mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
Clean git repository since the old svn / git mess was pretty much unrecoverable unfortunetly. I would have liked to keep the history for posterity, but that proved to be a futile quest.
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
//////////////////////////////////////////////////////////////////////
|
|
// This file is part of Remere's Map Editor
|
|
//////////////////////////////////////////////////////////////////////
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
//////////////////////////////////////////////////////////////////////
|
|
// $URL: http://svn.rebarp.se/svn/RME/trunk/source/creature.hpp $
|
|
// $Id: creature.hpp 310 2010-02-26 18:03:48Z admin $
|
|
|
|
#include "main.h"
|
|
|
|
#include "creature.h"
|
|
|
|
Creature::Creature(CreatureType* ctype) : spawntime(0), saved(false), selected(false)
|
|
{
|
|
if(ctype)
|
|
type_name = ctype->name;
|
|
}
|
|
|
|
Creature::Creature(std::string ctype_name) : type_name(ctype_name), spawntime(0), saved(false), selected(false)
|
|
{
|
|
}
|
|
|
|
Creature::~Creature()
|
|
{
|
|
}
|
|
|
|
Creature* Creature::deepCopy() const
|
|
{
|
|
Creature* copy = newd Creature(type_name);
|
|
copy->spawntime = spawntime;
|
|
copy->selected = selected;
|
|
copy->saved = saved;
|
|
return copy;
|
|
}
|
|
|
|
const Outfit& Creature::getLookType() const
|
|
{
|
|
CreatureType* type = creature_db[type_name];
|
|
if(type)
|
|
return type->outfit;
|
|
static const Outfit otfi; // Empty outfit
|
|
return otfi;
|
|
}
|