tibia-rme/source/creature.cpp
Hampus Joakim Nilsson 8dbc487ef2 Initial commit of RME 3.0.
Clean git repository since the old svn / git mess was pretty much
unrecoverable unfortunetly. I would have liked to keep the history
for posterity, but that proved to be a futile quest.
2012-06-29 16:45:30 +02:00

54 lines
1.7 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
// $URL: http://svn.rebarp.se/svn/RME/trunk/source/creature.hpp $
// $Id: creature.hpp 310 2010-02-26 18:03:48Z admin $
#include "main.h"
#include "creature.h"
Creature::Creature(CreatureType* ctype) : spawntime(0), saved(false), selected(false)
{
if(ctype)
type_name = ctype->name;
}
Creature::Creature(std::string ctype_name) : type_name(ctype_name), spawntime(0), saved(false), selected(false)
{
}
Creature::~Creature()
{
}
Creature* Creature::deepCopy() const
{
Creature* copy = newd Creature(type_name);
copy->spawntime = spawntime;
copy->selected = selected;
copy->saved = saved;
return copy;
}
const Outfit& Creature::getLookType() const
{
CreatureType* type = creature_db[type_name];
if(type)
return type->outfit;
static const Outfit otfi; // Empty outfit
return otfi;
}