tibia-rme/source/copybuffer.cpp
Eduardo Dantas e09f3e94c8
Decouple npcs from the creature class (it's create npc.xml file in the map folder) (#3)
Created the complete organization of npcs, that way, it is possible to create own files for npcs, no longer depending on being together with the monsters
this pull request was made to be worked together with the canary project: https://github.com/opentibiabr/canary

The spawns npcs is "yellow" and spawns monsters is "red" (the old)

With this change, the map will automatically create an "npc.xml" the first time it is saved.
It is possible to edit only the xml, it is not necessary to add or modify the npc by opening the editor map

Thus, there is a script for npcs, similar to how it works with old spawns
2021-05-25 00:29:12 -03:00

337 lines
10 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "copybuffer.h"
#include "editor.h"
#include "gui.h"
#include "monster.h"
#include "npc.h"
CopyBuffer::CopyBuffer() :
tiles(newd BaseMap())
{
;
}
size_t CopyBuffer::GetTileCount()
{
return tiles ? (size_t)tiles->size() : 0;
}
BaseMap& CopyBuffer::getBufferMap()
{
ASSERT(tiles);
return *tiles;
}
CopyBuffer::~CopyBuffer()
{
clear();
}
Position CopyBuffer::getPosition() const
{
ASSERT(tiles);
return copyPos;
}
void CopyBuffer::clear()
{
delete tiles;
tiles = nullptr;
}
void CopyBuffer::copy(Editor& editor, int floor)
{
if(editor.selection.size() == 0) {
g_gui.SetStatusText("No tiles to copy.");
return;
}
clear();
tiles = newd BaseMap();
int tile_count = 0;
int item_count = 0;
copyPos = Position(0xFFFF, 0xFFFF, floor);
for(TileSet::iterator it = editor.selection.begin(); it != editor.selection.end(); ++it) {
++tile_count;
Tile* tile = *it;
TileLocation* newlocation = tiles->createTileL(tile->getPosition());
Tile* copied_tile = tiles->allocator(newlocation);
if(tile->ground && tile->ground->isSelected()) {
copied_tile->house_id = tile->house_id;
copied_tile->setMapFlags(tile->getMapFlags());
}
ItemVector tile_selection = tile->getSelectedItems();
for(ItemVector::iterator iit = tile_selection.begin(); iit != tile_selection.end(); ++iit) {
++item_count;
// Copy items to copybuffer
copied_tile->addItem((*iit)->deepCopy());
}
// Monster
if(tile->monster && tile->monster->isSelected()) {
copied_tile->monster = tile->monster->deepCopy();
}
if(tile->spawnMonster && tile->spawnMonster->isSelected()) {
copied_tile->spawnMonster = tile->spawnMonster->deepCopy();
}
// Npc
if(tile->npc && tile->npc->isSelected()) {
copied_tile->npc = tile->npc->deepCopy();
}
if(tile->spawnNpc && tile->spawnNpc->isSelected()) {
copied_tile->spawnNpc = tile->spawnNpc->deepCopy();
}
tiles->setTile(copied_tile);
if(copied_tile->getX() < copyPos.x)
copyPos.x = copied_tile->getX();
if(copied_tile->getY() < copyPos.y)
copyPos.y = copied_tile->getY();
}
std::ostringstream ss;
ss << "Copied " << tile_count << " tile" << (tile_count > 1 ? "s" : "") << " (" << item_count << " item" << (item_count > 1? "s" : "") << ")";
g_gui.SetStatusText(wxstr(ss.str()));
}
void CopyBuffer::cut(Editor& editor, int floor)
{
if(editor.selection.size() == 0) {
g_gui.SetStatusText("No tiles to cut.");
return;
}
clear();
tiles = newd BaseMap();
int tile_count = 0;
int item_count = 0;
copyPos = Position(0xFFFF, 0xFFFF, floor);
BatchAction* batch = editor.actionQueue->createBatch(ACTION_CUT_TILES);
Action* action = editor.actionQueue->createAction(batch);
PositionList tilestoborder;
for(TileSet::iterator it = editor.selection.begin(); it != editor.selection.end(); ++it) {
tile_count++;
Tile* tile = *it;
Tile* newtile = tile->deepCopy(editor.map);
Tile* copied_tile = tiles->allocator(tile->getLocation());
if(tile->ground && tile->ground->isSelected()) {
copied_tile->house_id = newtile->house_id;
newtile->house_id = 0;
copied_tile->setMapFlags(tile->getMapFlags());
newtile->setMapFlags(TILESTATE_NONE);
}
ItemVector tile_selection = newtile->popSelectedItems();
for(ItemVector::iterator iit = tile_selection.begin(); iit != tile_selection.end(); ++iit) {
item_count++;
// Add items to copybuffer
copied_tile->addItem(*iit);
}
// Monster
if(newtile->monster && newtile->monster->isSelected()) {
copied_tile->monster = newtile->monster;
newtile->monster = nullptr;
}
if(newtile->spawnMonster && newtile->spawnMonster->isSelected()) {
copied_tile->spawnMonster = newtile->spawnMonster;
newtile->spawnMonster = nullptr;
}
// Npc
if(newtile->npc && newtile->npc->isSelected()) {
copied_tile->npc = newtile->npc;
newtile->npc = nullptr;
}
if(newtile->spawnNpc && newtile->spawnNpc->isSelected()) {
copied_tile->spawnNpc = newtile->spawnNpc;
newtile->spawnNpc = nullptr;
}
tiles->setTile(copied_tile->getPosition(), copied_tile);
if(copied_tile->getX() < copyPos.x) {
copyPos.x = copied_tile->getX();
}
if(copied_tile->getY() < copyPos.y) {
copyPos.y = copied_tile->getY();
}
if(g_settings.getInteger(Config::USE_AUTOMAGIC)) {
for(int y = -1; y <= 1; y++)
for(int x = -1; x <= 1; x++)
tilestoborder.push_back(Position(tile->getX() + x, tile->getY() + y, tile->getZ()));
}
action->addChange(newd Change(newtile));
}
batch->addAndCommitAction(action);
// Remove duplicates
tilestoborder.sort();
tilestoborder.unique();
if(g_settings.getInteger(Config::USE_AUTOMAGIC)) {
action = editor.actionQueue->createAction(batch);
for(PositionList::iterator it = tilestoborder.begin(); it != tilestoborder.end(); ++it) {
TileLocation* location = editor.map.createTileL(*it);
if(location->get()) {
Tile* new_tile = location->get()->deepCopy(editor.map);
new_tile->borderize(&editor.map);
new_tile->wallize(&editor.map);
action->addChange(newd Change(new_tile));
} else {
Tile* new_tile = editor.map.allocator(location);
new_tile->borderize(&editor.map);
if(new_tile->size()) {
action->addChange(newd Change(new_tile));
} else {
delete new_tile;
}
}
}
batch->addAndCommitAction(action);
}
editor.addBatch(batch);
std::stringstream ss;
ss << "Cut out " << tile_count << " tile" << (tile_count > 1 ? "s" : "") << " (" << item_count << " item" << (item_count > 1? "s" : "") << ")";
g_gui.SetStatusText(wxstr(ss.str()));
}
void CopyBuffer::paste(Editor& editor, const Position& toPosition)
{
if(!tiles) {
return;
}
BatchAction* batchAction = editor.actionQueue->createBatch(ACTION_PASTE_TILES);
Action* action = editor.actionQueue->createAction(batchAction);
for(MapIterator it = tiles->begin(); it != tiles->end(); ++it) {
Tile* buffer_tile = (*it)->get();
Position pos = buffer_tile->getPosition() - copyPos + toPosition;
if(!pos.isValid())
continue;
TileLocation* location = editor.map.createTileL(pos);
Tile* copy_tile = buffer_tile->deepCopy(editor.map);
Tile* old_dest_tile = location->get();
Tile* new_dest_tile = nullptr;
copy_tile->setLocation(location);
if(g_settings.getInteger(Config::MERGE_PASTE) || !copy_tile->ground) {
if(old_dest_tile)
new_dest_tile = old_dest_tile->deepCopy(editor.map);
else
new_dest_tile = editor.map.allocator(location);
new_dest_tile->merge(copy_tile);
delete copy_tile;
} else {
// If the copied tile has ground, replace target tile
new_dest_tile = copy_tile;
}
// Add all surrounding tiles to the map, so they get borders
editor.map.createTile(pos.x-1, pos.y-1, pos.z);
editor.map.createTile(pos.x , pos.y-1, pos.z);
editor.map.createTile(pos.x+1, pos.y-1, pos.z);
editor.map.createTile(pos.x-1, pos.y , pos.z);
editor.map.createTile(pos.x+1, pos.y , pos.z);
editor.map.createTile(pos.x-1, pos.y+1, pos.z);
editor.map.createTile(pos.x , pos.y+1, pos.z);
editor.map.createTile(pos.x+1, pos.y+1, pos.z);
action->addChange(newd Change(new_dest_tile));
}
batchAction->addAndCommitAction(action);
if(g_settings.getInteger(Config::USE_AUTOMAGIC) && g_settings.getInteger(Config::BORDERIZE_PASTE)) {
action = editor.actionQueue->createAction(batchAction);
TileList borderize_tiles;
Map& map = editor.map;
// Go through all modified (selected) tiles (might be slow)
for(MapIterator it = tiles->begin(); it != tiles->end(); ++it) {
bool add_me = false; // If this tile is touched
Position pos = (*it)->getPosition() - copyPos + toPosition;
if(pos.z < 0 || pos.z >= MAP_LAYERS) {
continue;
}
// Go through all neighbours
Tile* t;
t = map.getTile(pos.x-1, pos.y-1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x , pos.y-1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x+1, pos.y-1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x-1, pos.y , pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x+1, pos.y , pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x-1, pos.y+1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x , pos.y+1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x+1, pos.y+1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
if(add_me) borderize_tiles.push_back(map.getTile(pos));
}
// Remove duplicates
borderize_tiles.sort();
borderize_tiles.unique();
for(Tile* tile : borderize_tiles) {
if(tile) {
Tile* newTile = tile->deepCopy(editor.map);
newTile->borderize(&map);
if(tile->ground && tile->ground->isSelected()) {
newTile->selectGround();
}
newTile->wallize(&map);
action->addChange(newd Change(newTile));
}
}
// Commit changes to map
batchAction->addAndCommitAction(action);
}
editor.addBatch(batchAction);
}
bool CopyBuffer::canPaste() const
{
return tiles && tiles->size() != 0;
}