So far the effects referenced by quest XML have been regular effects, but due to their persistence and on/off nature, using status effects seems more fitting. Hence, the Mana client will interpret the "effect" attribute of the "var/effect" elements as a status effect ID instead. Fortunately the IDs used (45 and 46) were also still available as status effect IDs. Also, the quest indicators were implemented using sprites, but the Mana client does not currently support adding sprites as a result of an effect. Since this feature appears to be only used for the quest markers, they have been implemented using a particle effect instead. Part of mana/mana#62
16 lines
517 B
XML
16 lines
517 B
XML
<!--
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This is the main world settings file for Mana client since version 0.7.
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It defines all the settings, and can include additional XML files for this.
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-->
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<settings>
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<include file="paths.xml" />
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<include file="skills.xml" />
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<include file="items.xml" />
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<include file="monsters.xml" />
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<include file="npcs.xml" />
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<include file="quests.xml" />
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<include file="emotes.xml" />
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<include file="status-effects.xml" />
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<include file="itemcolors.xml" />
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<include file="units.xml" />
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</settings>
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