The currently used sound is too specific and loud to be used as default sound. also adding a line about a miss sound (also disabled), to make aware that it's possible to use.
52 lines
2.3 KiB
XML
52 lines
2.3 KiB
XML
<?xml version="1.0"?>
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<!-- Use this file to override default data paths used by the system
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If this file is not used, the hard-coded defaults are the following:
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Files: Default paths:
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============= ===============
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(All folders listed below are relative to the data/ directory.)
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Default wallpaper: graphics/images/
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Default error path: graphics/images/
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Default items path: graphics/items/
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Default minimaps path: graphics/minimaps/
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Default particles path: graphics/particles/
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Default sprite path: graphics/sprites/
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Default maps path: maps/
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Default sfx path: sfx/
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Hard-coded reference files (Some could be handled differently later):
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Files: Default paths:
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============= ===============
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Error handling for missing sprites files: graphics/sprites/error.xml
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Level Up particle XML file: graphics/particles/levelup.particle.xml
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Warp/Portal effect XML file: graphics/particles/warparea.particle.xml
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Player unarmed attack sound effect: sfx/fist-swish.ogg
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You can also have a look the client data handling reference page, here:
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http://doc.manasource.org/client_data_handling
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Also, don't forget to add the '/' path separator at the end of folder values.
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-->
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<configuration>
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<!-- Required data paths -->
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<option name="itemIcons" value="graphics/items/"/>
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<option name="unknownItemFile" value="unknown-item.png"/>
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<option name="sprites" value="graphics/sprites/"/>
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<option name="spriteErrorFile" value="error.xml"/>
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<option name="particles" value="graphics/particles/"/>
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<option name="levelUpEffectFile" value="levelup.particle.xml"/>
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<option name="portalEffectFile" value="warparea.particle.xml"/>
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<option name="minimaps" value="graphics/minimaps/"/>
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<option name="maps" value="maps/"/>
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<option name="sfx" value="sfx/"/>
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<!-- default sounds if no sounds are defined for the hit and miss events of a weapon
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disabled for now because the current sound is too specific and loud -->
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<option name="attackSfxFile" value=""/>
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<option name="missSfxFile" value=""/>
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<option name="music" value="music/"/>
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<option name="wallpapers" value="graphics/images/"/>
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<option name="wallpaperFile" value="login_wallpaper.png"/>
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</configuration>
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