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Author SHA1 Message Date
Led Mitz
865591b77b Revert "Merge branch 'mobs' into 'master'"
This reverts merge request !569
2023-12-03 02:05:10 +00:00
5 changed files with 2 additions and 202 deletions

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<?xml version="1.0"?>
<sprite>
<imageset name="mob" src="graphics/sprites/monsters/spider-queen-crystal.png" width="96" height="96" offsetY="28"/>
<include file="monsters/spider-queen.xml"/>
</sprite>

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<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: Micksha
Copyright (C) 2011-2019 Evol Online -->
<sprite>
<imageset name="mob"
src="graphics/sprites/monsters/spider-queen.png"
width="96"
height="96"
offsetY="28"/>
<action name="spawn" imageset="mob">
<animation direction="default">
<sequence start="144" end="149" delay="100"/>
</animation>
</action>
<action name="stand" imageset="mob">
<animation direction="down">
<frame index="0"/>
</animation>
<animation direction="downleft">
<frame index="126"/>
</animation>
<animation direction="left">
<frame index="108"/>
</animation>
<animation direction="upleft">
<frame index="90"/>
</animation>
<animation direction="up">
<frame index="72"/>
</animation>
<animation direction="upright">
<frame index="54"/>
</animation>
<animation direction="right">
<frame index="36"/>
</animation>
<animation direction="downright">
<frame index="18"/>
</animation>
</action>
<action name="walk" imageset="mob">
<animation direction="down">
<sequence start="0" end="8" delay="70"/>
</animation>
<animation direction="downleft">
<sequence start="126" end="134" delay="70"/>
</animation>
<animation direction="left">
<sequence start="108" end="116" delay="70"/>
</animation>
<animation direction="upleft">
<sequence start="90" end="98" delay="70"/>
</animation>
<animation direction="up">
<sequence start="72" end="80" delay="70"/>
</animation>
<animation direction="upright">
<sequence start="54" end="62" delay="70"/>
</animation>
<animation direction="right">
<sequence start="36" end="44" delay="70"/>
</animation>
<animation direction="downright">
<sequence start="18" end="26" delay="70"/>
</animation>
</action>
<action name="attack" imageset="mob">
<animation direction="down">
<sequence start="9" end="17" delay="40"/>
<end />
</animation>
<animation direction="downleft">
<sequence start="135" end="143" delay="40"/>
<end />
</animation>
<animation direction="left">
<sequence start="117" end="125" delay="40"/>
<end />
</animation>
<animation direction="upleft">
<sequence start="99" end="107" delay="40"/>
<end />
</animation>
<animation direction="up">
<sequence start="81" end="89" delay="40"/>
<end />
</animation>
<animation direction="upright">
<sequence start="63" end="71" delay="40"/>
<end />
</animation>
<animation direction="right">
<sequence start="45" end="53" delay="40"/>
<end />
</animation>
<animation direction="downright">
<sequence start="27" end="35" delay="40"/>
<end />
</animation>
</action>
<action name="dead" imageset="mob">
<animation direction="down">
<sequence start="150" end="153" delay="80"/>
<frame index="154" />
<end />
</animation>
<animation direction="downleft">
<sequence start="276" end="279" delay="80"/>
<frame index="280" />
<end />
</animation>
<animation direction="left">
<sequence start="258" end="261" delay="80"/>
<frame index="262" />
<end />
</animation>
<animation direction="upleft">
<sequence start="240" end="243" delay="80"/>
<frame index="244" />
<end />
</animation>
<animation direction="up">
<sequence start="222" end="225" delay="80"/>
<frame index="226" />
<end />
</animation>
<animation direction="upright">
<sequence start="204" end="207" delay="80"/>
<frame index="208" />
<end />
</animation>
<animation direction="right">
<sequence start="186" end="189" delay="80"/>
<frame index="190" />
<end />
</animation>
<animation direction="downright">
<sequence start="168" end="171" delay="80"/>
<frame index="172" />
<end />
</animation>
</action>
</sprite>

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@ -1607,7 +1607,7 @@
<sprite>monsters/accessories/generic-shadow-medium-circle.xml</sprite>
<particlefx>graphics/particles/manadust.particle.xml</particlefx>
</monster>
<monster id="1176" name="Rotter">
<sprite>monsters/rotter.xml</sprite>
<particlefx>graphics/particles/monster-rotter-trail.xml</particlefx>
@ -1624,31 +1624,13 @@
<sound event="move">monsters/rotter/move3.ogg</sound>
<attack id="1" critical-hit-effect-id="71" hit-effect-id="70" missile-particle="graphics/particles/monster-rotter-vomit.xml" action="attack"/>
</monster>
<monster id="1177" name="Rot">
<sprite>monsters/rot.xml</sprite>
<sound event="die">monsters/slime/slime-die1.ogg</sound>
<attack id="1" critical-hit-effect-id="71" hit-effect-id="70" action="attack"/>
</monster>
<monster id="1178" name="Spider Queen" walkType="walk" targetCursor="large">
<sprite>monsters/spider-queen.xml</sprite>
<sound event="hit">monsters/scorpion/scorpionhit1.ogg</sound>
<sound event="hit">monsters/scorpion/scorpionhit2.ogg</sound>
<sound event="hit">monsters/scorpion/scorpionhit3.ogg</sound>
<sound event="hit">monsters/scorpion/scorpionhit4.ogg</sound>
<sound event="miss">monsters/scorpion/scorpionmiss1.ogg</sound>
</monster>
<monster id="1179" name="Crystal Spider Queen" walkType="walk" targetCursor="large">
<sprite>monsters/spider-queen-crystal.xml</sprite>
<sound event="hit">monsters/scorpion/scorpionhit1.ogg</sound>
<sound event="hit">monsters/scorpion/scorpionhit2.ogg</sound>
<sound event="hit">monsters/scorpion/scorpionhit3.ogg</sound>
<sound event="hit">monsters/scorpion/scorpionhit4.ogg</sound>
<sound event="miss">monsters/scorpion/scorpionmiss1.ogg</sound>
</monster>
<!-- Mods should use the following code -->
<include name="mods/monsters.xml" />
</monsters>