tibia-rme/source/spawn.cpp
2020-07-30 11:42:28 -03:00

60 lines
1.5 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "tile.h"
#include "spawn.h"
Spawns::Spawns()
{
////
}
Spawns::~Spawns()
{
////
}
void Spawns::addSpawn(Tile* tile)
{
ASSERT(tile->spawn);
auto it = spawns.insert(tile->getPosition());
ASSERT(it.second);
}
void Spawns::removeSpawn(Tile* tile) {
ASSERT(tile->spawn);
spawns.erase(tile->getPosition());
#if 0
SpawnPositionList::iterator iter = begin();
while(iter != end()) {
if(*iter == tile->getPosition()) {
spawns.erase(iter);
return;
}
++iter;
}
ASSERT(false);
#endif
}
std::ostream& operator<<(std::ostream& os, const Spawn& spawn) {
os << &spawn << ":: -> " << spawn.getSize() << std::endl;
return os;
}