(wxstr(map.filename));
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save_as = c1 != c2;
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}
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// If not named yet, propagate the file name to the auxilliary files
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if (map.unnamed) {
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FileName _name(filename);
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_name.SetExt("xml");
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_name.SetName(filename.GetName() + "-monster");
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map.spawnmonsterfile = nstr(_name.GetFullName());
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_name.SetName(filename.GetName() + "-npc");
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map.spawnnpcfile = nstr(_name.GetFullName());
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_name.SetName(filename.GetName() + "-house");
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map.housefile = nstr(_name.GetFullName());
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map.unnamed = false;
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}
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// File object to convert between local paths etc.
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FileName converter;
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converter.Assign(wxstr(savefile));
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std::string map_path = nstr(converter.GetPath(wxPATH_GET_SEPARATOR | wxPATH_GET_VOLUME));
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// Make temporary backups
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// converter.Assign(wxstr(savefile));
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std::string backup_otbm, backup_house, backup_spawn, backup_spawn_npc;
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if (converter.GetExt() == "otgz") {
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save_otgz = true;
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if (converter.FileExists()) {
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backup_otbm = map_path + nstr(converter.GetName()) + ".otgz~";
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std::remove(backup_otbm.c_str());
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std::rename(savefile.c_str(), backup_otbm.c_str());
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}
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} else {
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if (converter.FileExists()) {
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backup_otbm = map_path + nstr(converter.GetName()) + ".otbm~";
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std::remove(backup_otbm.c_str());
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std::rename(savefile.c_str(), backup_otbm.c_str());
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}
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converter.SetFullName(wxstr(map.housefile));
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if (converter.FileExists()) {
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backup_house = map_path + nstr(converter.GetName()) + ".xml~";
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std::remove(backup_house.c_str());
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std::rename((map_path + map.housefile).c_str(), backup_house.c_str());
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}
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converter.SetFullName(wxstr(map.spawnmonsterfile));
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if (converter.FileExists()) {
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backup_spawn = map_path + nstr(converter.GetName()) + ".xml~";
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std::remove(backup_spawn.c_str());
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std::rename((map_path + map.spawnmonsterfile).c_str(), backup_spawn.c_str());
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}
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converter.SetFullName(wxstr(map.spawnnpcfile));
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if (converter.FileExists()) {
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backup_spawn_npc = map_path + nstr(converter.GetName()) + ".xml~";
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std::remove(backup_spawn_npc.c_str());
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std::rename((map_path + map.spawnnpcfile).c_str(), backup_spawn_npc.c_str());
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}
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}
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// Save the map
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{
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std::string n = nstr(g_gui.GetLocalDataDirectory()) + ".saving.txt";
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std::ofstream f(n.c_str(), std::ios::trunc | std::ios::out);
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f << backup_otbm << std::endl
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<< backup_house << std::endl
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<< backup_spawn << std::endl
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<< backup_spawn_npc << std::endl;
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}
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{
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// Set up the Map paths
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wxFileName fn = wxstr(savefile);
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map.filename = fn.GetFullPath().mb_str(wxConvUTF8);
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map.name = fn.GetFullName().mb_str(wxConvUTF8);
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if (showdialog) {
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g_gui.CreateLoadBar("Saving OTBM map...");
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}
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// Perform the actual save
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IOMapOTBM mapsaver(map.getVersion());
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bool success = mapsaver.saveMap(map, fn);
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if (showdialog) {
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g_gui.DestroyLoadBar();
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}
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// Check for errors...
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if (!success) {
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// Rename the temporary backup files back to their previous names
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if (!backup_otbm.empty()) {
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converter.SetFullName(wxstr(savefile));
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std::string otbm_filename = map_path + nstr(converter.GetName());
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std::rename(backup_otbm.c_str(), std::string(otbm_filename + (save_otgz ? ".otgz" : ".otbm")).c_str());
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}
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if (!backup_house.empty()) {
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converter.SetFullName(wxstr(map.housefile));
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std::string house_filename = map_path + nstr(converter.GetName());
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std::rename(backup_house.c_str(), std::string(house_filename + ".xml").c_str());
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}
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if (!backup_spawn.empty()) {
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converter.SetFullName(wxstr(map.spawnmonsterfile));
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std::string spawn_filename = map_path + nstr(converter.GetName());
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std::rename(backup_spawn.c_str(), std::string(spawn_filename + ".xml").c_str());
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}
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if (!backup_spawn_npc.empty()) {
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converter.SetFullName(wxstr(map.spawnnpcfile));
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std::string spawnnpc_filename = map_path + nstr(converter.GetName());
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std::rename(backup_spawn_npc.c_str(), std::string(spawnnpc_filename + ".xml").c_str());
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}
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// Display the error
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g_gui.PopupDialog("Error", "Could not save, unable to open target for writing.", wxOK);
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}
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// Remove temporary save runfile
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{
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std::string n = nstr(g_gui.GetLocalDataDirectory()) + ".saving.txt";
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std::remove(n.c_str());
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}
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// If failure, don't run the rest of the function
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if (!success) {
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return;
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}
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}
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// Move to permanent backup
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if (!save_as && g_settings.getInteger(Config::ALWAYS_MAKE_BACKUP)) {
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// Move temporary backups to their proper files
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time_t t = time(nullptr);
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tm* current_time = localtime(&t);
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ASSERT(current_time);
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std::ostringstream date;
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date << (1900 + current_time->tm_year);
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if (current_time->tm_mon < 9) {
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date << "-"
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<< "0" << current_time->tm_mon + 1;
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} else {
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date << "-" << current_time->tm_mon + 1;
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}
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date << "-" << current_time->tm_mday;
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date << "-" << current_time->tm_hour;
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date << "-" << current_time->tm_min;
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date << "-" << current_time->tm_sec;
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if (!backup_otbm.empty()) {
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converter.SetFullName(wxstr(savefile));
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std::string otbm_filename = map_path + nstr(converter.GetName());
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std::rename(backup_otbm.c_str(), std::string(otbm_filename + "." + date.str() + (save_otgz ? ".otgz" : ".otbm")).c_str());
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}
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if (!backup_house.empty()) {
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converter.SetFullName(wxstr(map.housefile));
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std::string house_filename = map_path + nstr(converter.GetName());
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std::rename(backup_house.c_str(), std::string(house_filename + "." + date.str() + ".xml").c_str());
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}
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if (!backup_spawn.empty()) {
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converter.SetFullName(wxstr(map.spawnmonsterfile));
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std::string spawn_filename = map_path + nstr(converter.GetName());
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std::rename(backup_spawn.c_str(), std::string(spawn_filename + "." + date.str() + ".xml").c_str());
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}
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if (!backup_spawn_npc.empty()) {
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converter.SetFullName(wxstr(map.spawnnpcfile));
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std::string spawnnpc_filename = map_path + nstr(converter.GetName());
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std::rename(backup_spawn_npc.c_str(), std::string(spawnnpc_filename + "." + date.str() + ".xml").c_str());
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}
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} else {
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// Delete the temporary files
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std::remove(backup_otbm.c_str());
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std::remove(backup_house.c_str());
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std::remove(backup_spawn.c_str());
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std::remove(backup_spawn_npc.c_str());
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}
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clearChanges();
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}
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bool Editor::importMiniMap(FileName filename, int import, int import_x_offset, int import_y_offset, int import_z_offset) {
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return false;
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}
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bool Editor::importMap(FileName filename, int import_x_offset, int import_y_offset, int import_z_offset, ImportType house_import_type, ImportType spawn_import_type, ImportType spawn_npc_import_type) {
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selection.clear();
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actionQueue->clear();
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Map imported_map;
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bool loaded = imported_map.open(nstr(filename.GetFullPath()));
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if (!loaded) {
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g_gui.PopupDialog("Error", "Error loading map!\n" + imported_map.getError(), wxOK | wxICON_INFORMATION);
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return false;
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}
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g_gui.ListDialog("Warning", imported_map.getWarnings());
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Position offset(import_x_offset, import_y_offset, import_z_offset);
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bool resizemap = false;
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bool resize_asked = false;
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int newsize_x = map.getWidth(), newsize_y = map.getHeight();
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int discarded_tiles = 0;
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g_gui.CreateLoadBar("Merging maps...");
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std::map<uint32_t, uint32_t> town_id_map;
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std::map<uint32_t, uint32_t> house_id_map;
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if (house_import_type != IMPORT_DONT) {
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for (TownMap::iterator tit = imported_map.towns->begin(); tit != imported_map.towns->end();) {
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auto imported_town = tit->second;
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auto current_town = map.towns->getTown(imported_town->getID());
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Position oldexit = imported_town->getTemplePosition();
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Position newexit = oldexit + offset;
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if (newexit.isValid()) {
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imported_town->setTemplePosition(newexit);
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}
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switch (house_import_type) {
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case IMPORT_MERGE: {
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town_id_map[imported_town->getID()] = imported_town->getID();
|
|
if (current_town) {
|
|
++tit;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case IMPORT_SMART_MERGE: {
|
|
if (current_town) {
|
|
// Compare and insert/merge depending on parameters
|
|
if (current_town->getName() == imported_town->getName() && current_town->getID() == imported_town->getID()) {
|
|
// Just add to map
|
|
town_id_map[imported_town->getID()] = current_town->getID();
|
|
++tit;
|
|
continue;
|
|
} else {
|
|
// Conflict! Find a newd id and replace old
|
|
uint32_t new_id = map.towns->getEmptyID();
|
|
imported_town->setID(new_id);
|
|
town_id_map[imported_town->getID()] = new_id;
|
|
}
|
|
} else {
|
|
town_id_map[imported_town->getID()] = imported_town->getID();
|
|
}
|
|
break;
|
|
}
|
|
case IMPORT_INSERT: {
|
|
// Find a newd id and replace old
|
|
uint32_t new_id = map.towns->getEmptyID();
|
|
imported_town->setID(new_id);
|
|
town_id_map[imported_town->getID()] = new_id;
|
|
break;
|
|
}
|
|
case IMPORT_DONT: {
|
|
++tit;
|
|
continue; // Should never happend..?
|
|
break; // Continue or break ?
|
|
}
|
|
}
|
|
|
|
map.towns->addTown(imported_town);
|
|
|
|
#ifdef __VISUALC__ // C++0x compliance to some degree :)
|
|
tit = imported_map.towns->erase(tit);
|
|
#else // Bulky, slow way
|
|
TownMap::iterator tmp_iter = tit;
|
|
++tmp_iter;
|
|
uint32_t next_key = 0;
|
|
if (tmp_iter != imported_map.towns.end()) {
|
|
next_key = tmp_iter->first;
|
|
}
|
|
imported_map.towns.erase(tit);
|
|
if (next_key != 0) {
|
|
tit = imported_map.towns.find(next_key);
|
|
} else {
|
|
tit = imported_map.towns.end();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
for (HouseMap::iterator hit = imported_map.houses.begin(); hit != imported_map.houses.end();) {
|
|
House* imported_house = hit->second;
|
|
House* current_house = map.houses.getHouse(imported_house->id);
|
|
imported_house->townid = town_id_map[imported_house->townid];
|
|
|
|
const Position &oldexit = imported_house->getExit();
|
|
imported_house->setExit(nullptr, Position()); // Reset it
|
|
|
|
switch (house_import_type) {
|
|
case IMPORT_MERGE: {
|
|
house_id_map[imported_house->id] = imported_house->id;
|
|
if (current_house) {
|
|
++hit;
|
|
Position newexit = oldexit + offset;
|
|
if (newexit.isValid()) {
|
|
current_house->setExit(&map, newexit);
|
|
}
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case IMPORT_SMART_MERGE: {
|
|
if (current_house) {
|
|
// Compare and insert/merge depending on parameters
|
|
if (current_house->name == imported_house->name && current_house->townid == imported_house->townid) {
|
|
// Just add to map
|
|
house_id_map[imported_house->id] = current_house->id;
|
|
++hit;
|
|
Position newexit = oldexit + offset;
|
|
if (newexit.isValid()) {
|
|
imported_house->setExit(&map, newexit);
|
|
}
|
|
continue;
|
|
} else {
|
|
// Conflict! Find a newd id and replace old
|
|
uint32_t new_id = map.houses.getEmptyID();
|
|
house_id_map[imported_house->id] = new_id;
|
|
imported_house->id = new_id;
|
|
}
|
|
} else {
|
|
house_id_map[imported_house->id] = imported_house->id;
|
|
}
|
|
break;
|
|
}
|
|
case IMPORT_INSERT: {
|
|
// Find a newd id and replace old
|
|
uint32_t new_id = map.houses.getEmptyID();
|
|
house_id_map[imported_house->id] = new_id;
|
|
imported_house->id = new_id;
|
|
break;
|
|
}
|
|
case IMPORT_DONT: {
|
|
++hit;
|
|
Position newexit = oldexit + offset;
|
|
if (newexit.isValid()) {
|
|
imported_house->setExit(&map, newexit);
|
|
}
|
|
continue; // Should never happend..?
|
|
break;
|
|
}
|
|
}
|
|
|
|
Position newexit = oldexit + offset;
|
|
if (newexit.isValid()) {
|
|
imported_house->setExit(&map, newexit);
|
|
}
|
|
map.houses.addHouse(imported_house);
|
|
|
|
#ifdef __VISUALC__ // C++0x compliance to some degree :)
|
|
hit = imported_map.houses.erase(hit);
|
|
#else // Bulky, slow way
|
|
HouseMap::iterator tmp_iter = hit;
|
|
++tmp_iter;
|
|
uint32_t next_key = 0;
|
|
if (tmp_iter != imported_map.houses.end()) {
|
|
next_key = tmp_iter->first;
|
|
}
|
|
imported_map.houses.erase(hit);
|
|
if (next_key != 0) {
|
|
hit = imported_map.houses.find(next_key);
|
|
} else {
|
|
hit = imported_map.houses.end();
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// Monster spawn import
|
|
std::map<Position, std::shared_ptr<SpawnMonster>> spawn_monster_map;
|
|
if (spawn_import_type != IMPORT_DONT) {
|
|
for (SpawnNpcPositionList::iterator siter = imported_map.spawnsMonster.begin(); siter != imported_map.spawnsMonster.end();) {
|
|
Position oldSpawnMonsterPos = *siter;
|
|
Position newSpawnMonsterPos = *siter + offset;
|
|
switch (spawn_import_type) {
|
|
case IMPORT_SMART_MERGE:
|
|
case IMPORT_INSERT:
|
|
case IMPORT_MERGE: {
|
|
Tile* imported_tile = imported_map.getTile(oldSpawnMonsterPos);
|
|
if (imported_tile) {
|
|
ASSERT(imported_tile->spawnMonster);
|
|
spawn_monster_map[newSpawnMonsterPos] = imported_tile->spawnMonster;
|
|
|
|
SpawnNpcPositionList::iterator next = siter;
|
|
bool cont = true;
|
|
Position next_spawn_monster;
|
|
|
|
++next;
|
|
if (next == imported_map.spawnsMonster.end()) {
|
|
cont = false;
|
|
} else {
|
|
next_spawn_monster = *next;
|
|
}
|
|
imported_map.spawnsMonster.erase(siter);
|
|
if (cont) {
|
|
siter = imported_map.spawnsMonster.find(next_spawn_monster);
|
|
} else {
|
|
siter = imported_map.spawnsMonster.end();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case IMPORT_DONT: {
|
|
++siter;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Npc spawn import
|
|
std::map<Position, SpawnNpc*> spawn_npc_map;
|
|
if (spawn_npc_import_type != IMPORT_DONT) {
|
|
for (SpawnNpcPositionList::iterator siter = imported_map.spawnsNpc.begin(); siter != imported_map.spawnsNpc.end();) {
|
|
Position oldSpawnNpcPos = *siter;
|
|
Position newSpawnNpcPos = *siter + offset;
|
|
switch (spawn_npc_import_type) {
|
|
case IMPORT_SMART_MERGE:
|
|
case IMPORT_INSERT:
|
|
case IMPORT_MERGE: {
|
|
Tile* importedTile = imported_map.getTile(oldSpawnNpcPos);
|
|
if (importedTile) {
|
|
ASSERT(importedTile->spawnNpc);
|
|
spawn_npc_map[newSpawnNpcPos] = importedTile->spawnNpc;
|
|
|
|
SpawnNpcPositionList::iterator next = siter;
|
|
bool cont = true;
|
|
Position next_spawn_npc;
|
|
|
|
++next;
|
|
if (next == imported_map.spawnsNpc.end()) {
|
|
cont = false;
|
|
} else {
|
|
next_spawn_npc = *next;
|
|
}
|
|
imported_map.spawnsNpc.erase(siter);
|
|
if (cont) {
|
|
siter = imported_map.spawnsNpc.find(next_spawn_npc);
|
|
} else {
|
|
siter = imported_map.spawnsNpc.end();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case IMPORT_DONT: {
|
|
++siter;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Plain merge of waypoints, very simple! :)
|
|
for (WaypointMap::iterator iter = imported_map.waypoints.begin(); iter != imported_map.waypoints.end(); ++iter) {
|
|
iter->second->pos += offset;
|
|
}
|
|
|
|
map.waypoints.waypoints.insert(imported_map.waypoints.begin(), imported_map.waypoints.end());
|
|
imported_map.waypoints.waypoints.clear();
|
|
|
|
uint64_t tiles_merged = 0;
|
|
uint64_t tiles_to_import = imported_map.tilecount;
|
|
for (MapIterator mit = imported_map.begin(); mit != imported_map.end(); ++mit) {
|
|
if (tiles_merged % 8092 == 0) {
|
|
g_gui.SetLoadDone(int(100.0 * tiles_merged / tiles_to_import));
|
|
}
|
|
++tiles_merged;
|
|
|
|
Tile* import_tile = (*mit)->get();
|
|
Position new_pos = import_tile->getPosition() + offset;
|
|
if (!new_pos.isValid()) {
|
|
++discarded_tiles;
|
|
continue;
|
|
}
|
|
|
|
if (!resizemap && (new_pos.x > map.getWidth() || new_pos.y > map.getHeight())) {
|
|
if (resize_asked) {
|
|
++discarded_tiles;
|
|
continue;
|
|
} else {
|
|
resize_asked = true;
|
|
int ret = g_gui.PopupDialog("Collision", "The imported tiles are outside the current map scope. Do you want to resize the map? (Else additional tiles will be removed)", wxYES | wxNO);
|
|
|
|
if (ret == wxID_YES) {
|
|
// ...
|
|
resizemap = true;
|
|
} else {
|
|
++discarded_tiles;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (new_pos.x > newsize_x) {
|
|
newsize_x = new_pos.x;
|
|
}
|
|
if (new_pos.y > newsize_y) {
|
|
newsize_y = new_pos.y;
|
|
}
|
|
|
|
imported_map.setTile(import_tile->getPosition(), nullptr);
|
|
TileLocation* location = map.createTileL(new_pos);
|
|
|
|
// Check if we should update any houses
|
|
int new_houseid = house_id_map[import_tile->getHouseID()];
|
|
House* house = map.houses.getHouse(new_houseid);
|
|
if (import_tile->isHouseTile() && house_import_type != IMPORT_DONT && house) {
|
|
// We need to notify houses of the tile moving
|
|
house->removeTile(import_tile);
|
|
import_tile->setLocation(location);
|
|
house->addTile(import_tile);
|
|
} else {
|
|
import_tile->setLocation(location);
|
|
}
|
|
|
|
if (offset != Position(0, 0, 0)) {
|
|
for (ItemVector::iterator iter = import_tile->items.begin(); iter != import_tile->items.end(); ++iter) {
|
|
Item* item = *iter;
|
|
if (Teleport* teleport = dynamic_cast<Teleport*>(item)) {
|
|
teleport->setDestination(teleport->getDestination() + offset);
|
|
}
|
|
}
|
|
}
|
|
|
|
Tile* old_tile = map.getTile(new_pos);
|
|
if (old_tile) {
|
|
map.removeSpawnMonster(old_tile);
|
|
}
|
|
import_tile->spawnMonster = nullptr;
|
|
|
|
map.setTile(new_pos, import_tile, true);
|
|
}
|
|
|
|
for (std::map<Position, std::shared_ptr<SpawnMonster>>::iterator spawn_monster_iter = spawn_monster_map.begin(); spawn_monster_iter != spawn_monster_map.end(); ++spawn_monster_iter) {
|
|
Position pos = spawn_monster_iter->first;
|
|
TileLocation* location = map.createTileL(pos);
|
|
Tile* tile = location->get();
|
|
if (!tile) {
|
|
tile = map.allocator(location);
|
|
map.setTile(pos, tile);
|
|
} else if (tile->spawnMonster) {
|
|
map.removeSpawnMonsterInternal(tile);
|
|
}
|
|
tile->spawnMonster = spawn_monster_iter->second;
|
|
|
|
map.addSpawnMonster(tile);
|
|
}
|
|
|
|
for (std::map<Position, SpawnNpc*>::iterator spawn_npc_iter = spawn_npc_map.begin(); spawn_npc_iter != spawn_npc_map.end(); ++spawn_npc_iter) {
|
|
Position pos = spawn_npc_iter->first;
|
|
TileLocation* location = map.createTileL(pos);
|
|
Tile* tile = location->get();
|
|
if (!tile) {
|
|
tile = map.allocator(location);
|
|
map.setTile(pos, tile);
|
|
} else if (tile->spawnNpc) {
|
|
map.removeSpawnNpcInternal(tile);
|
|
delete tile->spawnNpc;
|
|
}
|
|
tile->spawnNpc = spawn_npc_iter->second;
|
|
|
|
map.addSpawnNpc(tile);
|
|
}
|
|
|
|
g_gui.DestroyLoadBar();
|
|
|
|
map.setWidth(newsize_x);
|
|
map.setHeight(newsize_y);
|
|
g_gui.PopupDialog("Success", "Map imported successfully, " + i2ws(discarded_tiles) + " tiles were discarded as invalid.", wxOK);
|
|
|
|
g_gui.RefreshPalettes();
|
|
g_gui.FitViewToMap();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Editor::borderizeSelection() {
|
|
if (selection.empty()) {
|
|
g_gui.SetStatusText("No items selected. Can't borderize.");
|
|
return;
|
|
}
|
|
|
|
Action* action = actionQueue->createAction(ACTION_BORDERIZE);
|
|
for (const Tile* tile : selection) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
new_tile->borderize(&map);
|
|
new_tile->select();
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
addAction(action);
|
|
updateActions();
|
|
}
|
|
|
|
void Editor::borderizeMap(bool showdialog) {
|
|
if (showdialog) {
|
|
g_gui.CreateLoadBar("Borderizing map...");
|
|
}
|
|
|
|
uint64_t tiles_done = 0;
|
|
for (TileLocation* tileLocation : map) {
|
|
if (showdialog && tiles_done % 4096 == 0) {
|
|
g_gui.SetLoadDone(static_cast<int32_t>(tiles_done / double(map.tilecount) * 100.0));
|
|
}
|
|
|
|
Tile* tile = tileLocation->get();
|
|
ASSERT(tile);
|
|
|
|
tile->borderize(&map);
|
|
++tiles_done;
|
|
}
|
|
|
|
if (showdialog) {
|
|
g_gui.DestroyLoadBar();
|
|
}
|
|
}
|
|
|
|
void Editor::randomizeSelection() {
|
|
if (selection.empty()) {
|
|
g_gui.SetStatusText("No items selected. Can't randomize.");
|
|
return;
|
|
}
|
|
|
|
Action* action = actionQueue->createAction(ACTION_RANDOMIZE);
|
|
for (const Tile* tile : selection) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
GroundBrush* brush = new_tile->getGroundBrush();
|
|
if (brush && brush->isReRandomizable()) {
|
|
brush->draw(&map, new_tile, nullptr);
|
|
|
|
Item* old_ground = tile->ground;
|
|
Item* new_ground = new_tile->ground;
|
|
if (old_ground && new_ground) {
|
|
new_ground->setActionID(old_ground->getActionID());
|
|
new_ground->setUniqueID(old_ground->getUniqueID());
|
|
}
|
|
|
|
new_tile->select();
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
}
|
|
addAction(action);
|
|
updateActions();
|
|
}
|
|
|
|
void Editor::randomizeMap(bool showdialog) {
|
|
if (showdialog) {
|
|
g_gui.CreateLoadBar("Randomizing map...");
|
|
}
|
|
|
|
uint64_t tiles_done = 0;
|
|
for (TileLocation* tileLocation : map) {
|
|
if (showdialog && tiles_done % 4096 == 0) {
|
|
g_gui.SetLoadDone(static_cast<int32_t>(tiles_done / double(map.tilecount) * 100.0));
|
|
}
|
|
|
|
Tile* tile = tileLocation->get();
|
|
ASSERT(tile);
|
|
|
|
GroundBrush* groundBrush = tile->getGroundBrush();
|
|
if (groundBrush) {
|
|
Item* oldGround = tile->ground;
|
|
|
|
uint16_t actionId, uniqueId;
|
|
if (oldGround) {
|
|
actionId = oldGround->getActionID();
|
|
uniqueId = oldGround->getUniqueID();
|
|
} else {
|
|
actionId = 0;
|
|
uniqueId = 0;
|
|
}
|
|
groundBrush->draw(&map, tile, nullptr);
|
|
|
|
Item* newGround = tile->ground;
|
|
if (newGround) {
|
|
newGround->setActionID(actionId);
|
|
newGround->setUniqueID(uniqueId);
|
|
}
|
|
tile->update();
|
|
}
|
|
++tiles_done;
|
|
}
|
|
|
|
if (showdialog) {
|
|
g_gui.DestroyLoadBar();
|
|
}
|
|
}
|
|
|
|
void Editor::clearInvalidHouseTiles(bool showdialog) {
|
|
if (showdialog) {
|
|
g_gui.CreateLoadBar("Clearing invalid house tiles...");
|
|
}
|
|
|
|
Houses &houses = map.houses;
|
|
|
|
HouseMap::iterator iter = houses.begin();
|
|
while (iter != houses.end()) {
|
|
House* h = iter->second;
|
|
if (map.towns->getTown(h->townid) == nullptr) {
|
|
#ifdef __VISUALC__ // C++0x compliance to some degree :)
|
|
iter = houses.erase(iter);
|
|
#else // Bulky, slow way
|
|
HouseMap::iterator tmp_iter = iter;
|
|
++tmp_iter;
|
|
uint32_t next_key = 0;
|
|
if (tmp_iter != houses.end()) {
|
|
next_key = tmp_iter->first;
|
|
}
|
|
houses.erase(iter);
|
|
if (next_key != 0) {
|
|
iter = houses.find(next_key);
|
|
} else {
|
|
iter = houses.end();
|
|
}
|
|
#endif
|
|
} else {
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
uint64_t tiles_done = 0;
|
|
for (MapIterator map_iter = map.begin(); map_iter != map.end(); ++map_iter) {
|
|
if (showdialog && tiles_done % 4096 == 0) {
|
|
g_gui.SetLoadDone(int(tiles_done / double(map.tilecount) * 100.0));
|
|
}
|
|
|
|
Tile* tile = (*map_iter)->get();
|
|
ASSERT(tile);
|
|
if (tile->isHouseTile()) {
|
|
if (houses.getHouse(tile->getHouseID()) == nullptr) {
|
|
tile->setHouse(nullptr);
|
|
}
|
|
}
|
|
++tiles_done;
|
|
}
|
|
|
|
if (showdialog) {
|
|
g_gui.DestroyLoadBar();
|
|
}
|
|
}
|
|
|
|
void Editor::clearModifiedTileState(bool showdialog) {
|
|
if (showdialog) {
|
|
g_gui.CreateLoadBar("Clearing modified state from all tiles...");
|
|
}
|
|
|
|
uint64_t tiles_done = 0;
|
|
for (MapIterator map_iter = map.begin(); map_iter != map.end(); ++map_iter) {
|
|
if (showdialog && tiles_done % 4096 == 0) {
|
|
g_gui.SetLoadDone(int(tiles_done / double(map.tilecount) * 100.0));
|
|
}
|
|
|
|
Tile* tile = (*map_iter)->get();
|
|
ASSERT(tile);
|
|
tile->unmodify();
|
|
++tiles_done;
|
|
}
|
|
|
|
if (showdialog) {
|
|
g_gui.DestroyLoadBar();
|
|
}
|
|
}
|
|
|
|
void Editor::moveSelection(const Position &offset) {
|
|
if (!CanEdit() || !hasSelection()) {
|
|
return;
|
|
}
|
|
|
|
bool borderize = false;
|
|
int drag_threshold = g_settings.getInteger(Config::BORDERIZE_DRAG_THRESHOLD);
|
|
bool create_borders = g_settings.getInteger(Config::USE_AUTOMAGIC)
|
|
&& g_settings.getInteger(Config::BORDERIZE_DRAG);
|
|
|
|
TileSet storage;
|
|
BatchAction* batch_action = actionQueue->createBatch(ACTION_MOVE);
|
|
Action* action = actionQueue->createAction(batch_action);
|
|
|
|
// Update the tiles with the new positions
|
|
for (Tile* tile : selection) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
Tile* storage_tile = map.allocator(tile->getLocation());
|
|
|
|
ItemVector selected_items = new_tile->popSelectedItems();
|
|
for (Item* item : selected_items) {
|
|
storage_tile->addItem(item);
|
|
}
|
|
|
|
// Move monster spawns
|
|
if (new_tile->spawnMonster && new_tile->spawnMonster->isSelected()) {
|
|
storage_tile->spawnMonster = new_tile->spawnMonster;
|
|
new_tile->spawnMonster = nullptr;
|
|
}
|
|
// Move monster
|
|
if (new_tile->monster && new_tile->monster->isSelected()) {
|
|
storage_tile->monster = new_tile->monster;
|
|
new_tile->monster = nullptr;
|
|
}
|
|
// Move npc
|
|
if (new_tile->npc && new_tile->npc->isSelected()) {
|
|
storage_tile->npc = new_tile->npc;
|
|
new_tile->npc = nullptr;
|
|
}
|
|
// Move npc spawns
|
|
if (new_tile->spawnNpc && new_tile->spawnNpc->isSelected()) {
|
|
storage_tile->spawnNpc = new_tile->spawnNpc;
|
|
new_tile->spawnNpc = nullptr;
|
|
}
|
|
|
|
if (storage_tile->ground) {
|
|
storage_tile->house_id = new_tile->house_id;
|
|
new_tile->house_id = 0;
|
|
storage_tile->setMapFlags(new_tile->getMapFlags());
|
|
new_tile->setMapFlags(TILESTATE_NONE);
|
|
borderize = true;
|
|
}
|
|
|
|
storage.insert(storage_tile);
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
batch_action->addAndCommitAction(action);
|
|
|
|
// Remove old borders (and create some new?)
|
|
if (create_borders && selection.size() < static_cast<size_t>(drag_threshold)) {
|
|
action = actionQueue->createAction(batch_action);
|
|
TileList borderize_tiles;
|
|
// Go through all modified (selected) tiles (might be slow)
|
|
for (const Tile* tile : storage) {
|
|
const Position &pos = tile->getPosition();
|
|
// Go through all neighbours
|
|
Tile* t;
|
|
t = map.getTile(pos.x, pos.y, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
}
|
|
t = map.getTile(pos.x - 1, pos.y - 1, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
}
|
|
t = map.getTile(pos.x, pos.y - 1, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
}
|
|
t = map.getTile(pos.x + 1, pos.y - 1, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
}
|
|
t = map.getTile(pos.x - 1, pos.y, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
}
|
|
t = map.getTile(pos.x + 1, pos.y, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
}
|
|
t = map.getTile(pos.x - 1, pos.y + 1, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
}
|
|
t = map.getTile(pos.x, pos.y + 1, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
}
|
|
t = map.getTile(pos.x + 1, pos.y + 1, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
}
|
|
}
|
|
|
|
// Remove duplicates
|
|
borderize_tiles.sort();
|
|
borderize_tiles.unique();
|
|
|
|
// Create borders
|
|
for (const Tile* tile : borderize_tiles) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
if (borderize) {
|
|
new_tile->borderize(&map);
|
|
}
|
|
new_tile->wallize(&map);
|
|
new_tile->tableize(&map);
|
|
new_tile->carpetize(&map);
|
|
if (tile->ground && tile->ground->isSelected()) {
|
|
new_tile->selectGround();
|
|
}
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
batch_action->addAndCommitAction(action);
|
|
}
|
|
|
|
// New action for adding the destination tiles
|
|
action = actionQueue->createAction(batch_action);
|
|
for (Tile* tile : storage) {
|
|
const Position &old_pos = tile->getPosition();
|
|
Position new_pos = old_pos - offset;
|
|
if (new_pos.z < rme::MapMinLayer && new_pos.z > rme::MapMaxLayer) {
|
|
delete tile;
|
|
continue;
|
|
}
|
|
|
|
TileLocation* location = map.createTileL(new_pos);
|
|
Tile* old_dest_tile = location->get();
|
|
Tile* new_dest_tile = nullptr;
|
|
|
|
if (!tile->ground || g_settings.getInteger(Config::MERGE_MOVE)) {
|
|
// Move items
|
|
if (old_dest_tile) {
|
|
new_dest_tile = old_dest_tile->deepCopy(map);
|
|
} else {
|
|
new_dest_tile = map.allocator(location);
|
|
}
|
|
new_dest_tile->merge(tile);
|
|
delete tile;
|
|
} else {
|
|
// Replace tile instead of just merge
|
|
tile->setLocation(location);
|
|
new_dest_tile = tile;
|
|
}
|
|
action->addChange(newd<Change>(new_dest_tile));
|
|
}
|
|
batch_action->addAndCommitAction(action);
|
|
|
|
if (create_borders && selection.size() < static_cast<size_t>(drag_threshold)) {
|
|
action = actionQueue->createAction(batch_action);
|
|
TileList borderize_tiles;
|
|
// Go through all modified (selected) tiles (might be slow)
|
|
for (Tile* tile : selection) {
|
|
bool add_me = false; // If this tile is touched
|
|
const Position &pos = tile->getPosition();
|
|
// Go through all neighbours
|
|
Tile* t;
|
|
t = map.getTile(pos.x - 1, pos.y - 1, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
add_me = true;
|
|
}
|
|
t = map.getTile(pos.x - 1, pos.y - 1, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
add_me = true;
|
|
}
|
|
t = map.getTile(pos.x, pos.y - 1, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
add_me = true;
|
|
}
|
|
t = map.getTile(pos.x + 1, pos.y - 1, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
add_me = true;
|
|
}
|
|
t = map.getTile(pos.x - 1, pos.y, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
add_me = true;
|
|
}
|
|
t = map.getTile(pos.x + 1, pos.y, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
add_me = true;
|
|
}
|
|
t = map.getTile(pos.x - 1, pos.y + 1, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
add_me = true;
|
|
}
|
|
t = map.getTile(pos.x, pos.y + 1, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
add_me = true;
|
|
}
|
|
t = map.getTile(pos.x + 1, pos.y + 1, pos.z);
|
|
if (t && !t->isSelected()) {
|
|
borderize_tiles.push_back(t);
|
|
add_me = true;
|
|
}
|
|
if (add_me) {
|
|
borderize_tiles.push_back(tile);
|
|
}
|
|
}
|
|
|
|
// Remove duplicates
|
|
borderize_tiles.sort();
|
|
borderize_tiles.unique();
|
|
|
|
// Create borders
|
|
for (const Tile* tile : borderize_tiles) {
|
|
if (!tile || !tile->ground) {
|
|
continue;
|
|
}
|
|
if (tile->ground->getGroundBrush()) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
if (borderize) {
|
|
new_tile->borderize(&map);
|
|
}
|
|
new_tile->wallize(&map);
|
|
new_tile->tableize(&map);
|
|
new_tile->carpetize(&map);
|
|
if (tile->ground->isSelected()) {
|
|
new_tile->selectGround();
|
|
}
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
}
|
|
batch_action->addAndCommitAction(action);
|
|
}
|
|
|
|
// Store the action for undo
|
|
addBatch(batch_action);
|
|
updateActions();
|
|
selection.updateSelectionCount();
|
|
}
|
|
|
|
void Editor::destroySelection() {
|
|
if (selection.size() == 0) {
|
|
g_gui.SetStatusText("No selected items to delete.");
|
|
} else {
|
|
int tile_count = 0;
|
|
int item_count = 0;
|
|
PositionList tilestoborder;
|
|
|
|
BatchAction* batch = actionQueue->createBatch(ACTION_DELETE_TILES);
|
|
Action* action = actionQueue->createAction(batch);
|
|
|
|
for (TileSet::iterator it = selection.begin(); it != selection.end(); ++it) {
|
|
tile_count++;
|
|
|
|
Tile* tile = *it;
|
|
Tile* newtile = tile->deepCopy(map);
|
|
|
|
ItemVector tile_selection = newtile->popSelectedItems();
|
|
for (ItemVector::iterator iit = tile_selection.begin(); iit != tile_selection.end(); ++iit) {
|
|
++item_count;
|
|
// Delete the items from the tile
|
|
delete *iit;
|
|
}
|
|
// Monster
|
|
if (newtile->monster && newtile->monster->isSelected()) {
|
|
newtile->monster = nullptr;
|
|
}
|
|
|
|
if (newtile->spawnMonster && newtile->spawnMonster->isSelected()) {
|
|
newtile->spawnMonster = nullptr;
|
|
}
|
|
// Npc
|
|
if (newtile->npc && newtile->npc->isSelected()) {
|
|
delete newtile->npc;
|
|
newtile->npc = nullptr;
|
|
}
|
|
|
|
if (newtile->spawnNpc && newtile->spawnNpc->isSelected()) {
|
|
delete newtile->spawnNpc;
|
|
newtile->spawnNpc = nullptr;
|
|
}
|
|
|
|
if (g_settings.getInteger(Config::USE_AUTOMAGIC)) {
|
|
for (int y = -1; y <= 1; y++) {
|
|
for (int x = -1; x <= 1; x++) {
|
|
const Position &position = tile->getPosition();
|
|
tilestoborder.push_back(Position(position.x + x, position.y + y, position.z));
|
|
}
|
|
}
|
|
}
|
|
action->addChange(newd<Change>(newtile));
|
|
}
|
|
|
|
batch->addAndCommitAction(action);
|
|
|
|
if (g_settings.getInteger(Config::USE_AUTOMAGIC)) {
|
|
// Remove duplicates
|
|
tilestoborder.sort();
|
|
tilestoborder.unique();
|
|
|
|
action = actionQueue->createAction(batch);
|
|
for (PositionList::iterator it = tilestoborder.begin(); it != tilestoborder.end(); ++it) {
|
|
TileLocation* location = map.createTileL(*it);
|
|
Tile* tile = location->get();
|
|
|
|
if (tile) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
new_tile->borderize(&map);
|
|
new_tile->wallize(&map);
|
|
new_tile->tableize(&map);
|
|
new_tile->carpetize(&map);
|
|
action->addChange(newd<Change>(new_tile));
|
|
} else {
|
|
Tile* new_tile = map.allocator(location);
|
|
new_tile->borderize(&map);
|
|
if (new_tile->size()) {
|
|
action->addChange(newd<Change>(new_tile));
|
|
} else {
|
|
delete new_tile;
|
|
}
|
|
}
|
|
}
|
|
|
|
batch->addAndCommitAction(action);
|
|
}
|
|
|
|
addBatch(batch);
|
|
updateActions();
|
|
|
|
wxString ss;
|
|
ss << "Deleted " << tile_count << " tile" << (tile_count > 1 ? "s" : "") << " (" << item_count << " item" << (item_count > 1 ? "s" : "") << ")";
|
|
g_gui.SetStatusText(ss);
|
|
}
|
|
}
|
|
|
|
// Macro to avoid useless code repetition
|
|
void doSurroundingBorders(DoodadBrush* doodad_brush, PositionList &tilestoborder, Tile* buffer_tile, Tile* new_tile) {
|
|
if (doodad_brush->doNewBorders() && g_settings.getInteger(Config::USE_AUTOMAGIC)) {
|
|
const Position &position = new_tile->getPosition();
|
|
tilestoborder.push_back(Position(position));
|
|
if (buffer_tile->hasGround()) {
|
|
for (int y = -1; y <= 1; y++) {
|
|
for (int x = -1; x <= 1; x++) {
|
|
tilestoborder.push_back(Position(position.x + x, position.y + y, position.z));
|
|
}
|
|
}
|
|
} else if (buffer_tile->hasWall()) {
|
|
tilestoborder.push_back(Position(position.x, position.y - 1, position.z));
|
|
tilestoborder.push_back(Position(position.x - 1, position.y, position.z));
|
|
tilestoborder.push_back(Position(position.x + 1, position.y, position.z));
|
|
tilestoborder.push_back(Position(position.x, position.y + 1, position.z));
|
|
}
|
|
}
|
|
}
|
|
|
|
void removeDuplicateWalls(Tile* buffer, Tile* tile) {
|
|
if (!buffer || buffer->items.empty() || !tile || tile->items.empty()) {
|
|
return;
|
|
}
|
|
|
|
for (const Item* item : buffer->items) {
|
|
if (item) {
|
|
WallBrush* brush = item->getWallBrush();
|
|
if (brush) {
|
|
tile->cleanWalls(brush);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Editor::drawInternal(Position offset, bool alt, bool dodraw) {
|
|
if (!CanEdit()) {
|
|
return;
|
|
}
|
|
|
|
Brush* brush = g_gui.GetCurrentBrush();
|
|
if (!brush) {
|
|
return;
|
|
}
|
|
|
|
if (brush->isDoodad()) {
|
|
BatchAction* batch = actionQueue->createBatch(ACTION_DRAW);
|
|
Action* action = actionQueue->createAction(batch);
|
|
BaseMap* buffer_map = g_gui.doodad_buffer_map;
|
|
|
|
Position delta_pos = offset - Position(0x8000, 0x8000, 0x8);
|
|
PositionList tilestoborder;
|
|
|
|
for (MapIterator it = buffer_map->begin(); it != buffer_map->end(); ++it) {
|
|
Tile* buffer_tile = (*it)->get();
|
|
Position pos = buffer_tile->getPosition() + delta_pos;
|
|
if (!pos.isValid()) {
|
|
continue;
|
|
}
|
|
|
|
TileLocation* location = map.createTileL(pos);
|
|
Tile* tile = location->get();
|
|
DoodadBrush* doodad_brush = brush->asDoodad();
|
|
|
|
if (doodad_brush->placeOnBlocking() || alt) {
|
|
if (tile) {
|
|
bool place = true;
|
|
if (!doodad_brush->placeOnDuplicate() && !alt) {
|
|
for (ItemVector::const_iterator iter = tile->items.begin(); iter != tile->items.end(); ++iter) {
|
|
if (doodad_brush->ownsItem(*iter)) {
|
|
place = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (place) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
removeDuplicateWalls(buffer_tile, new_tile);
|
|
doSurroundingBorders(doodad_brush, tilestoborder, buffer_tile, new_tile);
|
|
new_tile->merge(buffer_tile);
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
} else {
|
|
Tile* new_tile = map.allocator(location);
|
|
removeDuplicateWalls(buffer_tile, new_tile);
|
|
doSurroundingBorders(doodad_brush, tilestoborder, buffer_tile, new_tile);
|
|
new_tile->merge(buffer_tile);
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
} else {
|
|
if (tile && !tile->isBlocking()) {
|
|
bool place = true;
|
|
if (!doodad_brush->placeOnDuplicate() && !alt) {
|
|
for (ItemVector::const_iterator iter = tile->items.begin(); iter != tile->items.end(); ++iter) {
|
|
if (doodad_brush->ownsItem(*iter)) {
|
|
place = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (place) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
removeDuplicateWalls(buffer_tile, new_tile);
|
|
doSurroundingBorders(doodad_brush, tilestoborder, buffer_tile, new_tile);
|
|
new_tile->merge(buffer_tile);
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
batch->addAndCommitAction(action);
|
|
|
|
if (tilestoborder.size() > 0) {
|
|
Action* action = actionQueue->createAction(batch);
|
|
|
|
// Remove duplicates
|
|
tilestoborder.sort();
|
|
tilestoborder.unique();
|
|
|
|
for (PositionList::const_iterator it = tilestoborder.begin(); it != tilestoborder.end(); ++it) {
|
|
Tile* tile = map.getTile(*it);
|
|
if (tile) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
new_tile->borderize(&map);
|
|
new_tile->wallize(&map);
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
}
|
|
batch->addAndCommitAction(action);
|
|
}
|
|
addBatch(batch, 2);
|
|
} else if (brush->isHouseExit()) {
|
|
HouseExitBrush* house_exit_brush = brush->asHouseExit();
|
|
if (!house_exit_brush->canDraw(&map, offset)) {
|
|
return;
|
|
}
|
|
|
|
House* house = map.houses.getHouse(house_exit_brush->getHouseID());
|
|
if (!house) {
|
|
return;
|
|
}
|
|
|
|
BatchAction* batch = actionQueue->createBatch(ACTION_DRAW);
|
|
Action* action = actionQueue->createAction(batch);
|
|
action->addChange(Change::Create(house, offset));
|
|
batch->addAndCommitAction(action);
|
|
addBatch(batch, 2);
|
|
} else if (brush->isWaypoint()) {
|
|
WaypointBrush* waypoint_brush = brush->asWaypoint();
|
|
if (!waypoint_brush->canDraw(&map, offset)) {
|
|
return;
|
|
}
|
|
|
|
Waypoint* waypoint = map.waypoints.getWaypoint(waypoint_brush->getWaypoint());
|
|
if (!waypoint || waypoint->pos == offset) {
|
|
return;
|
|
}
|
|
|
|
BatchAction* batch = actionQueue->createBatch(ACTION_DRAW);
|
|
Action* action = actionQueue->createAction(batch);
|
|
action->addChange(Change::Create(waypoint, offset));
|
|
batch->addAndCommitAction(action);
|
|
addBatch(batch, 2);
|
|
} else if (brush->isWall()) {
|
|
BatchAction* batch = actionQueue->createBatch(dodraw ? ACTION_DRAW : ACTION_ERASE);
|
|
Action* action = actionQueue->createAction(batch);
|
|
// This will only occur with a size 0, when clicking on a tile (not drawing)
|
|
Tile* tile = map.getTile(offset);
|
|
Tile* new_tile = nullptr;
|
|
if (tile) {
|
|
new_tile = tile->deepCopy(map);
|
|
} else {
|
|
new_tile = map.allocator(map.createTileL(offset));
|
|
}
|
|
|
|
if (dodraw) {
|
|
bool b = true;
|
|
brush->asWall()->draw(&map, new_tile, &b);
|
|
} else {
|
|
brush->asWall()->undraw(&map, new_tile);
|
|
}
|
|
action->addChange(newd<Change>(new_tile));
|
|
batch->addAndCommitAction(action);
|
|
addBatch(batch, 2);
|
|
} else if (brush->isSpawnMonster() || brush->isMonster()) {
|
|
BatchAction* batch = actionQueue->createBatch(dodraw ? ACTION_DRAW : ACTION_ERASE);
|
|
Action* action = actionQueue->createAction(batch);
|
|
|
|
Tile* tile = map.getTile(offset);
|
|
Tile* new_tile = nullptr;
|
|
if (tile) {
|
|
new_tile = tile->deepCopy(map);
|
|
} else {
|
|
new_tile = map.allocator(map.createTileL(offset));
|
|
}
|
|
int param;
|
|
if (brush->isMonster()) {
|
|
param = g_gui.GetSpawnMonsterTime();
|
|
} else {
|
|
param = g_gui.GetBrushSize();
|
|
}
|
|
if (dodraw) {
|
|
brush->draw(&map, new_tile, ¶m);
|
|
} else {
|
|
brush->undraw(&map, new_tile);
|
|
}
|
|
action->addChange(newd<Change>(new_tile));
|
|
batch->addAndCommitAction(action);
|
|
addBatch(batch, 2);
|
|
} else if (brush->isSpawnNpc() || brush->isNpc()) {
|
|
BatchAction* batch = actionQueue->createBatch(ACTION_DRAW);
|
|
Action* action = actionQueue->createAction(batch);
|
|
|
|
Tile* tile = map.getTile(offset);
|
|
Tile* new_tile = nullptr;
|
|
if (tile) {
|
|
new_tile = tile->deepCopy(map);
|
|
} else {
|
|
new_tile = map.allocator(map.createTileL(offset));
|
|
}
|
|
int param;
|
|
if (brush->isNpc()) {
|
|
param = g_gui.GetSpawnNpcTime();
|
|
} else {
|
|
param = g_gui.GetBrushSize();
|
|
}
|
|
if (dodraw) {
|
|
brush->draw(&map, new_tile, ¶m);
|
|
} else {
|
|
brush->undraw(&map, new_tile);
|
|
}
|
|
action->addChange(newd<Change>(new_tile));
|
|
batch->addAndCommitAction(action);
|
|
addBatch(batch, 2);
|
|
}
|
|
}
|
|
|
|
void Editor::drawInternal(const PositionVector &tilestodraw, bool alt, bool dodraw) {
|
|
if (!CanEdit()) {
|
|
return;
|
|
}
|
|
|
|
Brush* brush = g_gui.GetCurrentBrush();
|
|
if (!brush) {
|
|
return;
|
|
}
|
|
|
|
#ifdef __DEBUG__
|
|
if (brush->isGround() || brush->isWall()) {
|
|
// Wrong function, end call
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
Action* action = actionQueue->createAction(dodraw ? ACTION_DRAW : ACTION_ERASE);
|
|
|
|
if (brush->isOptionalBorder()) {
|
|
// We actually need to do borders, but on the same tiles we draw to
|
|
for (PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
|
|
TileLocation* location = map.createTileL(*it);
|
|
Tile* tile = location->get();
|
|
if (tile) {
|
|
if (dodraw) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
brush->draw(&map, new_tile);
|
|
new_tile->borderize(&map);
|
|
action->addChange(newd<Change>(new_tile));
|
|
} else if (!dodraw && tile->hasOptionalBorder()) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
brush->undraw(&map, new_tile);
|
|
new_tile->borderize(&map);
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
} else if (dodraw) {
|
|
Tile* new_tile = map.allocator(location);
|
|
brush->draw(&map, new_tile);
|
|
new_tile->borderize(&map);
|
|
if (new_tile->size() == 0) {
|
|
delete new_tile;
|
|
continue;
|
|
}
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
}
|
|
} else {
|
|
|
|
for (PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
|
|
TileLocation* location = map.createTileL(*it);
|
|
Tile* tile = location->get();
|
|
if (tile) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
if (dodraw) {
|
|
brush->draw(&map, new_tile, &alt);
|
|
} else {
|
|
brush->undraw(&map, new_tile);
|
|
}
|
|
action->addChange(newd<Change>(new_tile));
|
|
} else if (dodraw) {
|
|
Tile* new_tile = map.allocator(location);
|
|
brush->draw(&map, new_tile, &alt);
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
}
|
|
}
|
|
addAction(action, 2);
|
|
}
|
|
|
|
void Editor::drawInternal(const PositionVector &tilestodraw, PositionVector &tilestoborder, bool alt, bool dodraw) {
|
|
if (!CanEdit()) {
|
|
return;
|
|
}
|
|
|
|
Brush* brush = g_gui.GetCurrentBrush();
|
|
if (!brush) {
|
|
return;
|
|
}
|
|
|
|
if (brush->isGround() || brush->isEraser()) {
|
|
ActionIdentifier identifier = (dodraw && !brush->isEraser()) ? ACTION_DRAW : ACTION_ERASE;
|
|
BatchAction* batch = actionQueue->createBatch(identifier);
|
|
Action* action = actionQueue->createAction(batch);
|
|
|
|
for (PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
|
|
TileLocation* location = map.createTileL(*it);
|
|
Tile* tile = location->get();
|
|
if (tile) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
if (g_settings.getInteger(Config::USE_AUTOMAGIC)) {
|
|
new_tile->cleanBorders();
|
|
}
|
|
if (dodraw) {
|
|
if (brush->isGround() && alt) {
|
|
std::pair<bool, GroundBrush*> param;
|
|
if (replace_brush) {
|
|
param.first = false;
|
|
param.second = replace_brush;
|
|
} else {
|
|
param.first = true;
|
|
param.second = nullptr;
|
|
}
|
|
g_gui.GetCurrentBrush()->draw(&map, new_tile, ¶m);
|
|
} else {
|
|
g_gui.GetCurrentBrush()->draw(&map, new_tile, nullptr);
|
|
}
|
|
} else {
|
|
g_gui.GetCurrentBrush()->undraw(&map, new_tile);
|
|
tilestoborder.push_back(*it);
|
|
}
|
|
action->addChange(newd<Change>(new_tile));
|
|
} else if (dodraw) {
|
|
Tile* new_tile = map.allocator(location);
|
|
if (brush->isGround() && alt) {
|
|
std::pair<bool, GroundBrush*> param;
|
|
if (replace_brush) {
|
|
param.first = false;
|
|
param.second = replace_brush;
|
|
} else {
|
|
param.first = true;
|
|
param.second = nullptr;
|
|
}
|
|
g_gui.GetCurrentBrush()->draw(&map, new_tile, ¶m);
|
|
} else {
|
|
g_gui.GetCurrentBrush()->draw(&map, new_tile, nullptr);
|
|
}
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
}
|
|
|
|
// Commit changes to map
|
|
batch->addAndCommitAction(action);
|
|
|
|
if (g_settings.getInteger(Config::USE_AUTOMAGIC)) {
|
|
// Do borders!
|
|
action = actionQueue->createAction(batch);
|
|
for (PositionVector::const_iterator it = tilestoborder.begin(); it != tilestoborder.end(); ++it) {
|
|
TileLocation* location = map.createTileL(*it);
|
|
Tile* tile = location->get();
|
|
if (tile) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
if (brush->isEraser()) {
|
|
new_tile->wallize(&map);
|
|
new_tile->tableize(&map);
|
|
new_tile->carpetize(&map);
|
|
}
|
|
new_tile->borderize(&map);
|
|
action->addChange(newd<Change>(new_tile));
|
|
} else {
|
|
Tile* new_tile = map.allocator(location);
|
|
if (brush->isEraser()) {
|
|
// There are no carpets/tables/walls on empty tiles...
|
|
// new_tile->wallize(map);
|
|
// new_tile->tableize(map);
|
|
// new_tile->carpetize(map);
|
|
}
|
|
new_tile->borderize(&map);
|
|
if (new_tile->size() > 0) {
|
|
action->addChange(newd<Change>(new_tile));
|
|
} else {
|
|
delete new_tile;
|
|
}
|
|
}
|
|
}
|
|
batch->addAndCommitAction(action);
|
|
}
|
|
|
|
addBatch(batch, 2);
|
|
} else if (brush->isTable() || brush->isCarpet()) {
|
|
BatchAction* batch = actionQueue->createBatch(ACTION_DRAW);
|
|
Action* action = actionQueue->createAction(batch);
|
|
|
|
for (PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
|
|
TileLocation* location = map.createTileL(*it);
|
|
Tile* tile = location->get();
|
|
if (tile) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
if (dodraw) {
|
|
g_gui.GetCurrentBrush()->draw(&map, new_tile, nullptr);
|
|
} else {
|
|
g_gui.GetCurrentBrush()->undraw(&map, new_tile);
|
|
}
|
|
action->addChange(newd<Change>(new_tile));
|
|
} else if (dodraw) {
|
|
Tile* new_tile = map.allocator(location);
|
|
g_gui.GetCurrentBrush()->draw(&map, new_tile, nullptr);
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
}
|
|
|
|
// Commit changes to map
|
|
batch->addAndCommitAction(action);
|
|
|
|
// Do borders!
|
|
action = actionQueue->createAction(batch);
|
|
for (PositionVector::const_iterator it = tilestoborder.begin(); it != tilestoborder.end(); ++it) {
|
|
Tile* tile = map.getTile(*it);
|
|
if (brush->isTable()) {
|
|
if (tile && tile->hasTable()) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
new_tile->tableize(&map);
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
} else if (brush->isCarpet()) {
|
|
if (tile && tile->hasCarpet()) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
new_tile->carpetize(&map);
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
}
|
|
}
|
|
batch->addAndCommitAction(action);
|
|
|
|
addBatch(batch, 2);
|
|
} else if (brush->isWall()) {
|
|
BatchAction* batch = actionQueue->createBatch(ACTION_DRAW);
|
|
Action* action = actionQueue->createAction(batch);
|
|
|
|
if (alt && dodraw) {
|
|
// This is exempt from USE_AUTOMAGIC
|
|
g_gui.doodad_buffer_map->clear();
|
|
BaseMap* draw_map = g_gui.doodad_buffer_map;
|
|
|
|
for (PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
|
|
TileLocation* location = map.createTileL(*it);
|
|
Tile* tile = location->get();
|
|
if (tile) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
new_tile->cleanWalls(brush->isWall());
|
|
g_gui.GetCurrentBrush()->draw(draw_map, new_tile);
|
|
draw_map->setTile(*it, new_tile, true);
|
|
} else if (dodraw) {
|
|
Tile* new_tile = map.allocator(location);
|
|
g_gui.GetCurrentBrush()->draw(draw_map, new_tile);
|
|
draw_map->setTile(*it, new_tile, true);
|
|
}
|
|
}
|
|
for (PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
|
|
// Get the correct tiles from the draw map instead of the editor map
|
|
Tile* tile = draw_map->getTile(*it);
|
|
if (tile) {
|
|
tile->wallize(draw_map);
|
|
action->addChange(newd<Change>(tile));
|
|
}
|
|
}
|
|
draw_map->clear(false);
|
|
// Commit
|
|
batch->addAndCommitAction(action);
|
|
} else {
|
|
for (PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
|
|
TileLocation* location = map.createTileL(*it);
|
|
Tile* tile = location->get();
|
|
if (tile) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
// Wall cleaning is exempt from automagic
|
|
new_tile->cleanWalls(brush->isWall());
|
|
if (dodraw) {
|
|
g_gui.GetCurrentBrush()->draw(&map, new_tile);
|
|
} else {
|
|
g_gui.GetCurrentBrush()->undraw(&map, new_tile);
|
|
}
|
|
action->addChange(newd<Change>(new_tile));
|
|
} else if (dodraw) {
|
|
Tile* new_tile = map.allocator(location);
|
|
g_gui.GetCurrentBrush()->draw(&map, new_tile);
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
}
|
|
|
|
// Commit changes to map
|
|
batch->addAndCommitAction(action);
|
|
|
|
if (g_settings.getInteger(Config::USE_AUTOMAGIC)) {
|
|
// Do borders!
|
|
action = actionQueue->createAction(batch);
|
|
for (PositionVector::const_iterator it = tilestoborder.begin(); it != tilestoborder.end(); ++it) {
|
|
Tile* tile = map.getTile(*it);
|
|
if (tile) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
new_tile->wallize(&map);
|
|
// if(*tile == *new_tile) delete new_tile;
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
}
|
|
batch->addAndCommitAction(action);
|
|
}
|
|
}
|
|
|
|
actionQueue->addBatch(batch, 2);
|
|
} else if (brush->isDoor()) {
|
|
BatchAction* batch = actionQueue->createBatch(ACTION_DRAW);
|
|
Action* action = actionQueue->createAction(batch);
|
|
DoorBrush* door_brush = brush->asDoor();
|
|
|
|
// Loop is kind of redundant since there will only ever be one index.
|
|
for (PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
|
|
TileLocation* location = map.createTileL(*it);
|
|
Tile* tile = location->get();
|
|
if (tile) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
// Wall cleaning is exempt from automagic
|
|
if (brush->isWall()) {
|
|
new_tile->cleanWalls(brush->asWall());
|
|
}
|
|
if (dodraw) {
|
|
door_brush->draw(&map, new_tile, &alt);
|
|
} else {
|
|
door_brush->undraw(&map, new_tile);
|
|
}
|
|
action->addChange(newd<Change>(new_tile));
|
|
} else if (dodraw) {
|
|
Tile* new_tile = map.allocator(location);
|
|
door_brush->draw(&map, new_tile, &alt);
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
}
|
|
|
|
// Commit changes to map
|
|
batch->addAndCommitAction(action);
|
|
|
|
if (g_settings.getInteger(Config::USE_AUTOMAGIC)) {
|
|
// Do borders!
|
|
action = actionQueue->createAction(batch);
|
|
for (PositionVector::const_iterator it = tilestoborder.begin(); it != tilestoborder.end(); ++it) {
|
|
Tile* tile = map.getTile(*it);
|
|
if (tile) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
new_tile->wallize(&map);
|
|
// if(*tile == *new_tile) delete new_tile;
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
}
|
|
batch->addAndCommitAction(action);
|
|
}
|
|
|
|
addBatch(batch, 2);
|
|
} else {
|
|
Action* action = actionQueue->createAction(ACTION_DRAW);
|
|
for (PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
|
|
TileLocation* location = map.createTileL(*it);
|
|
Tile* tile = location->get();
|
|
if (tile) {
|
|
Tile* new_tile = tile->deepCopy(map);
|
|
if (dodraw) {
|
|
g_gui.GetCurrentBrush()->draw(&map, new_tile);
|
|
} else {
|
|
g_gui.GetCurrentBrush()->undraw(&map, new_tile);
|
|
}
|
|
action->addChange(newd<Change>(new_tile));
|
|
} else if (dodraw) {
|
|
Tile* new_tile = map.allocator(location);
|
|
g_gui.GetCurrentBrush()->draw(&map, new_tile);
|
|
action->addChange(newd<Change>(new_tile));
|
|
}
|
|
}
|
|
addAction(action, 2);
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Live!
|
|
|
|
bool Editor::IsLiveClient() const {
|
|
return live_client != nullptr;
|
|
}
|
|
|
|
bool Editor::IsLiveServer() const {
|
|
return live_server != nullptr;
|
|
}
|
|
|
|
bool Editor::IsLive() const {
|
|
return IsLiveClient() || IsLiveServer();
|
|
}
|
|
|
|
bool Editor::IsLocal() const {
|
|
return !IsLive();
|
|
}
|
|
|
|
LiveClient* Editor::GetLiveClient() const {
|
|
return live_client;
|
|
}
|
|
|
|
std::shared_ptr<LiveServer> Editor::GetLiveServer() const {
|
|
return live_server;
|
|
}
|
|
|
|
LiveSocket &Editor::GetLive() const {
|
|
if (live_server) {
|
|
return *live_server;
|
|
}
|
|
return *live_client;
|
|
}
|
|
|
|
std::shared_ptr<LiveServer> Editor::StartLiveServer() {
|
|
ASSERT(IsLocal());
|
|
live_server = newd<LiveServer>(*this);
|
|
|
|
actionQueue = newd<NetworkedActionQueue>(*this);
|
|
|
|
return live_server;
|
|
}
|
|
|
|
void Editor::BroadcastNodes(DirtyList &dirtyList) {
|
|
if (IsLiveClient()) {
|
|
live_client->sendChanges(dirtyList);
|
|
} else {
|
|
live_server->broadcastNodes(dirtyList);
|
|
}
|
|
}
|
|
|
|
void Editor::CloseLiveServer() {
|
|
ASSERT(IsLive());
|
|
if (live_client) {
|
|
live_client->close();
|
|
|
|
delete live_client;
|
|
live_client = nullptr;
|
|
}
|
|
|
|
if (live_server) {
|
|
live_server->close();
|
|
|
|
live_server = nullptr;
|
|
|
|
actionQueue = newd<ActionQueue>(*this);
|
|
}
|
|
|
|
NetworkConnection &connection = NetworkConnection::getInstance();
|
|
connection.stop();
|
|
}
|
|
|
|
void Editor::QueryNode(int ndx, int ndy, bool underground) {
|
|
ASSERT(live_client);
|
|
live_client->queryNode(ndx, ndy, underground);
|
|
}
|
|
|
|
void Editor::SendNodeRequests() {
|
|
if (live_client) {
|
|
live_client->sendNodeRequests();
|
|
}
|
|
}
|