66 lines
2.9 KiB
XML
66 lines
2.9 KiB
XML
<?xml version="1.0"?>
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<!-- Use this file to override default data paths used by the system
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If this file is not used, the hard-coded defaults are the following:
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Files: Default paths:
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============= ===============
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(All folders listed below are relative to the data/ directory.)
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Default wallpaper: graphics/images/
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Default error path: graphics/images/
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Default items path: graphics/items/
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Default minimaps path: graphics/minimaps/
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Default particles path: graphics/particles/
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Default sprite path: graphics/sprites/
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Default maps path: maps/
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Default sfx path: sfx/
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Hard-coded reference files (Some could be handled differently later):
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Files: Default paths:
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============= ===============
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Error handling for missing sprites files: graphics/sprites/error.xml
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Level Up particle XML file: graphics/particles/levelup.particle.xml
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Warp/Portal effect XML file: graphics/particles/warparea.particle.xml
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Player unarmed attack sound effect: sfx/fist-swish.ogg
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You can also have a look the client data handling reference page, here:
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http://doc.manasource.org/client_data_handling
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Also, don't forget to add the '/' path separator at the end of folder values.
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-->
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<configuration>
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<!-- Required data paths -->
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<option name="itemIcons" value="graphics/items/"/>
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<option name="unknownItemFile" value="unknown-item.png"/>
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<option name="sprites" value="graphics/sprites/"/>
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<option name="spriteErrorFile" value="error.xml"/>
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<option name="particles" value="graphics/particles/"/>
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<option name="levelUpEffectFile" value="levelup.particle.xml"/>
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<option name="portalEffectFile" value="warparea.particle.xml"/>
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<option name="minimaps" value="graphics/minimaps/"/>
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<option name="maps" value="maps/"/>
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<option name="sfx" value="sfx/"/>
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<!-- option name="newQuestSfx" value="system/levelup.ogg"/ -->
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<!-- option name="completeQuestSfx" value="system/levelup.ogg"/ -->
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<option name="attackSfxFile" value="weapons/knives/knife-hit1.ogg"/>
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<option name="missSfxFile" value="fist-swish.ogg"/>
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<option name="music" value="music/"/>
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<option name="wallpapers" value="graphics/images/"/>
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<option name="wallpaperFile" value="login_wallpaper.png"/>
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<option name="newQuestEffectId" value="47"/>
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<option name="completeQuestEffectId" value="48"/>
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<option name="gmTabMinimalLevel" value="60"/>
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<!--
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ManaPlus tries to load skillsFile first, then skillsFile2 if it failed.
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In old versions, ea-skills.xml before skills.xml, now it is swapped.
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This config setting makes any version of ManaPlus DTRT.
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It can be removed once ea-skills.xml is not in zips
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or min ManaPlus version is bumped to v1.4.1.18 (which is also the
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first version that supports <include> in all files)
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... or would it be better to specify all the files?
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-->
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<option name="skillsFile" value="skills.xml"/>
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</configuration>
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