tibia-rme/source/spawn_npc.h
2023-10-09 19:12:16 -07:00

92 lines
2.3 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#ifndef RME_SPAWN_NPC_H_
#define RME_SPAWN_NPC_H_
class Tile;
class SpawnNpc {
public:
SpawnNpc(int size = 3);
SpawnNpc* deepCopy() const;
bool isSelected() const noexcept {
return selected;
}
void select() noexcept {
selected = true;
}
void deselect() noexcept {
selected = false;
}
int getSize() const noexcept {
return size;
}
// Does not compare selection!
bool operator==(const SpawnNpc &other) {
return size == other.size;
}
bool operator!=(const SpawnNpc &other) {
return size != other.size;
}
void setSize(int newsize) {
ASSERT(size < 100);
size = newsize;
}
protected:
int size;
bool selected;
};
typedef std::set<Position> SpawnNpcPositionList;
typedef std::list<SpawnNpc*> SpawnNpcList;
class SpawnsNpc {
public:
void addSpawnNpc(Tile* tile);
void removeSpawnNpc(Tile* tile);
SpawnNpcPositionList::iterator begin() noexcept {
return spawnsNpc.begin();
}
SpawnNpcPositionList::const_iterator begin() const noexcept {
return spawnsNpc.begin();
}
SpawnNpcPositionList::iterator end() noexcept {
return spawnsNpc.end();
}
SpawnNpcPositionList::const_iterator end() const noexcept {
return spawnsNpc.end();
}
void erase(SpawnNpcPositionList::iterator iter) noexcept {
spawnsNpc.erase(iter);
}
SpawnNpcPositionList::iterator find(Position &pos) {
return spawnsNpc.find(pos);
}
private:
SpawnNpcPositionList spawnsNpc;
};
#endif