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https://github.com/brazilofmux/tinymux
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568 lines
23 KiB
Text
568 lines
23 KiB
Text
& help
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------------------------------------------------------------------------------
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Index
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Index of helpfiles, V1.0 (1 AUG 00)
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+beginner +cnotes +finger +finger-setup +glance
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+ic +info +info-setup +knock +3who*
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+lwho +shout +staff +staff/all +timestamp
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+timestop +uptime +view +view-setup +warn
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+where +who @register BACKGROUNDS CREDITS
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mutter OOC PLACES places-config places-options
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plook
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To get help on any of the listed topics, type '+help <topic>'
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-----------------------------------------------------------------------------
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& backgrounds
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------------------------------------------------------------------------------
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Commands for Setting your Background:
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SYNTAX: +bg <#> - Read a background section.
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+bglist - List out sections that have been created
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+bgadd <#>=<text> - Add to a background section.
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+bgrem <#>=<text> - Removes text from a background section.
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+bgrep <#>=<old>/<new> - Replaces text in a background section.
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+bgclear <#> - Clears a background section.
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+bglock <#> - Locks a background section when finished.
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The '<#>' sign in the BG help stands for the number of the section you are
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working on. The BG commands allows for multiple sections so that your
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background can be broken up into reasonably sized pieces of text.
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-----------------------------------------------------------------------------
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& +beginner
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------------------------------------------------------------------------------
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+beginner
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MUSH is new to some of you and probably a little daunting. To ease your
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feelings of panic, we offer a very basic list of commands that will get you
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looking around and using the various features of the game.
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"<message> You say <message>.
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Say <message> See above.
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ooc <message> Makes an OOC statement or pose.
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page <person>=<message> Pages <person> with <message>.
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look Shows you the room you are standing in.
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look <object or person> Shows the desc for that object or person.
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pose <message> You pose <message> EX: pose grins.->John Doe
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grins.
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:<message> See 'pose" above
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WHO Shows a list of who is connected to the MUSH.
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+staff Shows connected Staff.
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+staff/all Shows the staff roster.
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NOTE: MUSH commands may be case sensitive. You can always page a staffer
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for help.
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'+beginner' also recalls this file
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-----------------------------------------------------------------------------
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& +cnotes
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------------------------------------------------------------------------------
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+cnotes
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SYNTAX: +cnotelist - Gives you a list of all cnotes on your
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character object.
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+cnoteview <notename> - Shows you the contents of the named cnote.
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+cnote <notename>=text - Sets &cnote<notename> on the player to the
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value of the text with person and time
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added.
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To set notes on rooms, exits, and other objects that you own, set an
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attribute: &CNOTE_<notename> <object>=<text>
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Please note that some cnotes require staff approval before they can go into
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effect ICly. Consult a member of staff for assistance.
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-----------------------------------------------------------------------------
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& CREDITS
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------------------------------------------------------------------------------
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Credits
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SGP is a broad, cross platform coding effort with numerous contributors.
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Current contributors of code and assistance in testing, writing helpfiles,
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and pithy comments are as follows:
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Audumla@Everywhere --A little bit of everything, +staff and +staff/all,
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+beginner, +version, and installer files.
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BEM@Granite --Much of the base code including +who, joining
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and summon commands, debugging.
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Miateila@Granite --+finger and LOTS of pithy commentary
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Hilikiradi@Sandbox --Debugging, Penn platform tests, +cnotes,
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+lwho, PLACES upgrades, and installer files.
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Brazil@Everywhere --MUX 2.0 issues
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Talek, Javelin, Raevnos, David,
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Vexon@M*U*S*H --Penn Issues
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Ashen-Shugar --RhostMUSH Issues, +motd
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Lilith@Sandbox --Debugging, @register
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Hunger@Pacifica --Debugging, Aesthetics
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Jeff@TSC --+version, @crontab
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------------------------------------------------------------------------------
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& +finger
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------------------------------------------------------------------------------
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+finger
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SYNTAX: +finger <name>
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This command shows you various bits of information about and will also
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accept "me" as an argument. +finger is generally a command that notes OOC
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information and should not be considered IC unless game policy
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specifically says otherwise.
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See Also '+finger-setup' for configuration options.
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-----------------------------------------------------------------------------
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& +finger-setup
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------------------------------------------------------------------------------
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Finger Setup
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Attributes read by this command:
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E-MAIL: Your email address (optional)
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POSITION: Your Position
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SHORT-DESC: A short description of yourself
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FULLNAME: Your character's full name.
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AGE: Your real age
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FAME: What you are known for.
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APP_AGE: Your apparent age
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PLAN: Any plans your character may have
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RP-PREFS: Any RP Prefs that you may have as a person
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ALTS: Alternate characters you may be known as
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THEMESONG: Your Theme Song
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QUOTE: A typical quote from your character
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OFF-HOURS: When you are usually online.
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TEMPERMENT: Should explain itself, really.
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VACATION: The dates you expect to be gone.
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URL: Your homepage, if any.
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&FINGER-<whatever>: Let's you add other fields.
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AFINGER: Similar to @adesc, gets triggered when someone +fingers
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you.%%0 is the name of the person who +fingered you,
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%%1 is their dbref.
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-----------------------------------------------------------------------------
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& +glance
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------------------------------------------------------------------------------
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+glance
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SYNTAX: +glance
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Displays displays the &SHORT-DESC attributes of objects and connected
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players in your present location. Idle times of players are shown.
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&SHORT-DESC information is truncated to 50 characters.
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-----------------------------------------------------------------------------
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& +ic
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------------------------------------------------------------------------------
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+ic
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SYNTAX: +ic
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Lets a player go to a set beginning IC location.
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-----------------------------------------------------------------------------
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& +info
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------------------------------------------------------------------------------
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+info
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SYNTAX: +info Show you the info that you have set on yourself.
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+info <player> Shows you info set on other characters.
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+info allows you to set information on yourself that would be useful to
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other players without them having them page you for it. This is an
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/excellent/ way to tell other players about pertinent merits, flaws, or
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other things that /would/ affect the way that they might interact with you,
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yet would not be appropriate to place in your @desc.
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Players should make a brief mention like "+info set" at the end of their
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@desc, so that others may know to look.
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See Also: +info-setup
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-----------------------------------------------------------------------------
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& +info-setup
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------------------------------------------------------------------------------
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+info setup
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To set info on yourself, set it as an attribute &INFO-<category>. General
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info can be seen by anyone. More specific info is set in the same way,
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except you use who should be able to see it instead of 'general'. Possible
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things to use are: race, factions, clans, tribes, and traditions.:
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&info-general me=A wandering bum, usually seen in the dirtier parts of
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the streets.
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&info-camarilla me=This is the Gangrel Primogen, and as such, is a very
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noted member of the Camarilla...
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&info-garou me=This character has a Pure Breed 4.
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-----------------------------------------------------------------------------
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& +knock
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------------------------------------------------------------------------------
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+knock
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SYNTAX: +knock <exit name or alias>
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This command will allow you to 'knock' on any door in the MUSH. The players
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on the other side of the door will get an emit telling them that someone is
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knocking on the door.
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NOTE: Using this command on the street grid on exits like South <S> is very
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silly and people will think that you are dumb if you do.
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-----------------------------------------------------------------------------
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& mp
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------------------------------------------------------------------------------
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mp - multipaging:
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SYNTAX: mp <names>=<message> - Allows multipaging to a list of players
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mp <message> - Allows multipaging to the last group of
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players multipaged.
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-----------------------------------------------------------------------------
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& mutter
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------------------------------------------------------------------------------
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mutter
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SYNTAX: mutter <target>=<string>
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mutter/tt <target>=<string>
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mutter/place <place number>=<string>
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The first form of this command behaves identically to "whisper", except
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that the other players in the room will see that you have said something.
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A regular message, or part of a pose enclosed in "quotes", will have some
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of its words or groups of words replaced by "..." If you enclose a phrase
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with <angle brackets>, it will not be replaced. Poses without "quotes"
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will simply show that you have muttered something. <target> can be any
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player in the same room as you.
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The second form of this command behaves like the first, except that instead
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of the entire room hearing the mutter, only people at a place will do so.
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If you are at a place, those at your place will hear the mutter;if you are
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not, and the target is, those at that place will hear the mutter. If
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neither of you are at a place, an error message will be generated.
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The final version of this command allows everyone at a place to hear the
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message in full, while the rest of the room hears the mutter.
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This code was written by Deirdre@AmberMUSH.
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See Also: 'mutter2'
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-----------------------------------------------------------------------------
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& mutter2
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------------------------------------------------------------------------------
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mutter examples:
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mutter Finndo=Can you loan me thirty Pence? I'm broke!
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Meg mutters to Finndo, "Can... loan... thirty... broke!"
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mutter Bleys=:frowns. "What a <cheapskate> he is!" She shrugs.
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Meg frowns. She mutters to Bleys, "What... cheapskate..." She shrugs.
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mutter/place 1=:chuckles. "Thank you very much."
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Meg chuckles. She mutters to the long, mahogany bar, "Thank you..."
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mutter/tt Deirdre=Where did you hide those Trumps?
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At the bar, Meg mutters to Deirdre, "Where... Trumps?"
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-----------------------------------------------------------------------------
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& OOC
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------------------------------------------------------------------------------
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Out of Character speech:
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SYNTAX: ooc <message>
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' <message>
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Allows a player to speak or pose OOCly or out of character.
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-----------------------------------------------------------------------------
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& places
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------------------------------------------------------------------------------
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PLACES
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SYNTAX: Mv from <#> to <#> Moves a vacancy from one place to another.
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Join <place name> Puts you at <place name>
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Join at #<num> Puts you at place #<num>.
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Join with <name> Puts you at the place with <name>.
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Depart Removes you from your place.
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sit * Alias for Join.
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Depart Removes you from your place.
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Places Lists who's present at all places.
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Place <num> Lists who's present at place <num>.
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Plook Lists in column format everyone around the
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room.
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Plook <num> Lists name of <num> and virtual desc.
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tt <message> (Tete a tete) Relays a message to all those at
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your place. This command takes the usual
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say/pose tokens, and TT |<message> will emit.
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ttooc <message> (Tete a tete) Relays an OOC message
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Update <#>/<Option>=<text> See '+help places-options'
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PLACES are virtual places to sit, stand or occupy. You remain in the same
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room, but join a group of people within that room who may or may not be
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having a quiet conversation only with others placed with them.
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For installation help, type '+help places-config'.
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This code originally provided courtesy of Deirdre, Meg, and Osric of
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AmberMUSH. It has since been editted by Angel@Heaven
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-----------------------------------------------------------------------------
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& places-config
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------------------------------------------------------------------------------
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PLACES configuration:
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SYNTAX: Configure <num> places
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Unconfigure places
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Notes: A null fixed message means vacancies can be moved freely to and from
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the place. This does not make sense for things like couches and rugs. Set
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it to something like "That makes no sense." if you are using such a place.
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(O)Join and (O)depart messages take like this: %%N. All Join and Depart
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messages are appended with the place name.
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Functions: WHICHPLACE(<loc num>,<dbnum>) gives the number of a place where
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<dbnum> is.
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ATPLACE(<loc num>,<place num>) gives you a list of things at a
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place.
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PLACEINFO(<loc num>,<place num>,<option>) gives the value of
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<option> at place.
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-----------------------------------------------------------------------------
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& places-options
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------------------------------------------------------------------------------
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PLACES configuration:
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SYNTAX: Update <Place #>/<Option>=<Configuration Text>
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Option Description <Option> Default Configuration Text
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------------------ -------- --------------------------
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Place Name NAME Table x
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Maximum # of places MAXPLACES Random
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Current # of places CURPLACES Random (1 >= # >= MAXPLACES)
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Fixed fail message FIXED <NULL>
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Full fail message FULL That table has no more room.
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Join message JOIN You sit down at <place>.
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Ojoin message OJOIN sits down at <place>.
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Depart message DEPART You stand and leave <place>.
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Odepart message ODEPART stands and leaves <place>.
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Say prefix PREFIX At your table
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Description DESCRIBE A table with 4 legs and some chairs
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-----------------------------------------------------------------------------
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& plook
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------------------------------------------------------------------------------
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plook
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SYNTAX: plook
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plook <target>
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The first form gives you a list of places, in a three column format.
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The second form takes the number of the place as an argument, and gives the
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name and description of the virtual place. Descriptions are in the final
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field of the PLACE# attribute on the room, after the | in the list of
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information.
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-----------------------------------------------------------------------------
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& @register
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------------------------------------------------------------------------------
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SYNTAX: @register <RL Name>=<email>=<alts>
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All players must be registered and read and accept the conditions found in
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'news AUP' before they are allowed out of the Registration room.
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Unregistered character objects become subject to nuking at any time.
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-----------------------------------------------------------------------------
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& +selfboot
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------------------------------------------------------------------------------
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+selfboot
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SYNTAX: +selfboot
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This command allows you to boot 'ghost' connections that are usually caused
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by dropped connections to your ISP.
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-----------------------------------------------------------------------------
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& +shout
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------------------------------------------------------------------------------
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+shout
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SYNTAX: +shout <message>
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This command will allow you to shout a message so that is is heard in
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adjacent rooms. Codewise, it propogates a given message through all non-
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audible exits leading from the room of the enactor.
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NOTE: People in adjacent rooms will not know who is shouting, but will be
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told that 'A man', 'A woman', or 'Someone" is shouting.
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Overuse of this command can be very annoying to others.
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If you want to 'sound proof' an exit, to prevent a shout from being heard
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through a particular exit, add &NO_SHOUT <exit name>=1.
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-----------------------------------------------------------------------------
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& +staff
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------------------------------------------------------------------------------
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+staff
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SYNTAX: +staff
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This command shows all connected staff who are not set DARK, along with
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their alias, staff position, duty status, and how long they have been idle.
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-----------------------------------------------------------------------------
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& +staff/all
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------------------------------------------------------------------------------
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+staff/all
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SYNTAX: +staff/all
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This command shows all staff along with their alias, staff position, and if
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they are connected or not. For offline or DARK staff, it displays when they
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were last connected.
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-----------------------------------------------------------------------------
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& +timestamp
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------------------------------------------------------------------------------
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+timestamp
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SYNTAX: +timestamp
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Allows a player to read their current timestamps.
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-----------------------------------------------------------------------------
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& +timestop
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------------------------------------------------------------------------------
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+timestop
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SYNTAX: +timestop
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+resume
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+timestop create a timestop object and drops it in the room where the
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timestop was requested. Staff is notified. The object itself will appear
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in the location as: TIMESTOP: <player> <timestamp> <location>
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+resume removes _all_ timestops from the room in which it is used.
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-----------------------------------------------------------------------------
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& +uptime
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------------------------------------------------------------------------------
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+uptime
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SYNTAX: +uptime
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This command displays basic runtime statistics for the game.
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-----------------------------------------------------------------------------
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& +view
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------------------------------------------------------------------------------
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SYNTAX: +view List all objects in the room with views set.
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+view here Lists all viewable items in the room.
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+view <object> Lists all views on a particular object.
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+view <object>/<view> Reads a view.
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Setting viewable objects using this code allows for greater detail to be
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coded into a room without requiring huge, spammy descriptions. +view may
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also be set on characters.
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Be sure to add "+view items" to your @descs so people know to look at them.
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See Also: '+help +view-setup'
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-----------------------------------------------------------------------------
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& +view-setup
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------------------------------------------------------------------------------
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Setting views:
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Set an attribute on the object thus:
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&view-<name of view> <object>=<text>
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An example: &view-painting here=You see a painting hanging on the walls,
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that seems to be done in an Impressionist tone...
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To erase a view, simply leave the <text> area blank.
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You may also set messages to be displayed to other players when a view is
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looked at. This is just like setting a view, but the attribute is called
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&oview.
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An example. &oview-painting here=takes a look at the painting hanging on
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the wall.
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Mary and Fred are in a room and Mary does a "+view here/painting"
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Fred would see 'Mary takes a look at the painting hanging on the wall.'
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-----------------------------------------------------------------------------
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& +warn
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------------------------------------------------------------------------------
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+warn
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SYNTAX: +warn <player>
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Issues an anonymous OOC warning of impending danger to the named player.
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This is only a generic warning -- players are encouraged to page or @pemit
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more specific messages, but this will suffice in a pinch. Do not use this
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command flippantly. Give players ample time to make up their minds. This is
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to be used BEFORE a timestop occurs. The command DOES display a message to
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staff when used.
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-----------------------------------------------------------------------------
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& +3who
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------------------------------------------------------------------------------
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+3who
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SYNTAX: +3who
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Displays +who in a 3 column format.
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-----------------------------------------------------------------------------
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& +lwho
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------------------------------------------------------------------------------
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+lwho
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SYNTAX: +lwho
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This commands information as that displayed by +who, but only shows the
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players in the same room.
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-----------------------------------------------------------------------------
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& +who
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------------------------------------------------------------------------------
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+who
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SYNTAX: +who
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+who <string>
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This command displays Player, Gender, Alias, Idletime, Location, dbref of
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location if findable and set JUMP_OK, and if the player is also staff.
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The second version of this command accepts an argument and allow you to see
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only connected players who match the argument given, such as looking for all
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players whose names start with an 'm'.
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The staff version of this code shows DARK staff, location, and dbref of
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locations.
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------------------------------------------------------------------------------
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& +where
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------------------------------------------------------------------------------
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+where
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SYNTAX: +where
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Shows the location of all findable players on the mush. It sorts the list
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by location and does not show DARK, UNFINDABLE, or those in UNFINDABLE
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locations.
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-----------------------------------------------------------------------------
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