tmw-clientdata/paths.xml
Jessica Tölke 16d216ebed Disable default sound for weapon attack.
The currently used sound is too specific and loud to be used as default sound.
also adding a line about a miss sound (also disabled), to make aware that it's possible to use.
2013-01-23 15:15:33 +01:00

52 lines
2.3 KiB
XML

<?xml version="1.0"?>
<!-- Use this file to override default data paths used by the system
If this file is not used, the hard-coded defaults are the following:
Files: Default paths:
============= ===============
(All folders listed below are relative to the data/ directory.)
Default wallpaper: graphics/images/
Default error path: graphics/images/
Default items path: graphics/items/
Default minimaps path: graphics/minimaps/
Default particles path: graphics/particles/
Default sprite path: graphics/sprites/
Default maps path: maps/
Default sfx path: sfx/
Hard-coded reference files (Some could be handled differently later):
Files: Default paths:
============= ===============
Error handling for missing sprites files: graphics/sprites/error.xml
Level Up particle XML file: graphics/particles/levelup.particle.xml
Warp/Portal effect XML file: graphics/particles/warparea.particle.xml
Player unarmed attack sound effect: sfx/fist-swish.ogg
You can also have a look the client data handling reference page, here:
http://doc.manasource.org/client_data_handling
Also, don't forget to add the '/' path separator at the end of folder values.
-->
<configuration>
<!-- Required data paths -->
<option name="itemIcons" value="graphics/items/"/>
<option name="unknownItemFile" value="unknown-item.png"/>
<option name="sprites" value="graphics/sprites/"/>
<option name="spriteErrorFile" value="error.xml"/>
<option name="particles" value="graphics/particles/"/>
<option name="levelUpEffectFile" value="levelup.particle.xml"/>
<option name="portalEffectFile" value="warparea.particle.xml"/>
<option name="minimaps" value="graphics/minimaps/"/>
<option name="maps" value="maps/"/>
<option name="sfx" value="sfx/"/>
<!-- default sounds if no sounds are defined for the hit and miss events of a weapon
disabled for now because the current sound is too specific and loud -->
<option name="attackSfxFile" value=""/>
<option name="missSfxFile" value=""/>
<option name="music" value="music/"/>
<option name="wallpapers" value="graphics/images/"/>
<option name="wallpaperFile" value="login_wallpaper.png"/>
</configuration>