tibia-rme/source/action.cpp
Hampus Joakim Nilsson 8dbc487ef2 Initial commit of RME 3.0.
Clean git repository since the old svn / git mess was pretty much
unrecoverable unfortunetly. I would have liked to keep the history
for posterity, but that proved to be a futile quest.
2012-06-29 16:45:30 +02:00

743 lines
16 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
// $URL: http://svn.rebarp.se/svn/RME/trunk/source/action.hpp $
// $Id: action.hpp 311 2010-02-26 18:23:48Z admin $
#include "main.h"
#include "action.h"
#include "settings.h"
#include "map.h"
#include "editor.h"
#include "gui.h"
Change::Change() : type(CHANGE_NONE), data(NULL)
{
// ...
}
Change::Change(Tile* t) : type(CHANGE_TILE)
{
ASSERT(t);
data = t;
}
Change* Change::Create(House* house, Position where)
{
Change* c = newd Change();
c->type = CHANGE_MOVE_HOUSE_EXIT;
std::pair<uint32_t, Position>* p = newd std::pair<uint32_t, Position>;
p->first = house->id;
p->second = where;
c->data = p;
return c;
}
Change* Change::Create(Waypoint* wp, Position where)
{
Change* c = newd Change();
c->type = CHANGE_MOVE_WAYPOINT;
std::pair<std::string, Position>* p = newd std::pair<std::string, Position>;
p->first = wp->name;
p->second = where;
c->data = p;
return c;
}
Change::~Change()
{
clear();
}
void Change::clear()
{
switch(type)
{
case CHANGE_TILE:
ASSERT(data);
delete reinterpret_cast<Tile*>(data);
break;
case CHANGE_MOVE_HOUSE_EXIT:
ASSERT(data);
delete reinterpret_cast<std::pair<uint32_t, Position>* >(data);
break;
case CHANGE_MOVE_WAYPOINT:
ASSERT(data);
delete reinterpret_cast<std::pair<std::string, Position>* >(data);
break;
case CHANGE_NONE:
break;
default:
#ifdef __DEBUG_MODE__
if(data)
printf("UNHANDLED CHANGE TYPE! Leak!");
#endif
break;
}
type = CHANGE_NONE;
data = NULL;
}
uint Change::memsize() const
{
uint mem = sizeof(*this);
switch(type) {
case CHANGE_TILE:
ASSERT(data);
mem += reinterpret_cast<Tile*>(data)->memsize();
break;
default:
break;
}
return mem;
}
Action::Action(Editor& editor, ActionIdentifier ident) :
commited(false),
editor(editor),
type(ident)
{
}
Action::~Action()
{
ChangeList::const_reverse_iterator it = changes.rbegin();
while(it != changes.rend()) {
delete *it;
++it;
}
}
size_t Action::approx_memsize() const
{
uint mem = sizeof(*this);
mem += changes.size() * (sizeof(Change) + sizeof(Tile) + sizeof(Item) + 6/* approx overhead*/);
return mem;
}
size_t Action::memsize() const
{
uint mem = sizeof(*this);
mem += sizeof(Change*) * 3 * changes.size();
ChangeList::const_iterator it = changes.begin();
while(it != changes.end())
{
Change* c = *it;
switch(c->type)
{
case CHANGE_TILE:
{
ASSERT(c->data);
mem += reinterpret_cast<Tile*>(c->data)->memsize();
} break;
default:
break;
}
++it;
}
return mem;
}
void Action::commit(DirtyList* dirty_list)
{
editor.selection.start(Selection::INTERNAL);
ChangeList::const_iterator it = changes.begin();
while(it != changes.end())
{
Change* c = *it;
switch(c->type) {
case CHANGE_TILE:
{
void** data = &c->data;
Tile* newtile = reinterpret_cast<Tile*>(*data);
ASSERT(newtile);
Position pos = newtile->getPosition();
if(editor.IsLiveClient())
{
QTreeNode* nd = editor.map.getLeaf(pos.x, pos.y);
if(!nd || !nd->isVisible(pos.z > 7))
{
// Delete all changes that affect tiles outside our view
c->clear();
++it;
continue;
}
}
Tile* oldtile = editor.map.swapTile(pos, newtile);
TileLocation* location = newtile->getLocation();
// Update other nodes in the network
if(editor.IsLiveServer() && dirty_list)
dirty_list->AddPosition(pos.x, pos.y, pos.z);
newtile->update();
//std::cout << "\tSwitched tile at " << pos.x << ";" << pos.y << ";" << pos.z << " from " << (void*)oldtile << " to " << *data << std::endl;
if(newtile->isSelected())
editor.selection.addInternal(newtile);
if(oldtile)
{
if(newtile->getHouseID() != oldtile->getHouseID())
{
// oooooomggzzz we need to add it to the appropriate house!
House* house = editor.map.houses.getHouse(oldtile->getHouseID());
if(house)
house->removeTile(oldtile);
house = editor.map.houses.getHouse(newtile->getHouseID());
if(house)
house->addTile(newtile);
}
if(oldtile->spawn)
{
if(newtile->spawn)
{
if(*oldtile->spawn != *newtile->spawn)
{
editor.map.removeSpawn(oldtile);
editor.map.addSpawn(newtile);
}
}
else
{
// Spawn has been removed
editor.map.removeSpawn(oldtile);
}
}
else if(newtile->spawn)
{
editor.map.addSpawn(newtile);
}
//oldtile->update();
if(oldtile->isSelected())
editor.selection.removeInternal(oldtile);
*data = oldtile;
}
else
{
*data = editor.map.allocator(location);
if(newtile->getHouseID() != 0)
{
// oooooomggzzz we need to add it to the appropriate house!
House* house = editor.map.houses.getHouse(newtile->getHouseID());
if(house)
{
house->addTile(newtile);
}
}
if(newtile->spawn)
editor.map.addSpawn(newtile);
}
// Mark the tile as modified
newtile->modify();
// Update client dirty list
if(editor.IsLiveClient() && dirty_list && type != ACTION_REMOTE)
{
// Local action, assemble changes
dirty_list->AddChange(c);
}
} break;
case CHANGE_MOVE_HOUSE_EXIT:
{
std::pair<uint32_t, Position>* p = reinterpret_cast<std::pair<uint32_t, Position>* >(c->data);
ASSERT(p);
House* whathouse = editor.map.houses.getHouse(p->first);
if(whathouse)
{
Position oldpos = whathouse->getExit();
whathouse->setExit(p->second);
p->second = oldpos;
}
} break;
case CHANGE_MOVE_WAYPOINT:
{
std::pair<std::string, Position>* p = reinterpret_cast<std::pair<std::string, Position>* >(c->data);
ASSERT(p);
Waypoint* wp = editor.map.waypoints.getWaypoint(p->first);
if(wp) {
// Change the tiles
TileLocation* oldtile = editor.map.getTileL(wp->pos);
TileLocation* newtile = editor.map.getTileL(p->second);
// Only need to remove from old if it actually exists
if(p->second != Position())
if(oldtile && oldtile->getWaypointCount() > 0)
oldtile->decreaseWaypointCount();
newtile->increaseWaypointCount();
// Update shit
Position oldpos = wp->pos;
wp->pos = p->second;
p->second = oldpos;
}
} break;
default:
break;
}
++it;
}
editor.selection.finish(Selection::INTERNAL);
commited = true;
}
void Action::undo(DirtyList* dirty_list)
{
if(changes.empty())
return;
editor.selection.start(Selection::INTERNAL);
ChangeList::reverse_iterator it = changes.rbegin();
while(it != changes.rend())
{
Change* c = *it;
switch(c->type)
{
case CHANGE_TILE:
{
void** data = &c->data;
Tile* oldtile = reinterpret_cast<Tile*>(*data);
ASSERT(oldtile);
Position pos = oldtile->getPosition();
if(editor.IsLiveClient())
{
QTreeNode* nd = editor.map.getLeaf(pos.x, pos.y);
if(!nd || !nd->isVisible(pos.z > 7))
{
// Delete all changes that affect tiles outside our view
c->clear();
++it;
continue;
}
}
Tile* newtile = editor.map.swapTile(pos, oldtile);
// Update server side change list (for broadcast)
if(editor.IsLiveServer() && dirty_list)
dirty_list->AddPosition(pos.x, pos.y, pos.z);
if(oldtile->isSelected())
editor.selection.addInternal(oldtile);
if(newtile->isSelected())
editor.selection.removeInternal(newtile);
if(newtile->getHouseID() != oldtile->getHouseID())
{
// oooooomggzzz we need to remove it from the appropriate house!
House* house = editor.map.houses.getHouse(newtile->getHouseID());
if(house)
{
house->removeTile(newtile);
}
else
{
// Set tile house to 0, house has been removed
newtile->setHouse(NULL);
}
house = editor.map.houses.getHouse(oldtile->getHouseID());
if(house)
{
house->addTile(oldtile);
}
}
if(oldtile->spawn)
{
if(newtile->spawn)
{
if(*oldtile->spawn != *newtile->spawn)
{
editor.map.removeSpawn(newtile);
editor.map.addSpawn(oldtile);
}
}
else
{
editor.map.addSpawn(oldtile);
}
}
else if(newtile->spawn)
{
editor.map.removeSpawn(newtile);
}
*data = newtile;
// Update client dirty list
if(editor.IsLiveClient() && dirty_list && type != ACTION_REMOTE)
{
// Local action, assemble changes
dirty_list->AddChange(c);
}
} break;
case CHANGE_MOVE_HOUSE_EXIT:
{
std::pair<uint32_t, Position>* p = reinterpret_cast<std::pair<uint32_t, Position>* >(c->data);
ASSERT(p);
House* whathouse = editor.map.houses.getHouse(p->first);
if(whathouse)
{
Position oldpos = whathouse->getExit();
whathouse->setExit(p->second);
p->second = oldpos;
}
} break;
case CHANGE_MOVE_WAYPOINT:
{
std::pair<std::string, Position>* p = reinterpret_cast<std::pair<std::string, Position>* >(c->data);
ASSERT(p);
Waypoint* wp = editor.map.waypoints.getWaypoint(p->first);
if(wp)
{
// Change the tiles
TileLocation* oldtile = editor.map.getTileL(wp->pos);
TileLocation* newtile = editor.map.getTileL(p->second);
// Only need to remove from old if it actually exists
if(p->second != Position())
if(oldtile && oldtile->getWaypointCount() > 0)
oldtile->decreaseWaypointCount();
newtile->increaseWaypointCount();
// Update shit
Position oldpos = wp->pos;
wp->pos = p->second;
p->second = oldpos;
}
} break;
default:
break;
}
++it;
}
editor.selection.finish(Selection::INTERNAL);
commited = false;
}
BatchAction::BatchAction(Editor& editor, ActionIdentifier ident) :
editor(editor),
timestamp(0),
memory_size(0),
type(ident)
{
// ...
}
BatchAction::~BatchAction()
{
for(std::vector<Action*>::iterator it = batch.begin(); it != batch.end(); it++)
delete (*it);
}
size_t BatchAction::memsize(bool recalc) const
{
// Expensive operation, only evaluate once (won't change anyways)
if(!recalc && memory_size > 0) return memory_size;
uint mem = sizeof(*this);
mem += sizeof(Action*) * 3 * batch.size();
for(std::vector<Action*>::const_iterator it = batch.begin(); it != batch.end(); it++)
{
#ifdef __USE_EXACT_MEMSIZE__
mem += (*it)->memsize();
#else
// Less exact but MUCH faster
mem += (*it)->approx_memsize();
#endif
}
const_cast<BatchAction*>(this)->memory_size = mem;
return mem;
}
void BatchAction::addAction(Action* action)
{
// If empty, do nothing.
if(action->size() == 0)
{
delete action;
return;
}
ASSERT(action->getType() == type);
if(!editor.CanEdit()) {
delete action;
return;
}
// Add it!
batch.push_back(action);
timestamp = time(NULL);
}
void BatchAction::addAndCommitAction(Action* action)
{
// If empty, do nothing.
if(action->size() == 0)
{
delete action;
return;
}
if(!editor.CanEdit()) {
delete action;
return;
}
// Add it!
action->commit(NULL);
batch.push_back(action);
timestamp = time(NULL);
}
void BatchAction::commit()
{
for(ActionVector::iterator it = batch.begin(); it != batch.end(); it++)
if(!(*it)->isCommited())
(*it)->commit(NULL);
}
void BatchAction::undo() {
for(ActionVector::reverse_iterator it = batch.rbegin(); it != batch.rend(); ++it)
(*it)->undo(NULL);
}
void BatchAction::redo() {
for(ActionVector::iterator it = batch.begin(); it != batch.end(); ++it)
(*it)->redo(NULL);
}
void BatchAction::merge(BatchAction* other)
{
for(ActionVector::iterator it = other->batch.begin(); it != other->batch.end(); it++)
batch.push_back(*it);
other->batch.clear();
}
ActionQueue::ActionQueue(Editor& editor) : current(0), memory_size(0), editor(editor)
{
}
ActionQueue::~ActionQueue()
{
for(ActionList::iterator it = actions.begin();
it != actions.end();)
{
delete *it;
it = actions.erase(it);
}
}
Action* ActionQueue::createAction(ActionIdentifier ident)
{
return newd Action(editor, ident);
}
Action* ActionQueue::createAction(BatchAction* batch)
{
return newd Action(editor, batch->getType());
}
BatchAction* ActionQueue::createBatch(ActionIdentifier ident)
{
return newd BatchAction(editor, ident);
}
void ActionQueue::resetTimer()
{
if(!actions.empty())
actions.back()->resetTimer();
}
void ActionQueue::addBatch(BatchAction* batch, int stacking_delay)
{
ASSERT(batch);
ASSERT(current <= actions.size());
if(batch->size() == 0)
{
delete batch;
return;
}
// Commit any uncommited actions...
batch->commit();
// Update title
if(editor.map.doChange())
gui.UpdateTitle();
if(batch->type == ACTION_REMOTE)
{
delete batch;
return;
}
while(current != actions.size())
{
memory_size -= actions.back()->memsize();
BatchAction* todelete = actions.back();
actions.pop_back();
delete todelete;
}
while(memory_size > size_t(1024 * 1024 * settings.getInteger(Config::UNDO_MEM_SIZE)) && actions.empty() == false)
{
memory_size -= actions.front()->memsize();
delete actions.front();
actions.pop_front();
current--;
}
if(actions.size() > size_t(settings.getInteger(Config::UNDO_SIZE)) && actions.empty() == false)
{
memory_size -= actions.front()->memsize();
BatchAction* todelete = actions.front();
actions.pop_front();
delete todelete;
current--;
}
do {
if(actions.empty() == false)
{
BatchAction* lastAction = actions.back();
if(lastAction->type == batch->type && settings.getInteger(Config::GROUP_ACTIONS) && time(NULL) - stacking_delay < lastAction->timestamp)
{
lastAction->merge(batch);
lastAction->timestamp = time(NULL);
memory_size -= lastAction->memsize();
memory_size += lastAction->memsize(true);
delete batch;
break;
}
}
memory_size += batch->memsize();
actions.push_back(batch);
batch->timestamp = time(NULL);
current++;
} while(false);
}
void ActionQueue::addAction(Action* action, int stacking_delay)
{
BatchAction* batch = createBatch(action->getType());
batch->addAndCommitAction(action);
if(batch->size() == 0)
{
delete batch;
return;
}
addBatch(batch, stacking_delay);
}
void ActionQueue::undo()
{
if(current > 0)
{
current--;
BatchAction* batch = actions[current];
batch->undo();
}
}
void ActionQueue::redo()
{
if(current < actions.size())
{
BatchAction* batch = actions[current];
batch->redo();
current++;
}
}
void ActionQueue::clear()
{
for(ActionList::iterator it = actions.begin();
it != actions.end();)
{
delete *it;
it = actions.erase(it);
}
current = 0;
}
DirtyList::DirtyList() :
owner(0)
{
;
}
DirtyList::~DirtyList()
{
;
}
void DirtyList::AddPosition(int x, int y, int z)
{
uint32_t m = ((x >> 2) << 18) | ((y >> 2) << 4);
ValueType fi = {m, 0};
SetType::iterator s = iset.find(fi);
if(s != iset.end())
{
ValueType v = *s;
iset.erase(s);
v.floors = (1 << z) | v.floors;
iset.insert(v);
}
else
{
ValueType v = {m, (1 << z)};
iset.insert(v);
}
}
void DirtyList::AddChange(Change* c)
{
ichanges.push_back(c);
}
DirtyList::SetType& DirtyList::GetPosList()
{
return iset;
}
ChangeList& DirtyList::GetChanges()
{
return ichanges;
}