tinymux/mux/include/flags.h
Stephen Dennis a348e27f33 Implement Phase 1 routing: static unconditional next-hop tables
Add route() softcode function with BFS-based shortest-path routing
over rooms marked NAVIGABLE. The routing table stores only the next-hop
exit for each (source, dest) pair, compressed via diagonal elimination,
adjacent marking, and row redundancy. Lazy rebuild on generation-counter
mismatch triggered by topology changes (@dig, @destroy, @link, @open,
@unlink) and NAVIGABLE flag changes. SQLite schema v10 adds route_nodes,
route_table, route_meta tables for future persistence phases.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 03:18:37 -06:00

416 lines
22 KiB
C++

/*! \file flags.h
* \brief Object flags.
*
*/
#include "copyright.h"
#ifndef FLAGS_H
#define FLAGS_H
constexpr int FLAG_WORD1 = 0x0; // 1st word of flags.
constexpr int FLAG_WORD2 = 0x1; // 2nd word of flags.
constexpr int FLAG_WORD3 = 0x2; // 3rd word of flags.
/* Object types */
constexpr int TYPE_ROOM = 0x0;
constexpr int TYPE_THING = 0x1;
constexpr int TYPE_EXIT = 0x2;
constexpr int TYPE_PLAYER = 0x3;
/* Empty */
constexpr int TYPE_GARBAGE = 0x5;
/* Empty */
constexpr int NOTYPE = 0x7;
constexpr int TYPE_MASK = 0x7;
/* First word of flags */
constexpr unsigned int SEETHRU = 0x00000008; /* Can see through to the other side */
constexpr unsigned int WIZARD = 0x00000010; /* gets automatic control */
constexpr unsigned int LINK_OK = 0x00000020; /* anybody can link to this room */
constexpr unsigned int DARK = 0x00000040; /* Don't show contents or presence */
constexpr unsigned int JUMP_OK = 0x00000080; /* Others may @tel here */
constexpr unsigned int STICKY = 0x00000100; /* Object goes home when dropped */
constexpr unsigned int DESTROY_OK = 0x00000200; /* Others may @destroy */
constexpr unsigned int HAVEN = 0x00000400; /* No killing here, or no pages */
constexpr unsigned int QUIET = 0x00000800; /* Prevent 'feelgood' messages */
constexpr unsigned int HALT = 0x00001000; /* object cannot perform actions */
constexpr unsigned int TRACE = 0x00002000; /* Generate evaluation trace output */
constexpr unsigned int GOING = 0x00004000; /* object is available for recycling */
constexpr unsigned int MONITOR = 0x00008000; /* Process ^x:action listens on obj? */
constexpr unsigned int MYOPIC = 0x00010000; /* See things as nonowner/nonwizard */
constexpr unsigned int PUPPET = 0x00020000; /* Relays ALL messages to owner */
constexpr unsigned int CHOWN_OK = 0x00040000; /* Object may be @chowned freely */
constexpr unsigned int ENTER_OK = 0x00080000; /* Object may be ENTERed */
constexpr unsigned int VISUAL = 0x00100000; /* Everyone can see properties */
constexpr unsigned int IMMORTAL = 0x00200000; /* Object can't be killed */
constexpr unsigned int HAS_STARTUP = 0x00400000; /* Load some attrs at startup */
constexpr unsigned int MUX_OPAQUE = 0x00800000; /* Can't see inside */
constexpr unsigned int VERBOSE = 0x01000000; /* Tells owner everything it does. */
constexpr unsigned int INHERIT = 0x02000000; /* Gets owner's privs. (i.e. Wiz) */
constexpr unsigned int NOSPOOF = 0x04000000; /* Report originator of all actions. */
constexpr unsigned int ROBOT = 0x08000000; /* Player is a ROBOT */
constexpr unsigned int SAFE = 0x10000000; /* Need /override to @destroy */
constexpr unsigned int ROYALTY = 0x20000000; /* Sees like a wiz, but ca't modify */
constexpr unsigned int HEARTHRU = 0x40000000; /* Can hear out of this obj or exit */
constexpr unsigned int TERSE = 0x80000000; /* Only show room name on look */
/* Second word of flags */
constexpr unsigned int KEY = 0x00000001; /* No puppets */
constexpr unsigned int ABODE = 0x00000002; /* May @set home here */
constexpr unsigned int FLOATING = 0x00000004; /* Inhibit Floating room.. msgs */
constexpr unsigned int UNFINDABLE = 0x00000008; /* Cant loc() from afar */
constexpr unsigned int PARENT_OK = 0x00000010; /* Others may @parent to me */
constexpr unsigned int LIGHT = 0x00000020; /* Visible in dark places */
constexpr unsigned int HAS_LISTEN = 0x00000040; /* Internal: LISTEN attr set */
constexpr unsigned int HAS_FWDLIST = 0x00000080; /* Internal: FORWARDLIST attr set */
constexpr unsigned int AUDITORIUM = 0x00000100; /* Should we check the SpeechLock? */
constexpr unsigned int ANSI = 0x00000200;
constexpr unsigned int HEAD_FLAG = 0x00000400;
constexpr unsigned int FIXED_FLAG = 0x00000800; // Named FIXED_FLAG to avoid conflict with wingdi.h FIXED typedef on Windows
constexpr unsigned int UNINSPECTED = 0x00001000;
constexpr unsigned int NO_COMMAND = 0x00002000;
constexpr unsigned int CKEEPALIVE = 0x00004000; /* User receives keepalives from the MUX */
constexpr unsigned int NOBLEED = 0x00008000;
constexpr unsigned int STAFF = 0x00010000;
constexpr unsigned int HAS_DAILY = 0x00020000;
constexpr unsigned int GAGGED = 0x00040000;
constexpr unsigned int OPEN_OK = 0x00080000; // You can open exits from here if you pass the openlock.
constexpr unsigned int COLOR256 = 0x00100000; // Enable XTERM 256-color codes.
constexpr unsigned int TALKMODE = 0x00200000; // Talk mode: unprefix'd input becomes say.
constexpr unsigned int TRUECOLOR = 0x00400000; // Enable 24-bit TrueColor (ESC[38;2;R;G;Bm).
constexpr unsigned int VACATION = 0x01000000;
constexpr unsigned int PLAYER_MAILS = 0x02000000;
constexpr unsigned int HTML = 0x04000000; /* Player supports HTML */
constexpr unsigned int BLIND = 0x08000000; // Suppress has arrived / left messages.
constexpr unsigned int SUSPECT = 0x10000000; /* Report some activities to wizards */
constexpr unsigned int ASCII = 0x20000000; // Strip characters down to 7-bit ASCII.
constexpr unsigned int CONNECTED = 0x40000000; /* Player is connected */
constexpr unsigned int SLAVE = 0x80000000; /* Disallow most commands */
// Third word of flags
//
#if defined(WOD_REALMS) || defined(REALITY_LVLS)
constexpr unsigned int OBF = 0x00000001; // Obfuscate Flag
constexpr unsigned int HSS = 0x00000002; // Auspex/Heightened Senses Flag
constexpr unsigned int UMBRA = 0x00000004; // Umbra, UMBRADESC
constexpr unsigned int SHROUD = 0x00000008; // Shroud, WRAITHDESC
constexpr unsigned int MATRIX = 0x00000010; // Matrix, MATRIXDESC
constexpr unsigned int MEDIUM = 0x00000020;
constexpr unsigned int DEAD = 0x00000040;
constexpr unsigned int FAE = 0x00000080; // Fae, FAEDESC
constexpr unsigned int CHIMERA = 0x00000100; // Fae, FAEDESC
constexpr unsigned int PEERING = 0x00000200; // Means the a looker is seeing a
// different realm than they are in.
#endif // WOD_REALMS
constexpr unsigned int SITEMON = 0x00000400; // Sitemonitor Flag
constexpr unsigned int CMDCHECK = 0x00000800; // Has @icmd set
constexpr unsigned int MUX_UNICODE = 0x00001000; // UTF-8 override flag
constexpr unsigned int ALONE = 0x00002000; // Suppress inter-player notifications in room
constexpr unsigned int NOEXAMINE = 0x00004000; // Blocks examine and @decompile.
constexpr unsigned int NOMODIFY = 0x00008000; // Blocks all modifications.
constexpr unsigned int INDESTRUCTIBLE = 0x00010000; // Cannot be destroyed.
constexpr unsigned int NOEVAL = 0x00020000; // Attribute contents not evaluated.
constexpr unsigned int NAVIGABLE = 0x00040000; // Room participates in routing.
constexpr unsigned int MARK_0 = 0x00400000; // User-defined flags.
constexpr unsigned int MARK_1 = 0x00800000;
constexpr unsigned int MARK_2 = 0x01000000;
constexpr unsigned int MARK_3 = 0x02000000;
constexpr unsigned int MARK_4 = 0x04000000;
constexpr unsigned int MARK_5 = 0x08000000;
constexpr unsigned int MARK_6 = 0x10000000;
constexpr unsigned int MARK_7 = 0x20000000;
constexpr unsigned int MARK_8 = 0x40000000;
constexpr unsigned int MARK_9 = 0x80000000;
/* ---------------------------------------------------------------------------
* FLAGENT: Information about object flags.
*/
typedef struct flag_bit_entry
{
unsigned int flagvalue; // Which bit in the object is the flag.
UTF8 flaglett; // Flag letter for listing.
int flagflag; // Ctrl flags for this flag.
int listperm; // Who sees this flag when set.
bool (*handler)(dbref target, dbref player, FLAG flag, int fflags,
bool reset); // Handler for setting/clearing this flag.
} FLAGBITENT;
typedef struct flag_name_entry
{
const UTF8 *pOrigName; // Original name of flag.
bool bPositive; // Flag sense.
FLAGBITENT *fbe; // Which bit is this associated with?
UTF8 *flagname; // Name of the flag.
} FLAGNAMEENT;
extern FLAGNAMEENT gen_flag_names[];
/* ---------------------------------------------------------------------------
* OBJENT: Fundamental object types
*/
typedef struct object_entry
{
const UTF8 *name;
char lett;
int perm;
int flags;
} OBJENT;
extern OBJENT object_types[8];
constexpr int OF_CONTENTS = 0x0001; /* Object has contents: Contents() */
constexpr int OF_LOCATION = 0x0002; /* Object has a location: Location() */
constexpr int OF_EXITS = 0x0004; /* Object has exits: Exits() */
constexpr int OF_HOME = 0x0008; /* Object has a home: Home() */
constexpr int OF_DROPTO = 0x0010; /* Object has a dropto: Dropto() */
constexpr int OF_OWNER = 0x0020; /* Object can own other objects */
constexpr int OF_SIBLINGS = 0x0040; /* Object has siblings: Next() */
typedef struct flagset
{
FLAG word[3];
} FLAGSET;
void init_flagtab(void);
void display_flagtab(dbref);
void flag_set(dbref, dbref, UTF8 *, int);
UTF8 *flag_description(dbref, dbref);
UTF8 *decode_flags(dbref, FLAGSET *);
bool has_flag(dbref, dbref, const UTF8 *);
UTF8 *unparse_object(dbref player, dbref target, bool obey_myopic);
UTF8 *unparse_object_numonly(dbref);
bool convert_flags(dbref, UTF8 *, FLAGSET *, FLAG *);
void decompile_flags(dbref, dbref, UTF8 *);
UTF8 *MakeCanonicalFlagName
(
const UTF8 *pName,
int *pnName,
bool *pbValid
);
#define GOD ( static_cast<dbref>(1))
/* ---------------------- Object Permission/Attribute Macros */
/* Typeof(X) - What object type is X */
/* God(X) - Is X player #1 */
/* Robot(X) - Is X a robot player */
/* Wizard(X) - Does X have wizard privs */
/* Immortal(X) - Is X unkillable */
/* Dark(X) - Is X dark */
/* Floating(X) - Prevent 'disconnected room' msgs for room X */
/* Quiet(X) - Should 'Set.' messages et al from X be disabled */
/* Verbose(X) - Should owner receive all commands executed? */
/* Trace(X) - Should owner receive eval trace output? */
/* Player_haven(X) - Is the owner of X no-page */
/* Haven(X) - Is X no-kill(rooms) or no-page(players) */
/* Halted(X) - Is X halted (not allowed to run commands)? */
/* Suspect(X) - Is X someone the wizzes should keep an eye on */
/* Slave(X) - Should X be prevented from db-changing commands */
/* Safe(X,P) - Does P need the /OVERRIDE switch to @destroy X? */
/* Monitor(X) - Should we check for ^xxx:xxx listens on player? */
/* Terse(X) - Should we only show the room name on a look? */
/* Myopic(X) - Should things as if we were nonowner/nonwiz */
/* Audible(X) - Should X forward messages? */
/* Findroom(X) - Can players in room X be found via @whereis? */
/* Unfindroom(X) - Is @whereis blocked for players in room X? */
/* Findable(X) - Can @whereis find X */
/* Unfindable(X) - Is @whereis blocked for X */
/* No_robots(X) - Does X disallow robot players from using */
/* Has_location(X) - Is X something with a location (ie plyr or obj) */
/* Has_home(X) - Is X something with a home (ie plyr or obj) */
/* Has_contents(X) - Is X something with contents (ie plyr/obj/room) */
/* Good_dbref(X) - Is X inside the DB? */
/* Good_obj(X) - Is X inside the DB and have a valid type? */
/* Good_owner(X) - Is X a good owner value? */
/* Going(X) - Is X marked GOING? */
/* Inherits(X) - Does X inherit the privs of its owner */
/* Examinable(P,X) - Can P look at attribs of X */
/* MyopicExam(P,X) - Can P look at attribs of X (obeys MYOPIC) */
/* Controls(P,X) - Can P force X to do something */
/* Abode(X) - Is X an ABODE room */
/* Link_exit(P,X) - Can P link from exit X */
/* Linkable(P,X) - Can P link to X */
/* Mark(x) - Set marked flag on X */
/* Unmark(x) - Clear marked flag on X */
/* Marked(x) - Check marked flag on X */
/* See_attr(P,X.A,O,F) - Can P see text attr A on X if attr has owner O */
/* KeepAlive(x) - Does the user want keepalives? */
#define Typeof(x) (Flags(x) & TYPE_MASK)
#define God(x) ((x) == GOD)
#define Robot(x) (isPlayer(x) && ((Flags(x) & ROBOT) != 0))
#define OwnsOthers(x) ((object_types[Typeof(x)].flags & OF_OWNER) != 0)
#define Has_location(x) ((object_types[Typeof(x)].flags & OF_LOCATION) != 0)
#define Has_contents(x) ((object_types[Typeof(x)].flags & OF_CONTENTS) != 0)
#define Has_exits(x) ((object_types[Typeof(x)].flags & OF_EXITS) != 0)
#define Has_siblings(x) ((object_types[Typeof(x)].flags & OF_SIBLINGS) != 0)
#define Has_home(x) ((object_types[Typeof(x)].flags & OF_HOME) != 0)
#define Has_dropto(x) ((object_types[Typeof(x)].flags & OF_DROPTO) != 0)
#define Home_ok(x) ((object_types[Typeof(x)].flags & OF_HOME) != 0)
#define isPlayer(x) (Typeof(x) == TYPE_PLAYER)
#define isRoom(x) (Typeof(x) == TYPE_ROOM)
#define isExit(x) (Typeof(x) == TYPE_EXIT)
#define isThing(x) (Typeof(x) == TYPE_THING)
#define isGarbage(x) (Typeof(x) == TYPE_GARBAGE)
#define Good_dbref(x) (((x) >= 0) && ((x) < mudstate.db_top))
#define Good_obj(x) (Good_dbref(x) && (Typeof(x) < TYPE_GARBAGE))
#define Good_owner(x) (Good_obj(x) && OwnsOthers(x))
#define Staff(x) (Wizard(x) || Royalty(x) || ((Flags2(x) & STAFF) != 0))
#define Royalty(x) ( (Flags(x) & ROYALTY) \
|| ( (Flags(Owner(x)) & ROYALTY) \
&& Inherits(x) \
) \
)
#define RealRoyalty(x) (Royalty(x))
#define WizRoy(x) (Royalty(x) || Wizard(x))
#define RealWizRoy(x) (RealRoyalty(x) || RealWizard(x))
#define Head(x) ((Flags2(x) & HEAD_FLAG) != 0)
#define Fixed(x) ((Flags2(x) & FIXED_FLAG) != 0)
#define Uninspected(x) ((Flags2(x) & UNINSPECTED) != 0)
#define Ansi(x) ((Flags2(x) & ANSI) != 0)
#define Color256(x) ((Flags2(x) & COLOR256) != 0)
#define Truecolor(x) ((Flags2(x) & TRUECOLOR) != 0)
#define Ascii(x) ((Flags2(x) & ASCII) != 0)
#define No_Command(x) ((Flags2(x) & NO_COMMAND) != 0)
#define NoBleed(x) ((Flags2(x) & NOBLEED) != 0)
#define KeepAlive(x) ((Flags2(x) & CKEEPALIVE) != 0)
#define Transparent(x) ((Flags(x) & SEETHRU) != 0)
#define Link_ok(x) (((Flags(x) & LINK_OK) != 0) && Has_contents(x))
#define Open_ok(x) (((Flags2(x) & OPEN_OK) != 0) && Has_exits(x))
#define Wizard(x) ( (Flags(x) & WIZARD) \
|| ( (Flags(Owner(x)) & WIZARD) \
&& Inherits(x) \
) \
)
#define RealWizard(x) (Wizard(x))
#define Dark(x) (((Flags(x) & DARK) != 0) && (Can_Dark(x) || \
!(isPlayer(x) || (Puppet(x) && Has_contents(x)))))
#define Jump_ok(x) (((Flags(x) & JUMP_OK) != 0) && Has_contents(x))
#define Sticky(x) ((Flags(x) & STICKY) != 0)
#define Destroy_ok(x) ((Flags(x) & DESTROY_OK) != 0)
#define Haven(x) ((Flags(x) & HAVEN) != 0)
#define Player_haven(x) ((Flags(Owner(x)) & HAVEN) != 0)
#define Quiet(x) ((Flags(x) & QUIET) != 0)
#define Halted(x) ((Flags(x) & HALT) != 0)
#define Trace(x) ((Flags(x) & TRACE) != 0)
#define Going(x) ((Flags(x) & GOING) != 0)
#define Monitor(x) ((Flags(x) & MONITOR) != 0)
#define Myopic(x) ((Flags(x) & MYOPIC) != 0)
#define Puppet(x) ((Flags(x) & PUPPET) != 0)
#define Chown_ok(x) ((Flags(x) & CHOWN_OK) != 0)
#define Enter_ok(x) (((Flags(x) & ENTER_OK) != 0) && \
Has_location(x) && Has_contents(x))
#define Immortal(x) ((Flags(x) & IMMORTAL) || \
((Flags(Owner(x)) & IMMORTAL) && Inherits(x)))
#define Opaque(x) ((Flags(x) & MUX_OPAQUE) != 0)
#define Verbose(x) ((Flags(x) & VERBOSE) != 0)
#define Inherits(x) (((Flags(x) & INHERIT) != 0) || \
((Flags(Owner(x)) & INHERIT) != 0) || \
((x) == Owner(x)))
#define Nospoof(x) ((Flags(x) & NOSPOOF) != 0)
#define Safe(x,p) (OwnsOthers(x) || (Flags(x) & SAFE) || \
(mudconf.safe_unowned && (Owner(x) != Owner(p))))
#define Audible(x) ((Flags(x) & HEARTHRU) != 0)
#define Terse(x) ((Flags(x) & TERSE) != 0)
#define TalkMode(x) ((Flags2(x) & TALKMODE) != 0)
#define Gagged(x) ((Flags2(x) & GAGGED) != 0)
#define Vacation(x) ((Flags2(x) & VACATION) != 0)
#define Key(x) ((Flags2(x) & KEY) != 0)
#define Abode(x) (((Flags2(x) & ABODE) != 0) && Home_ok(x))
#define Auditorium(x) ((Flags2(x) & AUDITORIUM) != 0)
#define Floating(x) ((Flags2(x) & FLOATING) != 0)
#define Findable(x) ((Flags2(x) & UNFINDABLE) == 0)
#define Hideout(x) ((Flags2(x) & UNFINDABLE) != 0)
#define Parent_ok(x) ((Flags2(x) & PARENT_OK) != 0)
#define Light(x) ((Flags2(x) & LIGHT) != 0)
#define Suspect(x) ((Flags2(Owner(x)) & SUSPECT) != 0)
#define Connected(x) (((Flags2(x) & CONNECTED) != 0) && \
(Typeof(x) == TYPE_PLAYER))
#define Slave(x) ((Flags2(Owner(x)) & SLAVE) != 0)
#define Hidden(x) ((Flags(x) & DARK) != 0)
#define Blind(x) ((Flags2(x) & BLIND) != 0)
#define H_Daily(x) ((Flags2(x) & HAS_DAILY) != 0)
#define H_Fwdlist(x) ((Flags2(x) & HAS_FWDLIST) != 0)
#define H_Listen(x) ((Flags2(x) & HAS_LISTEN) != 0)
#define H_Startup(x) ((Flags(x) & HAS_STARTUP) != 0)
#define s_Halted(x) s_Flags((x), FLAG_WORD1, Flags(x) | HALT)
#define s_Going(x) s_Flags((x), FLAG_WORD1, Flags(x) | GOING)
#define s_Connected(x) s_Flags((x), FLAG_WORD2, Flags2(x) | CONNECTED)
#define c_Connected(x) s_Flags((x), FLAG_WORD2, Flags2(x) & ~CONNECTED)
#define SiteMon(x) ((Flags3(x) & SITEMON) != 0)
#define Alone(x) ((Flags3(x) & ALONE) != 0)
#define NoExamine(x) ((Flags3(x) & NOEXAMINE) != 0)
#define NoModify(x) ((Flags3(x) & NOMODIFY) != 0)
#define Indestructible(x) ((Flags3(x) & INDESTRUCTIBLE) != 0)
#define NoEval(x) ((Flags3(x) & NOEVAL) != 0)
#define Navigable(x) ((Flags3(x) & NAVIGABLE) != 0)
#define CmdCheck(x) ((Flags3(x) & CMDCHECK) != 0)
#if defined(WOD_REALMS) || defined(REALITY_LVLS)
#define isObfuscate(x) ((Flags3(x) & OBF) != 0)
#define isHeightenedSenses(x) ((Flags3(x) & HSS) != 0)
#define isUmbra(x) ((Flags3(x) & UMBRA) != 0)
#define isShroud(x) ((Flags3(x) & SHROUD) != 0)
#define isMatrix(x) ((Flags3(x) & MATRIX) != 0)
#define isMedium(x) ((Flags3(x) & MEDIUM) != 0)
#define isDead(x) ((Flags3(x) & DEAD) != 0)
#define isFae(x) ((Flags3(x) & FAE) != 0)
#define isChimera(x) ((Flags3(x) & CHIMERA) != 0)
#define isPeering(x) ((Flags3(x) & PEERING) != 0)
#endif // WOD_REALMS
#define Parentable(p,x) (Controls(p,x) || \
(Parent_ok(x) && could_doit(p,x,A_LPARENT)))
#define Examinable(p,x) (((Flags(x) & VISUAL) != 0) || \
(See_All(p)) || \
(Owner(p) == Owner(x)) || \
(check_zone(p,x)))
#define MyopicExam(p,x) (((Flags(x) & VISUAL) != 0) || \
(!Myopic(p) && (See_All(p) || \
(Owner(p) == Owner(x)) || \
(check_zone(p,x)))))
#define Controls(p,x) (Good_obj(x) && \
(!(God(x) && !God(p))) && \
(Control_All(p) || \
((Owner(p) == Owner(x)) && \
(Inherits(p) || !Inherits(x))) || \
(check_zone(p,x))))
#define Mark(x) (mudstate.markbits->chunk[(x)>>3] |= \
mudconf.markdata[(x)&7])
#define Unmark(x) (mudstate.markbits->chunk[(x)>>3] &= \
~mudconf.markdata[(x)&7])
#define Marked(x) ((mudstate.markbits->chunk[(x)>>3] & \
mudconf.markdata[(x)&7]) ? true : false)
#define Mark_all(i) {for ((i)=0; (i)<((mudstate.db_top+7)>>3); (i)++) \
mudstate.markbits->chunk[i]=0xFFU;}
#define Unmark_all(i) {for ((i)=0; (i)<((mudstate.db_top+7)>>3); (i)++) \
mudstate.markbits->chunk[i]=0x0;}
#define Link_exit(p,x) ((Typeof(x) == TYPE_EXIT) && \
((Location(x) == NOTHING) || Controls(p,x)))
#define Linkable(p,x) (Good_obj(x) && Has_contents(x) && \
(((Flags(x) & LINK_OK) != 0) || Controls(p,x) || \
Link_Anywhere(p)))
#define See_attr(p,x,a) (!((a)->flags & AF_IS_LOCK) && bCanReadAttr(p,x,a,false))
#define See_attr_explicit(p,x,a,o,f) (!((a)->flags & (AF_INTERNAL|AF_IS_LOCK)) && \
(((f) & AF_VISUAL) || (Owner(p) == (o)) && \
!((a)->flags & (AF_DARK|AF_MDARK))))
#define Has_power(p,x) (check_access((p),powers_nametab[x].flag))
#define Html(x) ((Flags2(x) & HTML) != 0)
#define s_Html(x) s_Flags((x), FLAG_WORD2, Flags2(x) | HTML)
#define Unicode(x) ((Flags3(x) & MUX_UNICODE) != 0)
#define s_Unicode(x) s_Flags((x), FLAG_WORD3, Flags3(x) | MUX_UNICODE)
#endif // !FLAGS_H