tibia-rme/source/map_drawer.cpp
2016-02-29 21:01:02 -03:00

1552 lines
44 KiB
C++

#include "main.h"
#include "editor.h"
#include "gui.h"
#include "sprites.h"
#include "map_drawer.h"
#include "map_display.h"
#include "copybuffer.h"
#include "live_socket.h"
#include "doodad_brush.h"
#include "creature_brush.h"
#include "house_exit_brush.h"
#include "house_brush.h"
#include "spawn_brush.h"
#include "wall_brush.h"
#include "carpet_brush.h"
#include "raw_brush.h"
#include "table_brush.h"
#include "waypoint_brush.h"
MapDrawer::MapDrawer(const DrawingOptions& options, MapCanvas* canvas, wxPaintDC& pdc) : canvas(canvas), editor(canvas->editor), pdc(pdc), options(options)
{
canvas->MouseToMap(&mouse_map_x, &mouse_map_y);
canvas->GetViewBox(&view_scroll_x, &view_scroll_y, &screensize_x, &screensize_y);
dragging = canvas->dragging;
dragging_draw = canvas->dragging_draw;
zoom = canvas->GetZoom();
tile_size = int(TILE_SIZE / zoom); // after zoom
floor = canvas->GetFloor();
SetupVars();
SetupGL();
}
void MapDrawer::SetupVars()
{
if(options.show_all_floors) {
if(floor < 8)
start_z = GROUND_LAYER;
else
start_z = std::min(MAP_MAX_LAYER, floor + 2);
}
else
start_z = floor;
end_z = floor;
superend_z = (floor > GROUND_LAYER ? 8 : 0);
start_x = view_scroll_x / TILE_SIZE;
start_y = view_scroll_y / TILE_SIZE;
if(floor > GROUND_LAYER) {
start_x -= 2;
start_y -= 2;
}
end_x = start_x + screensize_x / tile_size + 2;
end_y = start_y + screensize_y / tile_size + 2;
}
void MapDrawer::SetupGL()
{
//
glViewport(0, 0, screensize_x, screensize_y);
// Enable 2D mode
int vPort[4];
glGetIntegerv(GL_VIEWPORT, vPort);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, vPort[2]*zoom, vPort[3]*zoom, 0, -1, 1);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTranslatef(0.375f, 0.375f, 0.0f);
}
DrawingOptions::DrawingOptions()
{
SetDefault();
}
void DrawingOptions::SetDefault()
{
transparent_floors = false;
transparent_items = false;
show_ingame_box = false;
ingame = false;
dragging = false;
show_grid = 0;
show_all_floors = true;
show_creatures = true;
show_spawns = true;
show_houses = true;
show_shade = true;
show_special_tiles = true;
show_items = true;
highlight_items = false;
show_blocking = false;
show_only_colors = false;
show_only_modified = false;
hide_items_when_zoomed = true;
}
void DrawingOptions::SetIngame()
{
transparent_floors = false;
transparent_items = false;
show_ingame_box = false;
ingame = true;
dragging = false;
show_grid = 0;
show_all_floors = true;
show_creatures = true;
show_spawns = false;
show_houses = false;
show_shade = false;
show_special_tiles = false;
show_items = true;
highlight_items = false;
show_blocking = false;
show_only_colors = false;
show_only_modified = false;
hide_items_when_zoomed = false;
}
MapDrawer::~MapDrawer()
{
// Disable 2D mode
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
void MapDrawer::Draw()
{
DrawBackground();
DrawMap();
DrawDraggingShadow();
DrawHigherFloors();
if(options.dragging)
DrawSelectionBox();
DrawLiveCursors();
DrawBrush();
if(options.show_grid)
DrawGrid();
DrawIngameBox();
//DrawTooltips();
}
void MapDrawer::DrawBackground()
{
// Black Background
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
//glAlphaFunc(GL_GEQUAL, 0.9f);
//glEnable(GL_ALPHA_TEST);
}
inline int getFloorAdjustment(int floor)
{
if(floor > GROUND_LAYER) // Underground
return 0; // No adjustment
else
return TILE_SIZE * (GROUND_LAYER - floor);
}
void MapDrawer::DrawMap()
{
bool live_client = editor.IsLiveClient();
// The current house we're drawing
current_house_id = 0;
if(HouseBrush* hb = dynamic_cast<HouseBrush*>(gui.GetCurrentBrush())) {
current_house_id = hb->getHouseID();
} else if(HouseExitBrush* heb = dynamic_cast<HouseExitBrush*>(gui.GetCurrentBrush())) {
current_house_id = heb->getHouseID();
}
// Enable texture mode
if(!options.show_only_colors)
glEnable(GL_TEXTURE_2D);
for(int map_z = start_z; map_z >= superend_z; map_z--) {
if(map_z == end_z && start_z != end_z && options.show_shade) {
// Draw shade
if(!options.show_only_colors)
glDisable(GL_TEXTURE_2D);
glColor4ub(0, 0, 0, 128);
glBegin(GL_QUADS);
glVertex2f(0,int(screensize_y*zoom));
glVertex2f(int(screensize_x*zoom),int(screensize_y*zoom));
glVertex2f(int(screensize_x*zoom),0);
glVertex2f(0,0);
glEnd();
if(!options.show_only_colors)
glEnable(GL_TEXTURE_2D);
}
if(map_z >= end_z) {
int nd_start_x = start_x & ~3;
int nd_start_y = start_y & ~3;
int nd_end_x = (end_x & ~3) + 4;
int nd_end_y = (end_y & ~3) + 4;
for(int nd_map_x = nd_start_x; nd_map_x <= nd_end_x; nd_map_x += 4) {
for(int nd_map_y = nd_start_y; nd_map_y <= nd_end_y; nd_map_y += 4) {
QTreeNode* nd = editor.map.getLeaf(nd_map_x, nd_map_y);
if(!nd) {
if(live_client) {
nd = editor.map.createLeaf(nd_map_x, nd_map_y);
nd->setVisible(false, false);
}
else
continue;
}
if(!live_client || nd->isVisible(map_z > GROUND_LAYER)) {
for(int map_x = 0; map_x < 4; ++map_x) {
for(int map_y = 0; map_y < 4; ++map_y) {
DrawTile(nd->getTile(map_x, map_y, map_z));
}
}
} else {
if(!nd->isRequested(map_z > GROUND_LAYER)) {
// Request the node
editor.QueryNode(nd_map_x, nd_map_y, map_z > GROUND_LAYER);
nd->setRequested(map_z > GROUND_LAYER, true);
}
int cy = (nd_map_y) * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
int cx = (nd_map_x) * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
glColor4ub(255, 0, 255, 128);
glBegin(GL_QUADS);
glVertex2f(cx, cy + TILE_SIZE * 4);
glVertex2f(cx + TILE_SIZE * 4, cy + TILE_SIZE * 4);
glVertex2f(cx + TILE_SIZE * 4, cy);
glVertex2f(cx, cy);
glEnd();
}
}
}
}
if(options.show_only_colors)
glEnable(GL_TEXTURE_2D);
// Draws the doodad preview or the paste preview (or import preview)
if(gui.secondary_map != nullptr && !options.ingame) {
Position normalPos;
Position to(mouse_map_x, mouse_map_y, floor);
if(canvas->isPasting()) {
normalPos = editor.copybuffer.getPosition();
} else if(dynamic_cast<DoodadBrush*>(gui.GetCurrentBrush())) {
normalPos = Position(0x8000, 0x8000, 0x8);
}
for(int map_x = start_x; map_x <= end_x; map_x++) {
for(int map_y = start_y; map_y <= end_y; map_y++) {
Position final(map_x, map_y, map_z);
Position pos = normalPos + final - to;
//Position pos = topos + copypos - Position(map_x, map_y, map_z);
if(pos.z >= MAP_LAYERS || pos.z < 0) {
continue;
}
Tile* tile = gui.secondary_map->getTile(pos);
if(tile) {
// Compensate for underground/overground
int offset;
if(map_z <= GROUND_LAYER)
offset = (GROUND_LAYER - map_z) * TILE_SIZE;
else
offset = TILE_SIZE * (floor - map_z);
int draw_x = ((map_x * TILE_SIZE) - view_scroll_x) - offset;
int draw_y = ((map_y * TILE_SIZE) - view_scroll_y) - offset;
// Draw ground
uint8_t r = 160, g = 160, b = 160;
if(tile->ground) {
if(tile->isBlocking() && options.show_blocking) {
g = g/3*2;
b = b/3*2;
}
if(tile->isHouseTile() && options.show_houses) {
if((int)tile->getHouseID() == current_house_id) {
r /= 2;
} else {
r /= 2;
g /= 2;
}
} else if(options.show_special_tiles && tile->isPZ()) {
r /= 2;
b /= 2;
}
if(options.show_special_tiles && tile->getMapFlags() & TILESTATE_PVPZONE) {
r = r/3*2;
b = r/3*2;
}
if(options.show_special_tiles && tile->getMapFlags() & TILESTATE_NOLOGOUT) {
b /= 2;
}
if(options.show_special_tiles && tile->getMapFlags() & TILESTATE_NOPVP) {
g /= 2;
}
BlitItem(draw_x, draw_y, tile, tile->ground, true, r, g, b, 160);
}
// Draw items on the tile
if(zoom <= 10.0 || !options.hide_items_when_zoomed) {
ItemVector::iterator it;
for(it = tile->items.begin(); it != tile->items.end(); it++) {
if((*it)->isBorder()) {
BlitItem(draw_x, draw_y, tile, *it, true, 160, r, g, b);
} else {
BlitItem(draw_x, draw_y, tile, *it, true, 160, 160, 160, 160);
}
}
if(tile->creature && options.show_creatures)
BlitCreature(draw_x, draw_y, tile->creature);
}
}
}
}
}
--start_x;
--start_y;
++end_x;
++end_y;
}
if(!options.show_only_colors)
glEnable(GL_TEXTURE_2D);
}
void MapDrawer::DrawIngameBox()
{
if(!options.show_ingame_box)
return;
int center_x = start_x + int(screensize_x * zoom / 64);
int center_y = start_y + int(screensize_y * zoom / 64);
int offset_y = 2;
int box_start_map_x = center_x;
int box_start_map_y = center_y + offset_y;
int box_end_map_x = center_x + CLIENT_MAP_WIDTH;
int box_end_map_y = center_y + CLIENT_MAP_HEIGHT + offset_y;
int box_start_x = box_start_map_x * TILE_SIZE - view_scroll_x;
int box_start_y = box_start_map_y * TILE_SIZE - view_scroll_y;
int box_end_x = box_end_map_x * TILE_SIZE - view_scroll_x;
int box_end_y = box_end_map_y * TILE_SIZE - view_scroll_y;
if(box_start_map_x >= start_x) {
glColor4ub(0, 0, 0, 128);
glBegin(GL_QUADS);
glVertex2f(0, screensize_y * zoom);
glVertex2f(box_start_x, screensize_y * zoom);
glVertex2f(box_start_x, 0);
glVertex2f(0, 0);
glEnd();
}
if(box_end_map_x < end_x) {
glColor4ub(0, 0, 0, 128);
glBegin(GL_QUADS);
glVertex2f(box_end_x, screensize_y * zoom);
glVertex2f(screensize_x * zoom, screensize_y * zoom);
glVertex2f(screensize_x * zoom, 0);
glVertex2f(box_end_x, 0);
glEnd();
}
if(box_start_map_y >= start_y) {
glColor4ub(0, 0, 0, 128);
glBegin(GL_QUADS);
glVertex2f(box_start_x, box_start_y);
glVertex2f(box_end_x, box_start_y);
glVertex2f(box_end_x, 0);
glVertex2f(box_start_x, 0);
glEnd();
}
if(box_end_map_y < end_y) {
glColor4ub(0, 0, 0, 128);
glBegin(GL_QUADS);
glVertex2f(box_start_x, screensize_y * zoom);
glVertex2f(box_end_x, screensize_y * zoom);
glVertex2f(box_end_x, box_end_y);
glVertex2f(box_start_x, box_end_y);
glEnd();
}
// client hidden tiles
glColor4ub(255, 0, 0, 128);
glBegin(GL_LINE_STRIP);
glVertex2f(box_start_x, box_start_y);
glVertex2f(box_end_x, box_start_y);
glVertex2f(box_end_x, box_end_y);
glVertex2f(box_start_x, box_end_y);
glVertex2f(box_start_x, box_start_y);
glEnd();
box_start_x += TILE_SIZE;
box_start_y += TILE_SIZE;
box_end_x -= 2 * TILE_SIZE;
box_end_y -= 2 * TILE_SIZE;
// client visible tiles
glColor4ub(0, 255, 0, 128);
glBegin(GL_LINE_STRIP);
glVertex2f(box_start_x, box_start_y);
glVertex2f(box_end_x, box_start_y);
glVertex2f(box_end_x, box_end_y);
glVertex2f(box_start_x, box_end_y);
glVertex2f(box_start_x, box_start_y);
glEnd();
box_start_x += 7 * TILE_SIZE;
box_start_y += 5 * TILE_SIZE;
box_end_x = box_start_x + TILE_SIZE;
box_end_y = box_start_y + TILE_SIZE;
// client player position
glColor4ub(0, 255, 0, 128);
glBegin(GL_LINE_STRIP);
glVertex2f(box_start_x, box_start_y);
glVertex2f(box_end_x, box_start_y);
glVertex2f(box_end_x, box_end_y);
glVertex2f(box_start_x, box_end_y);
glVertex2f(box_start_x, box_start_y);
glEnd();
}
void MapDrawer::DrawGrid()
{
for(int y = start_y; y < end_y; ++y) {
glColor4ub(255, 255, 255, 128);
glBegin(GL_LINES);
glVertex2f(start_x * TILE_SIZE - view_scroll_x, y * TILE_SIZE - view_scroll_y);
glVertex2f(end_x * TILE_SIZE - view_scroll_x, y * TILE_SIZE - view_scroll_y);
glEnd();
}
for(int x = start_x; x < end_x; ++x) {
glColor4ub(255, 255, 255, 128);
glBegin(GL_LINES);
glVertex2f(x * TILE_SIZE - view_scroll_x, start_y * TILE_SIZE - view_scroll_y);
glVertex2f(x * TILE_SIZE - view_scroll_x, end_y * TILE_SIZE - view_scroll_y);
glEnd();
}
}
void MapDrawer::DrawDraggingShadow()
{
glEnable(GL_TEXTURE_2D);
// Draw dragging shadow
if(!editor.selection.isBusy() && dragging && !options.ingame) {
for(TileVector::iterator tit = editor.selection.begin(); tit != editor.selection.end(); tit++) {
Tile* tile = *tit;
Position pos = tile->getPosition();
int move_x, move_y, move_z;
move_x = canvas->drag_start_x - mouse_map_x;
move_y = canvas->drag_start_y - mouse_map_y;
move_z = canvas->drag_start_z - floor;
pos.x -= move_x;
pos.y -= move_y;
pos.z -= move_z;
if(pos.z < 0 || pos.z >= MAP_LAYERS) {
continue;
}
// On screen and dragging?
if(pos.x+2 > start_x && pos.x < end_x && pos.y+2 > start_y && pos.y < end_y && (move_x != 0 || move_y != 0 || move_z != 0)) {
int offset;
if(pos.z <= GROUND_LAYER)
offset = (GROUND_LAYER - pos.z) * TILE_SIZE;
else
offset = TILE_SIZE * (floor - pos.z);
int draw_x = ((pos.x * TILE_SIZE) - view_scroll_x) - offset;
int draw_y = ((pos.y * TILE_SIZE) - view_scroll_y) - offset;
ItemVector toRender = tile->getSelectedItems();
Tile* desttile = editor.map.getTile(pos);
for(ItemVector::const_iterator iit = toRender.begin(); iit != toRender.end(); iit++) {
if(desttile)
BlitItem(draw_x, draw_y, desttile, *iit, true, 160,160,160,160);
else
BlitItem(draw_x, draw_y, pos, *iit, true, 160,160,160,160);
}
if(tile->creature && tile->creature->isSelected() && options.show_creatures)
BlitCreature(draw_x, draw_y, tile->creature);
if(tile->spawn && tile->spawn->isSelected())
BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN, 160, 160, 160, 160);
}
}
}
glDisable(GL_TEXTURE_2D);
}
void MapDrawer::DrawHigherFloors()
{
glEnable(GL_TEXTURE_2D);
// Draw "transparent higher floor"
if(floor != 8 && floor != 0 && options.transparent_floors) {
int map_z = floor - 1;
for(int map_x = start_x; map_x <= end_x; map_x++) {
for(int map_y = start_y; map_y <= end_y; map_y++) {
Tile* tile = editor.map.getTile(map_x, map_y, map_z);
if(tile) {
int offset;
if (map_z <= GROUND_LAYER)
offset = (GROUND_LAYER - map_z) * TILE_SIZE;
else
offset = TILE_SIZE*(floor - map_z);
int draw_x = ((map_x * TILE_SIZE) - view_scroll_x) - offset;
int draw_y = ((map_y * TILE_SIZE) - view_scroll_y) - offset;
//Position pos = tile->getPosition();
if(tile->ground) {
if(tile->isPZ()) {
BlitItem(draw_x, draw_y, tile, tile->ground, false, 128,255,128, 96);
} else {
BlitItem(draw_x, draw_y, tile, tile->ground, false, 255,255,255, 96);
}
}
if(zoom <= 10.0 || !options.hide_items_when_zoomed) {
ItemVector::iterator it;
for(it = tile->items.begin(); it != tile->items.end(); it++)
BlitItem(draw_x, draw_y, tile, *it, false, 255,255,255, 96);
}
}
}
}
}
glDisable(GL_TEXTURE_2D);
}
void MapDrawer::DrawSelectionBox()
{
if(options.ingame)
return;
// Draw bounding box
int last_click_rx = canvas->last_click_abs_x - view_scroll_x;
int last_click_ry = canvas->last_click_abs_y - view_scroll_y;
double cursor_rx = canvas->cursor_x * zoom;
double cursor_ry = canvas->cursor_y * zoom;
double lines[4][4];
lines[0][0] = last_click_rx;
lines[0][1] = last_click_ry;
lines[0][2] = cursor_rx;
lines[0][3] = last_click_ry;
lines[1][0] = cursor_rx;
lines[1][1] = last_click_ry;
lines[1][2] = cursor_rx;
lines[1][3] = cursor_ry;
lines[2][0] = cursor_rx;
lines[2][1] = cursor_ry;
lines[2][2] = last_click_rx;
lines[2][3] = cursor_ry;
lines[3][0] = last_click_rx;
lines[3][1] = cursor_ry;
lines[3][2] = last_click_rx;
lines[3][3] = last_click_ry;
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0xf0);
glLineWidth(1.0);
glColor4f(1.0,1.0,1.0,1.0);
glBegin(GL_LINES);
for(int i = 0; i < 4; i++) {
glVertex2f(lines[i][0], lines[i][1]);
glVertex2f(lines[i][2], lines[i][3]);
}
glEnd();
glDisable(GL_LINE_STIPPLE);
}
void MapDrawer::DrawLiveCursors()
{
if(options.ingame || !editor.IsLive())
return;
LiveSocket& live = editor.GetLive();
for(LiveCursor& cursor : live.getCursorList()) {
if(cursor.pos.z <= GROUND_LAYER && floor > GROUND_LAYER) {
continue;
}
if(cursor.pos.z > GROUND_LAYER && floor <= 8) {
continue;
}
if(cursor.pos.z < floor) {
cursor.color = wxColor(
cursor.color.Red(),
cursor.color.Green(),
cursor.color.Blue(),
std::max<uint8_t>(cursor.color.Alpha() / 2, 64)
);
}
int offset;
if (cursor.pos.z <= GROUND_LAYER)
offset = (GROUND_LAYER - cursor.pos.z) * TILE_SIZE;
else
offset = TILE_SIZE * (floor - cursor.pos.z);
float draw_x = ((cursor.pos.x * TILE_SIZE) - view_scroll_x) - offset;
float draw_y = ((cursor.pos.y * TILE_SIZE) - view_scroll_y) - offset;
glColor(cursor.color);
glBegin(GL_QUADS);
glVertex2f(draw_x, draw_y);
glVertex2f(draw_x + TILE_SIZE, draw_y);
glVertex2f(draw_x + TILE_SIZE, draw_y + TILE_SIZE);
glVertex2f(draw_x, draw_y + TILE_SIZE);
glEnd();
}
}
void MapDrawer::DrawBrush()
{
if(!gui.IsDrawingMode())
return;
if(!gui.GetCurrentBrush())
return;
if(options.ingame)
return;
// This is SO NOT A GOOD WAY TO DO THINGS
Brush* brush = gui.GetCurrentBrush();
RAWBrush* rawbrush = dynamic_cast<RAWBrush*>(brush);
TerrainBrush* terrainbrush = dynamic_cast<TerrainBrush*>(brush);
WallBrush* wall_brush = dynamic_cast<WallBrush*>(brush);
TableBrush* table_brush = dynamic_cast<TableBrush*>(brush);
CarpetBrush* carpet_brush = dynamic_cast<CarpetBrush*>(brush);
DoorBrush* door_brush = dynamic_cast<DoorBrush*>(brush);
OptionalBorderBrush* optional_brush = dynamic_cast<OptionalBorderBrush*>(brush);
CreatureBrush* creature_brush = dynamic_cast<CreatureBrush*>(brush);
SpawnBrush* spawn_brush = dynamic_cast<SpawnBrush*>(brush);
HouseBrush* house_brush = dynamic_cast<HouseBrush*>(brush);
HouseExitBrush* house_exit_brush = dynamic_cast<HouseExitBrush*>(brush);
WaypointBrush* waypoint_brush = dynamic_cast<WaypointBrush*>(brush);
FlagBrush* flag_brush = dynamic_cast<FlagBrush*>(brush);
EraserBrush* eraser = dynamic_cast<EraserBrush*>(brush);
BrushColor brushColor = COLOR_BLANK;
if(terrainbrush || table_brush || carpet_brush)
brushColor = COLOR_BRUSH;
else if(house_brush)
brushColor = COLOR_HOUSE_BRUSH;
else if(flag_brush)
brushColor = COLOR_FLAG_BRUSH;
else if(spawn_brush)
brushColor = COLOR_SPAWN_BRUSH;
else if(eraser)
brushColor = COLOR_ERASER;
if(dragging_draw) {
ASSERT(brush->canDrag());
if(wall_brush) {
int last_click_start_map_x = std::min(canvas->last_click_map_x, mouse_map_x);
int last_click_start_map_y = std::min(canvas->last_click_map_y, mouse_map_y);
int last_click_end_map_x = std::max(canvas->last_click_map_x, mouse_map_x)+1;
int last_click_end_map_y = std::max(canvas->last_click_map_y, mouse_map_y)+1;
int last_click_start_sx = last_click_start_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
int last_click_start_sy = last_click_start_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
int last_click_end_sx = last_click_end_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
int last_click_end_sy = last_click_end_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
int delta_x = last_click_end_sx - last_click_start_sx;
int delta_y = last_click_end_sy - last_click_start_sy;
glColor(brushColor);
glBegin(GL_QUADS);
{
glVertex2f(last_click_start_sx, last_click_start_sy + TILE_SIZE);
glVertex2f(last_click_end_sx, last_click_start_sy + TILE_SIZE);
glVertex2f(last_click_end_sx, last_click_start_sy);
glVertex2f(last_click_start_sx, last_click_start_sy);
}
if(delta_y > TILE_SIZE) {
glVertex2f(last_click_start_sx, last_click_end_sy - TILE_SIZE);
glVertex2f(last_click_start_sx + TILE_SIZE, last_click_end_sy - TILE_SIZE);
glVertex2f(last_click_start_sx + TILE_SIZE, last_click_start_sy + TILE_SIZE);
glVertex2f(last_click_start_sx, last_click_start_sy + TILE_SIZE);
}
if(delta_x > TILE_SIZE && delta_y > TILE_SIZE) {
glVertex2f(last_click_end_sx - TILE_SIZE, last_click_start_sy + TILE_SIZE);
glVertex2f(last_click_end_sx, last_click_start_sy + TILE_SIZE);
glVertex2f(last_click_end_sx, last_click_end_sy - TILE_SIZE);
glVertex2f(last_click_end_sx - TILE_SIZE, last_click_end_sy - TILE_SIZE);
}
if (delta_y > TILE_SIZE) {
glVertex2f(last_click_start_sx, last_click_end_sy - TILE_SIZE);
glVertex2f(last_click_end_sx, last_click_end_sy - TILE_SIZE);
glVertex2f(last_click_end_sx, last_click_end_sy);
glVertex2f(last_click_start_sx, last_click_end_sy);
}
glEnd();
} else {
if(rawbrush)
glEnable(GL_TEXTURE_2D);
if(gui.GetBrushShape() == BRUSHSHAPE_SQUARE || spawn_brush /* Spawn brush is always square */) {
if(rawbrush || optional_brush) {
int start_x, end_x;
int start_y, end_y;
if(mouse_map_x < canvas->last_click_map_x) {
start_x = mouse_map_x;
end_x = canvas->last_click_map_x;
} else {
start_x = canvas->last_click_map_x;
end_x = mouse_map_x;
}
if(mouse_map_y < canvas->last_click_map_y) {
start_y = mouse_map_y;
end_y = canvas->last_click_map_y;
} else {
start_y = canvas->last_click_map_y;
end_y = mouse_map_y;
}
for(int y = start_y; y <= end_y; y++) {
int cy = y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
for(int x = start_x; x <= end_x; x++) {
int cx = x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
if(optional_brush)
glColorCheck(brush, Position(x, y, floor));
else
BlitSpriteType(cx, cy, rawbrush->getItemType()->sprite, 160, 160, 160, 160);
}
}
} else {
int last_click_start_map_x = std::min(canvas->last_click_map_x, mouse_map_x);
int last_click_start_map_y = std::min(canvas->last_click_map_y, mouse_map_y);
int last_click_end_map_x = std::max(canvas->last_click_map_x, mouse_map_x)+1;
int last_click_end_map_y = std::max(canvas->last_click_map_y, mouse_map_y)+1;
int last_click_start_sx = last_click_start_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
int last_click_start_sy = last_click_start_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
int last_click_end_sx = last_click_end_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
int last_click_end_sy = last_click_end_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
glColor(brushColor);
glBegin(GL_QUADS);
glVertex2f(last_click_start_sx, last_click_start_sy);
glVertex2f(last_click_end_sx, last_click_start_sy);
glVertex2f(last_click_end_sx, last_click_end_sy);
glVertex2f(last_click_start_sx, last_click_end_sy);
glEnd();
}
} else if(gui.GetBrushShape() == BRUSHSHAPE_CIRCLE) {
// Calculate drawing offsets
int start_x, end_x;
int start_y, end_y;
int width = std::max(
std::abs(std::max(mouse_map_y, canvas->last_click_map_y) - std::min(mouse_map_y, canvas->last_click_map_y)),
std::abs(std::max(mouse_map_x, canvas->last_click_map_x) - std::min(mouse_map_x, canvas->last_click_map_x))
);
if(mouse_map_x < canvas->last_click_map_x) {
start_x = canvas->last_click_map_x - width;
end_x = canvas->last_click_map_x;
} else {
start_x = canvas->last_click_map_x;
end_x = canvas->last_click_map_x + width;
}
if(mouse_map_y < canvas->last_click_map_y) {
start_y = canvas->last_click_map_y - width;
end_y = canvas->last_click_map_y;
} else {
start_y = canvas->last_click_map_y;
end_y = canvas->last_click_map_y + width;
}
int center_x = start_x + (end_x - start_x) / 2;
int center_y = start_y + (end_y - start_y) / 2;
float radii = width / 2.0f + 0.005f;
for(int y = start_y-1; y <= end_y+1; y++) {
int cy = y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
float dy = center_y - y;
for(int x = start_x-1; x <= end_x+1; x++) {
int cx = x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
float dx = center_x - x;
//printf("%f;%f\n", dx, dy);
float distance = sqrt(dx*dx + dy*dy);
if(distance < radii) {
if(rawbrush)
BlitSpriteType(cx, cy, rawbrush->getItemType()->sprite, 160, 160, 160, 160);
else {
glColor(brushColor);
glBegin(GL_QUADS);
glVertex2f(cx, cy + TILE_SIZE);
glVertex2f(cx + TILE_SIZE, cy + TILE_SIZE);
glVertex2f(cx + TILE_SIZE, cy);
glVertex2f(cx, cy);
glEnd();
}
}
}
}
}
if(rawbrush)
glDisable(GL_TEXTURE_2D);
}
} else {
if(wall_brush) {
int start_map_x = mouse_map_x - gui.GetBrushSize();
int start_map_y = mouse_map_y - gui.GetBrushSize();
int end_map_x = mouse_map_x + gui.GetBrushSize() + 1;
int end_map_y = mouse_map_y + gui.GetBrushSize() + 1;
int start_sx = start_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
int start_sy = start_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
int end_sx = end_map_x * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
int end_sy = end_map_y * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
int delta_x = end_sx - start_sx;
int delta_y = end_sy - start_sy;
glColor(brushColor);
glBegin(GL_QUADS);
{
glVertex2f(start_sx, start_sy + TILE_SIZE);
glVertex2f(end_sx, start_sy + TILE_SIZE);
glVertex2f(end_sx, start_sy);
glVertex2f(start_sx, start_sy);
}
if(delta_y > TILE_SIZE) {
glVertex2f(start_sx, end_sy - TILE_SIZE);
glVertex2f(start_sx + TILE_SIZE, end_sy - TILE_SIZE);
glVertex2f(start_sx + TILE_SIZE, start_sy + TILE_SIZE);
glVertex2f(start_sx, start_sy + TILE_SIZE);
}
if(delta_x > TILE_SIZE && delta_y > TILE_SIZE) {
glVertex2f(end_sx - TILE_SIZE, start_sy + TILE_SIZE);
glVertex2f(end_sx, start_sy + TILE_SIZE);
glVertex2f(end_sx, end_sy - TILE_SIZE);
glVertex2f(end_sx - TILE_SIZE, end_sy - TILE_SIZE);
}
if(delta_y > TILE_SIZE) {
glVertex2f(start_sx, end_sy - TILE_SIZE);
glVertex2f(end_sx, end_sy - TILE_SIZE);
glVertex2f(end_sx, end_sy);
glVertex2f(start_sx, end_sy);
}
glEnd();
} else if(door_brush) {
int cx = (mouse_map_x) * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
int cy = (mouse_map_y) * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
glColorCheck(brush, Position(mouse_map_x, mouse_map_y, floor));
glBegin(GL_QUADS);
glVertex2f(cx, cy + TILE_SIZE);
glVertex2f(cx + TILE_SIZE, cy + TILE_SIZE);
glVertex2f(cx + TILE_SIZE, cy);
glVertex2f(cx, cy);
glEnd();
} else if(creature_brush) {
glEnable(GL_TEXTURE_2D);
int cy = (mouse_map_y) * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
int cx = (mouse_map_x) * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
if(creature_brush->canDraw(&editor.map, Position(mouse_map_x, mouse_map_y, floor)))
BlitCreature(cx, cy, creature_brush->getType()->outfit, SOUTH, 255, 255, 255, 160);
else
BlitCreature(cx, cy, creature_brush->getType()->outfit, SOUTH, 255, 64, 64, 160);
glDisable(GL_TEXTURE_2D);
} else if(!dynamic_cast<DoodadBrush*>(brush)) {
if(rawbrush) { // Textured brush
glEnable(GL_TEXTURE_2D);
}
for(int y = -gui.GetBrushSize()-1; y <= gui.GetBrushSize()+1; y++) {
int cy = (mouse_map_y + y) * TILE_SIZE - view_scroll_y - getFloorAdjustment(floor);
for(int x = -gui.GetBrushSize()-1; x <= gui.GetBrushSize()+1; x++) {
int cx = (mouse_map_x + x) * TILE_SIZE - view_scroll_x - getFloorAdjustment(floor);
if(gui.GetBrushShape() == BRUSHSHAPE_SQUARE) {
if(x >= -gui.GetBrushSize() && x <= gui.GetBrushSize() && y >= -gui.GetBrushSize() && y <= gui.GetBrushSize()) {
if(rawbrush) {
BlitSpriteType(cx, cy, rawbrush->getItemType()->sprite, 160, 160, 160, 160);
} else {
if(waypoint_brush || house_exit_brush || optional_brush)
glColorCheck(brush, Position(mouse_map_x + x, mouse_map_y + y, floor));
else
glColor(brushColor);
glBegin(GL_QUADS);
glVertex2f(cx, cy + TILE_SIZE);
glVertex2f(cx + TILE_SIZE, cy + TILE_SIZE);
glVertex2f(cx + TILE_SIZE, cy);
glVertex2f(cx, cy);
glEnd();
}
}
} else if(gui.GetBrushShape() == BRUSHSHAPE_CIRCLE) {
double distance = sqrt(double(x*x) + double(y*y));
if(distance < gui.GetBrushSize()+0.005) {
if(rawbrush) {
BlitSpriteType(cx, cy, rawbrush->getItemType()->sprite, 160, 160, 160, 160);
} else
{
if(waypoint_brush || house_exit_brush || optional_brush)
glColorCheck(brush, Position(mouse_map_x + x, mouse_map_y + y, floor));
else
glColor(brushColor);
glBegin(GL_QUADS);
glVertex2f(cx, cy + TILE_SIZE);
glVertex2f(cx + TILE_SIZE, cy + TILE_SIZE);
glVertex2f(cx + TILE_SIZE, cy);
glVertex2f(cx, cy);
glEnd();
}
}
}
}
}
}
}
if(rawbrush) { // Textured brush
glDisable(GL_TEXTURE_2D);
}
}
void MapDrawer::BlitItem(int& draw_x, int& draw_y, const Tile* tile, const Item* item, bool ephemeral, int red, int green, int blue, int alpha) {
ItemType& it = item_db[item->getID()];
if(!options.ingame && !ephemeral && item->isSelected()) {
red /= 2;
blue /= 2;
green /= 2;
}
// Ugly hacks. :)
if(it.id == 0) {
glDisable(GL_TEXTURE_2D);
glBlitSquare(draw_x, draw_y, 255, 0, 0, alpha);
glEnable(GL_TEXTURE_2D);
return;
} else if(it.id == 459 && !options.ingame) {
glDisable(GL_TEXTURE_2D);
glBlitSquare(draw_x, draw_y, red, green, 0, alpha/3*2);
glEnable(GL_TEXTURE_2D);
return;
} else if(it.id == 460 && !options.ingame) {
glDisable(GL_TEXTURE_2D);
glBlitSquare(draw_x, draw_y, red, 0, 0, alpha/3*2);
glEnable(GL_TEXTURE_2D);
return;
}
GameSprite* spr = it.sprite;
if(it.isMetaItem())
return;
if(spr == nullptr)
return;
if(!ephemeral && it.pickupable && !options.show_items)
return;
int screenx = draw_x - spr->getDrawOffset().first;
int screeny = draw_y - spr->getDrawOffset().second;
const Position& pos = tile->getPosition();
// Set the newd drawing height accordingly
draw_x -= spr->getDrawHeight();
draw_y -= spr->getDrawHeight();
int subtype = -1;
int pattern_x = pos.x % spr->pattern_x;
int pattern_y = pos.y % spr->pattern_y;
int pattern_z = pos.z % spr->pattern_z;
if(it.isSplash() || it.isFluidContainer()) {
subtype = item->getSubtype();
} else if(it.isHangable) {
if(tile->hasProperty(ISVERTICAL)) {
pattern_x = 2;
} else if(tile->hasProperty(ISHORIZONTAL)) {
pattern_x = 1;
} else {
pattern_x = -0;
}
} else if(it.stackable) {
if(item->getSubtype() <= 1)
subtype = 0;
else if(item->getSubtype() <= 2)
subtype = 1;
else if(item->getSubtype() <= 3)
subtype = 2;
else if(item->getSubtype() <= 4)
subtype = 3;
else if(item->getSubtype() < 10)
subtype = 4;
else if(item->getSubtype() < 25)
subtype = 5;
else if(item->getSubtype() < 50)
subtype = 6;
else
subtype = 7;
}
if(!ephemeral && options.transparent_items &&
(!it.isGroundTile() || spr->width > 1 || spr->height > 1) &&
!it.isSplash() &&
(!it.isBorder || spr->width > 1 || spr->height > 1)
)
{
alpha /= 2;
}
int tme = 0; //GetTime() % itype->FPA;
for(int cx = 0; cx != spr->width; cx++) {
for(int cy = 0; cy != spr->height; cy++) {
for(int cf = 0; cf != spr->layers; cf++) {
int texnum = spr->getHardwareID(cx,cy,cf,
subtype,
pattern_x,
pattern_y,
pattern_z,
tme
);
glBlitTexture(screenx - cx * TILE_SIZE, screeny - cy * TILE_SIZE, texnum, red, green, blue, alpha);
}
}
}
}
void MapDrawer::BlitItem(int& draw_x, int& draw_y, const Position& pos, const Item* item, bool ephemeral, int red, int green, int blue, int alpha) {
ItemType& it = item_db[item->getID()];
if(!options.ingame && !ephemeral && item->isSelected()) {
red /= 2;
blue /= 2;
green /= 2;
}
if(it.id == 459 && !options.ingame) { // Ugly hack yes?
glDisable(GL_TEXTURE_2D);
glBlitSquare(draw_x, draw_y, red, green, 0, alpha/3*2);
glEnable(GL_TEXTURE_2D);
return;
} else if(it.id == 460 && !options.ingame) { // Ugly hack yes?
glDisable(GL_TEXTURE_2D);
glBlitSquare(draw_x, draw_y, red, 0, 0, alpha/3*2);
glEnable(GL_TEXTURE_2D);
return;
}
GameSprite* spr = it.sprite;
if(it.isMetaItem())
return;
if(spr == nullptr)
return;
if(!ephemeral && it.pickupable && options.show_items)
return;
int screenx = draw_x - spr->getDrawOffset().first;
int screeny = draw_y - spr->getDrawOffset().second;
// Set the newd drawing height accordingly
draw_x -= spr->getDrawHeight();
draw_y -= spr->getDrawHeight();
int subtype = -1;
int pattern_x = pos.x % spr->pattern_x;
int pattern_y = pos.y % spr->pattern_y;
int pattern_z = pos.z % spr->pattern_z;
if(it.isSplash() || it.isFluidContainer()) {
subtype = item->getSubtype();
} else if(it.isHangable) {
pattern_x = 0;
/*
if(tile->hasProperty(ISVERTICAL)) {
pattern_x = 2;
} else if(tile->hasProperty(ISHORIZONTAL)) {
pattern_x = 1;
} else {
pattern_x = -0;
}
*/
} else if(it.stackable) {
if(item->getSubtype() <= 1)
subtype = 0;
else if(item->getSubtype() <= 2)
subtype = 1;
else if(item->getSubtype() <= 3)
subtype = 2;
else if(item->getSubtype() <= 4)
subtype = 3;
else if(item->getSubtype() < 10)
subtype = 4;
else if(item->getSubtype() < 25)
subtype = 5;
else if(item->getSubtype() < 50)
subtype = 6;
else
subtype = 7;
}
if(!ephemeral && options.transparent_items &&
(!it.isGroundTile() || spr->width > 1 || spr->height > 1) &&
!it.isSplash() &&
(!it.isBorder || spr->width > 1 || spr->height > 1)
)
{
alpha /= 2;
}
int tme = 0; //GetTime() % itype->FPA;
for(int cx = 0; cx != spr->width; ++cx) {
for(int cy = 0; cy != spr->height; ++cy) {
for(int cf = 0; cf != spr->layers; ++cf) {
int texnum = spr->getHardwareID(cx,cy,cf,
subtype,
pattern_x,
pattern_y,
pattern_z,
tme
);
glBlitTexture(screenx - cx * TILE_SIZE, screeny - cy * TILE_SIZE, texnum, red, green, blue, alpha);
}
}
}
}
void MapDrawer::BlitSpriteType(int screenx, int screeny, uint32_t spriteid, int red, int green, int blue, int alpha) {
GameSprite* spr = item_db[spriteid].sprite;
if(spr == nullptr) return;
screenx -= spr->getDrawOffset().first;
screeny -= spr->getDrawOffset().second;
int tme = 0; //GetTime() % itype->FPA;
for(int cx = 0; cx != spr->width; ++cx) {
for(int cy = 0; cy != spr->height; ++cy) {
for(int cf = 0; cf != spr->layers; ++cf) {
int texnum = spr->getHardwareID(cx,cy,cf,-1,0,0,0,tme);
//printf("CF: %d\tTexturenum: %d\n", cf, texnum);
glBlitTexture(screenx - cx * TILE_SIZE, screeny - cy * TILE_SIZE, texnum, red, green, blue, alpha);
}
}
}
}
void MapDrawer::BlitSpriteType(int screenx, int screeny, GameSprite* spr, int red, int green, int blue, int alpha) {
if(spr == nullptr) return;
screenx -= spr->getDrawOffset().first;
screeny -= spr->getDrawOffset().second;
int tme = 0; //GetTime() % itype->FPA;
for(int cx = 0; cx != spr->width; ++cx) {
for(int cy = 0; cy != spr->height; ++cy) {
for(int cf = 0; cf != spr->layers; ++cf) {
int texnum = spr->getHardwareID(cx,cy,cf,-1,0,0,0,tme);
//printf("CF: %d\tTexturenum: %d\n", cf, texnum);
glBlitTexture(screenx - cx * TILE_SIZE, screeny - cy * TILE_SIZE, texnum, red, green, blue, alpha);
}
}
}
}
void MapDrawer::BlitCreature(int screenx, int screeny, const Outfit& outfit, Direction dir, int red, int green, int blue, int alpha)
{
if(outfit.lookItem != 0) {
ItemType& it = item_db[outfit.lookItem];
BlitSpriteType(screenx, screeny, it.sprite, red, green, blue, alpha);
} else {
GameSprite* spr = gui.gfx.getCreatureSprite(outfit.lookType);
if(!spr || outfit.lookType == 0) {
return;
/*
spr = gui.gfx.getCreatureSprite(138);
if(!spr)
return;
*/
}
int tme = 0; //GetTime() % itype->FPA;
for(int cx = 0; cx != spr->width; ++cx) {
for(int cy = 0; cy != spr->height; ++cy) {
int texnum = spr->getHardwareID(cx,cy,(int)dir,outfit,tme);
glBlitTexture(screenx - cx * TILE_SIZE, screeny - cy * TILE_SIZE, texnum, red, green, blue, alpha);
}
}
}
}
void MapDrawer::BlitCreature(int screenx, int screeny, const Creature* c, int red, int green, int blue, int alpha)
{
if(!options.ingame && c->isSelected()) {
red /= 2;
green /= 2;
blue /= 2;
}
BlitCreature(screenx, screeny, c->getLookType(), c->getDirection(), red, green, blue, alpha);
}
void MapDrawer::MakeTooltip(Item* item, std::ostringstream& tip)
{
if(item->getID() > 100)
tip << "id: " << item->getID() << "\n";
if(item->getUniqueID() > 0)
tip << "uid: " << item->getUniqueID() << "\n";
if(item->getActionID() > 0)
tip << "aid: " << item->getActionID() << "\n";
if(item->getText() != "")
tip << "text: " << item->getText() << "\n";
}
void MapDrawer::DrawTile(TileLocation* location) {
if(!location)
return;
Tile* tile = location->get();
if(!tile)
return;
if(options.show_only_modified && !tile->isModified())
return;
int map_x = location->getX();
int map_y = location->getY();
int map_z = location->getZ();
//std::ostringstream tooltip;
bool only_colors = options.show_only_colors;
int offset;
if (map_z <= GROUND_LAYER)
offset = (GROUND_LAYER - map_z) * TILE_SIZE;
else
offset = TILE_SIZE * (floor - map_z);
int draw_x = ((map_x * TILE_SIZE) - view_scroll_x) - offset;
int draw_y = ((map_y * TILE_SIZE) - view_scroll_y) - offset;
uint8_t r = 255,g = 255,b = 255;
if(tile->ground || only_colors) {
bool showspecial = options.show_only_colors || options.show_special_tiles;
if(tile->isBlocking() && tile->size() > 0 && options.show_blocking) {
g = g/3*2;
b = b/3*2;
}
int item_count = tile->items.size();
if(options.highlight_items && item_count > 0 && !tile->items.back()->isBorder()) {
static const float factor[5] = {0.75f, 0.6f, 0.48f, 0.40f, 0.33f};
int idx = (item_count < 5 ? item_count : 5) - 1;
g = int(g * factor[idx]);
r = int(r * factor[idx]);
}
if(location->getSpawnCount() > 0 && options.show_spawns) {
float f = 1.0f;
for(uint32_t i = 0; i < location->getSpawnCount(); ++i) {
f *= 0.7f;
}
g = uint8_t(g * f);
b = uint8_t(b * f);
}
if(tile->isHouseTile() && options.show_houses) {
if((int)tile->getHouseID() == current_house_id) {
r /= 2;
} else {
r /= 2;
g /= 2;
}
} else if(showspecial && tile->isPZ()) {
r /= 2;
b /= 2;
}
if(showspecial && tile->getMapFlags() & TILESTATE_PVPZONE) {
g = r/4;
b = b/3*2;
}
if(showspecial && tile->getMapFlags() & TILESTATE_NOLOGOUT) {
b /= 2;
}
if(showspecial && tile->getMapFlags() & TILESTATE_NOPVP) {
g /= 2;
}
if(only_colors) {
if(r != 255 || g != 255 || b != 255) {
glBlitSquare(draw_x, draw_y, r, g, b, 128);
}
} else {
BlitItem(draw_x, draw_y, tile, tile->ground, false, r, g, b);
}
//MakeTooltip(tile->ground, tooltip);
}
if(!only_colors) {
if(zoom < 10.0 || !options.hide_items_when_zoomed) {
for(ItemVector::iterator it = tile->items.begin(); it != tile->items.end(); it++) {
//MakeTooltip(*it, tooltip);
if((*it)->isBorder()) {
BlitItem(draw_x, draw_y, tile, *it, false, r, g, b);
} else {
BlitItem(draw_x, draw_y, tile, *it);
}
}
if(tile->creature && options.show_creatures) {
BlitCreature(draw_x, draw_y, tile->creature);
}
}
if(location->getWaypointCount() > 0 && options.show_houses) {
BlitSpriteType(draw_x, draw_y, SPRITE_FLAME_BLUE, 64, 64, 255);
}
if(tile->isHouseExit() && options.show_houses) {
if(tile->hasHouseExit(current_house_id)) {
BlitSpriteType(draw_x, draw_y, SPRITE_FLAG_GREY, 64, 255, 255);
} else {
BlitSpriteType(draw_x, draw_y, SPRITE_FLAG_GREY, 64, 64, 255);
}
}
//if(tile->isTownExit()) {
// BlitSpriteType(draw_x, draw_y, SPRITE_FLAG_GREY, 255, 255, 64);
//}
if(tile->spawn && options.show_spawns) {
if(tile->spawn->isSelected()) {
BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN, 128, 128, 128);
} else {
BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN, 255, 255, 255);
}
}
}
//
//DrawTooltip(draw_x, draw_y, tooltip.str());
}
void MapDrawer::DrawTooltips()
{
for(std::vector<MapTooltip>::const_iterator tooltip = tooltips.begin(); tooltip != tooltips.end(); ++tooltip) {
wxCoord width, height;
wxCoord lineHeight;
pdc.GetMultiLineTextExtent(wxstr(tooltip->tip), &width, &height, &lineHeight);
int start_sx = tooltip->x + 16 - width / 2;
int start_sy = tooltip->y + 16 - GROUND_LAYER - height;
int end_sx = tooltip->x + 16 + width / 2;
int end_sy = tooltip->y + 16 - GROUND_LAYER;
int vertexes [9][2] = {
{tooltip->x, start_sy},
{end_sx, start_sy},
{end_sx, end_sy},
{tooltip->x + 23, end_sy},
{tooltip->x + 16, end_sy+7},
{tooltip->x + 9, end_sy},
{start_sx, end_sy},
{start_sx, start_sy},
{tooltip->x, start_sy}
};
glColor4ub(255, 255, 225, 255);
glBegin(GL_POLYGON);
for(int i = 0; i < 8; ++i)
glVertex2i(vertexes[i][0], vertexes[i][1]);
glEnd();
glColor4ub(0, 0, 0, 255);
glLineWidth(1.0);
glBegin(GL_LINES);
for(int i = 0; i < 8; ++i) {
glVertex2i(vertexes[i ][0], vertexes[i ][1]);
glVertex2i(vertexes[i+1][0], vertexes[i+1][1]);
}
glEnd();
}
}
void MapDrawer::DrawTooltip(int screenx, int screeny, const std::string& s)
{
if(s.empty())
return;
MapTooltip tooltip;
tooltip.x = screenx;
tooltip.y = screeny;
tooltip.tip = s;
if(tooltip.tip.at(tooltip.tip.size() - 1) == '\n')
tooltip.tip.resize(tooltip.tip.size() - 1);
tooltips.push_back(tooltip);
}
void MapDrawer::TakeScreenshot(uint8_t* screenshot_buffer)
{
glFinish(); // Wait for the operation to finish
glPixelStorei(GL_PACK_ALIGNMENT, 1); // 1 byte alignment
for(int i = 0; i < screensize_y; ++i)
glReadPixels(0, screensize_y - i, screensize_x, 1, GL_RGB, GL_UNSIGNED_BYTE, (GLubyte*)(screenshot_buffer) + 3*screensize_x*i);
}
void MapDrawer::glBlitTexture(int sx, int sy, int texture_number, int red, int green, int blue, int alpha) {
if(texture_number != 0) {
glBindTexture(GL_TEXTURE_2D, texture_number);
glColor4ub(uint8_t(red), uint8_t(green), uint8_t(blue), uint8_t(alpha));
glBegin(GL_QUADS);
glTexCoord2f(0.f, 0.f); glVertex2f(sx, sy);
glTexCoord2f(1.f, 0.f); glVertex2f(sx + TILE_SIZE, sy);
glTexCoord2f(1.f, 1.f); glVertex2f(sx + TILE_SIZE, sy + TILE_SIZE);
glTexCoord2f(0.f, 1.f); glVertex2f(sx, sy + TILE_SIZE);
glEnd();
}
}
void MapDrawer::glBlitSquare(int sx, int sy, int red, int green, int blue, int alpha)
{
glColor4ub(uint8_t(red), uint8_t(green), uint8_t(blue), uint8_t(alpha));
glBegin(GL_QUADS);
glVertex2f(sx, sy);
glVertex2f(sx + TILE_SIZE, sy);
glVertex2f(sx + TILE_SIZE, sy + TILE_SIZE);
glVertex2f(sx, sy + TILE_SIZE);
glEnd();
}
void MapDrawer::glColor(wxColor color)
{
glColor4ub(color.Red(), color.Green(), color.Blue(), color.Alpha());
}
void MapDrawer::glColor(MapDrawer::BrushColor color)
{
switch(color) {
case COLOR_BRUSH:
glColor4ub(
settings.getInteger(Config::CURSOR_RED),
settings.getInteger(Config::CURSOR_GREEN),
settings.getInteger(Config::CURSOR_BLUE),
settings.getInteger(Config::CURSOR_ALPHA)
);
break;
case COLOR_FLAG_BRUSH:
case COLOR_HOUSE_BRUSH:
glColor4ub(
settings.getInteger(Config::CURSOR_ALT_RED),
settings.getInteger(Config::CURSOR_ALT_GREEN),
settings.getInteger(Config::CURSOR_ALT_BLUE),
settings.getInteger(Config::CURSOR_ALT_ALPHA)
);
break;
case COLOR_SPAWN_BRUSH:
glColor4ub(166, 0, 0, 128);
break;
case COLOR_ERASER:
glColor4ub(166, 0, 0, 128);
break;
case COLOR_VALID:
glColor4ub(0, 166, 0, 128);
break;
case COLOR_INVALID:
glColor4ub(166, 0, 0, 128);
break;
default:
glColor4ub(255, 255, 255, 128);
break;
}
}
void MapDrawer::glColorCheck(Brush* brush, const Position& pos)
{
if(brush->canDraw(&editor.map, pos))
glColor(COLOR_VALID);
else
glColor(COLOR_INVALID);
}