mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#include "main.h"
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#include "npc_brush.h"
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#include "settings.h"
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#include "tile.h"
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#include "npc.h"
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#include "basemap.h"
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#include "spawn_npc.h"
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//=============================================================================
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// Npc brush
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NpcBrush::NpcBrush(NpcType* type) :
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Brush(),
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npc_type(type) {
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ASSERT(type->brush == nullptr);
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type->brush /* = this*/;
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}
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NpcBrush::~NpcBrush() {
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////
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}
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int NpcBrush::getLookID() const {
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return 0;
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}
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std::string NpcBrush::getName() const {
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if (npc_type) {
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return npc_type->name;
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}
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return "Npc Brush";
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}
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bool NpcBrush::canDraw(BaseMap* map, const Position &position) const {
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Tile* tile = map->getTile(position);
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if (npc_type && tile && !tile->isBlocking()) {
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if (tile->getLocation()->getSpawnNpcCount() != 0 || g_settings.getInteger(Config::AUTO_CREATE_SPAWN_NPC)) {
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if (tile->isPZ()) {
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return true;
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} else {
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return true;
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}
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}
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}
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return false;
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}
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void NpcBrush::undraw(BaseMap* map, Tile* tile) {
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delete tile->npc;
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tile->npc = nullptr;
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}
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void NpcBrush::draw(BaseMap* map, Tile* tile, void* parameter) {
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ASSERT(tile);
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ASSERT(parameter);
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if (canDraw(map, tile->getPosition())) {
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undraw(map, tile);
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if (npc_type) {
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if (tile->spawnNpc == nullptr && tile->getLocation()->getSpawnNpcCount() == 0) {
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// manually place npc spawn on location
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tile->spawnNpc = newd SpawnNpc(1);
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}
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tile->npc = newd Npc(npc_type);
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tile->npc->setSpawnNpcTime(*(int*)parameter);
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}
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}
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}
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