Phase 3 coverage slice. Player and staff notify paths that still used
T() (cast-only) now use M_() so they extract into the catalogue:
move arrive/leave, get/drop, teleport failures, home
walk destination, blocked, patrol
help missing topic, match list, file errors
guest busy/create errors, listing total
quota Quota/Used display templates
powers Power not found, @power echo, Powers: header
session Poll / Doing
Attribute names, flag/power registry keys, logs, HTML, and softcode
machine tokens stay T()/S_(). Regenerates pot (670 -> 704) and xx.po.
Replace ~900 typographic \xE2\x80\x.. escapes (curly quotes, en dashes)
and a few \xE2\x80\230 octal workarounds with real UTF-8 in message
strings under mux/modules and mux/src. Leave stringutil and convert
charset mapping tables as explicit byte sequences.
Replace manual alloc_lbuf/free_lbuf pairs with LBuf RAII wrappers
in 12 engine source files: rob, walk, quota, wiz, session, object,
log, match, move, create, flags, boolexp. This eliminates ~40
explicit free_lbuf calls on error paths that are now handled by
destructors, removing leak risk in early-return and multi-exit
functions (boolexp alone had 13 exit-path frees across two
functions). Buffers returned by atr_get/atr_pget or to callers
are left manual since LBuf cannot adopt externally-allocated
buffers.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add server-side @walk <npc>=<destination> that moves an object one hop
per second along the routed path until arrival, and @patrol <npc>=<rooms>
for continuous waypoint loop movement. Both use the system scheduler
(DeferTask self-rescheduling, same pattern as @cron) and call move_exit()
for full movement side effects.
New route_next_exit() C-level API returns the next-hop exit dbref
directly, avoiding text format/parse overhead for the walk subsystem.
Switches: /stop cancels, /quiet suppresses notifications, /locked
validates exit locks during movement.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>