mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
Clean git repository since the old svn / git mess was pretty much unrecoverable unfortunetly. I would have liked to keep the history for posterity, but that proved to be a futile quest.
412 lines
9.2 KiB
C++
412 lines
9.2 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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// $URL: http://svn.rebarp.se/svn/RME/trunk/source/item.hpp $
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// $Id: item.hpp 310 2010-02-26 18:03:48Z admin $
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#include "main.h"
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#include "brush.h"
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#include "graphics.h"
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#include "gui.h"
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#include "tile.h"
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#include "complexitem.h"
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#include "iomap.h"
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#include "item.h"
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#include "ground_brush.h"
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#include "carpet_brush.h"
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#include "table_brush.h"
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#include "wall_brush.h"
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Item* Item::Create(uint16_t _type, uint16_t _subtype /*= 0xFFFF*/)
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{
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if(_type == 0) return NULL;
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Item* newItem = NULL;
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const ItemType& it = item_db[_type];
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if(it.id != 0){
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if(it.isDepot()) {
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newItem = newd Depot(_type);
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} else if(it.isContainer()) {
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newItem = newd Container(_type);
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} else if(it.isTeleport()) {
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newItem = newd Teleport(_type);
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} else if(it.isDoor()) {
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newItem = newd Door(_type);
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} else if(_subtype == 0xFFFF) {
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if(it.isFluidContainer()) {
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newItem = newd Item(_type, LIQUID_NONE);
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} else if(it.isSplash()) {
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newItem = newd Item(_type, LIQUID_WATER);
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} else if(it.charges > 0) {
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newItem = newd Item(_type, it.charges);
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} else {
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newItem = newd Item(_type, 1);
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}
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} else {
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newItem = newd Item(_type, _subtype);
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}
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} else {
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newItem = newd Item(_type, _subtype);
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}
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return newItem;
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}
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Item::Item(unsigned short _type, unsigned short _count) :
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id(_type),
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subtype(1),
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selected(false)
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{
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if(hasSubtype()) {
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subtype = _count;
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}
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}
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Item::~Item()
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{
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}
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Item* Item::deepCopy() const
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{
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Item* copy = Create(id, subtype);
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if(copy)
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{
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copy->selected = selected;
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if(attributes)
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copy->attributes = newd ItemAttributeMap(*attributes);
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}
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return copy;
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}
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Item* transformItem(Item* old_item, uint16_t new_id, Tile* parent)
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{
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if(old_item == NULL)
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return NULL;
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old_item->setID(new_id);
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// Through the magic of deepCopy, this will now be a pointer to an item of the correct type.
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Item* new_item = old_item->deepCopy();
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if(parent)
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{
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// Find the old item and remove it from the tile, insert this one instead!
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if(old_item == parent->ground)
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{
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delete old_item;
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parent->ground = new_item;
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return new_item;
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}
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for(ItemVector::iterator item_iter = parent->items.begin();
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item_iter != parent->items.end();
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++item_iter)
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{
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if(*item_iter == old_item)
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{
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delete old_item;
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item_iter = parent->items.erase(item_iter);
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parent->items.insert(item_iter, new_item);
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return new_item;
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}
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}
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}
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return NULL;
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}
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uint Item::memsize() const
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{
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uint mem = sizeof(*this);
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return mem;
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}
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void Item::setID(uint16_t newid) {
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id = newid;
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}
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void Item::setSubtype(uint16_t n)
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{
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subtype = n;
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}
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bool Item::hasSubtype() const
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{
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const ItemType& it = item_db[id];
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return (it.isFluidContainer() || it.isSplash() || isCharged() || it.stackable || it.charges != 0);
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}
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uint16_t Item::getSubtype() const
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{
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if(hasSubtype()) {
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return subtype;
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}
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return 0;
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}
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bool Item::hasProperty(enum ITEMPROPERTY prop) const
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{
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const ItemType& it = item_db[id];
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switch(prop){
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case BLOCKSOLID:
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if(it.blockSolid)
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return true;
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break;
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case MOVEABLE:
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if(it.moveable && getUniqueID() == 0)
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return true;
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break;
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/*
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case HASHEIGHT:
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if(it.height != 0 )
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return true;
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break;
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*/
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case BLOCKPROJECTILE:
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if(it.blockProjectile)
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return true;
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break;
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case BLOCKPATHFIND:
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if(it.blockPathFind)
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return true;
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break;
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case ISVERTICAL:
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if(it.isVertical)
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return true;
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break;
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case ISHORIZONTAL:
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if(it.isHorizontal)
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return true;
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break;
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case BLOCKINGANDNOTMOVEABLE:
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if(it.blockSolid && (!it.moveable || getUniqueID() != 0))
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return true;
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break;
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default:
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return false;
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}
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return false;
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}
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std::pair<int, int> Item::getDrawOffset() const {
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ItemType& it = item_db[id];
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if(it.sprite != NULL) {
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return it.sprite->getDrawOffset();
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}
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return std::make_pair(0,0);
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}
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double Item::getWeight() const
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{
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ItemType& it = item_db[id];
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if(it.stackable) {
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return it.weight * std::max(1, (int)subtype);
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}
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return it.weight;
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}
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void Item::setUniqueID(unsigned short n)
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{
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setAttribute("uid", n);
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}
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void Item::setActionID(unsigned short n) {
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setAttribute("aid", n);
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}
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void Item::setText(const std::string& str) {
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setAttribute("text", str);
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}
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void Item::setDescription(const std::string& str) {
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setAttribute("desc", str);
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}
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double Item::getWeight() {
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ItemType& it = item_db[id];
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if(it.isStackable()) {
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return it.weight * subtype;
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}
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return it.weight;
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}
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bool Item::canHoldText() const {
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return isReadable() || canWriteText();
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}
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bool Item::canHoldDescription() const {
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return item_db[id].allowDistRead;
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}
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uint8_t Item::getMiniMapColor() const {
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GameSprite* spr = item_db[id].sprite;
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if(spr) {
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return spr->getMiniMapColor();
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}
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return 0;
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}
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GroundBrush* Item::getGroundBrush() const {
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ItemType& it = item_db[id];
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if(!it.isGroundTile()) {
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return NULL;
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}
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return dynamic_cast<GroundBrush*>(it.brush);
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}
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TableBrush* Item::getTableBrush() const {
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ItemType& it = item_db[id];
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if(!it.isTable) {
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return NULL;
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}
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return dynamic_cast<TableBrush*>(it.brush);
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}
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CarpetBrush* Item::getCarpetBrush() const {
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ItemType& it = item_db[id];
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if(!it.isCarpet) {
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return NULL;
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}
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return dynamic_cast<CarpetBrush*>(it.brush);
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}
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DoorBrush* Item::getDoorBrush() const {
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ItemType& it = item_db[id];
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if(!it.isWall || !it.isBrushDoor) {
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return NULL;
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}
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WallBrush* wb = dynamic_cast<WallBrush*>(it.brush);
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DoorBrush* db = NULL;
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// Quite a horrible dependency on a global here, meh.
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switch(wb->getDoorTypeFromID(id)) {
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case WALL_DOOR_NORMAL: {
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db = gui.normal_door_brush;
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} break;
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case WALL_DOOR_LOCKED: {
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db = gui.locked_door_brush;
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} break;
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case WALL_DOOR_QUEST: {
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db = gui.quest_door_brush;
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} break;
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case WALL_DOOR_MAGIC: {
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db = gui.magic_door_brush;
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} break;
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case WALL_WINDOW: {
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db = gui.window_door_brush;
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} break;
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case WALL_HATCH_WINDOW: {
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db = gui.hatch_door_brush;
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} break;
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default: {
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} break;
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}
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return db;
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}
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WallBrush* Item::getWallBrush() const {
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ItemType& it = item_db[id];
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if(!it.isWall) {
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return NULL;
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}
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return dynamic_cast<WallBrush*>(it.brush);
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}
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BorderType Item::getWallAlignment() const {
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ItemType& it = item_db[id];
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if(!it.isWall) {
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return BORDER_NONE;
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}
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return it.border_alignment;
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}
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BorderType Item::getBorderAlignment() const {
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ItemType& it = item_db[id];
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return it.border_alignment;
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}
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// ============================================================================
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// Static conversions
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std::string Item::LiquidID2Name(uint16_t id) {
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switch(id) {
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case LIQUID_NONE: return "None";
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case LIQUID_WATER: return "Water";
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case LIQUID_BLOOD: return "Blood";
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case LIQUID_BEER: return "Beer";
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case LIQUID_SLIME: return "Slime";
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case LIQUID_LEMONADE: return "Lemonade";
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case LIQUID_MILK: return "Milk";
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case LIQUID_MANAFLUID: return "Manafluid";
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case LIQUID_WATER2: return "Water";
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case LIQUID_LIFEFLUID: return "Lifefluid";
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case LIQUID_OIL: return "Oil";
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case LIQUID_SLIME2: return "Slime";
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case LIQUID_URINE: return "Urine";
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case LIQUID_COCONUT_MILK: return "Coconut Milk";
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case LIQUID_WINE: return "Wine";
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case LIQUID_MUD: return "Mud";
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case LIQUID_FRUIT_JUICE: return "Fruit Juice";
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case LIQUID_LAVA: return "Lava";
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case LIQUID_RUM: return "Rum";
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case LIQUID_SWAMP: return "Swamp";
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default: return "Unknown";
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}
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}
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uint16_t Item::LiquidName2ID(std::string liquid) {
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to_lower_str(liquid);
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if(liquid == "none") return LIQUID_NONE;
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if(liquid == "water") return LIQUID_WATER;
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if(liquid == "blood") return LIQUID_BLOOD;
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if(liquid == "beer") return LIQUID_BEER;
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if(liquid == "slime") return LIQUID_SLIME;
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if(liquid == "lemonade") return LIQUID_LEMONADE;
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if(liquid == "milk") return LIQUID_MILK;
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if(liquid == "manafluid") return LIQUID_MANAFLUID;
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if(liquid == "lifefluid") return LIQUID_LIFEFLUID;
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if(liquid == "oil") return LIQUID_OIL;
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if(liquid == "urine") return LIQUID_URINE;
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if(liquid == "coconut milk") return LIQUID_COCONUT_MILK;
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if(liquid == "wine") return LIQUID_WINE;
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if(liquid == "mud") return LIQUID_MUD;
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if(liquid == "fruit juice") return LIQUID_FRUIT_JUICE;
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if(liquid == "lava") return LIQUID_LAVA;
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if(liquid == "rum") return LIQUID_RUM;
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if(liquid == "swamp") return LIQUID_SWAMP;
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return LIQUID_NONE;
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}
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// ============================================================================
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// XML Saving & loading
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Item* Item::Create(xmlNodePtr xml) {
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int id = 0;
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int count = 1;
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readXMLValue(xml, "id", id);
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readXMLValue(xml, "count", count);
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readXMLValue(xml, "subtype", count);
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return Create(id, count);
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}
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