mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
Clean git repository since the old svn / git mess was pretty much unrecoverable unfortunetly. I would have liked to keep the history for posterity, but that proved to be a futile quest.
625 lines
11 KiB
C++
625 lines
11 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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// $URL: http://svn.rebarp.se/svn/RME/trunk/source/tile.hpp $
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// $Id: tile.hpp 298 2010-02-23 17:09:13Z admin $
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#include "main.h"
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#include "brush.h"
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#include "tile.h"
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#include "creature.h"
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#include "house.h"
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#include "basemap.h"
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#include "spawn.h"
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#include "ground_brush.h"
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#include "wall_brush.h"
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#include "carpet_brush.h"
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#include "table_brush.h"
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Tile::Tile(int x, int y, int z) :
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location(NULL),
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ground(NULL),
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creature(NULL),
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spawn(NULL),
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house_id(0),
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mapflags(0),
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statflags(0)
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{
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}
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Tile::Tile(TileLocation& loc) :
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location(&loc),
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ground(NULL),
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creature(NULL),
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spawn(NULL),
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house_id(0),
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mapflags(0),
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statflags(0)
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{
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}
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Tile::~Tile()
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{
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while(items.empty() == false) {
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delete items.back();
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items.pop_back();
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}
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delete creature;
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//printf("%d,%d,%d,%p\n", tilePos.x, tilePos.y, tilePos.z, ground);
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delete ground;
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delete spawn;
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}
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Tile* Tile::deepCopy(BaseMap& map)
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{
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Tile* copy = map.allocator.allocateTile(location);
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copy->flags = flags;
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copy->house_id = house_id;
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if(spawn) copy->spawn = spawn->deepCopy();
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if(creature) copy->creature = creature->deepCopy();
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// Spawncount & exits are not transferred on copy!
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if(ground) copy->ground = ground->deepCopy();
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ItemVector::iterator it;
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it = items.begin();
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while(it != items.end()) {
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copy->items.push_back((*it)->deepCopy());
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++it;
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}
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return copy;
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}
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uint Tile::memsize() const
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{
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uint mem = sizeof(*this);
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if(ground) mem += ground->memsize();
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ItemVector::const_iterator it;
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it = items.begin();
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while(it != items.end()) {
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mem += (*it)->memsize();
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++it;
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}
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mem += sizeof(Item*) * items.capacity();
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return mem;
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}
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int Tile::size() const
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{
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int sz = 0;
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if(ground) ++sz;
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sz += items.size();
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if(creature) ++sz;
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if(spawn) ++sz;
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if(location)
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{
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if(location->getHouseExits()) ++sz;
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if(location->getSpawnCount()) ++sz;
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if(location->getWaypointCount()) ++ sz;
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}
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return sz;
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}
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void Tile::merge(Tile* other) {
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if(other->isPZ()) setPZ(true);
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if(other->house_id) {
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house_id = other->house_id;
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}
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if(other->ground) {
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delete ground;
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ground = other->ground;
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other->ground = NULL;
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}
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if(other->creature) {
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delete creature;
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creature = other->creature;
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other->creature = NULL;
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}
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if(other->spawn) {
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delete spawn;
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spawn = other->spawn;
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other->spawn = NULL;
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}
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if(other->creature) {
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delete creature;
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creature = other->creature;
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other->creature = NULL;
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}
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ItemVector::iterator it;
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it = other->items.begin();
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while(it != other->items.end()) {
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addItem(*it);
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++it;
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}
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other->items.clear();
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}
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bool Tile::hasProperty(enum ITEMPROPERTY prop) const
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{
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if(prop == PROTECTIONZONE && isPZ())
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return true;
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if(ground && ground->hasProperty(prop)){
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return true;
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}
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ItemVector::const_iterator iit;
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for(iit = items.begin(); iit != items.end(); ++iit){
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if((*iit)->hasProperty(prop))
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return true;
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}
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return false;
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}
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Item* Tile::getTopItem() {
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if(items.size() > 0 && items.back()->isMetaItem() == false)
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return items.back();
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if(ground && ground->isMetaItem() == false) {
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return ground;
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}
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return NULL;
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}
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void Tile::addItem(Item* item) {
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if(!item) return;
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if(item->isGroundTile()) {
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//printf("ADDING GROUND\n");
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delete ground;
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ground = item;
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return;
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}
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ItemVector::iterator it;
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uint16_t gid = item->getGroundEquivalent();
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if(gid != 0) {
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delete ground;
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ground = Item::Create(gid);
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// At the very bottom!
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it = items.begin();
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} else {
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if(item->isAlwaysOnBottom()) {
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it = items.begin();
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while(true) {
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if(it == items.end()) {
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break;
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} else if((*it)->isAlwaysOnBottom()) {
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if(item->getTopOrder() < (*it)->getTopOrder()) {
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break;
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}
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} else { // Always on top
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break;
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}
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++it;
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}
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} else {
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it = items.end();
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}
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}
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items.insert(it, item);
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if(item->isSelected()) {
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statflags |= TILESTATE_SELECTED;
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}
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}
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void Tile::select() {
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if(size() == 0) return;
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if(ground) ground->select();
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if(spawn) spawn->select();
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if(creature) creature->select();
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ItemVector::iterator it;
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it = items.begin();
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while(it != items.end()) {
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(*it)->select();
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++it;
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}
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statflags |= TILESTATE_SELECTED;
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}
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void Tile::deselect() {
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if(ground) ground->deselect();
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if(spawn) spawn->deselect();
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if(creature) creature->deselect();
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ItemVector::iterator it;
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it = items.begin();
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while(it != items.end()) {
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(*it)->deselect();
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++it;
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}
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statflags &= ~TILESTATE_SELECTED;
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}
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Item* Tile::getTopSelectedItem() {
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for(ItemVector::reverse_iterator iter = items.rbegin();
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iter != items.rend();
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++iter)
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{
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if((*iter)->isSelected() && (*iter)->isMetaItem() == false) {
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return *iter;
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}
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}
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if(ground && ground->isSelected() && ground->isMetaItem() == false) {
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return ground;
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}
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return NULL;
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}
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ItemVector Tile::popSelectedItems() {
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ItemVector pop_items;
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if(!isSelected()) return pop_items;
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if(ground && ground->isSelected()) {
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pop_items.push_back(ground);
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ground = NULL;
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}
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ItemVector::iterator it;
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it = items.begin();
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while(it != items.end()) {
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if((*it)->isSelected()) {
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pop_items.push_back(*it);
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it = items.erase(it);
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} else {
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++it;
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}
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}
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statflags &= ~TILESTATE_SELECTED;
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return pop_items;
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}
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ItemVector Tile::getSelectedItems() {
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ItemVector selected_items;
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if(!isSelected()) return selected_items;
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if(ground && ground->isSelected()) {
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selected_items.push_back(ground);
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}
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ItemVector::iterator it;
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it = items.begin();
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while(it != items.end()) {
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if((*it)->isSelected()) {
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selected_items.push_back(*it);
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} it++;
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}
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return selected_items;
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}
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uint8_t Tile::getMiniMapColor() const {
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for(ItemVector::const_reverse_iterator item_iter = items.rbegin();
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item_iter != items.rend();
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++item_iter)
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{
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if((*item_iter)->getMiniMapColor()) {
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return (*item_iter)->getMiniMapColor();
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break;
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}
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}
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// check ground too
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if(hasGround()) {
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return ground->getMiniMapColor();
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}
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return 0;
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}
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bool tilePositionLessThan(const Tile* a, const Tile* b)
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{
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return a->getPosition() < b->getPosition();
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}
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bool tilePositionVisualLessThan(const Tile* a, const Tile* b)
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{
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Position pa = a->getPosition();
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Position pb = b->getPosition();
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if(pa.z > pb.z)
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return true;
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if(pa.z < pb.z)
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return false;
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if(pa.y < pb.y)
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return true;
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if(pa.y > pb.y)
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return false;
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if(pa.x < pb.x)
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return true;
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return false;
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}
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void Tile::update()
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{
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statflags &= TILESTATE_MODIFIED;
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if(spawn && spawn->isSelected()) {
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statflags |= TILESTATE_SELECTED;
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}
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if(creature && creature->isSelected()) {
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statflags |= TILESTATE_SELECTED;
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}
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if(ground) {
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if(ground->isSelected()) {
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statflags |= TILESTATE_SELECTED;
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}
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if(ground->isBlocking()) {
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statflags |= TILESTATE_BLOCKING;
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}
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if(ground->getUniqueID() != 0) {
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statflags |= TILESTATE_UNIQUE;
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}
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}
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ItemVector::const_iterator iter = items.begin();
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while(iter != items.end()) {
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Item* i = *iter;
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if(i->isSelected()) {
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statflags |= TILESTATE_SELECTED;
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}
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if(i->getUniqueID() != 0) {
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statflags |= TILESTATE_UNIQUE;
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}
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ItemType& it = item_db[i->getID()];
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if(it.blockSolid) {
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statflags |= TILESTATE_BLOCKING;
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}
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if(it.isOptionalBorder) {
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statflags |= TILESTATE_OP_BORDER;
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}
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if(it.isTable) {
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statflags |= TILESTATE_HAS_TABLE;
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}
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if(it.isCarpet) {
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statflags |= TILESTATE_HAS_CARPET;
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}
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++iter;
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}
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if((statflags & TILESTATE_BLOCKING) == 0) {
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if(ground == NULL && items.size() == 0) {
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statflags |= TILESTATE_BLOCKING;
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}
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}
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}
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void Tile::borderize(BaseMap* parent) {
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GroundBrush::doBorders(parent, this);
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}
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void Tile::addBorderItem(Item* item) {
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if(!item) return;
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ASSERT(item->isBorder());
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items.insert(items.begin(), item);
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}
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GroundBrush* Tile::getGroundBrush() const {
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if(ground) {
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if(ground->getGroundBrush()) {
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return ground->getGroundBrush();
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}
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}
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return NULL;
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}
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void Tile::cleanBorders() {
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ItemVector::iterator it;
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it = items.begin();
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while(it != items.end()) {
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if((*it)->isBorder()) {
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delete *it;
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it = items.erase(it);
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} else {
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// Borders should only be on the bottom, we can ignore the rest of the items
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return;
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}
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}
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}
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void Tile::wallize(BaseMap* parent) {
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WallBrush::doWalls(parent, this);
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}
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Item* Tile::getWall() const {
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ItemVector::const_iterator it;
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it = items.begin();
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while(it != items.end()) {
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if((*it)->isWall()) {
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return *it;
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} ++it;
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}
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return NULL;
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}
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Item* Tile::getCarpet() const {
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ItemVector::const_iterator it;
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it = items.begin();
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while(it != items.end()) {
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if((*it)->isCarpet()) {
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return *it;
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} ++it;
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}
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return NULL;
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}
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Item* Tile::getTable() const {
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ItemVector::const_iterator it;
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it = items.begin();
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while(it != items.end()) {
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if((*it)->isTable()) {
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return *it;
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} ++it;
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}
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return NULL;
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}
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void Tile::addWallItem(Item* item) {
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if(!item) {
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return;
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}
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ASSERT(item->isWall());
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addItem(item);
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}
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void Tile::cleanWalls(bool dontdelete) {
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ItemVector::iterator it;
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it = items.begin();
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while(it != items.end()) {
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if((*it)->isWall()) {
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if(dontdelete == false) {
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delete *it;
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}
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it = items.erase(it);
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} else ++it;
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}
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}
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void Tile::cleanWalls(WallBrush* wb) {
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ItemVector::iterator it;
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it = items.begin();
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while(it != items.end()) {
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if((*it)->isWall() && wb->hasWall(*it)) {
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delete *it;
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it = items.erase(it);
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} else ++it;
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}
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}
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void Tile::cleanTables(bool dontdelete) {
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ItemVector::iterator it;
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it = items.begin();
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while(it != items.end()) {
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if((*it)->isTable()) {
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if(dontdelete == false) {
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delete *it;
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}
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it = items.erase(it);
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} else ++it;
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}
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}
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void Tile::tableize(BaseMap* parent) {
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TableBrush::doTables(parent, this);
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}
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void Tile::carpetize(BaseMap* parent) {
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CarpetBrush::doCarpets(parent, this);
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}
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void Tile::selectGround() {
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bool selected_ = false;
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if(ground) {
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ground->select();
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selected_ = true;
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}
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ItemVector::iterator it;
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it = items.begin();
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while(it != items.end()) {
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if((*it)->isBorder()) {
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(*it)->select();
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selected_ = true;
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} else {
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break;
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}
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++it;
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}
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if(selected_) statflags |= TILESTATE_SELECTED;
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}
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void Tile::deselectGround() {
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if(ground) {
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ground->deselect();
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}
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ItemVector::iterator it = items.begin();
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while(it != items.end()) {
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if((*it)->isBorder()) {
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(*it)->deselect();
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} else {
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break;
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}
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++it;
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}
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}
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void Tile::setHouse(House* _house) {
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house_id = (_house? _house->id : 0);
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}
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void Tile::addHouseExit(House* h) {
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if(!h)
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return;
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HouseExitList* house_exits = location->createHouseExits();
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house_exits->push_back(h->id);
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}
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void Tile::removeHouseExit(House* h) {
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if(!h)
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return;
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HouseExitList* house_exits = location->getHouseExits();
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if(!house_exits)
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return;
|
|
|
|
for(std::vector<uint32_t>::iterator it = house_exits->begin();
|
|
it != house_exits->end();
|
|
++it)
|
|
{
|
|
if(*it == h->id) {
|
|
house_exits->erase(it);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|