mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
1369 lines
35 KiB
C++
1369 lines
35 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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// $URL: http://svn.rebarp.se/svn/RME/trunk/source/graphics.hpp $
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// $Id: graphics.hpp 310 2010-02-26 18:03:48Z admin $
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#include "main.h"
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#include "sprites.h"
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#include "graphics.h"
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#include "filehandle.h"
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#include "settings.h"
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#include "gui.h"
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#include "otml.h"
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#include <wx/mstream.h>
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#include "pngfiles.h"
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// All 133 template colors
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static uint32_t TemplateOutfitLookupTable[] = {
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0xFFFFFF, 0xFFD4BF, 0xFFE9BF, 0xFFFFBF, 0xE9FFBF, 0xD4FFBF,
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0xBFFFBF, 0xBFFFD4, 0xBFFFE9, 0xBFFFFF, 0xBFE9FF, 0xBFD4FF,
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0xBFBFFF, 0xD4BFFF, 0xE9BFFF, 0xFFBFFF, 0xFFBFE9, 0xFFBFD4,
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0xFFBFBF, 0xDADADA, 0xBF9F8F, 0xBFAF8F, 0xBFBF8F, 0xAFBF8F,
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0x9FBF8F, 0x8FBF8F, 0x8FBF9F, 0x8FBFAF, 0x8FBFBF, 0x8FAFBF,
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0x8F9FBF, 0x8F8FBF, 0x9F8FBF, 0xAF8FBF, 0xBF8FBF, 0xBF8FAF,
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0xBF8F9F, 0xBF8F8F, 0xB6B6B6, 0xBF7F5F, 0xBFAF8F, 0xBFBF5F,
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0x9FBF5F, 0x7FBF5F, 0x5FBF5F, 0x5FBF7F, 0x5FBF9F, 0x5FBFBF,
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0x5F9FBF, 0x5F7FBF, 0x5F5FBF, 0x7F5FBF, 0x9F5FBF, 0xBF5FBF,
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0xBF5F9F, 0xBF5F7F, 0xBF5F5F, 0x919191, 0xBF6A3F, 0xBF943F,
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0xBFBF3F, 0x94BF3F, 0x6ABF3F, 0x3FBF3F, 0x3FBF6A, 0x3FBF94,
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0x3FBFBF, 0x3F94BF, 0x3F6ABF, 0x3F3FBF, 0x6A3FBF, 0x943FBF,
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0xBF3FBF, 0xBF3F94, 0xBF3F6A, 0xBF3F3F, 0x6D6D6D, 0xFF5500,
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0xFFAA00, 0xFFFF00, 0xAAFF00, 0x54FF00, 0x00FF00, 0x00FF54,
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0x00FFAA, 0x00FFFF, 0x00A9FF, 0x0055FF, 0x0000FF, 0x5500FF,
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0xA900FF, 0xFE00FF, 0xFF00AA, 0xFF0055, 0xFF0000, 0x484848,
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0xBF3F00, 0xBF7F00, 0xBFBF00, 0x7FBF00, 0x3FBF00, 0x00BF00,
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0x00BF3F, 0x00BF7F, 0x00BFBF, 0x007FBF, 0x003FBF, 0x0000BF,
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0x3F00BF, 0x7F00BF, 0xBF00BF, 0xBF007F, 0xBF003F, 0xBF0000,
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0x242424, 0x7F2A00, 0x7F5500, 0x7F7F00, 0x557F00, 0x2A7F00,
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0x007F00, 0x007F2A, 0x007F55, 0x007F7F, 0x00547F, 0x002A7F,
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0x00007F, 0x2A007F, 0x54007F, 0x7F007F, 0x7F0055, 0x7F002A,
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0x7F0000,
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};
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GraphicManager::GraphicManager() :
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client_version(nullptr),
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unloaded(true),
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dat_format(DAT_FORMAT_UNKNOWN),
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otfi_found(false),
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is_extended(false),
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has_transparency(false),
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has_frame_durations(false),
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has_frame_groups(false),
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loaded_textures(0),
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lastclean(0)
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{
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////
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}
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GraphicManager::~GraphicManager()
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{
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for(SpriteMap::iterator iter = sprite_space.begin(); iter != sprite_space.end(); ++iter) {
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delete iter->second;
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}
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for(ImageMap::iterator iter = image_space.begin(); iter != image_space.end(); ++iter) {
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delete iter->second;
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}
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}
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bool GraphicManager::hasTransparency() const
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{
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return has_transparency;
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}
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bool GraphicManager::isUnloaded() const
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{
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return unloaded;
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}
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GLuint GraphicManager::getFreeTextureID()
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{
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static GLuint id_counter = 0x10000000;
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return id_counter++; // This should (hopefully) never run out
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}
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void GraphicManager::clear()
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{
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SpriteMap new_sprite_space;
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for(SpriteMap::iterator iter = sprite_space.begin(); iter != sprite_space.end(); ++iter) {
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if(iter->first >= 0) { // Don't clean internal sprites
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delete iter->second;
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} else {
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new_sprite_space.insert(std::make_pair(iter->first, iter->second));
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}
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}
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for(ImageMap::iterator iter = image_space.begin(); iter != image_space.end(); ++iter) {
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delete iter->second;
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}
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sprite_space.swap(new_sprite_space);
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image_space.clear();
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cleanup_list.clear();
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item_count = 0;
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creature_count = 0;
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loaded_textures = 0;
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lastclean = time(nullptr);
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spritefile = "";
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unloaded = true;
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}
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void GraphicManager::cleanSoftwareSprites()
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{
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for(SpriteMap::iterator iter = sprite_space.begin(); iter != sprite_space.end(); ++iter) {
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if(iter->first >= 0) { // Don't clean internal sprites
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iter->second->unloadDC();
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}
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}
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}
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Sprite* GraphicManager::getSprite(int id)
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{
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SpriteMap::iterator it = sprite_space.find(id);
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if(it != sprite_space.end()) {
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return it->second;
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}
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return nullptr;
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}
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GameSprite* GraphicManager::getCreatureSprite(int id)
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{
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if(id < 0) {
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return nullptr;
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}
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SpriteMap::iterator it = sprite_space.find(id+item_count);
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if(it != sprite_space.end()) {
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return static_cast<GameSprite*>(it->second);
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}
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return nullptr;
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}
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uint16_t GraphicManager::getItemSpriteMaxID() const
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{
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return item_count;
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}
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uint16_t GraphicManager::getCreatureSpriteMaxID() const
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{
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return creature_count;
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}
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#define loadPNGFile(name) _wxGetBitmapFromMemory(name, sizeof(name))
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inline wxBitmap* _wxGetBitmapFromMemory(const unsigned char* data, int length)
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{
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wxMemoryInputStream is(data, length);
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wxImage img(is, "image/png");
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if(!img.IsOk()) return nullptr;
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return newd wxBitmap(img, -1);
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}
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bool GraphicManager::loadEditorSprites()
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{
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// Unused graphics MIGHT be loaded here, but it's a neglectable loss
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sprite_space[EDITOR_SPRITE_SELECTION_MARKER] =
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newd EditorSprite(
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newd wxBitmap(selection_marker_xpm16x16),
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newd wxBitmap(selection_marker_xpm32x32)
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);
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sprite_space[EDITOR_SPRITE_BRUSH_CD_1x1] =
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newd EditorSprite(
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loadPNGFile(circular_1_small_png),
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loadPNGFile(circular_1_png)
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);
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sprite_space[EDITOR_SPRITE_BRUSH_CD_3x3] =
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newd EditorSprite(
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loadPNGFile(circular_2_small_png),
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loadPNGFile(circular_2_png)
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);
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sprite_space[EDITOR_SPRITE_BRUSH_CD_5x5] =
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newd EditorSprite(
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loadPNGFile(circular_3_small_png),
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loadPNGFile(circular_3_png)
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);
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sprite_space[EDITOR_SPRITE_BRUSH_CD_7x7] =
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newd EditorSprite(
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loadPNGFile(circular_4_small_png),
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loadPNGFile(circular_4_png)
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);
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sprite_space[EDITOR_SPRITE_BRUSH_CD_9x9] =
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newd EditorSprite(
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loadPNGFile(circular_5_small_png),
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loadPNGFile(circular_5_png)
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);
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sprite_space[EDITOR_SPRITE_BRUSH_CD_15x15] =
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newd EditorSprite(
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loadPNGFile(circular_6_small_png),
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loadPNGFile(circular_6_png)
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);
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sprite_space[EDITOR_SPRITE_BRUSH_CD_19x19] =
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newd EditorSprite(
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loadPNGFile(circular_7_small_png),
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loadPNGFile(circular_7_png)
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);
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sprite_space[EDITOR_SPRITE_BRUSH_SD_1x1] =
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newd EditorSprite(
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loadPNGFile(rectangular_1_small_png),
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loadPNGFile(rectangular_1_png)
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);
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sprite_space[EDITOR_SPRITE_BRUSH_SD_3x3] =
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newd EditorSprite(
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loadPNGFile(rectangular_2_small_png),
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loadPNGFile(rectangular_2_png)
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);
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sprite_space[EDITOR_SPRITE_BRUSH_SD_5x5] =
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newd EditorSprite(
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loadPNGFile(rectangular_3_small_png),
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loadPNGFile(rectangular_3_png)
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);
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sprite_space[EDITOR_SPRITE_BRUSH_SD_7x7] =
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newd EditorSprite(
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loadPNGFile(rectangular_4_small_png),
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loadPNGFile(rectangular_4_png)
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);
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sprite_space[EDITOR_SPRITE_BRUSH_SD_9x9] =
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newd EditorSprite(
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loadPNGFile(rectangular_5_small_png),
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loadPNGFile(rectangular_5_png)
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);
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sprite_space[EDITOR_SPRITE_BRUSH_SD_15x15] =
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newd EditorSprite(
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loadPNGFile(rectangular_6_small_png),
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loadPNGFile(rectangular_6_png)
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);
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sprite_space[EDITOR_SPRITE_BRUSH_SD_19x19] =
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newd EditorSprite(
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loadPNGFile(rectangular_7_small_png),
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loadPNGFile(rectangular_7_png)
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);
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sprite_space[EDITOR_SPRITE_OPTIONAL_BORDER_TOOL] =
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newd EditorSprite(
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loadPNGFile(optional_border_small_png),
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loadPNGFile(optional_border_png)
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);
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sprite_space[EDITOR_SPRITE_ERASER] =
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newd EditorSprite(
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loadPNGFile(eraser_small_png),
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loadPNGFile(eraser_png)
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);
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sprite_space[EDITOR_SPRITE_PZ_TOOL] =
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newd EditorSprite(
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loadPNGFile(protection_zone_small_png),
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loadPNGFile(protection_zone_png)
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);
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sprite_space[EDITOR_SPRITE_PVPZ_TOOL] =
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newd EditorSprite(
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loadPNGFile(pvp_zone_small_png),
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loadPNGFile(pvp_zone_png)
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);
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sprite_space[EDITOR_SPRITE_NOLOG_TOOL] =
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newd EditorSprite(
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loadPNGFile(no_logout_small_png),
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loadPNGFile(no_logout_png)
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);
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sprite_space[EDITOR_SPRITE_NOPVP_TOOL] =
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newd EditorSprite(
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loadPNGFile(no_pvp_small_png),
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loadPNGFile(no_pvp_png)
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);
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sprite_space[EDITOR_SPRITE_DOOR_NORMAL] =
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newd EditorSprite(
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loadPNGFile(door_normal_small_png),
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loadPNGFile(door_normal_png)
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);
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sprite_space[EDITOR_SPRITE_DOOR_LOCKED] =
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newd EditorSprite(
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loadPNGFile(door_locked_small_png),
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loadPNGFile(door_locked_png)
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);
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sprite_space[EDITOR_SPRITE_DOOR_MAGIC] =
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newd EditorSprite(
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loadPNGFile(door_magic_small_png),
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loadPNGFile(door_magic_png)
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);
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sprite_space[EDITOR_SPRITE_DOOR_QUEST] =
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newd EditorSprite(
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loadPNGFile(door_quest_small_png),
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loadPNGFile(door_quest_png)
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);
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sprite_space[EDITOR_SPRITE_WINDOW_NORMAL] =
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newd EditorSprite(
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loadPNGFile(window_normal_small_png),
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loadPNGFile(window_normal_png)
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);
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sprite_space[EDITOR_SPRITE_WINDOW_HATCH] =
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newd EditorSprite(
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loadPNGFile(window_hatch_small_png),
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loadPNGFile(window_hatch_png)
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);
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sprite_space[EDITOR_SPRITE_SELECTION_GEM] =
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newd EditorSprite(
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loadPNGFile(gem_edit_png),
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nullptr
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);
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sprite_space[EDITOR_SPRITE_DRAWING_GEM] =
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newd EditorSprite(
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loadPNGFile(gem_move_png),
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nullptr
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);
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return true;
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}
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bool GraphicManager::loadOTFI(const FileName& filename, wxString& error, wxArrayString& warnings)
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{
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otfi_found = wxFileExists(filename.GetFullPath());
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if(otfi_found) {
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std::string path = std::string(filename.GetFullPath().mb_str());
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OTMLDocumentPtr doc = OTMLDocument::parse(path);
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if(doc->size() == 0 || !doc->hasChildAt("DatSpr")) {
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error += "'DatSpr' tag not found";
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return false;
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}
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OTMLNodePtr node = doc->get("DatSpr");
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is_extended = node->valueAt<bool>("extended");
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has_transparency = node->valueAt<bool>("transparency");
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has_frame_durations = node->valueAt<bool>("frame-durations");
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has_frame_groups = node->valueAt<bool>("frame-groups");
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} else {
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is_extended = false;
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has_transparency = false;
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has_frame_durations = false;
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has_frame_groups = false;
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}
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return true;
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}
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bool GraphicManager::loadSpriteMetadata(const FileName& datafile, wxString& error, wxArrayString& warnings)
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{
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// items.otb has most of the info we need. This only loads the GameSprite metadata
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FileReadHandle file(nstr(datafile.GetFullPath()));
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if(!file.isOk()) {
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error += "Failed to open " + datafile.GetFullPath() + " for reading\nThe error reported was:" + wxstr(file.getErrorMessage());
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return false;
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}
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uint16_t effect_count, distance_count;
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uint32_t datSignature;
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file.getU32(datSignature);
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//get max id
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file.getU16(item_count);
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file.getU16(creature_count);
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file.getU16(effect_count);
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file.getU16(distance_count);
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uint32_t minclientID = 100; // tibia.dat start with id 100
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// We don't load distance/effects, if we would, just add effect_count & distance_count here
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uint32_t maxclientID = item_count + creature_count;
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dat_format = client_version->getDatFormatForSignature(datSignature);
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if(!otfi_found) {
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is_extended = dat_format >= DAT_FORMAT_96;
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has_frame_durations = dat_format >= DAT_FORMAT_1050;
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has_frame_groups = dat_format >= DAT_FORMAT_1057;
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}
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uint16_t id = minclientID;
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// loop through all ItemDatabase until we reach the end of file
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while(id <= maxclientID) {
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GameSprite* sType = newd GameSprite();
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sprite_space[id] = sType;
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sType->id = id;
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// Load the sprite flags
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if(!loadSpriteMetadataFlags(file, sType, error, warnings)) {
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wxString msg;
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msg << "Failed to load flags for sprite " << sType->id;
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warnings.push_back(msg);
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}
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// Reads the group count
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uint8_t group_count = 1;
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if(has_frame_groups && id > item_count) {
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file.getU8(group_count);
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}
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for(uint32_t k = 0; k < group_count; ++k) {
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// Skipping the group type
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if(has_frame_groups && id > item_count) {
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file.skip(1);
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}
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// Size and GameSprite data
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file.getByte(sType->width);
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file.getByte(sType->height);
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// Skipping the exact size
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if((sType->width > 1) || (sType->height > 1)){
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file.skip(1);
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}
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file.getU8(sType->layers); // Number of blendframes (some sprites consist of several merged sprites)
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file.getU8(sType->pattern_x);
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file.getU8(sType->pattern_y);
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if(dat_format <= DAT_FORMAT_74)
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sType->pattern_z = 1;
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else
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file.getU8(sType->pattern_z);
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file.getU8(sType->frames); // Length of animation
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// Skipping the frame duration
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if(has_frame_durations && sType->frames > 1) {
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file.skip(6 + 8 * sType->frames);
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}
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sType->numsprites =
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(int)sType->width * (int)sType->height *
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(int)sType->layers *
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(int)sType->pattern_x * (int)sType->pattern_y * sType->pattern_z *
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(int)sType->frames;
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// Read the sprite ids
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for(uint32_t i = 0; i < sType->numsprites; ++i) {
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uint32_t sprite_id;
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if(is_extended) {
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file.getU32(sprite_id);
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} else {
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uint16_t u16 = 0;
|
|
file.getU16(u16);
|
|
sprite_id = u16;
|
|
}
|
|
|
|
if(image_space[sprite_id] == nullptr) {
|
|
GameSprite::NormalImage* img = newd GameSprite::NormalImage();
|
|
img->id = sprite_id;
|
|
image_space[sprite_id] = img;
|
|
}
|
|
sType->spriteList.push_back(static_cast<GameSprite::NormalImage*>(image_space[sprite_id]));
|
|
}
|
|
}
|
|
++id;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GraphicManager::loadSpriteMetadataFlags(FileReadHandle& file, GameSprite* sType, wxString& error, wxArrayString& warnings)
|
|
{
|
|
uint8_t prev_flag = 0;
|
|
uint8_t flag = DatFlagLast;
|
|
|
|
for(int i = 0; i < DatFlagLast; ++i) {
|
|
prev_flag = flag;
|
|
file.getU8(flag);
|
|
|
|
if(flag == DatFlagLast) {
|
|
return true;
|
|
}
|
|
if(dat_format >= DAT_FORMAT_1010) {
|
|
/* In 10.10+ all attributes from 16 and up were
|
|
* incremented by 1 to make space for 16 as
|
|
* "No Movement Animation" flag.
|
|
*/
|
|
if(flag == 16)
|
|
flag = DatFlagNoMoveAnimation;
|
|
else if(flag > 16)
|
|
flag -= 1;
|
|
} else if(dat_format >= DAT_FORMAT_86) {
|
|
/* Default attribute values follow
|
|
* the format of 8.6-9.86.
|
|
* Therefore no changes here.
|
|
*/
|
|
} else if(dat_format >= DAT_FORMAT_78) {
|
|
/* In 7.80-8.54 all attributes from 8 and higher were
|
|
* incremented by 1 to make space for 8 as
|
|
* "Item Charges" flag.
|
|
*/
|
|
if(flag == 8) {
|
|
flag = DatFlagChargeable;
|
|
} else if(flag > 8)
|
|
flag -= 1;
|
|
} else if(dat_format >= DAT_FORMAT_755) {
|
|
/* In 7.55-7.72 attributes 23 is "Floor Change". */
|
|
if(flag == 23)
|
|
flag = DatFlagFloorChange;
|
|
} else if(dat_format >= DAT_FORMAT_74) {
|
|
/* In 7.4-7.5 attribute "Ground Border" did not exist
|
|
* attributes 1-15 have to be adjusted.
|
|
* Several other changes in the format.
|
|
*/
|
|
if(flag > 0 && flag <= 15)
|
|
flag += 1;
|
|
else if(flag == 16)
|
|
flag = DatFlagLight;
|
|
else if(flag == 17)
|
|
flag = DatFlagFloorChange;
|
|
else if(flag == 18)
|
|
flag = DatFlagFullGround;
|
|
else if(flag == 19)
|
|
flag = DatFlagElevation;
|
|
else if(flag == 20)
|
|
flag = DatFlagDisplacement;
|
|
else if(flag == 22)
|
|
flag = DatFlagMinimapColor;
|
|
else if(flag == 23)
|
|
flag = DatFlagRotateable;
|
|
else if(flag == 24)
|
|
flag = DatFlagLyingCorpse;
|
|
else if(flag == 25)
|
|
flag = DatFlagHangable;
|
|
else if(flag == 26)
|
|
flag = DatFlagHookSouth;
|
|
else if(flag == 27)
|
|
flag = DatFlagHookEast;
|
|
else if(flag == 28)
|
|
flag = DatFlagAnimateAlways;
|
|
|
|
/* "Multi Use" and "Force Use" are swapped */
|
|
if(flag == DatFlagMultiUse)
|
|
flag = DatFlagForceUse;
|
|
else if(flag == DatFlagForceUse)
|
|
flag = DatFlagMultiUse;
|
|
}
|
|
|
|
switch (flag) {
|
|
case DatFlagGroundBorder:
|
|
case DatFlagOnBottom:
|
|
case DatFlagOnTop:
|
|
case DatFlagContainer:
|
|
case DatFlagStackable:
|
|
case DatFlagForceUse:
|
|
case DatFlagMultiUse:
|
|
case DatFlagFluidContainer:
|
|
case DatFlagSplash:
|
|
case DatFlagNotWalkable:
|
|
case DatFlagNotMoveable:
|
|
case DatFlagBlockProjectile:
|
|
case DatFlagNotPathable:
|
|
case DatFlagPickupable:
|
|
case DatFlagHangable:
|
|
case DatFlagHookSouth:
|
|
case DatFlagHookEast:
|
|
case DatFlagRotateable:
|
|
case DatFlagDontHide:
|
|
case DatFlagTranslucent:
|
|
case DatFlagLyingCorpse:
|
|
case DatFlagAnimateAlways:
|
|
case DatFlagFullGround:
|
|
case DatFlagLook:
|
|
case DatFlagWrappable:
|
|
case DatFlagUnwrappable:
|
|
case DatFlagTopEffect:
|
|
case DatFlagFloorChange:
|
|
case DatFlagNoMoveAnimation:
|
|
case DatFlagChargeable:
|
|
break;
|
|
|
|
case DatFlagGround:
|
|
case DatFlagWritable:
|
|
case DatFlagWritableOnce:
|
|
case DatFlagCloth:
|
|
case DatFlagLensHelp:
|
|
case DatFlagUsable:
|
|
file.skip(2);
|
|
break;
|
|
|
|
case DatFlagLight:
|
|
file.skip(4);
|
|
break;
|
|
|
|
case DatFlagDisplacement: {
|
|
if(dat_format >= DAT_FORMAT_755) {
|
|
uint16_t offset_x;
|
|
uint16_t offset_y;
|
|
file.getU16(offset_x);
|
|
file.getU16(offset_y);
|
|
|
|
sType->drawoffset_x = offset_x;
|
|
sType->drawoffset_y = offset_y;
|
|
} else {
|
|
sType->drawoffset_x = 8;
|
|
sType->drawoffset_y = 8;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case DatFlagElevation: {
|
|
uint16_t draw_height;
|
|
file.getU16(draw_height);
|
|
sType->draw_height = draw_height;
|
|
break;
|
|
}
|
|
|
|
case DatFlagMinimapColor: {
|
|
uint16_t minimap_color;
|
|
file.getU16(minimap_color);
|
|
sType->minimap_color = minimap_color;
|
|
break;
|
|
}
|
|
|
|
case DatFlagMarket: {
|
|
file.skip(6);
|
|
std::string marketName;
|
|
file.getString(marketName);
|
|
file.skip(4);
|
|
break;
|
|
}
|
|
|
|
default: {
|
|
wxString err;
|
|
err << "Metadata: Unknown flag: " << i2ws(flag) << ". Previous flag: " << i2ws(prev_flag) << ".";
|
|
warnings.push_back(err);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GraphicManager::loadSpriteData(const FileName& datafile, wxString& error, wxArrayString& warnings)
|
|
{
|
|
FileReadHandle fh(nstr(datafile.GetFullPath()));
|
|
|
|
if(!fh.isOk()) {
|
|
error = "Failed to open file for reading";
|
|
return false;
|
|
}
|
|
|
|
#define safe_get(func, ...) do {\
|
|
if(!fh.get##func(__VA_ARGS__)) {\
|
|
error = wxstr(fh.getErrorMessage()); \
|
|
return false; \
|
|
} \
|
|
} while(false)
|
|
|
|
|
|
uint32_t sprSignature;
|
|
safe_get(U32, sprSignature);
|
|
|
|
uint32_t total_pics = 0;
|
|
if(is_extended) {
|
|
safe_get(U32, total_pics);
|
|
} else {
|
|
uint16_t u16 = 0;
|
|
safe_get(U16, u16);
|
|
total_pics = u16;
|
|
}
|
|
|
|
if(!g_settings.getInteger(Config::USE_MEMCACHED_SPRITES)) {
|
|
spritefile = nstr(datafile.GetFullPath());
|
|
unloaded = false;
|
|
return true;
|
|
}
|
|
|
|
std::vector<uint32_t> sprite_indexes;
|
|
for(uint32_t i = 0; i < total_pics; ++i) {
|
|
uint32_t index;
|
|
safe_get(U32, index);
|
|
sprite_indexes.push_back(index);
|
|
}
|
|
|
|
// Now read individual sprites
|
|
int id = 1;
|
|
for(std::vector<uint32_t>::iterator sprite_iter = sprite_indexes.begin(); sprite_iter != sprite_indexes.end(); ++sprite_iter, ++id) {
|
|
uint32_t index = *sprite_iter + 3;
|
|
fh.seek(index);
|
|
uint16_t size;
|
|
safe_get(U16, size);
|
|
|
|
ImageMap::iterator it = image_space.find(id);
|
|
if(it != image_space.end()) {
|
|
GameSprite::NormalImage* spr = dynamic_cast<GameSprite::NormalImage*>(it->second);
|
|
if(spr && size > 0) {
|
|
if(spr->size > 0) {
|
|
wxString ss;
|
|
ss << "items.spr: Duplicate GameSprite id " << id;
|
|
warnings.push_back(ss);
|
|
fh.seekRelative(size);
|
|
} else {
|
|
spr->id = id;
|
|
spr->size = size;
|
|
spr->dump = newd uint8_t[size];
|
|
if(!fh.getRAW(spr->dump, size)) {
|
|
error = wxstr(fh.getErrorMessage()); \
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
fh.seekRelative(size);
|
|
}
|
|
}
|
|
#undef safe_get
|
|
unloaded = false;
|
|
return true;
|
|
}
|
|
|
|
bool GraphicManager::loadSpriteDump(uint8_t*& target, uint16_t& size, int sprite_id)
|
|
{
|
|
if(g_settings.getInteger(Config::USE_MEMCACHED_SPRITES))
|
|
return false;
|
|
|
|
if(sprite_id == 0) {
|
|
// Empty GameSprite
|
|
size = 0;
|
|
target = nullptr;
|
|
return true;
|
|
}
|
|
|
|
FileReadHandle fh(spritefile);
|
|
if(!fh.isOk())
|
|
return false;
|
|
unloaded = false;
|
|
|
|
if(!fh.seek((is_extended ? 4 : 2) + sprite_id * sizeof(uint32_t)))
|
|
return false;
|
|
|
|
uint32_t to_seek = 0;
|
|
if(fh.getU32(to_seek)) {
|
|
fh.seek(to_seek+3);
|
|
uint16_t sprite_size;
|
|
if(fh.getU16(sprite_size)) {
|
|
target = newd uint8_t[sprite_size];
|
|
if(fh.getRAW(target, sprite_size)) {
|
|
size = sprite_size;
|
|
return true;
|
|
}
|
|
delete[] target;
|
|
target = nullptr;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void GraphicManager::addSpriteToCleanup(GameSprite* spr)
|
|
{
|
|
cleanup_list.push_back(spr);
|
|
// Clean if needed
|
|
if(cleanup_list.size() > std::max<uint32_t>(100, g_settings.getInteger(Config::SOFTWARE_CLEAN_THRESHOLD))) {
|
|
for(int i = 0; i < g_settings.getInteger(Config::SOFTWARE_CLEAN_SIZE) && static_cast<uint32_t>(i) < cleanup_list.size(); ++i) {
|
|
cleanup_list.front()->unloadDC();
|
|
cleanup_list.pop_front();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GraphicManager::garbageCollection()
|
|
{
|
|
if(g_settings.getInteger(Config::TEXTURE_MANAGEMENT)) {
|
|
int t = time(nullptr);
|
|
if(loaded_textures > g_settings.getInteger(Config::TEXTURE_CLEAN_THRESHOLD) &&
|
|
t - lastclean > g_settings.getInteger(Config::TEXTURE_CLEAN_PULSE)) {
|
|
ImageMap::iterator iit = image_space.begin();
|
|
while(iit != image_space.end()) {
|
|
iit->second->clean(t);
|
|
++iit;
|
|
}
|
|
SpriteMap::iterator sit = sprite_space.begin();
|
|
while(sit != sprite_space.end()) {
|
|
GameSprite* gs = dynamic_cast<GameSprite*>(sit->second);
|
|
if(gs) gs->clean(t);
|
|
++sit;
|
|
}
|
|
lastclean = t;
|
|
}
|
|
}
|
|
}
|
|
|
|
EditorSprite::EditorSprite(wxBitmap* b16x16, wxBitmap* b32x32)
|
|
{
|
|
bm[SPRITE_SIZE_16x16] = b16x16;
|
|
bm[SPRITE_SIZE_32x32] = b32x32;
|
|
}
|
|
|
|
EditorSprite::~EditorSprite()
|
|
{
|
|
unloadDC();
|
|
}
|
|
|
|
void EditorSprite::DrawTo(wxDC* dc, SpriteSize sz, int start_x, int start_y, int width, int height)
|
|
{
|
|
wxBitmap* sp = bm[sz];
|
|
if(sp)
|
|
dc->DrawBitmap(*sp, start_x, start_y, true);
|
|
}
|
|
|
|
void EditorSprite::unloadDC()
|
|
{
|
|
delete bm[SPRITE_SIZE_16x16];
|
|
delete bm[SPRITE_SIZE_32x32];
|
|
bm[SPRITE_SIZE_16x16] = nullptr;
|
|
bm[SPRITE_SIZE_32x32] = nullptr;
|
|
}
|
|
|
|
GameSprite::GameSprite() :
|
|
id(0),
|
|
height(0),
|
|
width(0),
|
|
layers(0),
|
|
pattern_x(0),
|
|
pattern_y(0),
|
|
pattern_z(0),
|
|
frames(0),
|
|
numsprites(0),
|
|
draw_height(0),
|
|
drawoffset_x(0),
|
|
drawoffset_y(0),
|
|
minimap_color(0)
|
|
{
|
|
dc[SPRITE_SIZE_16x16] = nullptr;
|
|
dc[SPRITE_SIZE_32x32] = nullptr;
|
|
}
|
|
|
|
GameSprite::~GameSprite()
|
|
{
|
|
unloadDC();
|
|
for(std::list<TemplateImage*>::iterator iter = instanced_templates.begin(); iter != instanced_templates.end(); ++iter) {
|
|
delete *iter;
|
|
}
|
|
}
|
|
|
|
void GameSprite::clean(int time) {
|
|
for(std::list<TemplateImage*>::iterator iter = instanced_templates.begin();
|
|
iter != instanced_templates.end();
|
|
++iter)
|
|
{
|
|
(*iter)->clean(time);
|
|
}
|
|
}
|
|
|
|
void GameSprite::unloadDC()
|
|
{
|
|
delete dc[SPRITE_SIZE_16x16];
|
|
delete dc[SPRITE_SIZE_32x32];
|
|
dc[SPRITE_SIZE_16x16] = nullptr;
|
|
dc[SPRITE_SIZE_32x32] = nullptr;
|
|
}
|
|
|
|
int GameSprite::getDrawHeight() const
|
|
{
|
|
return draw_height;
|
|
}
|
|
|
|
std::pair<int, int> GameSprite::getDrawOffset() const
|
|
{
|
|
return std::make_pair(drawoffset_x, drawoffset_y);
|
|
}
|
|
|
|
uint8_t GameSprite::getMiniMapColor() const
|
|
{
|
|
return minimap_color;
|
|
}
|
|
|
|
int GameSprite::getIndex(int width, int height, int layer, int pattern_x, int pattern_y, int pattern_z, int frame) const
|
|
{
|
|
return ((((((frame % this->frames) *
|
|
this->pattern_z + pattern_z) *
|
|
this->pattern_y + pattern_y) *
|
|
this->pattern_x + pattern_x) *
|
|
this->layers + layer) *
|
|
this->height + height) *
|
|
this->width + width;
|
|
}
|
|
|
|
GLuint GameSprite::getHardwareID(int _x, int _y, int _layer, int _count, int _pattern_x, int _pattern_y, int _pattern_z, int _frame)
|
|
{
|
|
uint32_t v;
|
|
if(_count >= 0 && height <= 1 && width <= 1) {
|
|
v = _count;
|
|
} else {
|
|
v = ((((((_frame)*pattern_y+_pattern_y)*pattern_x+_pattern_x)*layers+_layer)*height+_y)*width+_x);
|
|
}
|
|
if(v >= numsprites) {
|
|
if(numsprites == 1) {
|
|
v = 0;
|
|
} else {
|
|
v %= numsprites;
|
|
}
|
|
}
|
|
return spriteList[v]->getHardwareID();
|
|
}
|
|
|
|
GameSprite::TemplateImage* GameSprite::getTemplateImage(int sprite_index, const Outfit& outfit)
|
|
{
|
|
if(instanced_templates.empty()) {
|
|
TemplateImage* img = newd TemplateImage(this, sprite_index, outfit);
|
|
instanced_templates.push_back(img);
|
|
return img;
|
|
}
|
|
// While this is linear lookup, it is very rare for the list to contain more than 4-8 entries, so it's faster than a hashmap anyways.
|
|
for(std::list<TemplateImage*>::iterator iter = instanced_templates.begin(); iter != instanced_templates.end(); ++iter) {
|
|
TemplateImage* img = *iter;
|
|
if(img->sprite_index == sprite_index) {
|
|
uint32_t lookHash = img->lookHead << 24 | img->lookBody << 16 | img->lookLegs << 8 | img->lookFeet;
|
|
if(outfit.getColorHash() == lookHash) {
|
|
return img;
|
|
}
|
|
}
|
|
}
|
|
TemplateImage* img = newd TemplateImage(this, sprite_index, outfit);
|
|
instanced_templates.push_back(img);
|
|
return img;
|
|
}
|
|
|
|
GLuint GameSprite::getHardwareID(int _x, int _y, int _dir, const Outfit& _outfit, int _frame)
|
|
{
|
|
uint32_t v;
|
|
v = ((((_dir) * layers) * height+_y) * width+_x);
|
|
if(v >= numsprites) {
|
|
if(numsprites == 1) {
|
|
v = 0;
|
|
} else {
|
|
v %= numsprites;
|
|
}
|
|
}
|
|
if(layers > 1) { // Template
|
|
TemplateImage* img = getTemplateImage(v, _outfit);
|
|
return img->getHardwareID();
|
|
}
|
|
return spriteList[v]->getHardwareID();
|
|
}
|
|
|
|
wxMemoryDC* GameSprite::getDC(SpriteSize size)
|
|
{
|
|
ASSERT(size == SPRITE_SIZE_16x16 || size == SPRITE_SIZE_32x32);
|
|
|
|
if(!dc[size]) {
|
|
ASSERT(width >= 1 && height >= 1);
|
|
|
|
wxImage image(width * SPRITE_PIXELS, height * SPRITE_PIXELS);
|
|
|
|
for(uint8_t l = 0; l < layers; l++) {
|
|
for(uint8_t w = 0; w < width; w++) {
|
|
for(uint8_t h = 0; h < height; h++) {
|
|
const int i = getIndex(w, h, l, 0, 0, 0, 0);
|
|
uint8_t* data = spriteList[i]->getRGBData();
|
|
if(data) {
|
|
wxImage img(SPRITE_PIXELS, SPRITE_PIXELS, data);
|
|
img.SetMaskColour(0xFF, 0x00, 0xFF);
|
|
image.Paste(img, (width - w - 1) * SPRITE_PIXELS, (height - h - 1) * SPRITE_PIXELS);
|
|
img.Destroy();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now comes the resizing / antialiasing
|
|
if(size == SPRITE_SIZE_16x16 || image.GetWidth() > SPRITE_PIXELS || image.GetHeight() > SPRITE_PIXELS) {
|
|
int wh = SPRITE_SIZE_16x16 ? 16 : 32;
|
|
wxImage& img = image.Scale(wh, wh);
|
|
wxBitmap bmp(img);
|
|
dc[size] = newd wxMemoryDC(bmp);
|
|
img.Destroy();
|
|
} else {
|
|
wxBitmap bmp(image);
|
|
dc[size] = newd wxMemoryDC(bmp);
|
|
}
|
|
|
|
g_gui.gfx.addSpriteToCleanup(this);
|
|
image.Destroy();
|
|
}
|
|
return dc[size];
|
|
}
|
|
|
|
void GameSprite::DrawTo(wxDC* dc, SpriteSize sz, int start_x, int start_y, int width, int height)
|
|
{
|
|
if(width == -1) width = sz == SPRITE_SIZE_32x32? 32 : 16;
|
|
if(height == -1) height= sz == SPRITE_SIZE_32x32? 32 : 16;
|
|
wxDC* sdc = getDC(sz);
|
|
if(sdc) {
|
|
dc->Blit(start_x, start_y, width, height, sdc, 0, 0, wxCOPY, true);
|
|
} else {
|
|
const wxBrush& b = dc->GetBrush();
|
|
dc->SetBrush(*wxRED_BRUSH);
|
|
dc->DrawRectangle(start_x, start_y, width, height);
|
|
dc->SetBrush(b);
|
|
}
|
|
}
|
|
|
|
GameSprite::Image::Image() :
|
|
isGLLoaded(false),
|
|
lastaccess(0)
|
|
{
|
|
////
|
|
}
|
|
|
|
GameSprite::Image::~Image()
|
|
{
|
|
unloadGLTexture(0);
|
|
}
|
|
|
|
void GameSprite::Image::createGLTexture(GLuint whatid)
|
|
{
|
|
ASSERT(!isGLLoaded);
|
|
|
|
uint8_t* rgba = getRGBAData();
|
|
if(!rgba) {
|
|
return;
|
|
}
|
|
|
|
isGLLoaded = true;
|
|
g_gui.gfx.loaded_textures += 1;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, whatid);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtering
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0x812F); // GL_CLAMP_TO_EDGE
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 0x812F); // GL_CLAMP_TO_EDGE
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba);
|
|
|
|
delete[] rgba;
|
|
#undef SPRITE_SIZE
|
|
}
|
|
|
|
void GameSprite::Image::unloadGLTexture(GLuint whatid)
|
|
{
|
|
isGLLoaded = false;
|
|
g_gui.gfx.loaded_textures -= 1;
|
|
glDeleteTextures(1, &whatid);
|
|
}
|
|
|
|
void GameSprite::Image::visit()
|
|
{
|
|
lastaccess = time(nullptr);
|
|
}
|
|
|
|
void GameSprite::Image::clean(int time)
|
|
{
|
|
if(isGLLoaded && time - lastaccess > g_settings.getInteger(Config::TEXTURE_LONGEVITY)) {
|
|
unloadGLTexture(0);
|
|
}
|
|
}
|
|
|
|
GameSprite::NormalImage::NormalImage() :
|
|
id(0),
|
|
size(0),
|
|
dump(nullptr)
|
|
{
|
|
////
|
|
}
|
|
|
|
GameSprite::NormalImage::~NormalImage()
|
|
{
|
|
delete[] dump;
|
|
}
|
|
|
|
void GameSprite::NormalImage::clean(int time)
|
|
{
|
|
Image::clean(time);
|
|
if(time - lastaccess > 5 && !g_settings.getInteger(Config::USE_MEMCACHED_SPRITES)) { // We keep dumps around for 5 seconds.
|
|
delete[] dump;
|
|
dump = nullptr;
|
|
}
|
|
}
|
|
|
|
uint8_t* GameSprite::NormalImage::getRGBData()
|
|
{
|
|
if(!dump) {
|
|
if(g_settings.getInteger(Config::USE_MEMCACHED_SPRITES)) {
|
|
return nullptr;
|
|
}
|
|
|
|
if(!g_gui.gfx.loadSpriteDump(dump, size, id)) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
const int pixels_data_size = SPRITE_PIXELS * SPRITE_PIXELS * 3;
|
|
uint8_t* data = newd uint8_t[pixels_data_size];
|
|
uint8_t bpp = g_gui.gfx.hasTransparency() ? 4 : 3;
|
|
int write = 0;
|
|
int read = 0;
|
|
|
|
// decompress pixels
|
|
while(read < size && write < pixels_data_size) {
|
|
int transparent = dump[read] | dump[read + 1] << 8;
|
|
if(transparent >= size)
|
|
break;
|
|
|
|
read += 2;
|
|
for(int i = 0; i < transparent && write < pixels_data_size; i++) {
|
|
data[write + 0] = 0xFF; // red
|
|
data[write + 1] = 0x00; // green
|
|
data[write + 2] = 0xFF; // blue
|
|
write += 3;
|
|
}
|
|
|
|
int colored = dump[read] | dump[read + 1] << 8;
|
|
read += 2;
|
|
for(int i = 0; i < colored && write < pixels_data_size; i++) {
|
|
data[write + 0] = dump[read + 0]; // red
|
|
data[write + 1] = dump[read + 1]; // green
|
|
data[write + 2] = dump[read + 2]; // blue
|
|
write += 3;
|
|
read += bpp;
|
|
}
|
|
}
|
|
|
|
// fill remaining pixels
|
|
while(write < pixels_data_size) {
|
|
data[write + 0] = 0xFF; // red
|
|
data[write + 1] = 0x00; // green
|
|
data[write + 2] = 0xFF; // blue
|
|
write += 3;
|
|
}
|
|
return data;
|
|
}
|
|
|
|
|
|
uint8_t* GameSprite::NormalImage::getRGBAData()
|
|
{
|
|
if(!dump) {
|
|
if(g_settings.getInteger(Config::USE_MEMCACHED_SPRITES)) {
|
|
return nullptr;
|
|
}
|
|
|
|
if(!g_gui.gfx.loadSpriteDump(dump, size, id)) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
const int pixels_data_size = SPRITE_PIXELS * SPRITE_PIXELS * 4;
|
|
uint8_t* data = newd uint8_t[pixels_data_size];
|
|
bool use_alpha = g_gui.gfx.hasTransparency();
|
|
uint8_t bpp = use_alpha ? 4 : 3;
|
|
int write = 0;
|
|
int read = 0;
|
|
|
|
// decompress pixels
|
|
while(read < size && write < pixels_data_size) {
|
|
int transparent = dump[read] | dump[read + 1] << 8;
|
|
if(transparent >= size)
|
|
break;
|
|
|
|
read += 2;
|
|
for(int i = 0; i < transparent && write < pixels_data_size; i++) {
|
|
data[write + 0] = 0x00; // red
|
|
data[write + 1] = 0x00; // green
|
|
data[write + 2] = 0x00; // blue
|
|
data[write + 3] = 0x00; // alpha
|
|
write += 4;
|
|
}
|
|
|
|
int colored = dump[read] | dump[read + 1] << 8;
|
|
read += 2;
|
|
for(int i = 0; i < colored && write < pixels_data_size; i++) {
|
|
data[write + 0] = dump[read + 0]; // red
|
|
data[write + 1] = dump[read + 1]; // green
|
|
data[write + 2] = dump[read + 2]; // blue
|
|
data[write + 3] = use_alpha ? dump[read + 3] : 0xFF; // alpha
|
|
write += 4;
|
|
read += bpp;
|
|
}
|
|
}
|
|
|
|
// fill remaining pixels
|
|
while(write < pixels_data_size) {
|
|
data[write + 0] = 0x00; // red
|
|
data[write + 1] = 0x00; // green
|
|
data[write + 2] = 0x00; // blue
|
|
data[write + 3] = 0x00; // alpha
|
|
write += 4;
|
|
}
|
|
return data;
|
|
}
|
|
|
|
GLuint GameSprite::NormalImage::getHardwareID()
|
|
{
|
|
if(!isGLLoaded) {
|
|
createGLTexture(id);
|
|
}
|
|
visit();
|
|
return id;
|
|
}
|
|
|
|
void GameSprite::NormalImage::createGLTexture(GLuint ignored)
|
|
{
|
|
Image::createGLTexture(id);
|
|
}
|
|
|
|
void GameSprite::NormalImage::unloadGLTexture(GLuint ignored)
|
|
{
|
|
Image::unloadGLTexture(id);
|
|
}
|
|
|
|
GameSprite::TemplateImage::TemplateImage(GameSprite* parent, int v, const Outfit& outfit) :
|
|
gl_tid(0),
|
|
parent(parent),
|
|
sprite_index(v),
|
|
lookHead(outfit.lookHead),
|
|
lookBody(outfit.lookBody),
|
|
lookLegs(outfit.lookLegs),
|
|
lookFeet(outfit.lookFeet)
|
|
{
|
|
////
|
|
}
|
|
|
|
GameSprite::TemplateImage::~TemplateImage()
|
|
{
|
|
////
|
|
}
|
|
|
|
void GameSprite::TemplateImage::colorizePixel(uint8_t color, uint8_t& red, uint8_t& green, uint8_t& blue) {
|
|
// Thanks! Khaos, or was it mips? Hmmm... =)
|
|
uint8_t ro = (TemplateOutfitLookupTable[color] & 0xFF0000) >> 16; // rgb outfit
|
|
uint8_t go = (TemplateOutfitLookupTable[color] & 0xFF00) >> 8;
|
|
uint8_t bo = (TemplateOutfitLookupTable[color] & 0xFF);
|
|
red = (uint8_t)(red * (ro / 255.f));
|
|
green = (uint8_t)(green * (go / 255.f));
|
|
blue = (uint8_t)(blue * (bo / 255.f));
|
|
}
|
|
|
|
uint8_t* GameSprite::TemplateImage::getRGBData()
|
|
{
|
|
uint8_t* rgbdata = parent->spriteList[sprite_index]->getRGBData();
|
|
uint8_t* template_rgbdata = parent->spriteList[sprite_index + parent->height * parent->width]->getRGBData();
|
|
|
|
if(!rgbdata) {
|
|
delete[] template_rgbdata;
|
|
return nullptr;
|
|
}
|
|
if(!template_rgbdata) {
|
|
delete[] rgbdata;
|
|
return nullptr;
|
|
}
|
|
|
|
if(lookHead > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) {
|
|
lookHead = 0;
|
|
}
|
|
if(lookBody > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) {
|
|
lookBody = 0;
|
|
}
|
|
if(lookLegs > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) {
|
|
lookLegs = 0;
|
|
}
|
|
if(lookFeet > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) {
|
|
lookFeet = 0;
|
|
}
|
|
|
|
for(int y = 0; y < 32; ++y) {
|
|
for(int x = 0; x < 32; ++x) {
|
|
uint8_t& red = rgbdata[y*32*3 + x*3 + 0];
|
|
uint8_t& green = rgbdata[y*32*3 + x*3 + 1];
|
|
uint8_t& blue = rgbdata[y*32*3 + x*3 + 2];
|
|
|
|
uint8_t& tred = template_rgbdata[y*32*3 + x*3 + 0];
|
|
uint8_t& tgreen = template_rgbdata[y*32*3 + x*3 + 1];
|
|
uint8_t& tblue = template_rgbdata[y*32*3 + x*3 + 2];
|
|
|
|
if(tred && tgreen && !tblue) { // yellow => head
|
|
colorizePixel(lookHead, red, green, blue);
|
|
} else if(tred && !tgreen && !tblue) { // red => body
|
|
colorizePixel(lookBody, red, green, blue);
|
|
} else if(!tred && tgreen && !tblue) { // green => legs
|
|
colorizePixel(lookLegs, red, green, blue);
|
|
} else if(!tred && !tgreen && tblue) { // blue => feet
|
|
colorizePixel(lookFeet, red, green, blue);
|
|
}
|
|
}
|
|
}
|
|
delete[] template_rgbdata;
|
|
return rgbdata;
|
|
}
|
|
|
|
uint8_t* GameSprite::TemplateImage::getRGBAData()
|
|
{
|
|
uint8_t* rgbadata = parent->spriteList[sprite_index]->getRGBAData();
|
|
uint8_t* template_rgbdata = parent->spriteList[sprite_index + parent->height * parent->width]->getRGBData();
|
|
|
|
if(!rgbadata) {
|
|
delete[] template_rgbdata;
|
|
return nullptr;
|
|
}
|
|
if(!template_rgbdata) {
|
|
delete[] rgbadata;
|
|
return nullptr;
|
|
}
|
|
|
|
if(lookHead > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) {
|
|
lookHead = 0;
|
|
}
|
|
if(lookBody > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) {
|
|
lookBody = 0;
|
|
}
|
|
if(lookLegs > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) {
|
|
lookLegs = 0;
|
|
}
|
|
if(lookFeet > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) {
|
|
lookFeet = 0;
|
|
}
|
|
|
|
for(int y = 0; y < 32; ++y) {
|
|
for(int x = 0; x < 32; ++x) {
|
|
uint8_t& red = rgbadata[y*32*4 + x*4 + 0];
|
|
uint8_t& green = rgbadata[y*32*4 + x*4 + 1];
|
|
uint8_t& blue = rgbadata[y*32*4 + x*4 + 2];
|
|
|
|
uint8_t& tred = template_rgbdata[y*32*3 + x*3 + 0];
|
|
uint8_t& tgreen = template_rgbdata[y*32*3 + x*3 + 1];
|
|
uint8_t& tblue = template_rgbdata[y*32*3 + x*3 + 2];
|
|
|
|
if(tred && tgreen && !tblue) { // yellow => head
|
|
colorizePixel(lookHead, red, green, blue);
|
|
} else if(tred && !tgreen && !tblue) { // red => body
|
|
colorizePixel(lookBody, red, green, blue);
|
|
} else if(!tred && tgreen && !tblue) { // green => legs
|
|
colorizePixel(lookLegs, red, green, blue);
|
|
} else if(!tred && !tgreen && tblue) { // blue => feet
|
|
colorizePixel(lookFeet, red, green, blue);
|
|
}
|
|
}
|
|
}
|
|
delete[] template_rgbdata;
|
|
return rgbadata;
|
|
}
|
|
|
|
GLuint GameSprite::TemplateImage::getHardwareID()
|
|
{
|
|
if(!isGLLoaded) {
|
|
if(gl_tid == 0) {
|
|
gl_tid = g_gui.gfx.getFreeTextureID();
|
|
}
|
|
createGLTexture(gl_tid);
|
|
if(!isGLLoaded) {
|
|
return 0;
|
|
}
|
|
}
|
|
visit();
|
|
return gl_tid;
|
|
}
|
|
|
|
void GameSprite::TemplateImage::createGLTexture(GLuint unused)
|
|
{
|
|
Image::createGLTexture(gl_tid);
|
|
}
|
|
|
|
void GameSprite::TemplateImage::unloadGLTexture(GLuint unused)
|
|
{
|
|
Image::unloadGLTexture(gl_tid);
|
|
}
|