tibia-rme/source/copybuffer.cpp
dalkon 886cbc23a7 Lots of changes
Removed libxml2 to use pugixml.
Fixed a bug with the progress bar.
Changed some things in most xml files that pugixml did not like.
Updated the Visual Studio project.
Any NULL symbol has been changed to nullptr.
This most probably broke the CMake that was recently added.
And probably some other things.
2014-01-22 20:16:17 +01:00

353 lines
9.7 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
// $URL: http://svn.rebarp.se/svn/RME/trunk/source/copybuffer.hpp $
// $Id: copybuffer.hpp 313 2010-02-26 20:09:26Z admin $
#include "main.h"
#include "copybuffer.h"
#include "editor.h"
#include "gui.h"
#include "creature.h"
CopyBuffer::CopyBuffer() :
tiles(newd BaseMap())
{
;
}
size_t CopyBuffer::GetTileCount()
{
return tiles ? (size_t)tiles->size() : 0;
}
BaseMap& CopyBuffer::getBufferMap()
{
ASSERT(tiles);
return *tiles;
}
CopyBuffer::~CopyBuffer()
{
clear();
}
Position CopyBuffer::getPosition() const
{
ASSERT(tiles);
return copyPos;
}
void CopyBuffer::clear() {
delete tiles;
tiles = nullptr;
}
void CopyBuffer::copy(Editor& editor, int floor)
{
if(editor.selection.size() == 0)
{
gui.SetStatusText(wxT("No tiles to copy."));
return;
}
clear();
tiles = newd BaseMap();
int tile_count = 0;
int item_count = 0;
copyPos = Position(0xFFFF, 0xFFFF, floor);
for(TileVector::iterator it = editor.selection.begin(); it != editor.selection.end(); ++it)
{
++tile_count;
Tile* tile = *it;
TileLocation* newlocation = tiles->createTileL(tile->getPosition());
Tile* copied_tile = tiles->allocator(newlocation);
if(tile->ground && tile->ground->isSelected())
{
copied_tile->house_id = tile->house_id;
copied_tile->setMapFlags(tile->getMapFlags());
}
ItemVector tile_selection = tile->getSelectedItems();
for(ItemVector::iterator iit = tile_selection.begin();
iit != tile_selection.end();
++iit)
{
++item_count;
// Copy items to copybuffer
copied_tile->addItem((*iit)->deepCopy());
}
if(tile->creature && tile->creature->isSelected())
{
copied_tile->creature = tile->creature->deepCopy();
}
if(tile->spawn && tile->spawn->isSelected())
{
copied_tile->spawn = tile->spawn->deepCopy();
}
tiles->setTile(copied_tile);
if(copied_tile->getX() < copyPos.x)
copyPos.x = copied_tile->getX();
if(copied_tile->getY() < copyPos.y)
copyPos.y = copied_tile->getY();
}
std::ostringstream ss;
ss << "Copied " << tile_count << " tile" << (tile_count > 1 ? "s" : "") << " (" << item_count << " item" << (item_count > 1? "s" : "") << ")";
gui.SetStatusText(wxstr(ss.str()));
}
void CopyBuffer::cut(Editor& editor, int floor)
{
if(editor.selection.size() == 0)
{
gui.SetStatusText(wxT("No tiles to cut."));
return;
}
clear();
tiles = newd BaseMap();
int tile_count = 0;
int item_count = 0;
copyPos = Position(0xFFFF, 0xFFFF, floor);
BatchAction* batch = editor.actionQueue->createBatch(ACTION_CUT_TILES);
Action* action = editor.actionQueue->createAction(batch);
PositionList tilestoborder;
for(TileVector::iterator it = editor.selection.begin(); it != editor.selection.end(); ++it)
{
tile_count++;
Tile* tile = *it;
Tile* newtile = tile->deepCopy(editor.map);
Tile* copied_tile = tiles->allocator(tile->getLocation());
if(tile->ground && tile->ground->isSelected()) {
copied_tile->house_id = newtile->house_id;
newtile->house_id = 0;
copied_tile->setMapFlags(tile->getMapFlags());
newtile->setMapFlags(TILESTATE_NONE);
}
ItemVector tile_selection = newtile->popSelectedItems();
for(ItemVector::iterator iit = tile_selection.begin();
iit != tile_selection.end();
++iit)
{
item_count++;
// Add items to copybuffer
copied_tile->addItem(*iit);
}
if(newtile->creature && newtile->creature->isSelected())
{
copied_tile->creature = newtile->creature;
newtile->creature = nullptr;
}
if(newtile->spawn && newtile->spawn->isSelected())
{
copied_tile->spawn = newtile->spawn;
newtile->spawn = nullptr;
}
tiles->setTile(copied_tile->getPosition(), copied_tile);
if(copied_tile->getX() < copyPos.x)
{
copyPos.x = copied_tile->getX();
}
if(copied_tile->getY() < copyPos.y)
{
copyPos.y = copied_tile->getY();
}
if(settings.getInteger(Config::USE_AUTOMAGIC))
{
for(int y = -1; y <= 1; y++)
for(int x = -1; x <= 1; x++)
tilestoborder.push_back(Position(tile->getX() + x, tile->getY() + y, tile->getZ()));
}
action->addChange(newd Change(newtile));
}
batch->addAndCommitAction(action);
// Remove duplicates
tilestoborder.sort();
tilestoborder.unique();
if(settings.getInteger(Config::USE_AUTOMAGIC))
{
action = editor.actionQueue->createAction(batch);
for(PositionList::iterator it = tilestoborder.begin(); it != tilestoborder.end(); ++it)
{
TileLocation* location = editor.map.createTileL(*it);
if(location->get())
{
Tile* new_tile = location->get()->deepCopy(editor.map);
new_tile->borderize(&editor.map);
new_tile->wallize(&editor.map);
action->addChange(newd Change(new_tile));
}
else
{
Tile* new_tile = editor.map.allocator(location);
new_tile->borderize(&editor.map);
if(new_tile->size())
{
action->addChange(newd Change(new_tile));
}
else
{
delete new_tile;
}
}
}
batch->addAndCommitAction(action);
}
editor.addBatch(batch);
std::stringstream ss;
ss << "Cut out " << tile_count << " tile" << (tile_count > 1 ? "s" : "") << " (" << item_count << " item" << (item_count > 1? "s" : "") << ")";
gui.SetStatusText(wxstr(ss.str()));
}
void CopyBuffer::paste(Editor& editor, Position topos)
{
if(!tiles)
return;
BatchAction* batchAction = editor.actionQueue->createBatch(ACTION_PASTE_TILES);
Action* action = editor.actionQueue->createAction(batchAction);
for(MapIterator it = tiles->begin();
it != tiles->end();
++it)
{
Tile* buffer_tile = (*it)->get();
Position pos = buffer_tile->getPosition() - copyPos + topos;
if(pos.isValid() == false)
continue;
TileLocation* location = editor.map.createTileL(pos);
Tile* copy_tile = buffer_tile->deepCopy(editor.map);
Tile* old_dest_tile = location->get();
Tile* new_dest_tile = nullptr;
copy_tile->setLocation(location);
if(settings.getInteger(Config::MERGE_PASTE) || !copy_tile->ground)
{
if(old_dest_tile)
new_dest_tile = old_dest_tile->deepCopy(editor.map);
else
new_dest_tile = editor.map.allocator(location);
new_dest_tile->merge(copy_tile);
delete copy_tile;
}
else
{
// If the copied tile has ground, replace target tile
new_dest_tile = copy_tile;
}
// Add all surrounding tiles to the map, so they get borders
editor.map.createTile(pos.x-1, pos.y-1, pos.z);
editor.map.createTile(pos.x , pos.y-1, pos.z);
editor.map.createTile(pos.x+1, pos.y-1, pos.z);
editor.map.createTile(pos.x-1, pos.y , pos.z);
editor.map.createTile(pos.x+1, pos.y , pos.z);
editor.map.createTile(pos.x-1, pos.y+1, pos.z);
editor.map.createTile(pos.x , pos.y+1, pos.z);
editor.map.createTile(pos.x+1, pos.y+1, pos.z);
action->addChange(newd Change(new_dest_tile));
}
batchAction->addAndCommitAction(action);
if(settings.getInteger(Config::USE_AUTOMAGIC) && settings.getInteger(Config::BORDERIZE_PASTE))
{
action = editor.actionQueue->createAction(batchAction);
TileList borderize_tiles;
Map& map = editor.map;
// Go through all modified (selected) tiles (might be slow)
for(MapIterator it = tiles->begin();
it != tiles->end();
++it)
{
bool add_me = false; // If this tile is touched
Position pos = (*it)->getPosition() - copyPos + topos;
if(pos.z < 0 || pos.z >= MAP_HEIGHT) {
continue;
}
// Go through all neighbours
Tile* t;
t = map.getTile(pos.x-1, pos.y-1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x , pos.y-1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x+1, pos.y-1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x-1, pos.y , pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x+1, pos.y , pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x-1, pos.y+1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x , pos.y+1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x+1, pos.y+1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
if(add_me) borderize_tiles.push_back(map.getTile(pos));
}
// Remove duplicates
borderize_tiles.sort();
borderize_tiles.unique();
// Do le borders!
for(TileList::iterator it = borderize_tiles.begin(); it != borderize_tiles.end(); it++)
{
Tile* tile = *it;
if(tile)
{
Tile* new_tile = tile->deepCopy(editor.map);
new_tile->borderize(&map);
if(tile->ground && tile->ground->isSelected())
new_tile->selectGround();
new_tile->wallize(&map);
action->addChange(newd Change(new_tile));
}
}
// Commit changes to map
batchAction->addAndCommitAction(action);
}
editor.addBatch(batchAction);
}
bool CopyBuffer::canPaste() const
{
return tiles && tiles->size() != 0;
}