tibia-rme/source/tile.cpp
2021-10-02 22:41:32 -03:00

693 lines
12 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "brush.h"
#include "tile.h"
#include "creature.h"
#include "house.h"
#include "basemap.h"
#include "spawn.h"
#include "ground_brush.h"
#include "wall_brush.h"
#include "carpet_brush.h"
#include "table_brush.h"
Tile::Tile(int x, int y, int z) :
location(nullptr),
ground(nullptr),
creature(nullptr),
spawn(nullptr),
house_id(0),
mapflags(0),
statflags(0),
minimapColor(INVALID_MINIMAP_COLOR)
{
////
}
Tile::Tile(TileLocation& loc) :
location(&loc),
ground(nullptr),
creature(nullptr),
spawn(nullptr),
house_id(0),
mapflags(0),
statflags(0),
minimapColor(INVALID_MINIMAP_COLOR)
{
////
}
Tile::~Tile()
{
while(!items.empty()) {
delete items.back();
items.pop_back();
}
delete creature;
//printf("%d,%d,%d,%p\n", tilePos.x, tilePos.y, tilePos.z, ground);
delete ground;
delete spawn;
}
Tile* Tile::deepCopy(BaseMap& map)
{
Tile* copy = map.allocator.allocateTile(location);
copy->flags = flags;
copy->house_id = house_id;
if(spawn) copy->spawn = spawn->deepCopy();
if(creature) copy->creature = creature->deepCopy();
// Spawncount & exits are not transferred on copy!
if(ground) copy->ground = ground->deepCopy();
ItemVector::iterator it;
it = items.begin();
while(it != items.end()) {
copy->items.push_back((*it)->deepCopy());
++it;
}
return copy;
}
uint32_t Tile::memsize() const
{
uint32_t mem = sizeof(*this);
if(ground) mem += ground->memsize();
ItemVector::const_iterator it;
it = items.begin();
while(it != items.end()) {
mem += (*it)->memsize();
++it;
}
mem += sizeof(Item*) * items.capacity();
return mem;
}
int Tile::size() const
{
int sz = 0;
if(ground) ++sz;
sz += items.size();
if(creature) ++sz;
if(spawn) ++sz;
if(location) {
if(location->getHouseExits()) ++sz;
if(location->getSpawnCount()) ++sz;
if(location->getWaypointCount()) ++ sz;
}
return sz;
}
void Tile::merge(Tile* other) {
if(other->isPZ()) setPZ(true);
if(other->house_id) {
house_id = other->house_id;
}
if(other->ground) {
delete ground;
ground = other->ground;
other->ground = nullptr;
}
if(other->creature) {
delete creature;
creature = other->creature;
other->creature = nullptr;
}
if(other->spawn) {
delete spawn;
spawn = other->spawn;
other->spawn = nullptr;
}
if(other->creature) {
delete creature;
creature = other->creature;
other->creature = nullptr;
}
ItemVector::iterator it;
it = other->items.begin();
while(it != other->items.end()) {
addItem(*it);
++it;
}
other->items.clear();
}
bool Tile::hasProperty(enum ITEMPROPERTY prop) const
{
if(prop == PROTECTIONZONE && isPZ())
return true;
if(ground && ground->hasProperty(prop)){
return true;
}
ItemVector::const_iterator iit;
for(iit = items.begin(); iit != items.end(); ++iit){
if((*iit)->hasProperty(prop))
return true;
}
return false;
}
int Tile::getIndexOf(Item* item) const
{
if(!item)
return wxNOT_FOUND;
int index = 0;
if(ground) {
if(ground == item)
return index;
index++;
}
if(!items.empty()) {
auto it = std::find(items.begin(), items.end(), item);
if(it != items.end()) {
index += (it - items.begin());
return index;
}
}
return wxNOT_FOUND;
}
Item* Tile::getTopItem() const
{
if(!items.empty() && !items.back()->isMetaItem())
return items.back();
if(ground && !ground->isMetaItem()) {
return ground;
}
return nullptr;
}
Item* Tile::getItemAt(int index) const
{
if(index < 0)
return nullptr;
if(ground) {
if(index == 0)
return ground;
index--;
}
if(index >= 0 && index < items.size()) {
return items.at(index);
}
return nullptr;
}
void Tile::addItem(Item* item)
{
if(!item) return;
if(item->isGroundTile()) {
//printf("ADDING GROUND\n");
delete ground;
ground = item;
return;
}
ItemVector::iterator it;
uint16_t gid = item->getGroundEquivalent();
if(gid != 0) {
delete ground;
ground = Item::Create(gid);
// At the very bottom!
it = items.begin();
} else {
if(item->isAlwaysOnBottom()) {
it = items.begin();
while(true) {
if(it == items.end()) {
break;
} else if((*it)->isAlwaysOnBottom()) {
if(item->getTopOrder() < (*it)->getTopOrder()) {
break;
}
} else { // Always on top
break;
}
++it;
}
} else {
it = items.end();
}
}
items.insert(it, item);
if(item->isSelected()) {
statflags |= TILESTATE_SELECTED;
}
}
void Tile::select()
{
if(size() == 0) return;
if(ground) ground->select();
if(spawn) spawn->select();
if(creature) creature->select();
ItemVector::iterator it;
it = items.begin();
while(it != items.end()) {
(*it)->select();
++it;
}
statflags |= TILESTATE_SELECTED;
}
void Tile::deselect()
{
if(ground) ground->deselect();
if(spawn) spawn->deselect();
if(creature) creature->deselect();
ItemVector::iterator it;
it = items.begin();
while(it != items.end()) {
(*it)->deselect();
++it;
}
statflags &= ~TILESTATE_SELECTED;
}
Item* Tile::getTopSelectedItem()
{
for(ItemVector::reverse_iterator iter = items.rbegin(); iter != items.rend(); ++iter) {
if((*iter)->isSelected() && !(*iter)->isMetaItem()) {
return *iter;
}
}
if(ground && ground->isSelected() && !ground->isMetaItem()) {
return ground;
}
return nullptr;
}
ItemVector Tile::popSelectedItems(bool ignoreTileSelected)
{
ItemVector pop_items;
if(!ignoreTileSelected && !isSelected()) return pop_items;
if(ground && ground->isSelected()) {
pop_items.push_back(ground);
ground = nullptr;
}
ItemVector::iterator it;
it = items.begin();
while(it != items.end()) {
if((*it)->isSelected()) {
pop_items.push_back(*it);
it = items.erase(it);
} else {
++it;
}
}
statflags &= ~TILESTATE_SELECTED;
return pop_items;
}
ItemVector Tile::getSelectedItems()
{
ItemVector selected_items;
if(!isSelected()) return selected_items;
if(ground && ground->isSelected()) {
selected_items.push_back(ground);
}
ItemVector::iterator it;
it = items.begin();
while(it != items.end()) {
if((*it)->isSelected()) {
selected_items.push_back(*it);
} it++;
}
return selected_items;
}
uint8_t Tile::getMiniMapColor() const
{
if(minimapColor != INVALID_MINIMAP_COLOR)
return minimapColor;
for(ItemVector::const_reverse_iterator item_iter = items.rbegin(); item_iter != items.rend(); ++item_iter) {
if((*item_iter)->getMiniMapColor()) {
return (*item_iter)->getMiniMapColor();
break;
}
}
// check ground too
if(hasGround()) {
return ground->getMiniMapColor();
}
return 0;
}
bool tilePositionLessThan(const Tile* a, const Tile* b)
{
return a->getPosition() < b->getPosition();
}
bool tilePositionVisualLessThan(const Tile* a, const Tile* b)
{
Position pa = a->getPosition();
Position pb = b->getPosition();
if(pa.z > pb.z)
return true;
if(pa.z < pb.z)
return false;
if(pa.y < pb.y)
return true;
if(pa.y > pb.y)
return false;
if(pa.x < pb.x)
return true;
return false;
}
void Tile::update()
{
statflags &= TILESTATE_MODIFIED;
if(spawn && spawn->isSelected()) {
statflags |= TILESTATE_SELECTED;
}
if(creature && creature->isSelected()) {
statflags |= TILESTATE_SELECTED;
}
if(ground) {
if(ground->isSelected()) {
statflags |= TILESTATE_SELECTED;
}
if(ground->isBlocking()) {
statflags |= TILESTATE_BLOCKING;
}
if(ground->getUniqueID() != 0) {
statflags |= TILESTATE_UNIQUE;
}
if(ground->getMiniMapColor() != 0) {
minimapColor = ground->getMiniMapColor();
}
}
ItemVector::const_iterator iter = items.begin();
while(iter != items.end()) {
Item* i = *iter;
if(i->isSelected()) {
statflags |= TILESTATE_SELECTED;
}
if(i->getUniqueID() != 0) {
statflags |= TILESTATE_UNIQUE;
}
if(i->getMiniMapColor() != 0) {
minimapColor = i->getMiniMapColor();
}
ItemType& it = g_items[i->getID()];
if(it.unpassable) {
statflags |= TILESTATE_BLOCKING;
}
if(it.isOptionalBorder) {
statflags |= TILESTATE_OP_BORDER;
}
if(it.isTable) {
statflags |= TILESTATE_HAS_TABLE;
}
if(it.isCarpet) {
statflags |= TILESTATE_HAS_CARPET;
}
++iter;
}
if((statflags & TILESTATE_BLOCKING) == 0) {
if(ground == nullptr && items.size() == 0) {
statflags |= TILESTATE_BLOCKING;
}
}
}
void Tile::borderize(BaseMap* parent)
{
GroundBrush::doBorders(parent, this);
}
void Tile::addBorderItem(Item* item)
{
if(!item) return;
ASSERT(item->isBorder());
items.insert(items.begin(), item);
}
GroundBrush* Tile::getGroundBrush() const
{
if(ground) {
if(ground->getGroundBrush()) {
return ground->getGroundBrush();
}
}
return nullptr;
}
void Tile::cleanBorders()
{
ItemVector::iterator it;
it = items.begin();
while(it != items.end()) {
if((*it)->isBorder()) {
delete *it;
it = items.erase(it);
} else {
// Borders should only be on the bottom, we can ignore the rest of the items
return;
}
}
}
void Tile::wallize(BaseMap* parent)
{
WallBrush::doWalls(parent, this);
}
Item* Tile::getWall() const
{
ItemVector::const_iterator it;
it = items.begin();
while(it != items.end()) {
if((*it)->isWall()) {
return *it;
} ++it;
}
return nullptr;
}
Item* Tile::getCarpet() const
{
ItemVector::const_iterator it;
it = items.begin();
while(it != items.end()) {
if((*it)->isCarpet()) {
return *it;
} ++it;
}
return nullptr;
}
Item* Tile::getTable() const
{
ItemVector::const_iterator it;
it = items.begin();
while(it != items.end()) {
if((*it)->isTable()) {
return *it;
} ++it;
}
return nullptr;
}
void Tile::addWallItem(Item* item)
{
if(!item) {
return;
}
ASSERT(item->isWall());
addItem(item);
}
void Tile::cleanWalls(bool dontdelete)
{
ItemVector::iterator it;
it = items.begin();
while(it != items.end()) {
if((*it)->isWall()) {
if(!dontdelete) {
delete *it;
}
it = items.erase(it);
} else ++it;
}
}
void Tile::cleanWalls(WallBrush* wb)
{
ItemVector::iterator it;
it = items.begin();
while(it != items.end()) {
if((*it)->isWall() && wb->hasWall(*it)) {
delete *it;
it = items.erase(it);
} else ++it;
}
}
void Tile::cleanTables(bool dontdelete)
{
ItemVector::iterator it;
it = items.begin();
while(it != items.end()) {
if((*it)->isTable()) {
if(!dontdelete) {
delete *it;
}
it = items.erase(it);
} else ++it;
}
}
void Tile::tableize(BaseMap* parent)
{
TableBrush::doTables(parent, this);
}
void Tile::carpetize(BaseMap* parent)
{
CarpetBrush::doCarpets(parent, this);
}
void Tile::selectGround()
{
bool selected_ = false;
if(ground) {
ground->select();
selected_ = true;
}
ItemVector::iterator it;
it = items.begin();
while(it != items.end()) {
if((*it)->isBorder()) {
(*it)->select();
selected_ = true;
} else {
break;
}
++it;
}
if(selected_) statflags |= TILESTATE_SELECTED;
}
void Tile::deselectGround()
{
if(ground) {
ground->deselect();
}
ItemVector::iterator it = items.begin();
while(it != items.end()) {
if((*it)->isBorder()) {
(*it)->deselect();
} else {
break;
}
++it;
}
}
void Tile::setHouse(House* _house)
{
house_id = (_house? _house->id : 0);
}
void Tile::addHouseExit(House* h)
{
if(!h)
return;
HouseExitList* house_exits = location->createHouseExits();
house_exits->push_back(h->id);
}
void Tile::removeHouseExit(House* h)
{
if(!h)
return;
HouseExitList* house_exits = location->getHouseExits();
if(!house_exits)
return;
for(std::vector<uint32_t>::iterator it = house_exits->begin(); it != house_exits->end(); ++it) {
if(*it == h->id) {
house_exits->erase(it);
return;
}
}
}