This fixes the rules needed to be applied at corners, which have one direction with over layer. (Also all cave rules have been opened, visibility of all layers was activated, and saved again. Not really needed, just make all rules look smart. Also the maps are saved now with the latest map format.)
21 lines
1.2 KiB
XML
21 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
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<map version="1.0" orientation="orthogonal" width="32" height="32" tilewidth="32" tileheight="32">
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<tileset firstgid="1" name="set_icecave" tilewidth="32" tileheight="32">
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<image source="../graphics/tiles/set_icecave.png" width="128" height="128"/>
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</tileset>
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<tileset firstgid="17" name="collision" tilewidth="32" tileheight="32">
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<image source="../graphics/tiles/collision.png" width="64" height="32"/>
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</tileset>
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<tileset firstgid="19" name="icecave" tilewidth="32" tileheight="32">
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<image source="../graphics/tiles/icecave.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="147" name="set_rules" tilewidth="32" tileheight="32">
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<image source="../graphics/tiles/set_rules.png" width="64" height="64"/>
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</tileset>
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<layer name="set" width="32" height="32" opacity="0.73">
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<data encoding="base64" compression="gzip">
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H4sIAAAAAAAAA+2V3Q6DIAyFcSLZjJt7/6fdDSSkae0PRYzZxQlYE75DC3QKIUx/XVL7AObjQKP5vX1AzprHdJIPyd5754FixazynapYT35EhP3j1tXcJQufUkvNNBwp3+rB6gO7R978uZp/HPNPvQmSfW+EB4/7aKmBNvcLIs7Hk8m9N5/LhfXdLLx3Hl+Av1bzhHDhel9QT+3euTNR4pK3UFoDCR/GpfzW3kVxJHyPnsXxqfU1/Ypjc/x4ELfyW/rQHfjWGnryvc7wHfijPIzme+oH7E6QcgAQAAA=
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</data>
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</layer>
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</map>
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